Dimension Shift improvement


Fleeting Whisper

 

Posted

DS is a novel concept for Gravity Control but generally tends to be problematic rather than helpful. I have a few proposals which should help its performance without breaking the cottage rule.

  • Allow the immobility effect to ignore immob resistance. This should prevent the cases of enemies that still run around despite being shifted. Also, it seems like the enemies that ignore the immob are the ones that the visual effect is not applied to.

  • Apply a Placate, Sleep, and/or Blind effect to enemies hit by Dimension Shift. This should greatly reduce the cases where enemies keep attacking the player despite being unable to harm them. In turn, it would lower the confusion this move brings about.

  • Allow the immob and placate/blind to last 5 seconds longer than the amount of time the enemy is phased. This will give players the ability to react to the enemies coming out of phase without being instantly overwhelmed yet not be too powerful.

  • Allow one of the ST attacks from Gravity Control to pull a DSed enemy out of phase. Probably the most optional out of these here but this would help with the control aspects of the move. Only allowing the one who activated DS to pull enemies back to regular space would help reduce mistakes and allow a player to bite off smaller targets from a spawn.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Allow one of the ST attacks from Gravity Control to pull a DSed enemy out of phase.[/B] Probably the most optional out of these here but this would help with the control aspects of the move. Only allowing the one who activated DS to pull enemies back to regular space would help reduce mistakes and allow a player to bite off smaller targets from a spawn.
This would make the power many times better. As of right now, the best way to use Dimension Shift more than once per hour is to aim such that you MISS part of a spawn, which is... Really counter-intuitive to how AoEs work. But giving, say, Lift the ability to just... Well, lift an enemy out of Dimension Shift actually allows you to pull enemies out and beat them up one by one.

I love it!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Zamuel View Post
  • Allow the immobility effect to ignore immob resistance. This should prevent the cases of enemies that still run around despite being shifted. Also, it seems like the enemies that ignore the immob are the ones that the visual effect is not applied to.

  • Allow one of the ST attacks from Gravity Control to pull a DSed enemy out of phase. Probably the most optional out of these here but this would help with the control aspects of the move. Only allowing the one who activated DS to pull enemies back to regular space would help reduce mistakes and allow a player to bite off smaller targets from a spawn.
AFAIK, neither of these is possible. (Well, the first is technically possible based on your wording, but your wording would not do what you think it does)

While the immob could be flagged as non-resistable, that would just mean the duration on the immob can't be shortened. I don't believe there is any way to make an immob ignore protection values.

And the game has no way to make a power hit an Untouchable target. For example, this is the reason they can't make a foe-toggle phase power.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
While the immob could be flagged as non-resistable, that would just mean the duration on the immob can't be shortened. I don't believe there is any way to make an immob ignore protection values.
Would it be better to increase the magnitude? I apologize if I got the terms mixed up. Also, I don't think Dimension Shift, Sonic Cage, or Detention Field can take immobility enhancements so I'm wondering if giving DS higher mag yet letting all foe capture moves slot for immob would be the best way to do that.

And these aren't 100% my ideas. It's a mixture of mine and some discussions about DS from the Dominator forums. What set me to finally post it as an official suggestion is the fact that the new Holiday GM seems to be hitting himself with DS and the surrounding minions seem to have the same problem of actively attacking despite being phased.


 

Posted

These are good ideas, and the only suggestion I'd add would be to somehow make the "shifted" effect more visible to teammates. Right now, Gravity is the "they all float" set, so how about having dimension-shifted enemies do the twirl in space animation similar to Ghost Widow's Soul Storm?

The only reason I like Dimension Shift now is that it's a power I can skip guilt-free.


 

Posted

Quote:
Originally Posted by Godpants View Post
These are good ideas, and the only suggestion I'd add would be to somehow make the "shifted" effect more visible to teammates. Right now, Gravity is the "they all float" set, so how about having dimension-shifted enemies do the twirl in space animation similar to Ghost Widow's Soul Storm?

The only reason I like Dimension Shift now is that it's a power I can skip guilt-free.
This and the OP get my vote.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Would it be better to increase the magnitude? I apologize if I got the terms mixed up. Also, I don't think Dimension Shift, Sonic Cage, or Detention Field can take immobility enhancements so I'm wondering if giving DS higher mag yet letting all foe capture moves slot for immob would be the best way to do that.
EBs have an inherent mag 6 protection from immobilize. Dimension Shift is currently mag 3.

AVs have mag 3 protection normally, but PToD adds approximately mag 50.

Giant Monsters have mag 75 protection.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Zamuel View Post
Would it be better to increase the magnitude? I apologize if I got the terms mixed up. Also, I don't think Dimension Shift, Sonic Cage, or Detention Field can take immobility enhancements so I'm wondering if giving DS higher mag yet letting all foe capture moves slot for immob would be the best way to do that.
IIRC they consider Sonic Cage and Detention Field to be something other than intangible. They're 'captures' or some such. They tend to work out the same, yes, but are considered something else. (Not even sure right off the top of my head that they take intangible enhancements - I want to say they don't.)

That said, I normally dislike peoples ideas for DS (since it's normally "Nobody uses it, get rid of it") but I could go for these. The fourth would be impossible with what we know of the engine, though.

(Need to add "And black hole," as well, though.)


 

Posted

Quote:
Originally Posted by Godpants View Post
These are good ideas, and the only suggestion I'd add would be to somehow make the "shifted" effect more visible to teammates. Right now, Gravity is the "they all float" set, so how about having dimension-shifted enemies do the twirl in space animation similar to Ghost Widow's Soul Storm?
Hmm...rather than make them actually twirl (since we might not want to outright duplicate the visual effect of an entirely different move) perhaps the enemies should appear as being upside down with a bit of a visual ripple? I also have one more idea that might add to the usefulness in teams:
  • Phased enemies do not count towards the AoE target cap unless they are the direct target of the initial shot. This way a dom could DS some enemies and then AoEs could be fired at everything else nearby that wasn't phased.


 

Posted

Maybe the "falling" emote may work then, arms and legs flailing without the effected targets actually moving.

Trapped for your hideous pleasures a go-go.


 

Posted

Actually, the answer to the attack a phased target problem has already been solved ... by Hamidon. Hamidon attacks go right through Phasing these days, so the underlying tech to resolve the problem already exists.

The question is ... which power to apply the effect to?

My vote is on Gravity Distortion (the ST Hold). All that would need to happen is for Gravity Distortion to have a property added to it which adds +10000% Resistance to Intangibility for 1 seconds [Unresistable] to Target along with whatever allows a specific effect to "pierce" Intangibility (see Hamidon attacks). That makes the Intangibility effect expire its duration in under 1 second, no matter how large the MAG is ... rendering the Target vulnerable to attacks again.

Only downside to that is that there are other Intangibility effects in the game (Fake Nemesis person force fields for instance) that would also be "pierced" by this ... not to mention what it would make possible in PvP if not moderated somehow.


It's the end. But the moment has been prepared for ...

 

Posted

Ah, excellent find Redlynne. In theory, there should be an if/then statement within the move to check to see who put the enemy in phase so it can't be used to break opponent phasing. However, while it might be broken in PvP, being able to break mob phasing would actually be a very unique niche for Gravity Control and would help the set out. Personally, I suggest that the actual attacks, Lift and Propel, be given the dephasing code as opposed to an immob or hold. This would also be an increased use for Propel since the long animation time would actually wind up being a good visual cue to teammates that you're pulling an enemy out of phase.


 

Posted

Quote:
Originally Posted by Redlynne View Post
Actually, the answer to the attack a phased target problem has already been solved ... by Hamidon. Hamidon attacks go right through Phasing these days, so the underlying tech to resolve the problem already exists.
Is this just Hamidon itself or can any of the mitos do this? Trying to think of a good way to test since I can easily set things up in the Mission Architect and may amend the suggestion due to this. Also, it seems like the Northern Lights from the test of the Winter Event may also have this ability though I have no way to test them in a controlled setting.