How much endrecv a Crabspider need?
Do this build have enough end/recv to performe to it spectations?
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A Miracle unique in Health would help a little, but you'll need a lot more endurance reduction slotting and/or Cardiac/Ageless to really fix the problem.
I dunno if this will work for you, but I made some changes to slotting to try and help. I'm no expert but I hope it helps.
The biggest help would be slotting for cardiac core, not spiritual. If things refresh faster, you are gonna be burning power a lot quicker, and you have a lot of toggles including the end hog of manuvers.
My advice is get the Cardiac, use Ageless to boost your regen/give you instant endurance and then change some of your slots. For example, you are over slotting on impervious skin, when by changing those slots to positron, you get the same recharge as well as increasing those powers damage and endurance.
If you want, I can link my crab. She is speced to tank, but with a few changes she could be perfect for you end wise. I rarely to never run out of end.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Borax Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Crab Spider Armor Upgrade -- ResDam-I(A)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 4: Longfang -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(11), Decim-Dmg/Rchg(11), Decim-Dmg/EndRdx(13), Decim-Acc/Dmg/Rchg(13)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), LkGmblr-Rchg+(15)
Level 8: Aim -- RechRdx-I(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), EndRdx-I(19)
Level 12: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(36)
Level 22: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 24: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg(31), Posi-Dam%(33)
Level 26: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34)
Level 28: Serum -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36)
Level 30: Fortification -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(37)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(50)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(40)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(43)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Blaster -- EdctM'r-PetDef(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(50), C'Arms-Acc/Rchg(50)
Level 49: Mental Training -- Run-I(A)
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Pyronic Core Final Judgement
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Barrier Invocation
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9)
------------
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I dunno if this will work for you, but I made some changes to slotting to try and help. I'm no expert but I hope it helps.
The biggest help would be slotting for cardiac core, not spiritual. If things refresh faster, you are gonna be burning power a lot quicker, and you have a lot of toggles including the end hog of manuvers. My advice is get the Cardiac, use Ageless to boost your regen/give you instant endurance and then change some of your slots. For example, you are over slotting on impervious skin, when by changing those slots to positron, you get the same recharge as well as increasing those powers damage and endurance. If you want, I can link my crab. She is speced to tank, but with a few changes she could be perfect for you end wise. I rarely to never run out of end. |
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Almost certainly not, unfortunately. Most builds, I find, need either good endredux slotting, or some kind of power to help manage their endurance, whether it's Power Sink, Quick Recovery, a Cardiac alpha, Ageless destiny, etc. Some builds need both. The build you've posted has no powers to help manage endurance (because Crabs don't have access to any), no Cardiac nor Ageless, and almost all of your powers are underslotted for endurance if they are slotted for it at all.
A Miracle unique in Health would help a little, but you'll need a lot more endurance reduction slotting and/or Cardiac/Ageless to really fix the problem. |
Now I have 187%(3.61)recv Is that enough now?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Hello,
I have been playing my Crab trying to get all the iPower but I'm running out of end almost once per minute. My build isn't complete but this is how it should will be.The question is:
Do this build have enough end/recv to performe to it spectations?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Borax Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(13)
Level 1: Crab Spider Armor Upgrade -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(17), ImpSkn-Status(25)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3)
Level 4: Longfang -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg/Rchg(27)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(7), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9)
Level 8: Aim -- RechRdx-I(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23)
Level 22: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), HO:Nucle(33)
Level 24: Venom Grenade -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(33)
Level 26: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46)
Level 28: Serum -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(50)
Level 30: Fortification -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(31), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
Level 32: Omega Maneuver -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(46)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Blaster -- EdctM'r-PetDef(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(50), C'Arms-Acc/Rchg(50)
Level 49: Mental Training -- Run-I(A)
Level 50: Spiritual Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Pyronic Core Final Judgement
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Barrier Invocation
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(43)
------------
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac