Yorukira

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  1. Hello,
    I have been playing my Crab trying to get all the iPower but I'm running out of end almost once per minute. My build isn't complete but this is how it should will be.The question is:
    Do this build have enough end/recv to performe to it spectations?

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Borax Spider: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(13)
    Level 1: Crab Spider Armor Upgrade -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(17), ImpSkn-Status(25)
    Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3)
    Level 4: Longfang -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg/Rchg(27)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(7), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9)
    Level 8: Aim -- RechRdx-I(A)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
    Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23)
    Level 22: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), HO:Nucle(33)
    Level 24: Venom Grenade -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(33)
    Level 26: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46)
    Level 28: Serum -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(50)
    Level 30: Fortification -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(31), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
    Level 32: Omega Maneuver -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(46)
    Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43)
    Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Summon Blaster -- EdctM'r-PetDef(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(50), C'Arms-Acc/Rchg(50)
    Level 49: Mental Training -- Run-I(A)
    Level 50: Spiritual Core Paragon
    Level 50: Barrier Core Epiphany
    Level 50: Reactive Radial Flawless Interface
    Level 50: Arachnos Core Superior Ally
    Level 50: Pyronic Core Final Judgement
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Barrier Invocation
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Conditioning
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(43)
    ------------



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  2. Quote:
    Originally Posted by Person34 View Post
    I'm not sure what the best DPS for ranged and AoE would be, I'm not even sure that anyone has ever tested this because the melee chain would just simply crush it. Psi attacks have never been known for thier damage or activation times, and they have a travel time that is like molasses. Widow melee however is high damage and high activation time... and high endurance.

    My personal best melee attempt on a pylon is somewhere between 270-275 (RWZ on Virtue is always so laggy it's sometimes hard to get a good run). This is with T4 muscular alpha and t4 reactive. My build runs softcap without ML so I dont have to worry about it eating up time with its activation, but the attack chain is hard to maintain with the end woes. So what I do is a full burn for the first 90 seconds, activate elude and finnish.

    As for chain it is basically "whatever is up a the time". Single target I employ FU, swipe, lunge and slash with 187% recharge. FU has the BU proc and is slotted for 99% rech, so if RWZ was quiet I could prob hit a triple stack FU more reliably and squeeze out a little more damage. All other attacks have the smashing dam proc and swipe has the additional heca proc since it is used most often.

    Of course, none of this really matters anymore. If I encounter a hero/GM that is beyond my capabilities I just summon my warwork friends and about a minute later the problem is resolved. Synapse and Mynx were always a concern in the PI bank missions, nowadays they are pushovers. Lore + VEAT buffs makes for a formidable strike team =)

    Edit: GMs are only soloable if I have the Vanguard EB pet on me, with lore pets I can still damage a GM but the lore pets expire before the GM is defeated. The vanguard pet solves this issue.
    Agreed that with Interface and Lore will solve any kind of dmg problem but I'm looking how i can maximize my DPS "If possible" in all Area. Before My NW was a ST only focus, but I twick the Build With two range attack and 2 AoE.

    Test it in a ITF,I notice That it I could cycle My two range fast enough and keep a good dmg.Also My two AoE plus Cone almost completed a Chain.As result the NW became more sturdy in the DMg delivery and could do such more better. SInce a have hear that scrapper has his DPS builds I was wandering was what the Chains For the NW.
  3. Have someone else have the problem of the Itrial Bugging up when someone No VIP is in?

    Tonigth I couldn't Start a TPN b/c Trial Menu go Loco on me. The problem persisted even when i pass the start and the no-VIP left. We couldn't run anything. >.<
  4. I will try again to get the master of TPN Thursday at 7pm. I want to run more than one so anyone with lots of expirience would be helpful.
  5. YES, I want a wolf pack!! For range they could make a Bark sonic attack or the classic Laser Bean
  6. My brother ask me almost the samething. I made him this build since he want me to get Soul extraction perma, It end up having two Perma Ghost(at least for 2.5mint) so he go around with 9 Pets almost all the time. All pets have 20% res and 10%def from proc. finally perma hasten.

    What this MM can do;
    • Tank: With provoke you can take all the dmg and the debuff,BG, and Heal it won't be a problem
    • Debuff: All pets have a -tohit debuff in attacks+ the diamagnetic interfase +Darkest Nigth+ dark servants, anyone who figth you will be blind. Also /Dark can debuff -res,-regen, -dam. I have solo Av with this build.
    • Control:This one is my favorite. Lich, Dark servent and yourself can hold whole mobs by with nodifficult.
    • Fast recovery: It hardly runout of end.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Agony: Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Zombie Horde
    • (A) Edict of the Master - Defense Bonus
    • (5) Blood Mandate - Accuracy
    • (5) Blood Mandate - Damage
    • (7) Commanding Presence - Accuracy/Damage
    • (7) Commanding Presence - Accuracy/Damage/Endurance
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (11) Touch of the Nictus - Accuracy/Healing
    • (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (9) Theft of Essence - Chance for +Endurance
    • (13) Accuracy IO
    Level 2: Tar Patch
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 4: Darkest Night
    • (A) Cloud Senses - ToHit Debuff
    • (9) Cloud Senses - Accuracy/ToHitDebuff
    • (19) Cloud Senses - Chance for Negative Energy Damage
    • (19) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 6: Enchant Undead
    • (A) Endurance Reduction IO
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Howling Twilight
    • (A) Absolute Amazement - Stun
    • (15) Absolute Amazement - Stun/Recharge
    • (15) Absolute Amazement - Accuracy/Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Recharge
    • (17) Absolute Amazement - Endurance/Stun
    Level 12: Grave Knight
    • (A) Sovereign Right - Resistance Bonus
    • (27) Blood Mandate - Accuracy
    • (27) Commanding Presence - Accuracy/Damage/Endurance
    • (29) Blood Mandate - Damage
    • (29) Commanding Presence - Accuracy/Damage
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Shadow Fall
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Endurance
    Level 18: Soul Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (31) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (42) Call to Arms - Defense Bonus Aura for Pets
    • (43) Recharge Reduction IO
    Level 20: Fearsome Stare
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (21) Glimpse of the Abyss - Endurance/Fear
    • (21) Glimpse of the Abyss - Accuracy/Endurance
    • (23) Glimpse of the Abyss - Fear/Range
    • (23) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 24: Provoke
    • (A) Mocking Beratement - Taunt
    • (31) Mocking Beratement - Recharge
    • (43) Mocking Beratement - Taunt/Recharge/Range
    • (45) Mocking Beratement - Taunt/Recharge
    • (45) Mocking Beratement - Accuracy/Recharge
    • (45) Mocking Beratement - Taunt/Range
    Level 26: Lich
    • (A) HamiO:Endoplasm Exposure
    • (33) HamiO:Endoplasm Exposure
    • (33) Cloud Senses - ToHit Debuff
    • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (34) Cloud Senses - Accuracy/ToHitDebuff
    • (34) Cloud Senses - Chance for Negative Energy Damage
    Level 28: Petrifying Gaze
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Recharge/Hold
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Dark Empowerment
    • (A) Endurance Reduction IO
    Level 35: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Endurance/Recharge
    Level 38: Dark Servant
    • (A) HamiO:Endoplasm Exposure
    • (39) HamiO:Endoplasm Exposure
    • (39) Cloud Senses - ToHit Debuff
    • (39) Cloud Senses - Accuracy/ToHitDebuff
    • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (40) Cloud Senses - Chance for Negative Energy Damage
    Level 41: Dark Embrace
    • (A) Steadfast Protection - Resistance/Endurance
    • (42) Resist Damage IO
    • (43) Steadfast Protection - Knockback Protection
    Level 44: Soul Tentacles
    • (A) Accuracy IO
    Level 47: Soul Storm
    • (A) Unbreakable Constraint - Hold
    • (48) Unbreakable Constraint - Hold/Recharge
    • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (48) Unbreakable Constraint - Accuracy/Recharge
    • (50) Unbreakable Constraint - Endurance/Hold
    Level 49: Oppressive Gloom
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Radial Paragon
    Level 50: Void Core Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Rularuu Core Superior Ally
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 1: Supremacy
    Level 2: Rest
    • (A) Healing IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
  7. Yorukira

    Accuracy

    PLaying with my SoE trying to get perma Pets, I have to sacrifice something to get close to it. One of those is Acc. but my question is...

    How much Acc should attack have in normal PvE and iTrials?

    rigth now my attaks have like %130-%180 Acc, Is that enough?
  8. What is the best DPS chain attack of a NW from Range,Melee and AoE?
  9. Quote:
    Originally Posted by Tanktastic View Post
    What would be regarded as the best travel power for Demons *specifically speaking*

    Cheers
    There isn't a best power.They are all good, is the same thing with all the AT.
  10. We reach phase 4 but when couldn't active terminals fast enough, We need a lil more heal for the maelstorm team and riots. I will try again, everyone is getting the flow of this trial next one will be more smooth.

    What is the best way to deal with Maelstorm??
  11. This will be my first time for me.Yesterday I try but we fail b/c none knew what to do. If i could only find 2 more persond that can be leader for the order team it would easy to coordinate(A lots of players don't have enough expericence inthis try and start asking to many question...)

    Any suggestion and tips will be appreciated.
  12. Who in interest in doing does?

    Been trying to get the badges but in the last weeks everyone just whine and cry if we aren't doing a baf of Lambda.

    Both are simple trial that only need a few runs to get and lots coordination to get the badges.

    The key is that the leaders of the team Groups know exactly what to do and Explain the rest of the team their task. The confusion these Trials generated end up bringing failure. So the other two team leaders are keys to success. So please read this:The leader of the team need to read this so they explain their respecting team what to do and get the badges.

    TIME: SAT- 17- 8pm
  13. I came back after a year in freedom and other games.
  14. Your build is pretty solid but it have useless set and power. I took out CT:Offesive and took TT: Tactics. Remove RUin set for devastation. If your are Aiming for +rechg you can use the red fortune Def set for the 5%rechg but you will need to took some slot from other powers.

    Above all, great build


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Mental Blast
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Chance of Hold
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    Level 2: Telekinetic Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (13) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Subdue
    • (A) Devastation - Accuracy/Damage
    • (17) Devastation - Damage/Endurance
    • (17) Devastation - Damage/Recharge
    • (19) Devastation - Accuracy/Damage/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 8: Assault
    • (A) Endurance Reduction IO
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 12: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 14: Dominate
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (23) Basilisk's Gaze - Accuracy/Recharge
    • (25) Basilisk's Gaze - Recharge/Hold
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Damage Increase IO
    • (50) Damage Increase IO
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    Level 18: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Positron's Blast - Chance of Damage(Energy)
    Level 20: Mask Presence
    • (A) Kismet - Accuracy +6%
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge
    Level 22: Foresight
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 24: Mind Link
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense
    Level 26: Total Domination
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 28: Confuse
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    • (42) Coercive Persuasion - Contagious Confusion
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 32: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 35: Tactical Training: Leadership
    • (A) To Hit Buff IO
    Level 38: Gloom
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    • (45) Cloud Senses - Chance for Negative Energy Damage
    Level 41: Soul Tentacles
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (48) Trap of the Hunter - Chance of Damage(Lethal)
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 47: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (15) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
  15. Pick Thug/Dark

    They are the one of the most powerfull combination you can select for a MM. They work excelent together. Dark Have -tohit and Thug have +def. Also Both thug and Dark are easy and Fun to play.
  16. Ok, I change it for Brutes.

    Note:Since the build was a legacy tank I change some powers, it have all the set from the tank build. Both the Def and Rest was lower because of the fact that tanker Armor is stronger for then.

    Is not soft cap and IMO it can be better.

    Since I'm not a expert on brutes someone that know should have a look.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tank2Brute: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Endurance
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Steadfast Protection - Resistance/+Def 3%
    Level 4: Fast Healing
    • (A) Miracle - Heal/Endurance
    • (15) Miracle - Heal
    • (15) Miracle - +Recovery
    Level 6: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Recharge Speed
    Level 12: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Recharge Speed
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Endurance/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Quick Recovery
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 22: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 26: Taunt
    • (A) Mocking Beratement - Taunt
    • (36) Mocking Beratement - Taunt/Recharge
    • (36) Mocking Beratement - Taunt/Recharge/Range
    • (36) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Range
    • (37) Mocking Beratement - Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    • (43) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance
    Level 32: Foot Stomp
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Recharge Speed
    Level 38: Strength of Will
    • (A) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Healing IO
    Level 47: Superior Conditioning
    • (A) Endurance Modification IO
    Level 49: Hurl
    • (A) Accuracy IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 28.63% Defense(Smashing)
    • 28.63% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 11.13% Defense(Energy)
    • 11.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.5% Defense(Melee)
    • 11.75% Defense(Ranged)
    • 7.06% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 35% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 253 HP (16.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 76% (4.75 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10% RunSpeed
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    Here is a Tank, the defenses should slide right onto the Brute, but your resists will be lower.
    I will try to make a exact Burte version of this one. Will post result later.

    PS. I really like this one, migth steal it for myself.... >
  18. Yorukira

    Smokebomb

    The I use it is with a Macro(If you don't know what that is you should check this http://paragonwiki.com/wiki/Macros )

    With this I just need to press a buttom two time and it will automatically select the Oni(or jonnin if Oni is dead) and active the power.It make life much simpler. It works at best when the Oni use all his AoE for extra critical and DoT critical.

    Problem is the it's end heavy and 3-5 application can leave you without end.
  19. Awesome This will be very helpfull!
  20. Quote:
    Originally Posted by sypher_vendetta View Post
    tbh it doesnt even have to be a scrapper per se,any AT aslong as its capable of holding out amnd giving it back.
    The in that bussiness is a Brute, either /will or /ElecArmo but I strongly recomendyou to pick up a SoA. They are the best AT in the game interm of versatility. You can get soft cap on and over +40%res on on anything. They do exelent dmg from range and melee.
  21. Is there is a way to see the health of the Spiderpets in a window like the MM have?

    Also Is there any macro to control your pets?
  22. Is there a Hami raid tonigth? or better yet a Seed of hami raid?
  23. For those that buy a spot in the Master of "x".

    How they will get it?
    I don't see any explanation of when or who will run it. Do we have to get it at a especific time or there is a way to get it in our free time?
  24. Quote:
    Originally Posted by DrGemini View Post
    Not true. The only 2 that are definitely "male" in appearance are Thugs and Mercs. All of the others could easily be anything. Except for the Oni, the Ninjas are covered up with generic clothing(they use the male model but could really be anything)
    NO WAY!!
    Ninjas couldn't pass out as women, no matter how drunk you are; except for the Oni because it wear a dress...

    Agreed with everything else, they should made female model of the males pets. Also the devs excuse is overated, anyone can make somekind of offencive toon, it's something that happend when someone is a jerk and have freedom.

    Don't blame the game for that