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Quote:My points make so little sense the developers were actually going to implement the range change into City of Heroes based on said points, and a majority of the game's population would happily embrace it.Please, just shh. None of your arguments make any sense, and I dont give a toss from NOW on! (Happy J?)
Yeah. Okay. You got me there, bud. -
Quote:*spoiler*Not to mention, wasn't trapping Rularuu in the shard sort of a misstep on his part too, causing far more destruction of that dimension than he expected? For some reason I thought his creation of the shadow shard ended up killing tons of people trapped there.
He intended to kill Rularuu, and was just about to do it, too. But Mender Silos intervened in the background, depowering the Dagger of Jocas so that it would simply seal Rularuu instead of outright kill him. So blame that one on Silos. -
Quote:I do know how to play, thx. What you don't realize is it's part of a chain of attacks that each revolve around being 80ft from your opponent. Having the power be 40ft effectively reduces the range on your other powers. Unless you expect someone to have to constantly bob back and forth every few seconds just to pull off their standard attack chain, which is just silly and offers nothing productive to gameplay.40ft? Is in someones face? Sorry, but learn to play. The range was a trade of for the damage.
It still makes no sense.
It's ok if you dont agree. I admit that response is harsh. But its how I see it.
Moving on though, so we dont get bogged down in an argument. Thank you for reading!
40ft is also close enough for melee enemies to rush in and attack you, seeing as how your 40ft attack tends to root for a second or two. Which works against the very idea of ranged sets.
Also, why does there even need to be an extra trade off to begin with? It's got higher endurance cost and higher recharge already to make up for it's increased damage. It's just silly that you need to be point blank, as well. Especially considering certain sets, like Archery, don't even have that requirement and do just as much damage.
You can have whatever opinion you want, but the fact is the low range on such an important power in those sets was unnecessary, didn't compensate for anything, and worked against the idea of ranged powersets. It was something that needed to go, just like the end crashes on nukes. -
You're a Blaster/Defender/Corruptor. Not a Scrapper/Brute/Stalker/Tank. Your blasts shouldn't require you to get right up in someone's face to pull off.
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Quote:cool story bro*shrug* If it stays in gaming central, that's fine then. I'll withdraw my criticism on the foundation that I was unaware of the gaming section - I tend to follow Fox News and Al Jazeera, not CNN.
On the other hand, I think I'll go ***** to CNN about how their damned news team practically ignored the National Defense Authorization Act's ability to detain US citizens without cause or trial for an indefinite period of time, but they have time and resources to spend covering freaking City of Heroes going kablewy. -
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Why? None of the games you listed are very modern or new, which is kind of what I was talking about with my examples. If I wanted to play an old game, I'd play one of the ones I listed.
Also missed my point about how the gaming industry as a whole has changed for the worse and games like both you and I listed aren't the norm anymore. -
Quote:Again, grow up. This isn't an American company shipping jobs to China. This is a Korean company shipping jobs to Korea. Can you fault them for it?
And where snotnosed teens get their lulz. I love it when people try to pull rhetorical devices on me.
No sir, it is just a game. It is a game with many tangential benefits that ALL social games share. By all means save it, just don't bother CNN with it. You really think anyone's going to care who isn't already a die-hard gamer? -
Quote:I have, and I really like it. But it's no replacement for Doom, y'know?Tried Mann vs. Machine on TF2? It's not single player, but at least it's co-op. It's actually pretty fun.
Quote:Would Black Mesa Source be relevant to your interests?)Quote:You mean fast paced shooters? Hard Reset may be of interest. -
Quote:It's a good thing you weren't in charge, then, because those changes sound awful. Further penalization to actual story creators that love customization and creativity in their enemy groups purely because you're afraid of inevitable farmers potentially abusing a unique system is just flat out stupid.
- I would not have allowed for custom power selection. Characters would have had a pre-created set selection, one primary one secondary. The critter level decides how many of those powers would be used. (I still today feel power selection didn't add a required storytelling value to the AE author)
- I would have forced one offensive (summon/melee/ranged/assault) and one utility (armor/buff/control/manipulation) set per critter or two offensive sets.
- All melee sets get at least one ranged attack (this was added after AE launched)
After launch (because many things would have been impossible to foresee until launch came)
- Ambushes give no XP.
- Rezzed enemies give no XP.
I think the devs made two big errors in the AE:
1) Added way too much customization flexibility to enemy power selection
Pohsyb had the best suggestion. If the devs embraced farming and regulated it, it wouldn't have gotten so far out of hand, without making everyone else suffer as a result.
Quote:I suspect that AE was something that the devs saw as being the ultimate utility in the game for players to explore their creative talents.
Unfortunately the reality was/is that AE is a power leveler's paradise - and still is.
AE was a massive mistake and I rank it as one of a handful of nails in the coffin of this game. -
Quote:I had a legit response typed up and ready for you, but then I realized you probs don't care regardless of what's said.This is disturbing. You folks want to hijack a feature designed to bring attention to things like warlords in Africa and other things that escape a WORLD WIDE NEWS SERVICE ... to save a game?
Y'all are little better than crack addicts desperate for a fix.
So.
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I miss when first person shooters were like Doom and Quake, not Call of Duty and Battlefield. If TF2 ever came out with some sort of single player campaign mode, I'd probably never stop playing it.
Also miss when RPGs were like Final Fantasy 1-10, not 11-14 or Kingdom Hearts. -
Quote:I get what you're saying. But I think you need to toughen that upper lip just a bit.But they -can't- ... they're effectively cut off from the resources they once had. They've said it time and time again how there's too much to keep up on and they're doing their absolute best. And they're doing their best knowing that in less than 3 months, they won't have anything to show for it but a severance package.
Heck, shouldn't we at least count ourselves lucky that we still have the game this far? NC could've said "shut it all down now" on that Friday morning. Can we be grateful for -something- here?
Leandro just did nearly all the heavy work right there. No one's asking for it to be done right this second, either. It's a modest request that, when a mod or rep finds time, they change up the backdrop to something more inspirational and City of Heroes-esque.
It's not a demand, nor a rage filled post. No one's been, or being, ungrateful here. It's just a simple request. -
I don't know why you're trying to make it seem like my very general and open ended choice, in which nothing specific about the PvP changes was even mentioned, is wrong and uneducated. But okay. :\
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Quote:Def agreed on the "help worlds feel more alive" thing. Would be cool to see commercial airlines fly over, like, once every fifteen minutes or so. The helicopter that was added to Brickstown in I24 beta, though, actually has that jerky behavior you're talking about. It looks hella awkward.But in the end, the helicopter patrol just wasn't smooth enough; it was jerky and would stop at each patrol point for 1/10th of a second, but that was long enough to bug me. I was banging my head against my desk trying to figure out HOW to get a smooth patrol path. Then, it hit me. Not the desk, but a realization.
The blimp in Atlas Park.
I did some archaeological digging and found out how that blimp worked, and discovered it was a simple but robust system. Soon enough, I had helicopters and jets flying around in the tutorial. And then, just to help add to the idea that things are going down, I added the helicopter into Atlas. To keep it consistent, I also added (I'm pretty sure) another one in Perez Park, since it's supposed to be flying over to Galaxy City.
It's a small thing, but it was something that I was really excited when I found out how it worked and that it could be used in a lot of different ways to help worlds feel more alive. -
I13's PvP changes. Or at the very least, I wish they would've continued with what they had planned instead of abandoning it and killing PvP outright.
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I don't understand why something like this would be shot down, tbh