_23X_

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  1. Quote:
    Originally Posted by DumpleBerry View Post
    Economics, people. You could just sell them, you know? It's almost the same as deleting, except you get money for them.
    selling them mid TF / mid battle is a terrible idea, hell sometimes it is hard enough to delete them mid battle

    and yes I have often gotten 20+ drops in one TF thanks to the raining temp power drops.
  2. I have a lv 25 and was trying to buy bronze and silver rolls on the 20-24 and the 25-29 tables and it would say my inventory was full.; but sold me gold rolls in the same range.

    is this a known issue ?

    ETA: I had 0 recipes on me at the time
  3. can you make a bind / macro to delete recipes; ideally I want a macro that will delete all temp power and/or costume recipes, noting worse that noticing you are full and wondering how many purples you missed while you try to delete garbage while in a fight.
  4. Quote:
    Originally Posted by Catastrophe View Post
    And as long as you're "Rogue", your Ouroboros portal will only give you redside options, so you may want to avoid that method so you don't lose your Hero tips.

    Tourists beware!
    This is always entertaining to watch on a TF/SF as people use Ouro to zone hop quickly... "I uhh, meant to go to Ouro so I could go to IP, then the Shark then the G'Ville .. it was my plan all along"
  5. Quote:
    Originally Posted by Obsidian_Farmer View Post
    Heck, in theory, we now have the ability to get 4 HOs in a day. LRSF, STF, Hero Hami, Villain Hami.
    I'll get right on that .... hell I can't remember ever running a hami and a STF in the same day
  6. _23X_

    The 600 Club!

    Quote:
    Originally Posted by Angryellow View Post
    I don't think P.L. is going to make it that far. I have no intention of turning her heel for the sake of badging. A to-the-core hero she is.
    not even for a 6 month deep cover operation? ... C'mon to be a great hero you need to know how a great villain thinks ... and badges are pretty.
  7. Quote:
    Originally Posted by that 1 guy View Post
    Ok, I think it is known that if you finish STF or LRSF in the same day, you can't get the HO again. So, with Going Rogue out, Vigilantes and Rogues can go to both areas, so does that mean you can do both and get a HO from each, or can you only get 1 HO per day regardless of which TF you finished?
    I have yet to actually test this, but they are different task/strike forces so I would ASSuME the 24 hr timers for the rewards are different too.
  8. _23X_

    A Few Questions

    Quote:
    Originally Posted by Slax View Post
    Or whiskey
    nasal whiskey makes for a quick drunk.


    PS I am confused by the OP he asked for the wiki, then said it wasn't a good wiki?

    weird, maybe he should drink more ...


    if I was moar dUmb I would have a harsher and wittier reply.
  9. Quote:
    Originally Posted by DumpleBerry View Post
    Oh, but you're wrong--I earned Fabricator early on. You know, back when it was 10,000 crafts. That's how I made my first billion, pretty much.
    it's not 10,000 any more ?

    I swear these kids today got it so easy...
  10. Quote:
    Originally Posted by Panzerwaffen View Post
    I won't say I have trouble, just that I'll occasionally faceplant due to a couple lucky hits in a row getting by the softcap. It's rare, but it happens. Usually when there are 3-4 bosses agro'd at once. Whereas with my Fire/Rad, those bosses just sit there sucking on Choking Cloud while I pound them into the ground with Seismic Smash.
    I prefer farming with my Frad; the AE farm map I use has several stacked ambushes on a front loaded map, so at one point there are 50+ mobs in the room so you cinder here, jump there em pulse, fire cage over yander, and then start melting stuff. some times I face plant most times I do ok. real world farm maps seem so slow with all the running around
  11. Quote:
    Originally Posted by ThatGuyThere View Post
    Not infrequently with the new interface, I'll post a stack of, say, ten salvage at 10,000 each, and it'll say something like:

    "Selling for 100,000" (0 each).

    I've never sold a salvage off one of these borked stacks.

    1) Does this happen to anyone else?

    2) Is there a way to correct this?
    I have several stacks like that and have been wondering for over a week if that was an issue or if stock was really moving that slow.
  12. add to that I noticed last night I had 3 TIPS drop (4 open slots) only needed 1 to finsh off my 10, I got out of sync some how ... ran that on the way to the next mission a TIP dropped and I noted it was for the alignment mission so I ran that instead, I came out and my remaing 2 TIPS vanashed but I was able to get and run 3 more to fill my empty slots.
  13. _23X_

    1000 badge club.

    Quote:
    Originally Posted by Nericus View Post

    So why not the game Anniversary badges as well? Just put them in the X-mas event as craftable for x-amount of inf and candy canes.

    I would support that, but only if they cost insanely, stupid ridiculous amounts of salvage and inf, so only the most desperate of us will go for these badges. I am thinking 3000 canes and 100mill inf to craft. after all we are warping time and inserting our toon into the past. but mostly I like having badges that people will complain are too hard to get; we don't have any of those left in this kinder gentler era.

    on a personal note I am missing 2 of these so I would be double humping get meet such stupidly high goals.
  14. Quote:
    Originally Posted by Fulmens View Post
    Random is, in fact, random.
    I get that, never the less you would think with 80 slots needing stuff, 1 out of 15 would fit


    Quote:
    Originally Posted by Fulmens View Post
    (The Big Three are now, I think, the Big One; I was buying Numina's unique recipes at level 50 for 15 million last weekend. LoTG is still in demand, though. )
    that makes sense ... you try out the stuff, get a couple of HAMs and get the one unique you want .. then realize you still need 5 LOTG 7.5s
  15. It is rare for me to roll a new toon, I really enjoy the high level game, and I don't have any form of alt-itice. I have been with the game off and on since launch have 4 50s and enjoy playing them. On the rare occasion I am motivated to roll a new toon I plan his final build well in advance and have the enhancements ready to go when the new toon can start slotting the IOs.

    So all that to ask, with the new HAMs I thought with 82? total slots to fill I should do a few rolls and see how many I can knock out at 5:1 before I start having to buy them 1:1 or 1:2 or on the market at their going inf rate.

    Last night I did 3 rolls 15 recipes and not one was useful to my new toon. Disappointing to say the least.


    Am I doing it wrong? does RNG hate me? how do ya'll do it ?
  16. _23X_

    1000 badge club.

    Quote:
    Originally Posted by Lothic View Post
    What if it's really going to be two different Moon zones?
    Then they could name them Moon Unit Alpha and Moon Unit Zappa.

    P.S. Instead of a Moon zone(s) they need a space station zone so we can have a cool Moonraker styled fight setting.
    I would totally set up base in Moon Unit Zappa ... wait that came out wrong ...
  17. Quote:
    Originally Posted by Call Me Awesome View Post
    Truthfully the situations where Psi resistance might be useful are really rare in the game; I haven't ever run across anything that my Inv/Stone Melee tanker can't handle. For the very few missions, and I can only think of maybe 7-8 in the whole blueside game offhand all in the 40's, where psi predominates you can rely on your team, your inspiration tray and Dull Pain.

    A high level Invuln tanker built to the defense soft cap will also possess over 20% defense to ranged/aoe attacks as a byproduct and that applies to all but a tiny portion of psi attacks.

    With an Invuln/Dark tanker you'll also have siphon life as an attack with a decent heal attached so you'll have even fewer issues.
    With only a couple of purples in the tray, my inv/ss tank can handle any psi av for as long as it takes for the team to melt her.

    pop purple, point and laugh, purple fades, take damage, pop dull pain, point some more, take damage, and by that time most teams have them on the ground.
  18. Quote:
    Originally Posted by Catwhoorg View Post

    I run then in Talos rather than PI for ease of travel.
    my tips send me all over the city I almost always open them in talos
  19. Quote:
    Originally Posted by Santorican View Post
    Holy cow people are blowing through 11 tip missions in 90 minutes? Share secrets please lol.
    I am sure he means 90 minutes of play time ( over a 20 hour period) and I think that number is rather generous. I do 5 in less than 30
  20. I sovled a fairly complicated issue at work, yet I still feel as dUmb as ever.

    Zoinks!
  21. _23X_

    Global channels?

    Quote:
    Originally Posted by Slax View Post
    Secede? What are we, Texans?
  22. Quote:
    Originally Posted by Oedipus_Tex View Post
    This is kind of a contentious topic, so be prepared to get the firehose out if it turns into a brawl. Long winded reply alert.

    In general, I mentally define a generic battle into four parts: the Stage, the Shock, the Assault, and the Clean Up.

    The Stage phase is how you set up the battle before enemies become aware of you. Fire/Kin doesn't have a lot to do here unless this is the first battle of the mission, when you might be Speed Boosting people (this action will later be rolled into the "Clean Up" phase). Staging is a major component of playing Mind, possibly Illusion, and now in some cases Electric. They use this stage to Confuse and possibly sleep enemies who are likely to cause trouble. (This is slightly off topic, but to do this smoothly, I have my Mind and Illusion trollers depart the team during the Clean Up phase so I can scout out the next set of targets. That way the team can cleanly roll directly into a Shock without having to wait).

    The Shock phase is the opener that alerts enemies to the team. If there is a Tank, this is usually where he or she usually leaps in and grabs aggro. It is typically one of the highest danger phases of the battle. The Controller's role, as I see it, is to "shock" enemies in such a way that most of them are unable to retaliate (the word "shock" in this sense refers to the war strategy "shock and awe" where you figuratively attempt to paralyze the population of an opponent nation by quickly eliminating its resources). This is in order to minimize the amount of return fire directed at the team. For Fire/Kin, this for me means an immediate Flashfire is in order, if it is available. If it isn't Cinders may be an alternative. On non-Fire/Kin Controllers you may also begin using other powers in an attempt to "shock out" as many enemies as possible while the team proceeds to "knock out." The shock out/knock out relationship forms the bulk of the battle synergy between Controllers and their teammates. Depending on the team the shock can last as little as a few seconds to quite a while.

    The Assault is the battle that ensues after the Shock phase. Mentally, I often think of it as the point when the Blaster AoEs are launched (because when I play my Blasters this is when that happens for me). More than likely a few enemies are still running around unchecked. On a Fire/Kin you may not have time to deal with that just yet. Your main concern is raining a barrage of damage down on enemies heads, and the best way to do that in this case is Fulcrum Shift. From there, it becomes a question of what you need to win the battle. Healing, endurance, damage etc, are all at your disposal. There is only thing that IMO you really have to remember: when you are Fire/Kin on a team, you are no longer the superstar. You will still do a lot of damage, and should still attack, but Blasters, Brutes, Scrappers and the like are the team's cannons. (E.g. I have a Scrapper who, hit with Fuclrum Shift, hits for over 1000 points of damage on a critical hit). I only say this because a lot of Fire/Kins decide that since they are such good farmers solo they must be god's gift to damage. The truth is that they hit hard, but surrounded by a team of damage classes, hit MUCH harder.

    The Clean Up phase comes at the end of the Assault phase, usually when there are 2 or 3 enemies left over who the team is piling on top of. This is the point when the battle is pretty much won. This is also the time when I advise most buff-Controllers to stop attacking and reapply their buffs. Let the damage classes (who don't have much else to do anyway) clean up the remaining enemies. On a Fire/Kin you can let your pets and damage aura do it too while you apply buffs. Do it even if the buffs are not close to dropping. Ideally you want to minimize the number of times you're forced to reapply during the middle of an Assault phase. Someone earlier said they only give Speed Boost to people struggling for endurance; IMO that is the worst way to use Speed Boosts, for reasons that would take another long post to explain, but again basically because "you are no longer the super star." However, it's not for me to dictate how people use their powers.

    Anyway that's my basic strategy. I hope it's helpful.
    well said would read again.
  23. I don't think the new merits will effect much in the long run. over the next month or so I think prices of the 1 and 2 HAM items will drop a little then creep back up when TIPS aren't the new hot thing; and it is only farmers than are adding their 5 TIPS to the end of their play session.

    much like salvage prices adjusted when the masses stopped farming AE.
  24. _23X_

    1000 badge club.

    Quote:
    Originally Posted by Nericus View Post
    Given that Praetorian badge toons won't have anniversary badges and it will be awhile before the next Halloween and X-mas events, I can't see it as being worth the time to get a Praetorian badge hunter on par with a PRE-GR badger.

    I'll just wait until PRE GR alts can go to Praetoria. Plus I'm also not in praetoria much right now as the zones just launched and I figure I'll let them do some debugging
    not to mention the 40+ dayjobs/dayjob accls.

    I don't think it is doable
  25. a watched tip never drops ...

    I save the last 1/2 hour of my play time for tips I have always have 3 already and in the course of running them I have always gotten the last two