SS/WP build upgrade
I ran a SS/Will for a few months. I had a lot of expensive stuff on him, but it wasnt built optimally at all. Yours is more survivable. Mine wasa lot of fun. I remember endless ITF runs. I would need to hit tier 9 a few times, and on overcranked runs even that wasn't always enough. This was back in the days of only Alpha Slot. So YMMV. But any SS/Will will be a neat thing, just Smashtastic fun.
yeah, i love the build, but would be really nice with some higher s/l defence and resistance, problem is i dont know enough to change the slotting myself without messing it all up
You want to look more at high defenses and higher health than higher resistances. I'll see if I can find an old build somewhere.
Here is a Tank, the defenses should slide right onto the Brute, but your resists will be lower.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Will Tank softcap: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam:40(9), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27), Acc-I:50(29)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(34), S'fstPrt-ResDam/Def+:30(46)
Level 4: Fast Healing -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(5), Mrcl-Rcvry+:40(5)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Acc-I:50(40)
Level 8: Swift -- Empty(A)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Acc-I:50(33)
Level 12: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13), EndRdx-I:50(40)
Level 14: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(15), Numna-Heal:50(15), Taunt-I:50(39), Taunt-I:50(40)
Level 16: Quick Recovery -- P'Shift-End%:50(A), EndMod-I:50(17), EndMod-I:50(17)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(19), RgnTis-Regen+:30(19)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam:40(23), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 26: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Taunt:50(33), Mocking-Rchg:50(39), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rng:50(46)
Level 28: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Acc-I:50(50)
Level 30: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-ToHit/Rchg:50(43), GSFC-ToHit:50(43)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(36), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 35: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(50)
Level 41: Hasten -- RechRdx-I:50(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
Level 47: Super Jump -- Empty(A)
Level 49: Super Speed -- Empty(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 8: LEGACY BUILD
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
- 12% (0.94 HP/sec) Regeneration
(High Pain Tolerance)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Fast Healing)
- 2.5% (0.04 End/sec) Recovery
- 35.14 HP (1.88%) HitPoints
(Boxing)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Indomitable Will)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)
- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
(Health)
- 12% (0.94 HP/sec) Regeneration
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Strength of Will)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Heightened Senses)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;659;1318;HEX;| |78DA6554DB6E1251143D0333A550B050DA42CB6D8016DA42A7A07DD618AB4D4D49A| |8D4F8649A114F612C0261C6A88F7E85F1DDEB8B5FE53DFE819771337BB5C13001D6| |669D7D5D7B661ACFF6C21FF75F5C134AF846CFB4ED9363B37F26475AC3EC586D415| |7EC9ED5EBE96356B707A74EDB1C06884DB2DBC99E3C957D5B1A63A7E1E0A91CA570| |D0903D298DD69321D92D6724FB1DA71B3BE87725998E716E449A8341CFB86575BA8| |ED5EF84F1CFE94BDB0E797F5A43291F327F28CD2139C56F0EADB6717DD476ACF649| |C3B41D397A9EA48E4AF4FD14A41F65DCB5AB89BB64D455E13B026609CBAA982D007| |38CA13C63352470B9AA681214E8EC8871F50EB0C5985E155ECECF544FE17AAA82FC| |33C83B83BC79D4DB4E106654F18562FC1CE3F31FF099BA0FBCCDA890C41A7AD1D0C| |B1A7A59432F25F452462F1AC50438AF08B8740983260A224B1059B2C89245962CB2| |E8C8F29502E6388B7F6E89950B2F02A38CE53CFB7E23DF8837BEAB46A0F2A56320D| |42FD5D9B70CFC4E31F3987EFEA5CFE3A2BAF80F0334490C3E31E45D40BE85ABACE2| |2CF9C4E113479E45C49FA39F7C9630CB12B6B38CED2C632B696C4925DF047C13983| |B89B99398BB1E67DC215D5758576DE58C6BEB5DC6D263C6AD478C558B71BBC758A7| |D8147692C24E74EC248F9DE4B1933A7672996232DE6DED6A990F9C67F33DF01DF02| |DEABE01BE66FC497AE730570E1A1431FB1AB4A842831FE45B80A605685084064568| |B04BBDAC63F6F55F98ED37E3CE1FE05FA08B9985DFC30269BC813B74A3C2B32D135| |7614EA9A0661535137466702D6178777491981A989AC7A4D58BA7963E63E6708A69| |AA782910A378CCA67AF19E70835131EECFB39B212FCAB3EF4FD8E684FD60C27E15A| |3670E766DAAEED614539F6276A7982B53CC3F13FDE65D| |-------------------------------------------------------------------|
This is what I currently run with my SS/WP Brute
Taunt is a set mule + when I do Hami
All i gotta do is pop a purple for normal pve content to be capped
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Geno: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (17) Titanium Coating - Resistance/Recharge
- (A) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (19) Bruising Blow - Damage/Recharge
- (21) Pounding Slugfest - Accuracy/Damage
- (21) Pounding Slugfest - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (23) Shield Wall - Defense
- (23) Shield Wall - Defense/Endurance
- (25) Shield Wall - Defense/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (29) Rectified Reticle - To Hit Buff/Recharge
- (31) Rectified Reticle - Increased Perception
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Accuracy
- (33) Performance Shifter - Chance for +End
- (A) Empty
- (A) Titanium Coating - Resistance
- (33) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Shield Wall - Defense
- (34) Shield Wall - Defense/Endurance
- (34) Shield Wall - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Shield Wall - Defense
- (36) Shield Wall - Defense/Endurance
- (36) Shield Wall - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Shield Wall - Defense
- (37) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Recharge
- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Shield Wall - Defense
- (42) Shield Wall - Defense/Endurance
- (42) Shield Wall - Defense/Recharge
- (A) Annoyance - Taunt
- (42) Annoyance - Taunt/Recharge
- (43) Annoyance - Taunt/Recharge/Range
- (A) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (45) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (A) Ragnarok - Damage
- (46) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (A) HamiO:Enzyme Exposure
- (A) HamiO:Microfilament Exposure
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
Level 0: High Pain Threshold
Level 50: Diamagnetic Total Core Conversion
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
- (45) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (50) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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Here is a Tank, the defenses should slide right onto the Brute, but your resists will be lower.
|
PS. I really like this one, migth steal it for myself.... >
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Ok, I change it for Brutes.
Note:Since the build was a legacy tank I change some powers, it have all the set from the tank build. Both the Def and Rest was lower because of the fact that tanker Armor is stronger for then.
Is not soft cap and IMO it can be better.
Since I'm not a expert on brutes someone that know should have a look.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tank2Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (13) Steadfast Protection - Resistance/+Def 3%
- (A) Miracle - Heal/Endurance
- (15) Miracle - Heal
- (15) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Endurance/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (36) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Range
- (37) Mocking Beratement - Recharge
- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Healing IO
- (A) Endurance Modification IO
- (A) Accuracy IO
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 28.63% Defense(Smashing)
- 28.63% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 11.75% Defense(Ranged)
- 7.06% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 10% FlySpeed
- 253 HP (16.88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 76% (4.75 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% RunSpeed
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
so, i've been using a build my friend made for me way back before incarnates and such, and i feel its time to upgrade it a bit.
Code:
mainly, i'm looking for better survivability... def/res/reg etc
the original build didnt have SS, Dark Oblit, or Spring Attack, i added those myself after Fitness became inherent, that's why they are not slotted.
so, any of you build wizards willing to tackle my build and upgrading it a bit?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Mean Mangler: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), ResDam-I(9), ResDam-I(9)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam(17)
Level 6: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal(23)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(29), Mrcl-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal(33)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Spring Attack -- Dmg-I(A)
Level 24: Taunt -- Taunt-I(A)
Level 26: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39)
Level 30: Super Speed -- Run-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Boxing -- Dmg-I(A)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), S'fstPrt-ResKB(43)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
Level 47: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Dark Obliteration -- Dmg-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Heal(46), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run