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Posts
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Street vendors, buses and taxis picking up and dropping off NPCs (Non-Powered Civilians), helicopters landing on the helipads. These are just a few things that would make the city more "alive". We could also use more reactive responses to street battles from NPCs, ie once I target an opponent and launch an attack, that should cause NPCs to flee, from the target and from me.
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In this game all my villain wants is to win.
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As long as we don 't get that ugly looking Sister Airlia cape hair.
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Here's a resent one of mine.
Carter Wells was an ecologist and advocate for the preservation of the world’s endangered habitats. Many believe Wells was an associate of the scientist Hamidon Pasilima, the monster who spawned the Devouring Earth. Wells believed he had discovered a way to sever Hamidons control of the Devoured beasts, causing them to revert to fertile plant and mineral mass. This drew the ire of the Hamidon, who confronted Wells in the form of a bio-plasmid simulacrum. Using this form, Hamidon attempted to personally devour Wells. As the process began to break down Wells cell structure, something went wrong. The Hamidon form made a horrific wail and melted back into the earth. The attack triggered the mutant gene in Wells body, transforming Wells into a living ecosystem. Wells body has even begun to support a form microscopic life that has evolved on his person, constantly swirling through his lower atmosphere as bioluminescence. As Terra-Form, Wells has vowed to defend the Earth!
984 characters all in all. I do find that I am forced to abruptly cut the endings short. -
I really don't mind. It saves something for a sequel.
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Actually, this could work. Been playing Just Cause 2 and that zip line is a pretty handy form of travel and since it sticks to anything, you could use it to pull you to any distant point even on the ground.
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Again. Any patterns for chest please port to cowls too so chests and masks match.
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I think tunnel is the next land-based travel power, but it will be interesting to see how water is addressed.
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For "projection-based" powers, I would like to see some "origin-based" alternative animations. For example, the way Dr. Strange uses hand jestures for create certain spells for magic, or like x-ray eyes, alternative projection points.
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Perhaps it's time for a hero that represents 70% of the world's surface!
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Quote:I that you're looking at if from slightly the wrong direction - it doesn't need detailed contact interaction that would only apply to some concepts - it'd be all about the missions - the maps, enemies, stories and the mechanics used to tell them.
For example, if a mid level tech contact says to a tech origin avatar that they've been following their career with interest in the media, and that they're gald to meet someone else who also believes in the power of technology to fight crime and make the city and the lives of its citizens better, then that's very open to the player to interpret how it relates to their tech avatar - he doesn't mention what kind of tech it is - just that the avatar makes use of technology as the basis for their powers and abilities.
As another example, finding 3 tecnological items on a lab map to assemble a device is the exact same situation as finding 3 arcane artifacts on an Oranbega map to create a ritual - but for a player who's decided to choose magic as the origin of their avatar, the second option builds on that choice by giving them content that supports it.
This! Nothing needs to be specifically "locked" to an origin. -
Quote:It is the culmination of who we are as a species and like us, will do anything it can to continue existing.I didn't call you heroic. There is a reason I specified heroic. While villains might pursue power for its own sake, heroes do not. However, since the puddle is still rewarding those who do, heroes should still be resisting it.
Yes, because it goes around possessing people, and we have only Lady Grey's say-so to go on that it won't do the same to us.
It's also a jerk. There's that collective subconscious thing again. -
Just because it may have been glossed over, we need to have the same textures for our masks/cowls as we do for out bodies.
As you can see, there is a seamless flow from neck to head. -
Noble! Please! Can we have tights with patterns that match from head to toe? If I have a scale pattern, I want it in my mask as well as my gloves and boots. This is my biggest grip with the basic tights.
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It's been staring us in the face since the Incarnate trials.
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Saw this a couple of weeks ago. It's really B.A..
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I spend too much time and creativity to call them "toons". I have "characters".
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Quote:Are you a mind reader? O.o
That's exactly how I'd write him as well. The world around him has changed so much, the people he's loved have grown old and/or died. The full weight of immortality (such as it may be for an Incarnate) has begun to wear him down. What may appear to be arrogance, aloofness, and hostility might just actually be the realization of the price he paid for becoming the champion of so many, so long ago.
I'm right there with both of you. The years of constant battle and conflict can wear on any man, but with immortality, you tend to have little patience in situations where you've been-there-and-done-that. -
Don't get me started there, because it is on it's way to certain DoA. And I wouldn't be so pessimistic about NCsoft's motivations toward maintaining this "niche" genre. And sequals are not unusual, just look at Lineage II.
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Quote:I think the biggest fear of most here is that this game meets it's eventual end without a suitable replacement.Long past time. But someone in management decided long ago not to do that. Instead, they want to see how far they can take CoH 1 by extending and adding onto it. Unfortunately they've glommed so much detritus onto the old system that the base game isn't any fun anymore.
There won't be a CoH 2. Ever. NCSoft's business plan is to drive this one into the ground, while developing new MMOs to attract and retain players (such as WildStar). -
Quote:The funny thing is, people keep ignoring the greatest examples of that right here in our own game;
Mirror Spirit and Foreshadow
Now, those aren't the highest quality pictures (from the wiki they be) but in-game those models are really damn nice.
So...why is THAT not the bar for all the PC pieces? Yes, it'd be a metric poop-ton of work, but wouldn't it be worth it? Even with our ageing engine, we CAN have shiny pieces that look really nice.
Just not the Victorian faces. Those are ugly and smack bang in the middle of uncanny valley. But we CAN have awesome pieces. So...why not?
(-Zoidberg?)
I think Tech hit the nail right on the head here and I don't think it would really be that much work considering there are probably a dozen or so basic citizen models with various clothes and hair swaps. -
I think there were some good points, this game has some weathered appendages, but the issue of solo-ability seems a bit thin to me.