Zamuel

Legend
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  1. The idea is good but it's pretty rough around the edges. You should probably review it for typos since there were some in various places. I apologize for not being able to compile a full list.

    Unless we (hopefully) get the winter maps soon, you might not want to use Croatoa for both of your first two missions. Outdoor maps are good in theory but spawn points can be problematic and things can seem a bit repetitive. Also, due tothe map and number of elves, you might want to change them from escorts to captives.

    You shouldn't officially use the Grinch in the third mission due to copyright reasons. There's a number of ways you could tweak the name and appearance to make the homage obvious without a direct rip. Blue caves are controversial. I'm the odd man out since I think that it was the most icy/wintry thing about your arc and you should keep a blue cave. However, the specific cave you chose is apparently a very disliked map so I would suggest picking a different one--specifically one that is much smaller since your arc seems exceptionally long as a whole. While we did pause for discussion, it took over two hours to complete. Plus, make sure that the objective only requires beating the boss rather than the whole group due to the map structure.

    Mission 4 seemed a little unneeded. The rest of the missions seem to have a clear progression in stopping Krumpus: Rescue elves, free reindeer, recover presents, and save Santa. Humbug seemed like he was just "some guy". It feels like you could either eliminte the mission altogether or merge it with mission 3 so that the greedy Humbug is the one who stole the presents and that the ghosts of Christmas tried to get there ahead of you to make him change his ways.

    While Krumpus's dialog was in reference to the song you had going in the popups, it didn't seem clear. Plus, it seemed out of character. You'd assume an evil Christmas hating guy would be talking about "How dare you foil my plans" or even singing an evil version of the song instead of just going "Ding".

    Plus, a little more dialog overall will help. The elves that thanked you in the first mission added more life to it. Adding a few option objective like enemies who are gloating will be nice. Plus, you actually might need to add a few new mobs to your enemy group. The Snow Beast's debuffs could stack pretty fast if you aggroed them. The ability to recolor standard enemies will help with this. However, it would be best to level lock the arc so you can concentrate on a set group of enemies.
  2. I think there needs to be something between Cosmic Defender and Crime Fighter. I say this due to the X-Men since you need a group who's goals seem firmly halfway between the two extremes yet can easily step up or down to accomodate various threats.
  3. Quote:
    Originally Posted by srmalloy View Post
    there's no real way to do it with the existing contact/mission structure
    I disagree. Make a few new low level contacts--some for the ruthless and others for the "I just rob banks" types. Make the mid and higher level ones unlockable only by completing lower level ones. This will give the ability to gate player preferences between styles of villainy. Careful wording of contact text and adding a few of these to the SG Mission Computer will help a large amount.

    Also, rotate in a few new Newspaper missions where the player gets to fight heroes for the listed victim/item as opposed to other villains. Legacy Chain, Wyvern, and the Paragon City Heroes are all woefully underused. Add in a "page turn" option to the Newspaper so you can rotate out the selection of available missions.

    Also, badges should be more than just an obsession. Make it so that if you get a badge for kidnapping X number or victims, you unlock a contact with a short arc that allows you to go on some form of grand kidnapping spree.
  4. Free server transfers sound like the perfect way to join the MA team...
  5. Quote:
    Originally Posted by Grey Pilgrim View Post
    At the end of the 2 minutes, you can click on the present, and you will be teleported to the Winter Lord's Realm (basically a snowy Croatoa map, based on the SW part of the Croatoa zone... with all the barns, haystacks, etc.). Apparently, you can have so many people in this zone that more than one version of it will come in.
    Actually, there's about 5 different snowy Croatoa maps that are randomly available.

    Quote:
    The Winter Lord is there, as well as a lot of random snow beast spawns. You have about 15 minutes? (might be 20... no time to waste though) to defeat him. However, it's not just as simple as beating on him until he dies. At three points as his health goes down, he will phase out, and summon a GM snow beast to defend him. You have to defeat the GM before you can keep attacking the Winter Lord. Also, more snow beasts spawn in as you fight the Winter Lord, as well as "Northern Lights." These annoying things look like the glowing sprites of the Cabal, but they shoot energy beams like the Peacebringers have, which can mean a lot of AOE damage and -def debuffing. Oh, and they can also phase. What fun, eh?
    Northern Lights don't phase on their own. When Lord Winter phases, the effect is AOE. When he becomes targetable again, they do too.
  6. Quote:
    Originally Posted by Jophiel View Post
    But I'm mostly happy with Victory and don't see myself moving my "signature" characters.
    Same. Might try to trick...erm, convince people to join the MA team but not moving any of my Victory toons. That said, I do have one stranded on Virtue that I might move to Triumph since their sole purpose of creation was seeing how a couple powers on Forcefield work.
  7. If you like the Mission Architect, there's a SG and VG on Triumph.
  8. Quote:
    Originally Posted by Obscure Blade View Post
    Mmm, I don't know. Sonata has you kidnap a woman to be his sex toy, and Maros has you help arrange the devastation of a city in "Steal the devices from Longbow" just to manipulate Doctor Theron.
    Sonata is interesting in that the morality actually fluctuates quite a bit. In ways you're helping a guy who sold his soul when he was younger and foolish but on the flip side it shows that he probably doesn't deserve it back both in a few of his actions and that it implies that he becomes an even more cold hearted guy afterwards.

    While a few more explicit missions of both ruthless evil and merc/antihero acts are needed, I think subtlety helps. For instance, St Martial has at least two confirmed escort services which fits in with the casino theme of the island but isn't overdone to the point of being trashy.
  9. I think it just depends on the villain. You can psycho mass murderers like Carnage, businessmen like Lex Luthor, or even honorable thieves like Carmen Sandiego. The trick is finding the right way to offer content for all types of villainy.
  10. It's interesting that you're getting so many. I purposely tried to set up a banner event on Victory last month and no matter how many people turned in salvage, it would not trigger. I wonder if population and possibly some other things are affecting it.
  11. Quote:
    Originally Posted by konshu View Post
    And for the interrupt reduction, you could always arrange it so that the interrupt can only be reduced so far.
    Despite being a rather biased Stalker fan, the problem with interrupts in AS is that while a snipe needs to maintain line of sight at both the beginning and the end, AS only requires a line of sight and to-hit check at the beginning. On the flipside, this would be frightenly useful in PvP.
  12. I'll add another wrinkle to the concept: Implement Halloween door spawn code so that you have to click either a door or one of the patrol route telephones to start it. Intriguingly, this sounds like a concept that would work as a zone event that would be okay in lowbie zones as long as you downgrade the EBs if there's an actual lowbie as the team leader.

    Personally, I like the Steel Canyon fires. My only problems are people (not enough come help) and the lack of unlockable fire fighter costume pieces.
  13. Also, from reading about Hami-Os I'm of the understanding that a multitype enhancement can be slotted if it can't normally use all of its parts and it'll simply ignore the interrupt/hold or other incompatible effect.

    I'll gladly stand behind this concept since it would help both Assassin Strike and snipe IOs.
  14. It sounds good. However, I'd advocate adding AE functionality to the current Mission Computer as opposed to making it buyable separate. Possibly even make it connected to the current AE accolade which sadly does not work inside bases.
  15. Quote:
    Originally Posted by Zombie Man View Post
    <runs away from thread>
    +1 rep

    Quote:
    Originally Posted by Godpants View Post
    You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game or leaves the zone.
    I thought it was just one like the codes in Warburg. I'll need to verify later on.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    What if you and your friends felt like RPing in Pocket D? You go to Pocket D for your RP session, and find out that it's full of ERPers who are trying to involve you in their activity, which you are not interested in. Their activity will possibly disrupt your activity; it might not, if they keep their chatter in team chat or tells, but it will if they start talking in local or broadcast. You don't want to be involved in their activity in any way....why wouldn't you leave?
    ERP isn't Pocket D's officially sanctioned purpose while PvP is the purpose of a PvP zone. Granted, it could be argued that ERP might make more sense in Pocket D than other places and you'd be somewhat wrong to interrupt a well known and preestablished ERP event but it's not a stated purpose.
  17. 6PM PST is 9 PM EST, right?
  18. Quote:
    Originally Posted by Obscure Blade View Post
    do things like hang out at a market rocking their aura specifically to annoy people ( and say so! ) and broadcasting insults
    All due respect, this just sounds like "jerks are jerks" as opposed to explicitly a PvP problem...
  19. Quote:
    Originally Posted by The_Masque View Post
    in the arena (so level is not an issue).
    Well...I'd sort of argue that point since nearly everything I've seen is expressly mentioned as being lvl 47-50.

    However, while I still sort of question my worth, I want to see the community grow so I'll join.
  20. Quote:
    Originally Posted by Aura_Familia View Post
    Some folks inherently HATE pvp. It's not their fault that there are PVE items in the pvp zones.

    Should they step into the zone for the pve item? Yes, they can if they want to. Do they have to fight you, no they don't. Nor do they have to stand and fight.
    Actually, I believe that Castle himself stated that the reason why Shivans and Warburg nukes are so strong is because they are in PvP zones and that PvP itself is the risk for the reward.

    I've noticed that PvEers have a habit of coming off as...hostile...any time someone makes a well meaning question or comment about PvP. Seems like a self fulfilling prophecy of sorts. Moderately good natured players have a bad experience so they avoid PvP. Fewer "nice" people are playing in zones so it cyclicly gets worse. Then again, I've had very few bad experiences in zones so I don't know if it's a server proplem or not.

    Something else that bugs me is that while I'm looking at it from an outsider/secondhand perspective, it seems like "PvP" is GM shorthand for "I don't have to do my job". I don't like that thought process since I've encountered helpful GMs but if someone follows you out of the PvP zone and continually harasses you then that IS offensible griefing and some sort of measure of reprimand is required.
  21. Zamuel

    New Cape Mission

    Quote:
    Originally Posted by JKPhage View Post
    Then we move on to the kill all mish. I understand that having this part random can make plenty of sense, but I think there should be some kind of limitation on just HOW random.
    I dunno. Since the Rikti are supposed to be hiding, it sort of makes sense for the missio to be really random.

    I really like the mission revamp overall and feel it is something I'd gladly run on several characters rather than just my first character and those I specifically want to give a cape.
  22. Quote:
    Originally Posted by Redlynne View Post
    Actually, the answer to the attack a phased target problem has already been solved ... by Hamidon. Hamidon attacks go right through Phasing these days, so the underlying tech to resolve the problem already exists.
    Is this just Hamidon itself or can any of the mitos do this? Trying to think of a good way to test since I can easily set things up in the Mission Architect and may amend the suggestion due to this. Also, it seems like the Northern Lights from the test of the Winter Event may also have this ability though I have no way to test them in a controlled setting.
  23. Quote:
    Originally Posted by Liliaceae View Post
    Dimension Shift's visual effect has been removed, and affected enemies continue to attack, making it unnecessarily difficult to identify which foes have been shifted.
    The glow is now a semi transparent effect. However, the visual effect will fail if the shifted mob is immune to the immobilize effect. This doubly compounds the second problem since the enemy will be attacking and moving around despite not being able to hurt you.
  24. Zamuel

    Henchman Powers

    Interesting. Was this a recent update? I don't remember seeing this when I checked a few months ago. Regardless, thank you.
  25. Zamuel

    Henchman Powers

    Where can I find a complete list of what powers each Mastermind henchman has for each powerset and for the various upgrade levels?