all_hell

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  1. Quote:
    Originally Posted by DreadShinobi View Post
    I don't see why stone armor would be considered more team centric than any other brute secondary, infact in most cases I still consider it worse on teams as I consider it worse in pretty much every other situation.
    Not that stone is better for teams but that stone sucks w/o a kin or some other similar help.
  2. Quote:
    Originally Posted by magikwand View Post
    If you want to solo, just pick anything up outside of stone armor. The damage debuff coupled with -recharge and -self speed is kinda the pits.
    Oh yeah. I forgot about stone armor.

    I have been corrected. There is a team brute, the stone armor brute.
  3. Are we still waiting on October tokens?
    Or have we started waiting on November tokens?
  4. brutes don't really benefit from having a team build anf a solo build. The potential differences, should there be any, are negligible.

    I am not really sure what you could do differently to make a brute more team or solo friendly.
    Brutes are pretty straightforward.
  5. Quote:
    Originally Posted by blackbird71 View Post
    Unless they can deliver better value for a subscription, and deliver it consistently and on time, there is no way I'm going back to a monthly sub, it just doesn't make any kind of financial sense for me. Why pay more for less delivered late (if at all)?
    The delivery delay actually means that you have less time to enjoy what you have purchased. Which, imho, translates directly into less value since the value is the enjoyment.
    I don't have to decide if I am going to re-up until March. I am hoping that there's something which will lure me away from going premium.

    ETA,
    The feeling is that if the system put the inconvenience on the company's side, eg it didn't take our money on time, the issue would be a higher priority than when the inconvenience is on our side. Maybe it's true, maybe it's not. But the impression exists. Emotions aren't rational, but they have real effects on actions.
  6. again



    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Smite -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7)
    Level 1: Hide -- LkGmblr-Rchg+:25(A), Krma-ResKB:25(7), Ksmt-ToHit+:25(9), LkGmblr-Def:27(9), LkGmblr-Def/Rchg:25(11), LkGmblr-Def/EndRdx/Rchg:27(11)
    Level 2: Dark Embrace -- S'fstPrt-ResDam/EndRdx:25(A), S'fstPrt-ResDam/Def+:10(13), S'fstPrt-ResKB:10(13), ImpSkn-ResDam/EndRdx:25(15), ImpSkn-ResDam/Rchg:25(15), ImpSkn-ResDam/EndRdx/Rchg:27(17)
    Level 4: Murky Cloud -- S'fstPrt-ResKB:10(A), GA-3defTpProc:10(23), ImpSkn-ResDam/EndRdx:25(25), ImpSkn-ResDam/Rchg:25(25), ImpSkn-ResDam/EndRdx/Rchg:27(27), HO:Ribo(27)
    Level 6: Assassin's Eclipse -- HO:Nucle(A), HO:Nucle(29), HO:Nucle(29), Hectmb-Dam%:50(31), Mako-Dam%:50(31), T'Death-Dam%:40(31)
    Level 8: Build Up -- Rec'dRet-Pcptn:10(A), AdjTgt-Rchg:27(33), AdjTgt-ToHit/Rchg:25(33), AdjTgt-ToHit:27(33), AdjTgt-ToHit/EndRdx/Rchg:27(34), AdjTgt-ToHit/EndRdx:25(34)
    Level 10: Shadow Dweller -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(34)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(36)
    Level 16: Obsidian Shield -- S'fstPrt-ResKB:10(A), HO:Ribo(36)
    Level 18: Siphon Life -- KntkC'bat-Acc/Dmg:25(A), KntkC'bat-Dmg/EndRdx:25(37), KntkC'bat-Dmg/Rchg:25(37), T'Death-Acc/Dmg/EndRdx:27(37), T'Death-Dmg/EndRdx/Rchg:27(39), T'Death-Acc/Dmg:25(39)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40)
    Level 22: Super Jump -- HO:Micro(A), HO:Micro(40), Jump-I:50(40)
    Level 24: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(42)
    Level 26: Stealth -- LkGmblr-Rchg+:25(A), LkGmblr-Def:25(42), LkGmblr-Def/EndRdx:25(50)
    Level 28: Invisibility -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(42)
    Level 30: Phase Shift -- EndRdx-I:50(A)
    Level 32: Maneuvers -- HO:Enzym(A), Krma-ResKB:10(43)
    Level 35: Spirit Shark -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), Apoc-Dam%:50(45), GJ-Dam%:50(45), ExStrk-Dam%:20(45)
    Level 38: Tactics -- EndRdx-I:50(A), EndRdx-I:50(46)
    Level 41: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 44: Dark Regeneration -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(46), Armgdn-Acc/Rchg:50(48), Armgdn-Acc/Dmg/Rchg:50(48), Armgdn-Dmg/Rchg:50(48)
    Level 47: Super Speed -- HO:Micro(A), Winter-ResSlow:10(50)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:27(17), Heal-I:50(19)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:25(A), P'Shift-EndMod:27(19), P'Shift-EndMod/Rchg:25(21), P'Shift-EndMod/Acc:25(21), P'Shift-EndMod/Acc/Rchg:27(23)
    Level 1: Assassination
    Level 1: Brawl -- RechRdx-I:50(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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  7. But this way I can chime in and offer thanks as well.

    Thanks.
  8. There was a large VG with a name of some anime something or other. Their uniforms were copies of the characters of that show and the list goes on. They were genericked and their name was changed to something else.

    So it's happened before. Don't know what that means for you though.
  9. some of my telepads worked last night before I logged.
    The ones that didn't are ones I attacked. I suspect I'll have to sell them and then buy new ones.
  10. Some bases have been wiped down to one room.

    all gone
  11. And, coalies can destroy your base items if they can get into your base.
  12. The in zone teleporters to bases are borked as well.
    Can only access bases which no one else have visited yet?

    Related to the telepads being borked?
  13. also targetable

    resurrection circles
    contemplation charts
    tree of wonders
    basic telepad
    crystal focus
    power crystal
    terminal
  14. all_hell

    SG bases attack!

    I just logged in and added some defensive stuff to attack our base users. LOL!

    I added a note in the MotD. That's fair, right?
  15. sweet!!

    can't wait to add some back to my base
  16. 3rd, more recent attempt

    I think I would like to add a +perception proc in there. Is that worth the trouble?


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DarkDarkPVP: Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Smite -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Acc/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(5), Hectmb-Dmg:50(5)
    Level 1: Hide -- Krma-ResKB:10(A), Krma-Def/Rchg:25(7), Krma-Def/EndRdx:25(7), Ksmt-ToHit+:10(9), LkGmblr-Rchg+:25(9), LkGmblr-Def:25(11)
    Level 2: Dark Embrace -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:25(11), S'fstPrt-ResDam/EndRdx:25(13), ImpArm-ResDam/EndRdx:25(13), ImpArm-ResDam:27(15), ImpArm-EndRdx/Rchg:25(15)
    Level 4: Murky Cloud -- ImpArm-ResDam:27(A), ImpArm-ResDam/EndRdx:25(25), ImpArm-ResDam/EndRdx/Rchg:27(25), ImpArm-ResDam/Rchg:25(27), S'fstPrt-ResKB:10(27)
    Level 6: Assassin's Eclipse -- HO:Nucle(A), HO:Nucle(29), HO:Nucle(29), Hectmb-Dam%:50(31), Mako-Dam%:50(31), T'Death-Dam%:40(31)
    Level 8: Build Up -- AdjTgt-Rchg:27(A), AdjTgt-ToHit/Rchg:25(33), HO:Membr(33)
    Level 10: Shadow Dweller -- Krma-ResKB:10(A)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(34)
    Level 16: Obsidian Shield -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/EndRdx:25(34)
    Level 18: Siphon Life -- KntkC'bat-Dmg/EndRdx:25(A), KntkC'bat-Dmg/Rchg:25(36), KntkC'bat-Dmg/EndRdx/Rchg:27(36), KntkC'bat-Acc/Dmg:25(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37), HO:Nucle(37)
    Level 20: Stealth -- LkGmblr-Rchg+:25(A), LkGmblr-Def:25(37), LkGmblr-Def/EndRdx:25(39)
    Level 22: Invisibility -- LkGmblr-Rchg+:25(A), LkGmblr-Def:27(39), LkGmblr-Def/EndRdx:25(39)
    Level 24: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
    Level 26: Super Jump -- Zephyr-ResKB:10(A)
    Level 28: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(40)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:25(A), KntkC'bat-Dmg/EndRdx:25(42), KntkC'bat-Dmg/Rchg:25(43), KntkC'bat-Dmg/EndRdx/Rchg:27(43), HO:Nucle(43)
    Level 35: Spirit Shark -- HO:Nucle(A), HO:Nucle(45), HO:Nucle(45), GJ-Dam%:50(45), Apoc-Dam%:50(46), ExStrk-Dam%:20(46)
    Level 38: Super Speed -- Zephyr-ResKB:10(A), Winter-ResSlow:10(46), HO:Micro(48)
    Level 41: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 44: Boxing -- RechRdx-I:50(A)
    Level 47: Tough -- ImpSkn-ResDam/EndRdx:25(A), ImpSkn-ResDam/Rchg:25(48), ImpSkn-ResDam/EndRdx/Rchg:27(48), HO:Ribo(50)
    Level 49: Weave -- LkGmblr-Rchg+:25(A), HO:Enzym(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:27(17), RgnTis-Regen+:30(17), Mrcl-Heal:27(19), Mrcl-Heal/EndRdx:25(19)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:25(A), P'Shift-EndMod:27(21), P'Shift-EndMod/Acc:25(21), P'Shift-EndMod/Rchg:25(23), EndMod-I:50(23)
    Level 1: Assassination
    Level 1: Brawl -- RechRdx-I:50(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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  17. second attempt



    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DarkDarkPVP: Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Smite -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Acc/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(5), Hectmb-Dmg:50(39)
    Level 1: Hide -- Krma-ResKB:10(A), Krma-Def/Rchg:25(5), Krma-Def/EndRdx:25(7), Ksmt-ToHit+:10(7), LkGmblr-Rchg+:25(9), LkGmblr-Def:25(9)
    Level 2: Dark Embrace -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:25(11), S'fstPrt-ResDam/EndRdx:25(11), ImpArm-ResDam/EndRdx:25(13), ImpArm-ResDam:27(13), ImpArm-EndRdx/Rchg:25(15)
    Level 4: Murky Cloud -- ImpArm-ResDam:27(A), ImpArm-ResDam/EndRdx:25(23), ImpArm-ResDam/EndRdx/Rchg:27(23), ImpArm-ResDam/Rchg:25(25), S'fstPrt-ResKB:10(40)
    Level 6: Assassin's Eclipse -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(27), Hectmb-Dam%:50(27), Mako-Dam%:50(29), T'Death-Dam%:40(29)
    Level 8: Build Up -- AdjTgt-Rchg:27(A), AdjTgt-ToHit/Rchg:25(31), HO:Membr(31)
    Level 10: Shadow Dweller -- Krma-ResKB:10(A), DefBuff-I:50(50)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(39)
    Level 16: Obsidian Shield -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/EndRdx:25(33)
    Level 18: Siphon Life -- C'ngImp-Dmg/EndRdx/Rchg:30(A), C'ngImp-Acc/Dmg/EndRdx:30(33), C'ngImp-Acc/Dmg/Rchg:30(34), C'ngImp-Dmg/Rchg:30(34), HO:Nucle(34), Mako-Acc/EndRdx/Rchg:43(36)
    Level 20: Stealth -- LkGmblr-Rchg+:25(A), LkGmblr-Def:25(36), LkGmblr-Def/EndRdx:25(36)
    Level 22: Invisibility -- LkGmblr-Rchg+:25(A)
    Level 24: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 26: Touch of Fear -- Cloud-Acc/EndRdx/Rchg:25(A), Cloud-Acc/Rchg:25(37), Cloud-Acc/ToHitDeb:25(39), HO:Lyso(48)
    Level 28: Super Jump -- Zephyr-ResKB:50(A)
    Level 30: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(40)
    Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx/Rchg:30(A), C'ngImp-Acc/Dmg/EndRdx:30(40), C'ngImp-Acc/Dmg/Rchg:30(42), C'ngImp-Acc/Dmg:30(46), HO:Nucle(46)
    Level 35: Spirit Shark -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42), GJ-Dam%:50(43), Apoc-Dam%:50(43), ExStrk-Dam%:20(43)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 41: Hibernate -- RechRdx-I:50(A)
    Level 44: Super Speed -- Zephyr-ResKB:50(A), Winter-ResSlow:50(45), HO:Micro(46)
    Level 47: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:30(A), Nictus-Acc/EndRdx/Rchg:30(48), Nictus-Acc/Heal:30(48)
    Level 49: Summon Guardian -- S'bndAl-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(50), S'bndAl-Dmg/EndRdx:50(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(17), Mrcl-Heal:40(17)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:25(A), P'Shift-EndMod:27(19), P'Shift-EndMod/Acc:25(19), P'Shift-EndMod/Rchg:25(21), EndMod-I:50(21)
    Level 1: Assassination
    Level 1: Brawl -- RechRdx-I:50(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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    |-------------------------------------------------------------------|
  18. Quote:
    Originally Posted by Fiery-Enforcer View Post
    ...I try to hit about +60% recharge and get at least 190% acc into my attacks.
    Where are you measuring these things?
    Do you mean 60% global recharge? Or 60% in enhancement values?
    And where are you measuring the accuracy? Surely you don't mean 190% in enhancement value nor in global. Are you talking about the combined score shown in the little power window? If so, what is you base to hit set to in Mids'? default 75%? Or something else?
  19. What about touch of fear?

    Is that worth taking for a PVP build?