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Posts
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Joined
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Quote:Yes, they do. If you are playing on the default difficulty ratings solo (Heroic/Villainous), bosses will be downgraded to lieutenants, and AVs to EBs; you may have been playing on different difficulty levels.Do the AE missions scale according to players numbers, level and all that? I created an arc this weekend (more as a learn as you go thing for myself, though I like the story) and I played last night to see how it worked. When I tried it with a lvl 40 MM some of the foes that were supposed to be bosses showed up as LT's. I ran through the first mission this morning with another MM that is lvl 48 and there were 2 bosses in the spawns I put in.
Quote:Is there a thread where we can post our arcs for feedback? I don't want to hijack this one for that, but I could use constructive criticism. -
The rig you describe would run CoH just fine under most circumstances; the weak link is your video card, which is on the lower edge of acceptable (especially for more resource-intensive games). You may want to invest a few extra dollars now, rather than finding yourself want to replace it in six months.
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That's true...when I lived in Virginia, I found myself frequently teamed with our friends Down Under when I played in the mornings.
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No, that's not right...you don't need to take powers in any particular order, but they do only become available at certain levels. Since you said you were playing an "assassin class" I'm assuming your character is a Stalker. In which case:
Nimble Slash at level 1+
Power Slice at level 1+
Ablating Strike at level 2+
Assassin's Blades at level 6+
Build Up at level 8+, etc.
Note that you don't need to take Nimble Slash, Power Slice, Ablating Strike and Assassin's Blades to get access to Build Up, and you don't have to take the preceding powers in any particular order (or at all). All the powers that you don't have access to at a given level will be greyed out when you level up. -
How often do you leave feedback for arc authors? Do you provide feedback only for arcs you enjoy, arcs you hate, or both? How detailed is your feedback?
How often do you receive feedback on your own arcs?
I generally try to provide detailed feedback on arcs I play - how I played it ("soloed with a L18 scrapper"), whether I found it easy or challenging, any errors that I noticed, what I particularly enjoyed or particularly disliked, etc. I've received feedback on my own arcs 10-15% of the time, most of it short and detail free ("Very good", "This was fun"). My hypothesis is that the small percentage of players that go into detail are fellow arc authors who understand the challenges of using the MA to its fullest potential.
What do you think? -
Yes. I suggest that you tell us what you picked. As others have already told you, you're not giving us enough information to help you.
What power did you pick? At what level? What level are you now? -
Good idea. I don't know whether or not I'd use it most of the time, but it'd be nice to have the option.
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You wouldn't be converting it back into base salvage, you'd be converting it into invention salvage. In and of itself, base salvage has no function any more. Nevertheless, some people do collect them, so you may be able to get a good price for some pieces on the market. Otherwise, convert to invention salvage for use or sale.
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What if the player doesn't have enough influence to upgrade them all at once? Which get upgraded? Or do none of them get upgraded until you can afford to do it in one go?
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That arc is 100% dinosaur-free, but I hope you enjoy it anyway.
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The Star Chamber, Arc 302877
Spelling and Grammar
Part One
Intro
Missing apostrophes in "many think its a legend", "Its in a museum"
Collection
When you click on the body, the status bar reads "Examing the body"
Return dialog
Missing apostrophes in "its mystical power", "whats this you say"
Clues
An interesting proposal
"recieved" (received)
Night Wind's Account
Should "some here killed him" read "someone here killed him"?
Night Wind has the only clue dialog without quotation marks
Part Two
Intro
Missing apostrophe in "its in my best interest"
"thorn im my side"
Send-off
"collobarate", "US" (U.S.), "Liason"
Missing apostrophe in "Its too bad", "isnt it"
End-of-mission ambush
Missing apostrophe in "Its name!"
Return dialog
"imnformation"
Collection
"3 Computer Reference File" (should be plural)
"You begin downloading classified files" (no punctuation)
Part Three
Intro
Run-on sentence "Imagine, a hero..."
Missing word "Another item I need is (a) bit of Rikti technology"
Sendoff
Missing word "get rid of Reactor and (get) what we need at the same time"
Entry popup
Missing apostrophe in "Its Reactor you need to worry about"
Mission exit popup
Missing apostrophe in "Its a good feeling"
Return dialog
Missing capital letter "council idiots"
Clues
Bait in a trap
"reknown"
The Psi Actuator Device
Missing apostrophe in "as if its been used recently"
Part Four
Intro
Missing apostrophe "Its been all over the network news"
Sendoff
"fued"
Doctor Mechano
Bio
"he is (a) savvy foe"
Group
"ally" (should be capitalized)
Blue Light
Bio
"unkown reason(s)"
Clues
Doctor Mechano is marked for death
Missing apostrophes in "Its not like", "Thats YOUR job"
When only vengeance is left....
Three dots is fine after "left"
"bizzare"
Return dialog
"psycopathic"
Missing apostrophe in "Its time to finish this"
"The die have been cast" should read "dice have" or "die has"
Part 5
Intro
Numeral 5 in "Part 5"...all others have been spelled out
Sendoff
Missing apostrophe in "Its not so much", and this is a run-on sentence
Alley Cat
Bio
"muytation that gacve her feline(-)like powers"
Battle dialog
Missing apostrophe in "Thats all you got?"
Group
"hero" (should be capitalized)
Lady Fisticuffs
Bio
"boxxing", "encunter"
Dialog
Missing apostrophe in "Lets kick some cans"
Missing apostrophe in enemy dialog "Its $name! Extreme Threat Level!"
Mission Exit popup
"an(d) know you are not to be trifled with"
Return dialog
"existance", "led of(f) to prison"
Clues
Defeat the Star Chamber!
Missing apostrophe in "whats on the other side"
Reactor exposed
Missing apostrophe in "but its nothing compared"
You've beaten Captain Berserker!
"other hero(e)s"
Recommendations
- Night Wind needs a bio, even if it's only a couple of lines.
- Chessmaster is verbose. If that's his style, cool. If not, consider tightening up his dialog.
- The Pearl of Neptune was a chained objective after the rescue of Night Wind, which (as written) doesn't make much sense. Night Wind himself doesn't mention it in his dialog or his clue, and the Pearl is the item you're at the warehouse to obtain. Suggest unchaining this objective and make it available from the start. In fact, be careful with chained objectives throughout the arc.
- Come up with a more interesting or compelling choice than "Accept" for accepting missions.
- Make correct use of the singular and plural nav window entries, especially in Part Five ("Defeat the Heroes, 2 Defeat the Hero!" in the nav window is confusing and redundant).
- When defeating the heroes in part five, do not require the defeat of the entire group for success, or you may end up with an anonymous-looking Longbow minion standing off to one side keeping players from getting Mission Complete.
Comments
- A fun mission arc with an interesting premise.
- Your NPC dialog is uniformly good.
- A nice variety of enemy groups with a sprinkle of custom bosses thrown in.
- A few reasonably challenging fights.
Nice work! A little spit and polish and you'll be ready for prime time. Make it a priority to fix that Part 5 defeat-the-whole-group-around-the-boss issue, especially since you can't tell from the nav window which defeats you've gotten credit for. I recused myself from voting until you've had a chance to clean it up.
Edit: this looks nicer in its original format, but the forum chopped out my formatting. -
Keys to knockback on a team:
- Use it well (from above, into walls, etc.), and
- Form your own teams. Your star, your rules...and you might even be able to use the opportunity to convert a few nonbelievers. -
I wouldn't want to be the guy coding their skeletons, but they'd be cool, no doubt. A nice Savage Land-type zone with dinosaurs and ancient ruins and cavewomen. All the cavemen were, ah, eaten by dinosaurs.
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The takeaway message is: stake out your spot at the tailor today, and if you're on an older rig, look at the floor so the multitudes don't lag you out.
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I'll check it out tonight. Would you prefer private feedback or public feedback?
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They aren't tied to a server, and are playable anywhere.
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He didn't ask for it to cycle. I'm assuming he's using a different key for each teammate; personally I use the number pad, but he may be using (for example) F1 through F8.
As far as setting a power on autofire, I find that a) it's unreliable and b) it means I can't have a power on autofire for my own use, so I prefer the double-tap method I outlined. -
Try this:
Create a binds folder on your computer (here I use C:\CoH_binds).
Create two text files and save them to your binds folder,
SB.txt, containing only the following line:
F1 "team_select1$$powexec_name Speed Boost$$bind_load_file C:\CoH_binds\ID.txt"
ID.txt, containing only the following line:
F1 "team_select1$$powexec_name Increase Density$$bind_load_file C:\CoH_binds\SB.txt"
In game, load the bind (just once for any character you want to use the binds on) by typing:
/bind_load_file C:\CoH_binds\SB.txt
SB.txt will take care of loading the other bind as soon as you press F1.
Now, the buff cast will alternate with each press of F1. Tap the key twice and you're alll set. A must have for bubblers, too. -
Feel free to take a look at Tales of the PPD: One Hell of a Deal (arc 55669). Designed as an alternative to your initial contact, it'll take a brand new character to level 5 or so, and takes less than an hour to run. Watch the commercial in my sig, and if it seems like your cup of tea, give it a whirl.
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Let's see...
Cold/Ice
Dark/Dark
Emp/Electric
FF/Energy
FF/Sonic
Kin/Psi
Kin/Rad
Rad/Rad
Sonic/Sonic
Storm/Dark
TA/Archery