-
Posts
6298 -
Joined
-
I go with the +HP because it is easier to get the healing badges with. It boosts the HP of the targets around you first, THEN heals (which count for badges).
-
Quote:How you said it (highlighted portion), is correct. How Claws stated it, is not. Then again, to get REALLY nit-picky, even what you say is an incorrect way of saying it (implies that anyone currently playing/subscribing will stay a VIP).The highlighted portion is not incorrect. Everyone playing the game right now who is not on a trial account is a subscriber, and that's what a VIP is. A subscriber. So Claws is saying that everyone subscribing right now is already a VIP, we're just not called VIPs yet.
VIP/Premium/F2P test:

-
Quote:The highlighted portion is incorrect.VIP is just what they're calling what everyone is now (everyone not playing on a trial acount at least)
VIP is what they are calling SUBSCRIBERS (ie. those paying for monthly-yearly access).
Those that are not paying the monthly fee are Premiums (potential VIP, but have purchased something in the past).
Those that haven't bought anything are F2P (potential Premiums or potential VIP). -
Quote:It is an Account-Unlock, not a Character-Unlock.I believe it was announced that the Wisp Aura was going away, as a new option, shortly after the switch to the NCSoft Launcher. Any character that already claimed the aura, gets to keep it.
And yes, it is probably tied to the Account Server problems. -
Some people collect the base salvage.
As to Brainstorms: Base Salvage converts to Brainstorms which converts to Invention salvage (at the invention tables). -
Quote:Yeah, as I said, I haven't fully tested this.Been trying the decoy duty, but unfortunately sometimes the decoys still get nailed. Practice makes perfect I guess....
However, there is a sliding scale of reaction time players seem to possess.- Those with good reaction time and required skills (DPS/Healing/possibly debuffing, or a combination of the 3) should be attacking AM.
. - Those with "okay" reaction time or that don't have the required skills could be decoys.
. - Those that have issues going the wrong way, those that continually get caught in the beams, and those with poor reaction times should stay in the hospital and call out the timers.
- Those with good reaction time and required skills (DPS/Healing/possibly debuffing, or a combination of the 3) should be attacking AM.
-
I think this sums up my position nicely.
-
Quote:It can be done, with a considerable risk of corrupting character data. Is it worth the risk? Maybe. Would I like to see account badges have their own category? You bet.Only thing it would require is a mental shift and some coding from devs. (Don't give me the usual "It can't be done" brown stuff because everything can be done... if there is a will there is a way). Instead badges being character related accomplishments they could be personal (as in I) accomplishments.
Anniversary Badges, Veteran/Paragon Rewards badges, Expansion/Edition purchases, a few event badges.Quote:The one shot badges, like the Anniversary badges need to be account wide.
Beyond that, theres not many that make sense to be account wide.
You mean building a community, don't you? -
Quote:Speaking of Decoys, I might have an alternative to benching players in the hospital: Decoy Duty.And the trial is yet another example of Decoy-Hate:
08-28-2011 20:10:14 Devastation Beam Generator has defeated Decoy
You might ask "What is Decoy Duty?" Well I haven't fully tested this out, but Decoy Duty is to be out of the hospital, away from everyone else (no being above another player) and away from the truck depot (out of line of sight is best). Have one of the "decoys" do a 5 minute warning of the Obliteration Beam so everyone can look at the ground and be prepared to move. If they are targeted, they'll need to move out of the way.
Having another decoy or hospital sitter call out health warnings at 85-55-25 health.
Oh, the Line of Sight thing. Apparently the only people targeted by Disintegration are those in Line of Sight of Anti-Matter. So if you aren't visible to him, you won't get disintegrated.
I still don't like this idea as it places the "decoys" firmly in the role of a sidekick. However it is an alternative to sitting on the bench, so to speak. It doesn't let the individual character shine.
It comes down to the fact that if you have 5-8 competent players, these badges would be simpler to obtain than with the stated "admittance" requirements of 12-24 players. Even then, the trial still wouldn't be fun. -
Actually I might have an alternative to benching players in the hospital: Decoy Duty.
You might ask "What is Decoy Duty?" Well I haven't fully tested this out, but Decoy Duty is to be out of the hospital, away from everyone else (no being above another player) and away from the truck depot (out of line of sight is best). Have one of the "decoys" do a 5 minute warning of the Obliteration Beam so everyone can look at the ground and be prepared to move. If they are targeted, they'll need to move out of the way.
Having another decoy or hospital sitter call out health warnings at 85-55-25 health.
I still don't like this idea as it places the "decoys" firmly in the role of a sidekick. However it is an alternative to sitting on the bench, so to speak.
Oh, the Line of Sight thing. Apparently the only people targeted by Disintegration are those in Line of Sight of Anti-Matter. So if you aren't visible to him, you won't get disintegrated. -
You don't need to retype your password if you log to the character select screen. And it is faster than getting yourself killed & returning to the heavy (and will usually beat anyone attempting to grab the heavy instead).
-
-
The 3 Destiny powers in question first add HP to the target, then applies a heal to that target.
-
Quote:Get any of the Rebirth Core Destinies (Total Core Invocation, Partial Core Invocation, Core Epiphany), go to Cimerora to the soldiers just behind Imperious. Set the rebirth power to auto. Can be done solo and you get a LOT of healing credit.If you're going to be "serious" (read, "Must have shiny badge(s) now!), may think about an AT with some type of heal for the heal badges. Granted, you can always use Aid Other from the Medicine pool.
Then again, I'm not sure if the Arena heal bug has been fixed or not (where you have the Longbow Boss 2 pet that heals....set it to auto while it heals the other gladiator pets which gets you progress to the heal badges). -
Quote:<grumble> Apparently we were just not meant to be together.Keep wondering, buck-o

(I haven't had the chance to examine the logs of that trial yet)
You killed me with entanglement.Code:08-28-2011 20:51:15 [League] Lady Arcana: TARGETED FOR DISINTEGRATION, ASSISTANCE REQUESTED 08-28-2011 20:51:23 You activated the Heal Other power. 08-28-2011 20:51:23 HIT Lady Arcana! Your Heal Other power is autohit. 08-28-2011 20:51:25 You heal Lady Arcana 529.05 points of damage. 08-28-2011 20:51:25 Anti-Matter HITS you! Cosmic Burst power had a 95.00% chance to hit and rolled a 47.45. 08-28-2011 20:51:26 Anti-Matter blasts you with his Cosmic Burst for 2404.55 points of energy damage and reduces your Defense! 08-28-2011 20:51:26 You are unable to use any powers! 08-28-2011 20:51:27 Heal Other is recharged. 08-28-2011 20:51:28 You are unable to use any powers! 08-28-2011 20:51:29 Antimatter Pulse Generator HITS you! Entanglement power was autohit. 08-28-2011 20:51:29 You are unable to use any powers! 08-28-2011 20:51:29 You are Beta entangled. Avoid contact with Alpha entangled allies! 08-28-2011 20:51:29 HIT White Succubus! Your EntangledAuraB power is autohit. 08-28-2011 20:51:29 White Succubus HITS you! EntangledAuraB power was autohit. 08-28-2011 20:51:30 You are now able to Escape from most effects. 08-28-2011 20:51:30 You can use powers again. 08-28-2011 20:51:31 You activated the Heal Other power. 08-28-2011 20:51:31 HIT Lady Arcana! Your Heal Other power is autohit. 08-28-2011 20:51:31 Readying Heal Other. 08-28-2011 20:51:32 You heal Lady Arcana 529.05 points of damage. 08-28-2011 20:51:33 HIT Lady Arcana! Your Alpha Interaction power is autohit. 08-28-2011 20:51:33 Lady Arcana HITS you! Beta Interaction power was autohit. 08-28-2011 20:51:33 You are caught in a Beta Interaction with a nearby ally. Move away to prevent further harm! 08-28-2011 20:51:33 You are no longer flying. 08-28-2011 20:51:36 Heal Other is recharged. 08-28-2011 20:51:39 [League] HotPepper: Beam....RUN! 08-28-2011 20:51:39 [League] Caravan: Lady Arcana has defeated White Succubus
This however does bring up a point. The combat channel isn't displaying any of the following:
Disintergration beam, except the pulse that kills you.
Entanglement damage/debuffs.
And the trial is yet another example of Decoy-Hate:
08-28-2011 20:10:14 Devastation Beam Generator has defeated Decoy -
Quote:No, I'm frustrated with the trial in general. The badges add to that frustration though.You're right, I didn't mention master, but it seems as though you created this thread having been frustrated with multiple attempts to get master badges.
There have been times where I couldn't get the 12 players needed to START the trial, let alone 24 to fill the league. Sometimes I think the developers share the little world of Virtue & Freedom and expect other servers to be able to gather enough players to do these trials.Quote:But I digress. Even on low population servers you should be able to get 16-24 people to locate and hit their F7 key when asked in league chat. Even if it shows up in team, the team leads can verify it was hit. If it someone doesn't hit F7, send a private tell instructing them on how to add league chat to their chat window. If they still cannot listen, it's a wonder how they dinged 50 in the first place (also, they are probably 'that guy' who doesn't press the big green button upon entry).
That is not, and should never be, the answer. If that is the developer's answer as well, I want them to move the 20 slots I've applied to Triumph as well.Quote:If you truly cannot find 16-24 players who can see league chat and hit F7. Ever. Then I'd suggest switching servers so you can play with a more competent selection of people. But I'm pretty sure even the Euro servers could find a group capable of that.
Funny, we did that. Except that for the second & third terminal sets, the pets kept AM at the NW terminal, despite the presence of 2 tanks and a bunch of toggle debuffs.Quote:Another note: People gather wherever the first person shows up at the Truck Depot is. So have someone go there and go to the first regen terminal before the final reactor terminal is down. Once it's down, they will all crowd around said person, AM will show up and fly straight where you want him, and then Freeze Time will be so short you'll stop caring about it (on a regular run - Master you do have to have players watching out for Oblit & Dis). Whomever has his aggro should go to the next regen terminal so that AM follows him. -
Quote:If you think it wouldn't help and said so, I would carefully consider why you said that. I'd then probably come up with something else more practical.And I say that as someone who, if the league leader told me to hover 48.2 feet above Antimatter and do the facepalm emote 4.5 seconds before the next Obliteration beam while wearing a bikini and a top hat, and I thought it would help, would set up special macros to do it.
(If I think it wouldn't help, I would shoot you in the face Snow).
And thanks for the laugh.
And I still can't figure out how you defeated me during that one run. -
Fixed for accuracy. If the mission is grey to the mission holder, it will likely be grey to everyone on the team as well. It is possible for the sidekicks to get the occasional blue-con though if the mission holder is at the right level compared with the mission.
-
Quote:Did you mention Master anywhere in this:So let me get this straight.
You want a Master of Incarnate Trial to be doable with a group of players who do not listen to their leader?
Really?
No? If not, then kill the attitude.Quote:Before every trial (Lam, BAF, or Keyes), we shout out in league and tell everyone to tag F7. If they don't, and won't listen when someone tells them how to add League chat to their tab, they get booted and replaced (or sometimes not replaced).
I want a REGULAR Keyes (you didn't specify Master anything) run to be doable with a group of players, even with a few that don't listen. I don't have to do badge runs with them, but other nights I have little choice.
Some days it is a choice between having enough players that will listen or not doing the trial at all. There is no "they get booted and replaced" when a leader can't find anyone to replace the 1-2 people that aren't paying attention (edit: and the league can't get the minimum amount of required players).
I make sure I get at least one tank/brute that knows what they are doing (even if I have to switch to a tank myself), and a couple healing characters on every Keyes trial. -
Quote:Well, you know it is possible to get threads yourself. -Michael got threads a run before for being absent for the first 2 reactors. Each data point is helpful for finding where the cut-off is.And what it took for me to finally, after hundreds of trials, get the thread table was to basically be idle or dead for the first two point nine reactors and then jump in at the end to take out Antimatter. Not sure there's much to be learned from that particular extreme.
It is okay if every knows what they are doing. It is great if everyone knows what they are doing and listens. It absolutely sucks if people don't listen and don't coordinate.Quote:I personally don't mind running Keyes although I know there are players that don't care for it.
As the trial stands, I would have expected it included with the later Incarnate slots as the learning curve is almost a sheer cliff instead of a curved slope.
I agree with that.Quote:This specific badge, though, I'm less than crazy about. Not because of the burden the mechanics put on a single player, but rather because I do not believe there exists a strategy that doesn't contain an implicit penalty for having more than the absolute minimum number of players necessary to defeat Antimatter. And that absolute minimum is far lower than the minimum number of players necessary to even start the trial. -
-
Quote:I know, and I felt bad that I was the cause of the 8th run failing. This pressure is also why I (and a few others) aren't doing Keyes badge runs for the next couple weeks.One last thing. As I've said previously, I actually like Keyes. I don't mind running it. However, when we got this badge I was less happy and more relieved. I actually felt a lot of pressure out there to get this thing done. An entire league was counting on me (and a few other people) not to screw up or take my eyes off the ball for even one second. I honestly didn't want to let anyone down. In the back of my mind for the entire run that thought was echoing around: don't let anyone down. I would say that's a bit alarming, because I think if I'm feeling any sort of pressure at all, a lot of players are probably feeling it worse on any given Keyes badge run. And many of the players that don't feel that pressure are probably also not 100% focused on every element of the trial necessary to award these badges.
This section made me smile. Thanks for that, Arcana.Quote:So speaking as someone that has this badge now, and would do it again to help a league get it if asked, and even acknowledging some people might be having a rip-roaring great time getting it, my opinion is that this badge is not designed with any specific entertainment value folded into it explicitly by design. I would say it sucks donkey balls but after making that crack the last time the first Keyes I ran after that on the first reactor Antimatter decided to just aggro right on me and kill me, and *then* aggro on me as I exited the hospital and kill me again, and then target his first two Obliteration beams on me at the end. Message received Positron, message received.
That is fine for Virtue, not so much for a small population server like Triumph. -
Quote:During the 9 Keyes runs I did this last weekend, I clearly said each time to fight AM at the NW, SE, SW reactor in order. Even with an experienced team that didn't happen every time.2. Antimatter goes to the same regeneration terminals in the same order every single trial. If you fight him near the terminal he's going to go to, 'Freeze Time' lasts roughly 2 seconds.
Ha. Seriously, a few times we hit the time freeze just before the first Obliteration beam landed. It starts at a 15 second count-down. Having his health drop faster than people can respond is a problem for any communication.Quote:3. The 'Freeze Time' happens at 80, 50, and 20 health. You have a health bar visible in the little window. How hard is it to designate one person to shout in request to stop attacking at 85 health until after everyone is clear of the green stuff?
Yeah, if you can see the bubbles with all the visual spam going on.Quote:4. Entanglement matters a lot if you are also being disintegrated. If you're targeted and Alpha entangled, stay the heck away from Betas or you will die on the 99% hit every time.
That was never an issue in any of the runs that I could see. -
Quote:I had people on the team that I know so well that could NOT, even after 200 runs (if they did it) still wouldn't be able to dodge the obliteration beam. It isn't a guess on my part.Congrats?!
I mean, get a badge however ya want but...I don't really see that helping anyone. No one gets to experience/try to dodge the Oblit. beam by standing in the hospital.
I know on the failed runs we had on Liberty; even after we failed the Avoids the Green Stuff badge, we (most of the times) still had people avoid/dodge the beam just for practice.
Yes I know it's hard to get people to work together/blah, blah but...just saying; trying to encourage you (others) to keep trying (took 2+ yrs for me to get MoSTF due to my own fault but still
).
But to each their own.
I do Keyes instructional runs. And after 20-odd badge attempts, I switched to putting people in the hospital. If someone was still caught, everyone in the hospital were told to come out and practice.
During the 9th attempt after starting to send people to the bench (hospital), we got the badge with most players in the hospital. So, yeah, it worked.
And if you think I'm being harsh about this, I suggest that you read Arcanaville's take on it. I think she is far more qualified to rate this particular trial as she was a participant in most of the 9 attempts I ran this weekend. -
Quote:When I'm not running the badge runs, I do instructional runs to get people familiar with Keyes. On the instructional runs, I make sure I have a tank, a healer and let the rest of the players bring what they want.A lot of this is not even the trial, it's just people unfamiliar with the trial. That's not something to knock the devs because "Every run had someone that didn't know how this trial was done" That's when you blame us as players for not running it as much as the other two so people can become familiar with it, instead we encourage people to stick with their bad first impression and ignore it.
Funny enough, leagues I've led have failed Keyes (I'm the leader, it is at least partially my responsibility) two times, with one of those failures due to a bug. So a 1/12 fail rate (3 fails total, 36 runs, a few without me leading) isn't bad, considering.
That is why I only asked in my original post for a lessening of the annoying things rather than the gutting the entire trial. By making it slightly less annoying for players, it would get run more.
After all, no one can make a first impression twice, which is what you are asking for.
