Congratulations on the Green Stuff badge.


Arcanaville

 

Posted

Characters:

  • White Succubus
  • -Michael
  • Caravan
  • FireFlyte
  • Blondeshell
  • Lady Arcana
  • HotPepper
  • Scarlet Evans
  • Tugg
  • War Wench
  • Hope Turner
  • Emerald Fusion
  • Powerthrust
  • Exabecquerel
  • Comet Avenger
  • Moonlite Shadow

I want to thank you all publicly (again) for your willingness to put up with me asking you to stay in the hospital.

I find it somewhat amusing that this run was the first time that Arcanaville got the threads reward table (she was afk for part of the trial because we were running late on the last try). At least she got the random uncommon.

I'm going to take a couple weeks off of leading Keyes badge runs, but as always, feel free to contact me if you want help with the badges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Thanks for leading these, and I have to say it was at least partially my idea to run with the absolute minimum team necessary to beat Antimatter at the end in order to make it easier to dodge the green patches, so its at least partially my fault. I'll have more to say about that generally tomorrow, but suffice to say, I'm happy we were able to get the badge for everyone, and I'm not happy about the fact this was the only way I could think of to swing the odds of completing the badge in our favor.

And what it took for me to finally, after hundreds of trials, get the thread table was to basically be idle or dead for the first two point nine reactors and then jump in at the end to take out Antimatter. Not sure there's much to be learned from that particular extreme.


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Posted

I actually like Keyes, main reason I keep running it :P Still need the last badge though.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

this is essentially the same strategy we used on victory to get this a few weeks ago

had team of 12, and 4 poeple stayed in the hosp, one of the poeple in hosp would shout out as AM got close to stopping time or when the beam was firing to make sure everyone was paying attention

i was one of the poeple who sat in the hosp and i honestly didnt care that i had to sit there as long as we got the badge and i would never have to run that retarded trial again


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
I actually like Keyes, main reason I keep running it :P Still need the last badge though.
I personally don't mind running Keyes although I know there are players that don't care for it. This specific badge, though, I'm less than crazy about. Not because of the burden the mechanics put on a single player, but rather because I do not believe there exists a strategy that doesn't contain an implicit penalty for having more than the absolute minimum number of players necessary to defeat Antimatter. And that absolute minimum is far lower than the minimum number of players necessary to even start the trial.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
And what it took for me to finally, after hundreds of trials, get the thread table was to basically be idle or dead for the first two point nine reactors and then jump in at the end to take out Antimatter. Not sure there's much to be learned from that particular extreme.
Well, you know it is possible to get threads yourself. -Michael got threads a run before for being absent for the first 2 reactors. Each data point is helpful for finding where the cut-off is.

Quote:
Originally Posted by Arcanaville View Post
I personally don't mind running Keyes although I know there are players that don't care for it.
It is okay if every knows what they are doing. It is great if everyone knows what they are doing and listens. It absolutely sucks if people don't listen and don't coordinate.

As the trial stands, I would have expected it included with the later Incarnate slots as the learning curve is almost a sheer cliff instead of a curved slope.

Quote:
Originally Posted by Arcanaville View Post
This specific badge, though, I'm less than crazy about. Not because of the burden the mechanics put on a single player, but rather because I do not believe there exists a strategy that doesn't contain an implicit penalty for having more than the absolute minimum number of players necessary to defeat Antimatter. And that absolute minimum is far lower than the minimum number of players necessary to even start the trial.
I agree with that.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters