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Posts
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Joined
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I'm surpirsed it was an auto-hit in first place. I thought all auras made a to hit roll, but what do I know!
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How about the Volcano type - Stone/Fire. A great set for outright toughness with a really nice mix of powers, Armours, EE and a bit of Regen for fun which gives some nice powers choices and keep it interesting then....
....because your not six slotting all your armours you could get some great AoE's going from the Fire Secondary, which I handy for rapid mob killing and managing aggro. -
I believe that Fury is generated as you are attacked as well.
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WOW, this thread is still going strong, almost as long as that thread in CoV beta when the server went down and we tryed to trash the forums with quote pyramids
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How many times...its Ziggurats, Pyramids come to a point...
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That was fun!
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Attempting to make a thread Ziggurat is wrong!
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Whys that? -
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WOW, this thread is still going strong, almost as long as that thread in CoV beta when the server went down and we tryed to trash the forums with quote pyramids
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How many times...its Ziggurats, Pyramids come to a point...
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That was fun! -
DC's bang on the money with this one. I have one +recharge in Brawl, 2x Recharge, 1x Acc and 2x Damage in Jab. Both are my staples for building up Fury. You'd be surprised how much damage a good Jab with high fury will do to a minion.
I do also have Haymaker and KO' Blow (for max Smashage) but reserve those for killing Lts and Bosses asap.
A Brawl, Jab and a well slotted damaging aura and you're in clover. -
I would definately get Stamina. It'll work out cheaper on slots in the long run and will also let you get Health which is very useful as a Tank.
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The problem with Stalkers is they are over specialised. They do one thing really well - Assasins Strike. Take that away and what have you got left? An underpowered scrapper.
Masterminds and Stalkers should be appreciated for bringing some new ideas and diversification to the game which IMHO has been a long time overdue. -
Or did I mean "Murky Shroud" or "Death Cloud"? You see what I did there? Swapped the names? Did you? Comic genius.
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Well I find I am using Brawl quite regularly to flesh out my attack cycle and in PvP I should imagine people use it to try and drop toggles.
I am also going to get Air Superiority instead of hover and I'm sure that will be used in PvE and PvP. -
You need end reds in your mallets and murky cloud (3x End redux 3x Damage) or you will be a gimp with no endurance I'm afraid.
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Please answer this question, unrelated to the thread, but not worth its own.
Do powers from outside of your primary like Brawl, Air Supremacy, flurry etc. do criticals as well or not?
I suppose the logical extention of that is "if not, why not?" but I won't hold my breathe waiting for an answer to that. -
I agree with the thrust of your post. MM's (and to a lesser extent Stalkers and Dominators) need to be acknowledged as being substantive moves forward for both CoH and CoV. MM's in particular have been a really positive step forward when so much of the "new" content in CoV is really a rehash of the old.
I do also believe that the nerfing process will inevitably affect all of the new AT's to varying degrees. Cryptic seem determined to have players characters in an almost constant state of flux. Irrespective of what I or others post.
One of the reasons I beleive this will happen is because of the low risk of MM's actually dying while levelling. My example of Fire Blasters of old is a good one. Players by their nature will exploit an AT to level as quickly as they can. Unfortunately the MM is more open to abuse than other alts.
Reading Statemans comments on travel powers being exploited in hit and run tactics in todays post should be sobering reading for MM's. A reasonable MM with TP should be pretty much impervious in PvE particularly while street hunting.
A possible reason for my bitterness may be because I really, really like melee based characters but have become embittered racing into mortal danger time afer time as my "team-mates" hang back, garnering their pets more than other players, summoning, buffing, shooting and running away as I faceplant because I can no longer have more than three resists in RPD or only three health enhancers in my regen powers. Then, I get Defenders agonising about if they want to heal me or not because they consider themselves "Offenders".
Soz. Bit of a rant but I feel better now. -
I would prefer improving the melee ones the reasons being:
1. Being in melee (or near it) involves more risk than ranged combat.
2. Melee attacks do more damage.
3. A brute is no Tank and a Stalker is no Scrapper! Villains are no way near as effective in managing aggro or in melee combat as Heroes and a MM pet's should be able to pick up the slack.
4. IMHO there is far to much empahsis on ranged combat now in CoH and CoV which has been detrimental to the melee based alts. -
What I'm suggesting is that once you can get enough pets out mobs can be taken out with zero risk. Who said anything about doing missions? Once they introduce a couple of Hazard Zones to CoV MM's will become the new mob-killing, speed-levelling monsters Fire blasters used to be.
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I did some testing (in the loosest sense of the word) with my Merc/Traps MM and the second tier summon Spec-Ops, upgraded with the first upgrade power.
I found that it could quiet happily kill 2 even level minions beyond my "Supremacy" (or what ever its called) range. Now considering this "pet" is in effect a one click power thats about as close to risk free xp farming as you can get. Couple that with a reasonable travel power you're laughing! -
Wow all of this Defender navel gazing. Imagine if you were a Tank and all you could do was be hit.
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After getting my bottom spanked venturing into Bloody Bay playing my SS/DA Brute in would make the following observations on this very painful experience.
1. Fury is the key to a Brutes build. A new entrant to combat with low fury will not have Scrapper like damage output. DA doesn't get a heal until 18 and without it is susceptible to alpha strikes.
2. A Brute with lots of Fury will normally be one without much end left.
3. Builidng Fury is time consuming and requires constant attacking to maintain.
4. With points 2 & 3 in mind anything that Slows or Drains End will pose serious problems.
A Kin/Elec or Storm/Elec defender would be a nightmare. Or Ice/Storm or Earth/Storm or /Kin Controller.
Owwwwwww. I'm going to re-roll. -
I am a big fan of using Repel as armour. The only problem I find at the mo is the end cost per bounce but I am hoping to see an improvement when I get onto DO's (Still a young pup!)
In PvP it'll be great for AT's like Claws scrappers who rely on lots of rapid strikes I should imagine they will only get about 30% of their usual attack rate - what with the constant bouncing.
I also intend to slot Siphon Power enough to be hitting the three buff maximum on a constant basis whilst in combat. Do any of you other guys do the same thing? -
I just wanted to say what a great post. I've given you 5 stars I like it so much (unfortunately post ED 5 "new" stars are only worth 2 "old" stars)
You've also kept the discussion moving on nicely - much kudos to you.
As for MM's they are a momentary abberation and will soon pass as people realise that playing the game on auto pilot is no fun at all. -
I have a number of Corruptors current fave is Soviet Super Soldier a Nrg/Kin. I tend to play Corruptors as I see them as blasters with useful secondary skills as oppose to a Defender variant.
I have a heal. I use it. Therefore I am a healer. I might not be a good one but I wouldn't consider not healing if one of my team mates got in trouble. That seems an incredibly cherlish attitude to me. -
How do you guys all use Repel then?
I don't intend to run into a room and send everyone flying - whats the point? As a Nrg Corruptor I excel in one on one situations and this would be a recipe for disaster.
I intend to use it as armour. Basically play as usual, cautious, carefull target selection and sneaky but when I end up being over run by a mob have them flying all directions before I faceplant and then effect my escape.
The way I figure it I should be able to considerably mitigate melee damage which can only be of benefit in the long run and aid my survivability.
I have another Kinetics question. Sipho power slotted 2x Acc 3x Recharge and 1x End all TO's at present, how many times could I stack the buff? I think I could be onto a winner here! -
Interesting how opinion on Repel is so divided. I got it last night on my Nrg/Kin Corruptor and feel it makes me melee proof. I intend to three slot it with end redux and see how I get on. Seeing as I will be mainly soloing I think it will be really useful.
I'll let you know how I get on. -
/agree. Dull Pain, EE et al' are great for absorbing alpha strikes and for beefing up before a scrap but aren't really heals.
I agree with you also on the benefits of DA. My main is SS/DA after all!