all_hell

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  1. JB, why do you play tankers and not brutes?
  2. Quote:
    Originally Posted by Arcanaville View Post
    You'd think that changing the gravitational constant of the universe would be something that would require a design review ...
    Another internet for you
  3. The difference between 15k and 150k is a fraction of a whit.

    The difference between waiting 15 seconds and waiting 15 minutes to make w/e I'm after is a significant chunk of my gaming session. Time is worth a whole hella lot of inf, imho.
  4. Clock winders weren't so high a couple of days ago. they probably won't be so high in a couple of days.

    I use them all the time. I chose them because they tend to be cheap.
  5. So what happens after we turn Tankers into Brutes?

    What's the point of that? We already have Brutes.

    Why not be for changes that would make the Tankers more unique rather than less?
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    -It's bad enough that when teamed with a Tanker, Scrappers and Brutes feel no heat for their 'lesser defenses' yet continue to flout their damage. Making them even safer is something I will never sign off on.
    Don't forget that to achieve full blossom, the Brute needs some aggro love.
  7. Quote:
    Originally Posted by retched View Post
    Base, un-enhanced numbers completely support that. The majority of the other primaries are limited to that, but Super Strength isn't. Rage is such a huge difference maker. Here's a look at Fire, Elec, and SS:

    - Fiery Melee
    Scorch: 21.95
    Fire Sword: 18.19
    Cremate: 17.47
    Incinerate: 17.41
    Breath of Fire: 10.78
    Fire Sword Circle: 6.71
    Greater Fire Sword: 18.38

    - Electrical Melee
    Charged Brawl: 17.84
    Havoc Punch: 14.31
    Jacobs Ladder: 12.61
    Thunder Strike: 7.49
    Chain Induction: 7.15
    Lightning Rod: 2.80

    - Super Strength (Double Stacked Rage)
    Jab: 32.79
    Punch: 28.46
    Haymaker: 25.55
    Knockout Blow: 19.34
    Hurl: 23.11
    Footstomp: 9.51
    How did you get these numbers?
    I get different numbers for Mids', for brutes w/o any enhancements whether I use dam, dps, or dpa

    closest I can get is if I use three dam IOs and look at dps.

    I think that dpa would be a better measure for determining max possible dps, iirc.
  8. Quote:
    Originally Posted by Johnny_Butane View Post
    Why ever roll a Tanker when as a Scrapper or Brute you can solo fine and not die and team with so many layered buffs and mitigation and not die and have better damage?
    Since we already have scrappers and brutes, why turn tanks into another one?
  9. Quote:
    Originally Posted by Mistress Rue View Post
    Of course, by having the command execute on both the press and release of the key, you lose the functionality of toggling Sprint on and off, as it will toggle it on when you press, and off when you release
    change it to toggleon as well
  10. Quote:
    Originally Posted by TheBruteSquad View Post
    I have to ask... for all the suggestions that would make a Tanker more Brute like.

    Why not roll a Brute?
    Why make tankers into brutes?

    If there were changes to be made, shouldn't they involve making tankers more tankerly?
  11. Quote:
    Originally Posted by Leese View Post
    You can chain a near-unlimited number of toggleon commands. For example, I use the following...

    /bind v "powexec_name Sprint$$powexec_toggleon Tactics$$powexec_toggleon Maneuvers$$powexec_toggleon Combat Jumping$$powexec_toggleon Evasion$$powexec_toggleon Focused Senses$$powexec_toggleon Focused Fighting"

    Repeatedly tapping v toggles on all my toggles, starting with Focused Fighting and working backwards to Tactics. Then continuing to press v toggles Sprint on and off, since I used powexec_name instead of powexec_toggleon there.


    By the way, if you don't mind using two buttons, I suggest...

    /bind f "powexec_name Rocket Board"
    /bind v "powexec_toggleoff Rocket Board$$powexec_name Sprint$$powexec_toggleon Combat Jumping"

    Pressing F toggles Rocket Board on and off. Pressing V turns it off and activates Combat Jumping, and if you keep pressing it Sprint toggles on and off. Not tested since I don't have a board, but I think it should work.
    To double the efficiency of that bind, add +$$

    /bind v "powexec_toggleoff Rocket Board$$powexec_name Sprint$$powexec_toggleon Combat Jumping"
    becomes
    /bind v "+$$powexec_toggleoff Rocket Board$$powexec_name Sprint$$powexec_toggleon Combat Jumping"

    Then you activate a command at the depress of the key and at the release of the key.

    I use the old fashioned +down$$-down$$ but I don't think that's necessary any more. I think the +$$ still works
  12. Quote:
    Originally Posted by Rajani Isa View Post
    I'm thinking that going forward, the system is ignoring the old "Veteran Time" for the Aniversary badges and just going off paid which would be a glitch.
    I am not convinced that it's working off of a number that's related to either one.

    The 23rd isn't my pay date nor my veteran reward date (which was the same as my pay date, which was the 2nd).

    It doesn't seem to be related to anything but the 23rd, afaict.
  13. Quote:
    Originally Posted by Rajani Isa View Post
    If you're on monthly billing... what's your current "Paid time" list as under your master account?
    I was kind of wondering what the difference between between the time between my payment dates and active paid game time is.
    Quote:
    Originally Posted by Zwillinger View Post
    The monthly Paragon Reward Tokens are awarded differently. They follow the same schedule as the old Veteran Reward program. This means you may not receive them on the same date that you receive your monthly VIP Paragon Rewards Points. Veteran rewards were calculated based on the time your game account was actually playable with active paid game time, and not just based on your bill date.
    I have been paid ahead since always. So, the distinction eludes me.
  14. I like having it in sprint instead of SS so that I can reduce my end use sometimes and still have some stealth.
    also I like to use winters gift or botz in my SS
  15. I've only done about a dozen or so of these sorts of transactions with "strangers." I have not had a problem so far. But, even if I do, it's still play money. So, I am willing to risk it.
  16. Quote:
    Originally Posted by Dark_Respite View Post
    Nodachi and... crud, I forget the "horse-cutter" sword's name (Lone Wolf and Cub).
    Pu Dao
  17. Dump everyone's names and then let the fun begin!
  18. He de-spawned on me as well. I hit him like three times and the poof.





    I even got the "you have defeated" message
  19. and is there a pool going as to which day tokens will start showing up?

    Last month the prevailing wisdom was the 28th, but they showed up on the 23rd because of something.

    It's now the 23rd of this month. So I was wanting to check the action on that.
    If there's not a pool yet, maybe I could be the book for it.
  20. What is the reason that tokens are tied to our old vet reward dates?

    Is that somehow helpful to someone?

    Is there a reason why aren't they tied instead to our bill date?

    Why the vestigial system?

    whasupwidat?
  21. I keep hoping that one day I'll be the only source for base salvage. I will have finally cornered a market!
    Then
    Step 3) Profit
  22. Do you have a lvl 7 toon who just has to have it nao?

    Cause that lvl 50 will work all the way down, y'kno?
  23. Quote:
    Originally Posted by Xanatos View Post
    I have had to SUBSCRIBE FOR ANOTHER MONTH...
    Mission accomplished
  24. Quote:
    Originally Posted by EmperorSteele View Post
    It should be noted that currently, the conversion is random.
    That's a HUGE caveat there. But with some IOs you're not likely to get a worse/less valuable one. But that's a majorly significant point.