Agent White

Legend
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  1. Quote:
    Originally Posted by MrHassenpheffer View Post
    "but we're constantly trying to outdo ourselves."

    Might want to rethink the whole clicky feely thing with hybrid and the path to unlock it.

    There's more being UN-done than OUT-done.


    Biiiiiig difference in those two words...
    The hyperbole, it burns!
  2. Yeah, they're giving everyone at the Pummit a 3 minute window to make their case. Coming to the panel and going on about AE for 3 minutes would just get a lot of eye rolls.

    You may as well go to the create a costume panel and jabber on about PvP. it'll do about as good.

    And honestly Arcanaville I thought you were making some pun on the Lost enemy group. >>;
  3. The problem is that the coding behind Ouroboros is 'a dirty hack'. Which I think explicitly refers to how the mission lists in the flashback crystals work. And the main reason -why- the two Ouroboros cannot be joined. And why Rogues/Vigilantes can't 'cross over' to the others, they still can't do otherside content until they change alignment all the way.
  4. Quote:
    Originally Posted by firespray View Post
    No thank you.

    I don't want any additional powers added to existing incarnate slots until/unless we get the ability to respec them.
    ...why? You just build the new ones and swap them out.


    As for me, I'd love a Carnival of Light Lore tree. Gimme some goody goody mages to summon!
  5. Well I think it's pretty clear that the most important part of any given revamp is not particularly what is being revamped so much as what it becomes in the end. That is, for what purpose is it being revamped.

    making it a co-op zone just makes the most sense to create more parity between sides. Blue sides gets something unused turned into something useful and redside gets access to another zone full of content.

    That isn't saying though that it has to be 100% co-op like Dark Astoria is of course. I kind of agree that every new zone having a single content arc that everyone can do gets a little tiresome since villains ultimately suffer in the development. Maybe we couldn't make it as long as say, Dark Astoria or First Ward's chain, but maybe splitting it. So instead of like 7 contacts you do 8 but split them up, 4 for villains, 4 for heroes. Do a simultaneous story seen from 2 sides like with the SSAs. Or cheat a bit, maybe make one of the contacts in the chain co-op.

    And then level range. Both sides have a fair amount of low level content (I wouldn't mind more, especially now with the Atlas revamp and losing Galaxy. DFB is not a proper substitute). There's tons of 20-30 content, especially now with first ward and all the new contacts added in near that range.

    So, I think the biggest gap is still high end. Even with Cimerora and the Rikti Warzone providing a few arcs you'll still burn through all of it pretty easily.
  6. Quote:
    Originally Posted by VoodooCompany View Post
    Was I even considered for some kind of "list" as to potential interviewees???????
    You were but they figured your time was more valuable spent in game.
  7. Quote:
    Originally Posted by Zwillinger View Post
    As Synapse stated, this is a change in game design with the intent of bringing parity to both SBE's and Crafted IO's. The intent of the change addresses a very real concern and complaint that has been voiced.

    If you have concerns regarding your purchase, those should be addressed with customer service. In this thread, I would ask that you please discuss the mechanic changes specifically as it effects *all* enhancements, and not the nature of your purchase. Should you have additional thoughts, you are encouraged to PM myself (don't PM Synapse as he has nothing to do with Store policies) and I will be more than happy to pass along your concerns to the appropriate parties.

    Thanks.

    -Z
    no one asked you to come into this thread with your rational, well thought out response.

    GATHER THE PITCH FORKS AND TORCHES.
  8. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Wait...did that article get Judge Mortis's name wrong despite it being on his namebadge in his picture?
    I was thinking that too. judge Decay?
  9. Speaking of number crunching, point #4 explicitly states they'll be upping the procs per minute. We should probably wait until we actually get the numbers before all the gloom and doom and kneejerking sets in.

    And Issue 24. I'm guessing 23 is right around the corner >>
  10. The general rule of the market has always been time vs convenience, not haves vs have-nots.
  11. Quote:
    Originally Posted by Zombie Man View Post
    The Design Team is rather dense in getting the hint.
    She just needs to start wearing a shirt that reads it.
  12. Quote:
    Originally Posted by Arctic Man View Post
    Question is, would Mender Silos let you travel back in time and fight Lord Nemesis?
    He does now in any of the Founder's Nemesis arcs.
  13. Quote:
    Originally Posted by Darth_Khasei View Post
    Me too, still can't understand how this was not the solution in the first place.
    Hindsight is 20/20.
  14. I can't help but notice how many times War Witch Task Force was repeated.
  15. Leveling the playing field is quite fine with me.
  16. And again, it comes down to time vs convenience. Spending time is 'free', you just have to wait for either the RNG to smile on you (tweaked by simple stuff like running X8 or ITF runs, etc) or you earn enough capital to just buy them via auction.

    To those that don't want to spend time, as it may be subjectively more valuable to them, they have the option to drop real cash, which may be less valuable than time.
  17. I don't think any villain zone needs a revamp per se, so much as just some tweaking. For the most part they do what they're generally intended to do, being part city zone and part hazard zone. Though given that most players don't street sweep now it also means that any part of a zone that doesn't have instanced missions, badges or zone events means it's pretty universally ignored.

    Case in point, the huge forested area behind the Cap au Diable university. Huge space, nothing there but mobs.

    Conversely, you've got the sunken portion of the graveyard in Sharkhead a lot more active now that Adamastor can be summoned there.

    So, I think villain zones could just do with tweaks. Frankly, Sharkhead is close to a mirror for Talos but it just needs a lot of the assets moved closer together for that same convenience. Because it does have the ferry, the auction house, a trainer, a number of stores and -three- task forces but they're all far enough apart to not be convenient. All you need for that same hub convenience is moving the trainer and the VG portal up against the warehouse that faces the Ferry. Tada, you've emulated Talos' convenience.

    As for hero zones. Eden and Boomtown would probably be my top 2, followed along by Perez. Then maybe Terra Volta.

    Eden is just my favorite because I love the Devouring Earth. Hamidon is a wonderful end game monster and Eden is his influence creeping over paragon. A revamp is pretty simple, just letting the DE 'corruption' twist Eden into even more of a 'paradise'. Sadly, there's just little going on in the zone. The Eden trial is run sparingly, though much more when it's the Weekly Task Force. And it's the only way into The Hive. Most of the time you're sent there on Numina's Task Force or some other kill all.

    Boomtown is just obvious because it's easily one of the deadest zones. There's literally nothing there but badges, Babbage, and the occasional door mission or hunt. It's ripe for a revamp, perhaps becoming a bit like Faultline with the mix of repair and rubble. And we've seen the Council vs 5th Column war is starting up again, so it's a perfect stage for them to duke it out on. It's location, unlike Eden tucked well inland, is also good for another Co-op zone.

    Perez Park I don't think needs a revamp exactly, as just some story arcs to give you something to do there. I kinda like the look of the zone and it'd be a nice alternative to the Atlas arcs or the Hollows.

    As for Terra Volta, I actually don't want to see it revamped so much as downsized. The entire purpose of the zone is to host the respec trials. it's a total waste of resources to keep it as an entire, separate zone. Merge it with Independence Port, just wall it off like the did with the Dam in faultline, and cut out 90% of the excess, leaving in the badges and plaques.

    As for Eden/Boomtown. Anything in the 30-50 range. 30-40 or 40-50. Something to work as an alternative to Founder's/Bricks or Peregrine. I rather do like Peregrine, but at that point in the game unless you're PL'ing, doing a lot of TFs or teaming, you end up burning through nearly all (if not all) the contacts on one character.

    Frankly, a co-op boomtown that's 40-50 would be just lovely and give both sides decent options.
  18. Agent White

    Endless War

    Quote:
    Originally Posted by Premonitions View Post
    It doesn't have to be incarnate stuff.
    But Incarnates still need something to be going on. Can't leave them eternally grinding away at the now defeated Praetorians or the re-sealed Mot.
  19. The main problem with the Sentinel is that it's an aggro magnet, but since it's completely untargetable everything aggroes on to -you-. That said, it does a nice chunk of damage so in the heat of things it helps, but playing solo it tends to draw more trouble than it deals with.
  20. Monsters. Or plants. Or yeah, Seers or something would be nice to fill that mind control void
  21. Why would you need to do anything to the contacts? Just use standard Co-op restrictions, ie, wrong alignment, then they just say "I can't be seen associated with you, but if you were more like me.." etc.

    Though frankly, I don't think opening up the zones would increase redside's popularity either. It's not just a single factor going against it.
  22. Quote:
    Originally Posted by Golden Girl View Post
    Got any examples to back that up? Or do you just mean something like Katie Douglas in FW ignoring the earlier morality choice with her?
    I wouldn't say that it's 'ignoring' the morality choice as it is choosing which choice became canon. With katie being free it's highly unlikely she was handed back over to Mother.
  23. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The way I had always heard it, women have several times greater connectivity between the right and left lobes of their brain (not sure how this works, since I heard this from a dumb-down version many years before I even learned what Corpus Callosum), and because of this they are more likely to harness hidden abilities with their mind in superhero lore. Men, having less connectivity, go with the simpler solution of bashing things with a rock.
    How utterly sexist.