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Once a slot is assigned to a server it stays on that server. The character can be deleted without losing the slot.
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Quote:Yes, Dr. Ghoti.or splice those together, and have a literal Fish Tank. Jar full of water, with a small fish in it (maybe with a headset/controls for the suit.) Ok, now I know I've seen that somewhere before, where am I cribbing that from?
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Quote:Actually the "Coupon Collector's Problem" has always existed with the costumes in the pack, because you are never assured that you will get a costume piece every time much less multiple costumes. Even when asked on UStream, Black Scorpion could say how many packs a player would have to buy until they collected a complete set. However the "Coupon Collector's Problem" was (and actually still is) far worse with the ATOs and Catalysts in the packs. The announcement has just said that there will be a release valve with Reward and Astral Merits.The "Coupon Collector's Problem" has never applied to this issue, nor has the value of $75.
Not the same thing. The Celestial set is a redeemed or "bought" costume. You spend Paragon Reward Tokens on it, you've "bought" it for that account.Quote:Um, you already have costumes that are free to VIPs, and you have the Celestial set which is not only exclusively available to VIPs, but *Tier 9* VIPs. Hasn't that ship already sailed?
The IDF/Defense set and the extra costumes from Going Rogue are pretty much what Positron is talking about. -
Quote:Not "may", the correct term is "will".To my knowledge, though someone may need to correct me on this

If I recall correctly there were 2 times the script was run:Quote:character names get 'released' if the character is inactive for long enough (year or so, I think) so someone else can use the name.- Inactive accounts over 90 days on characters below level 35.
- Inactive accounts over 90 days on characters below level 5.
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Full list of emote commands can be found here:
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Quote:If you stop being a VIP without buying the set, then the next time you visit a tailor to change that costume slot you have to pick new items to replace the now generic parts you are wearing.Is this really an issue?
What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again?
You get access to the GR parts while being a VIP, but if you are a premium you have to buy the parts or have GR or GR:Complete to continue to use the parts after a tailor session.Quote:I'm pretty sure that GR is free with VIP now so they should still count.
Unless you are a developer, you can claim nothing about how many costume pieces are at what rarity. -
You know, I think I have to agree with Zombie Man's assessment of your math skills.
Quote:People don't want to pay real money for a gamble on virtual items. However it goes deeper than that. The packs were made to prey on their VIPs for more money than their subscription. They were designed to make players buy what they weren't buying before: consumable items. Zwillinger said as much:There are three complaints about Super Packs floating around here, all based on one aspect of the Super Packs: The Random Factor.
The problem is that the consumables aren't incentive enough for players to buy them. So they targeted VIPs with items they wanted to get (ATOs and costumes) and put them in with the consumables. Players called them out on it.Quote:To keep up with these additional costs in the long run we have to introduce sustainable consumable items. Here lies the challenge with City of Heroes...
When we've told you that we're going to be testing the waters with many different offerings, including things like Rare IO's, Dual Inspirations, Enhancement Unslotters, etc, etc there is a reason for this. City of Heroes is not an easy game to devise consumable items for. Because we've made things like Inspirations drop like...well...candy, because there's such a negligible death penalty, because everyone has easy access to travel powers...the list goes on. Things that work well for other games (like a Rez power or traditional "potions") will not work for us. Our challenge is to design a consumable item that is not only affordable and fun, but also offers items that are appealing and desirable by our players.
I didn't. Even if I had not spent $15 on buying 1,320 points, I'd be completing the Celestial Set this month. Also one side of your argument doesn't match the other, because people are willing to pay more doesn't mean that they are gambling.Quote:A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
Except that anyone could research what was included in a booster pack. Heck, Paragon Studios and NCsoft put out breakdowns of what exactly were in the boosters so players could make an informed choice.Quote:So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...
You have no clue about the math involved, huh?Quote:And finally, I'd like to point out that those upset about the random factor meaning they will have to spend points to get these costume pieces? Possibly this misused term of 'a lot of points' due to the random factor? Well, as I said before, how else do you think you were gonna get them? Mailing fruitbaskets to Paragon Studios? Well, that costs money, and so do Paragon Points, which is what would've been the currency to get these costume sets anyways.
Yes, do you realize how you are coming across to those reading your posts? I can tell you that you are showing yourself to be someone that I will not take seriously. -
Quote:It wasn't a snap judgement. It was a judgment based on plenty of in game and out of game data.I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time.
The random reward table at the end of task forces were removed due to the exact same mechanic, and those didn't even involve real money. Now if you want to do random rolls, you can make the decision to get the rolls. However most players buy specific items. This lesson was ignored by the development team. Apparently by yourself as well.
After spending thousands of dollars on collectible card games, finally walking away from anything similar, it comes down to the fact that this would cost Paragon Studios more money than it would make as less people would want to subscribe. In other words, the company didn't do its due diligence and forgot lessons learned in the past.Quote:I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.
We already had that. You choose to ignore why people are complaining. They don't want to gamble in this game with their money. Given the global economic realities, it isn't hard to see why. Even Las Vegas is suffering from a decline in revenue.Quote:I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs. -
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Ooh, a chicken cannon... Basically a re-skinned Snowball temp power (ie something that would only kill sally), a bazooka that shoots a rubber chicken.
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Quote:Thank you, this solves a large portion of my objections.Now for the new stuff:
- ATOs (Archetype Enhancements) will be purchasable from the Reward Merit Vendor, for a combination of Reward Merits and Inf, and from Astral Christy, for a combination of Astral Merits and Inf. There will be a cooldown timer on the purchase of these items. The amount of Inf and duration of the cooldown are still being discussed and will be evaluated once all of this hits beta. This is in addition to their availability in Super Packs.
- Enhancement Catalysts will be added to the game as rare drops from enemies defeated during Incarnate Trials and in the upcoming newly Incarnated Dark Astoria. Like ATOs, this is in addition to their availability through Super Packs.
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A chef set:
- A few styles of chefs hats.
- Various pots/pans/kitchen items for hats.
- A variety of kitchen knives for bladed weapons.
- A wooden spoon for a club.
- Pots/lids of pots for shield.
- A variety of fish for weapons.
- This for a shield:

- Clown gun (with and without the "bang" flag).
- Oversized shoes.
- Oversized bowtie (all genders).
- Silly hats.
- Whiffle bat.
- Insect antennas.
- "Sewer" parts (could also be used to improve the Lost faction)
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As analogies go, that is actually a pretty good one.
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It should auto-renew month to month. However if you select the 12+2 you have 14 months to change it to whatever plan (after you get charged for the 12+2 or 7 months if you select the 6+1 plan).
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- Still not having a concrete date for all my VIP Perks.
- Having three separate dates for my VIP Perks.
- Having a market interface that is less useful and harder to navigate than a online market from the 90s.
- Not being able to see my purchase history in the market.
- Not being shown what I've already purchased INSIDE the market interface.
- Anticipating being treated as something to be preyed on with the new "Super Packs". Edit: this point not as applicable with the new Super Pack announcement.
- Any number of ongoing bugs that are getting neglected (Fog of War comes to mind).
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Quote:Then they aren't allocating enough time to do things right, only enough time to get the quantity out the door.He's being honest. They only get so much time to work on a set and making a female specific part cost much more time than making a female version of what they are making for males because they have to remake the items for the female rig.
Yes, it seems more and more that they are talking at us instead of talking to us. -
By the way, I added 2 Paragon Reward Tokens (+1 for first points purchase, +1 for 1,200 points purchased) to my premium account, completing tier 3. That account can send on global channels. You don't have to Complete Tier 4.
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Guide: Premium Accounts and Paragon Rewards.
Taken directly from one of Zwillinger's posts in the Issue 21 Open Beta. -
Quote:I was just commenting on where this one originated. I agree with the rest of your post.Regardless of how it got out there, it then became fodder for viral marketing. To deny that reality is to be willfully ignorant of how this community (and many internet based communities) disseminate information, bundling it with speculation as they go.
I completely agree. That is what made the City Scoop so powerful: Happy customers promoting the product.Quote:This is essentially free marketing and anticipation for Paragon Studios, at least amongst their playerbase. It creates buzz and anticipation. But if the set is misnamed as this one does, that self propagating buzz can turn on an business entity--as this and the other threads witness.
It's fine to scoff at "nerd rage" if you don't have any skin in the game, but that position stance doesn't really help marketing do its job. And for the record, I personally believe that successful sustainable marketing is not just about maximizing immediate profits but also fostering and maintaining good customer relations. Happy customers will spread the good word about your product if you do.


