Moar Spandex Plz.


BBQ_Pork

 

Posted

I recall reading somewhere that the Deadly Apocalypse was a taste of new more intricate events that were on the design table, including according to secondhand rumblings from hero con, new zone specific events for existing Paragon and Rogue Isle zones.

IF such a rolling revamp and diversification of zone events is in the works, PLEASE PLEASE devs consider the following:

  • Spandex - Keep some of these events closer to the source material of superhero comics. Not EVERY zone event needs to be a fight against hordes of supernatural minions (zombies, deadly apocalypse, winter horde) or an invasion (rikti and the as of yet never-revisited-Rularuu). There have got to be events you can engineer that involve that long roster of semi-generic but still costumed gallery of rogues and heroes used for mayhems and safeguards. I'm less optimistic about disasters. I seen a lot of vocal dissatisfaction over the Steel Canyon arsons--though I still like them. But that too remains another unrealized avenue for new event based content.
  • Scale and completability - I get the desire to make events so huge they require multiple teams. But please consider some single team/half team completable events with this new level of raid sophistication. IMHO it is not in the games best interest for ALL new event content to require Mothership Raid/DA/Lusca scale participation to complete.

I don't care if some of these are bank robberies where heroes need to simultaneously chase and take down two roving racing escape vehicles--one in the air--one peeling around blocks of the same city zone--only to face off against a foursome of EB status costumed foes emerging from the wreckage. Or if they are "mini invasions" by a team of EB's decimating a bunch of -3 cops in a roadblock or arresting all Rogue Island mobs in sight as a patrolling band of heroes. Just please, as you forge ahead, don't forget the uniqueness of the source material this game represents and make every zone event another massive fantasy raid pretending to be supers.


 

Posted

I agree with your ideas and wish to say that I support the major points of your post.
(Because "/signed" doesn't have that same zing. )


 

Posted

i agree also
zombies and aliens, sure they work, but even an arachnos/longbow invasion for a change would be nice.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

I like the idea of the Bank Robbery zone event, but think it should be rather low-key.
Not interfering with regular zone hunting like the zombie/rikti invasions do.
Just an "ALERT! Bank Robbery in progress in $zone!" popping up in the Events channel. A marker like the active mission marker would pop up and the villian car would zoom from the bank to a semi-random hideout. Defeat the armored vehicle (give it huge HP) before it gets to the hideout and get the badge. Like killing a GM.
PPD helicopters give chase, so you keep the location of the mobile object on your map.
Fail to kill it and it arrives at the hideout, spawning a few EB's that run into the hideout.
Now the game has changed.
Anyone entering the hideout has just entered a small-medium (office?) map where the EB's have holed up, along with thier cronies who have kidnapped a few hostages to guarantee thier release. Defeat the villians, free the hostages to get the reward. PPD set up roadblocks outside and a PPD SWAT team gathers. If no one rescues the hostages within X minutes, PPD swarm the entrance and the event is over.
If multiple teams enter the mission, they each get a seperate map and mission, but if any of them complete the mission, then the event is over and the PPD disperse. Other teams that have already started thier missions may complete thiers.

Redside, a similar concept may occur, as a minor villian robs from the bank (or a jewelry store or whatever) and the R.I.P. swarm in. You, as the villian you are, seek to steal the loot from the other villian out of classic villian greed.


 

Posted

I'll add another wrinkle to the concept: Implement Halloween door spawn code so that you have to click either a door or one of the patrol route telephones to start it. Intriguingly, this sounds like a concept that would work as a zone event that would be okay in lowbie zones as long as you downgrade the EBs if there's an actual lowbie as the team leader.

Personally, I like the Steel Canyon fires. My only problems are people (not enough come help) and the lack of unlockable fire fighter costume pieces.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I'll add another wrinkle to the concept: Implement Halloween door spawn code so that you have to click either a door or one of the patrol route telephones to start it. Intriguingly, this sounds like a concept that would work as a zone event that would be okay in lowbie zones as long as you downgrade the EBs if there's an actual lowbie as the team leader.

Personally, I like the Steel Canyon fires. My only problems are people (not enough come help) and the lack of unlockable fire fighter costume pieces.
nice idea, I'd "arrest" for a fireman outfit!

"It's crime fightin' time." indeed.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

I'm behind this, 100%. Smaller events with individual zone focus, like the Troll rave in Skyway. With even more superhero flavor.

One of the problems with events now is that they're becoming old hat. Most servers ignore them. Last night Croatoa in Virtue was cleared by the Deadly Apocalypse, bringing my street hunting to a halt. Since no one was interested in combating it, I just switched to a different character. I think the bigger events should be turned off for a while to make them more special.


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