Thanks for the in-depth feedback. I'll try to note a few things.
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Mission 1
Briefing: The contact is the daughter of the restaurant owner, and she wants me to go rescue her dad. This immediately reminds me of Penelope Yin's story, but in fairness, I'm sure there are lots of store owning dads who need rescuing.
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I'm new and hadn't done that story but I guess in ways it couldn't be avoided.
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The "casino" map seems an odd choice, but the contact did say that her dad was being held in "the casino hosting the restaurant". The map seems full of hostile "KCCC Employees", but I have no idea what KCCC is. The "info" on the minions doesn't tell me anything either; maybe would be a good place to put some explanation of who the KCCC are.
"Refridgerater" should be "Refrigerator".
After encountering some more KCCC Employees, their appearance and names make me think they must work for a villainous fast food restaurant.
Rescuing Mr Rider completed the mission; didn't seem to be a whole lot to this mission. I like the mission exit popup, though, with all its cheesy food preparation references.
Debriefing seems much too short. The "thank you" is nice, but it would be nice to have more info on what happened, who the KCCC are, why they kidnapped Mr Rider, etc.
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The casino map is a sore point since it is the only way to get a restaurant in any form in the MA. I forcibly had the casino mentioned as a handwave for the lack of a standard restaurant/fast food place. I just recently discovered that the Longbow Officer casino also has a restaurant area and I think it's a little better laid out for my purposes. I'll have to test it out. The small size of the Lucky Six actually prevented any other objectives (except a boss that spawns right in front of the door...) so I might try to add an innocent bystander.
As far as "KCCC", King Colonel's Chicken & Cake is actually mentioned in the first clue that is received as soon as you rescue Mr Rider. It might be good to mention it in some of the employee bios but I'll have to make it flow a little better. Will probably expand the debriefing though.
"Refridgerater" was misspelled on purpose but I see it's a bad idea. At least one other person mentioned this misspelling to me so I'm entirely to blame for not heeding it. Got an idea for a better name that still retains the "er" suffix though I will fix my other typos.
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Mission 2
Briefing: "Disasta Recipe" is mentioned as a villain here, but has not been mentioned before; the briefing should perhaps introduce her more fully, and explain a little about who this person is.
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I'll have to find the right way to do this. Tira really doesn't want to admit that it's her own family members doing this.
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Mission title "Defeat Disasta Recipe" is exactly the same as the objective, "Defeat Disasta Recipe". You might rename the mission title to "Save the warehouse" or something, just to avoid repetition.
Map selection: I'm supposedly going to a food supplier warehouse, but the map appears to be the rave dance hall. While this is technically a warehouse, it doesn't look right for a place that would presumably be supplying the rib restaurant.
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Adding more to the warehouse will help it a lot. There's one really specific empty spot on the map that fits a spot for a rescue. I felt that the second mission was missing something but I couldn't place my finger on just what it needed. For reference, the last mission was originally on a different map and only had the boss fight against King Colonel with Tyrone Rider only mentioned in the debriefing so this has certainly been a work in progress that has improved vastly with people's feedback.
The map choice was originally going off the thought process of the enemies partying when they take over the warehouse but that concept sort of fell by the wayside. Plus this map and the map I originally chose for the third mission were done for an ill conceived coolness factor.
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[NPC] Disasta Recipe: I can't fail my father. I just can't!
Am I supposed to know who her father is? Is it supposed to be King Colonel? It's not mentioned in her info - I had the impression she's just another employee of KCCC.
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That was also supposed to be subtly tying into the family rivalry aspect of the story. I was trying to expressly keep some of the details hidden and slowly reveal them over time.
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The contact mentioned destroying any "strange food containers" in this mission, but I didn't see any. Also, she said that this is a supplier taken over by Disasta Recipe; why aren't there any employees of this supplier around? Maybe should be a few hostages to rescue, objects to destroy or glowies to click. As it is, all I had to do was defeat Disasta Recipe's group to complete the mission.
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It was actually a destructable instead of a glowy. May switch it so it is more obvious. I'll add a few warehouse workers after I find which warehouse map mirrors the layout.
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Inside the mission, I link up with Tira Rider (the contact). She's a minion two levels lower than me...eep. Not sure I can keep her alive; fortunately, it's not a requirement. On the bright side, she won't be stealing the glory.
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Yeah did that on purpose. Wanted her to show up for story reasons but didn't want her to overshadow the player or become too much of a liability. It's pretty rare for her to last past the boss fight but it makes sense storywise since she's not really a full superhero.
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Fighting more of the KCCC Employees with fire and ice powers, I am struck by how much they remind me of Outcasts. You might consider having as part of your back story that King Colonel's employees are mostly former Outcast gang members; maybe adjusting their costumes to match. Up to you; I think it would be cool to tie them closer to an existing CoH faction though.
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I'll have to research it a bit to see how well it fits as far as the backstory is concerned. I'm sticking with the outfits since not so subtle color coding allows the player to get an idea of what order to attack the enemies and can easily do it on the fly.
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Consider giving the Cleaver mob the Hatchet, Impervium Axe or Roman Axe A as weapon? I think one of those would look more like a meat cleaver than the Lumberjack's Axe she's currently using.
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Fair enough. I'll have to experiment a bit.
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I like the little crown you gave King Colonel. In his description, "A violent chef who's mere touch" should be "A violent chef whose mere touch". I am not quite sure why he thinks kidnapping Mr Rider will actually make people eat at King Colonel's Chicken and Cake; the story has previously established that KCCC was shut down because of health code violations (due to his radiation powers), not due to competition with the Rib Shack. So taking out the competition wouldn't really help.
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I may have to slightly tweak the wording there. Due to his jealousy there's a certain aspect of "If I can't be successful then you can't either!" to King Colonel's thought process. He is supposed to be mildly delerious so I may need to add that to his bio.
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Thinking about it, "Mr Rider" may not be the right thing to call Tyrone Rider. Since King Colonel is Tyrone Rider's brother, he could just as easily be called Mr Rider, too.
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Quite perceptive, was waiting on that. You're either the first to notice that or the first to say it out loud. I might interchange "Tyrone Rider" and "Mr Rider" in parts since the "Mr" portion is supposed to be a sign of respect as opposed to calling him by his first name. Plus you don't know about King Colonel until later in the story.
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[NPC] King Colonel: Don't think you've won, Mega. Employees, a raise to whoever takes this pathetic Brute down!
Nice dying message. I'm quite surprised this dialog didn't trigger an ambush, though; it really sounds like it should.
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I had to cut a true ambush due to way they spawn when there's multiple floors to the map. Even when set to Front, they spawn on the same floor and head straight for you without any chance for you to react. This is what spawns Disasta and I might be able to play with patrols if MA doesn't act stupid.
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I like that Disasta Recipe spawns in the path back to the door, but she really didn't have much to say except
[NPC] Disasta Recipe: So long suckers!
...which sounds like a running-away message. I think she needs more dialog. Maybe she could be mad about how you defeated her dad, or say something about how awesome KC Chicken and Cakes are.
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The running is in reference to not wanting to go to prison again (I'm guessing your Brute's aggro prevented her from actually running like she's scripted to) but after thinking it over it does seem a little out of character since she is fiercely loyal to her father.
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Overall
I like the set up of the final mission, where you beat up King Colonel, causing Tyrone Rider to appear, and then you need to lead Tyrone Rider out of the mission with Disasta Recipe blocking the way. I thought the first two missions were a little too simplistic though (rescue 1 hostage, defeat 1 boss) and needed to have more details of interest in them.
For a mission about the Ribs Restaurant, I thought there was a shocking lack of ribs, or food of any sort, within the missions. I'd suggest adding lots more references to the yummy ribs and the awful chicken & cake, to help better establish the setting for your story arc. Maybe there should be non-required glowies in mission 1 giving a "Yummy Barbecued Ribs" clue, and non-required glowies in misson 3 giving "Radioactive Fried Chicken" and "Radioactive Cupcake" clues.
You might also add a few restaurant patrons as hostages in mission 1, and warehouse workers as hostages in mission 2.
I like the rivalry that is set up between KCCC and the Rib Restaurant, but I think the player needs to learn what the KCCC is much earlier, like in mission 1 where you first start encountering KCCC employees. Perhaps you could add to their background info, or add patrols with dialog that expositions about how King Colonel is going to be reopening his restaurant soon.
Also, King Colonel repeatedly kidnapping Tyrone Rider actually doesn't seem like it helps his restaurant business; especially since the KCCC restaurant was apparently shut down due to reasons unrelated to Rider's Ribs Restaurant. I like the rivalry between the two restaurants, but the motivation for the kidnapping needs some work.
Anyway, with all that in mind, I gave this story arc 3 stars. Hope you think that is fair!
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This is the most in depth critique I have gotten so far and it will go a long way to improving the arc. It's been in a constant state of upgrade and transition since I originally turned it in for my final exam in May. The adding of a true Tyrone Rider escort + Disasta to the third mission really added more depth and most certainly helped my grade. Some of these fixes will be faster than others but I'll be working on this so I can add it back to the review list (if that's okay). In fact, considering the issues with that first clue, I'm wondering if you could possibly re-run the very first mission of the arc since it's short enough to look at that clue without too much effort. I'll make a point of not changing the first map yet so it can be completed faster and I did try to deliberately mention KCCC's true name early on. Then again, with how late it is I shouldn't be trying to change anything right now but still...