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  1. Quote:
    Originally Posted by Meruru View Post
    In my opinion, energy would be much more enjoyable if the 2 aoes were changed a little. Making both powers do kd would be my personal preference, but since some people like kb, they probably wouldn't want to have to slot for kb to get it back. The other suggestion would be to turn one of them into a smaller chance kd power and the other a really high chance (always?) kb power so you could have actually have an aoe positioning power instead of an aoe scatter power. By making one a lower chance I think it would even out by giving the other a higher chance balance wise, but idk.

    In general (from what I've seen/experienced), people don't really mind single target kb powers, it's the random aoe kb that makes people upset. That's why I personally really like /energy for dominators, but have very little interest in playing it on anything else. To be honest though, most human form peacebringers are far more annoying to me than energy blast on any AT ever considered being......and it's really only because of one power.
    I've got a better idea. Since I don't want to devote enhancement slots to knockback IOs just to keep the knockback that I have now, why not suggest that the developers create negative knockback IOs for people who don't like KB. Then the burden of slotting them falls upon those who don't like the way the set works now.

    And reducing the chance of knockback diminishes the mitigation and survivability of the power set.
  2. Brutes really sucked for me at first, until someone on the forum advised me to put Brawl on auto-trigger to help build Fury. It doesn't do much damage, but it recharges very fast and activates very fast. All the little attacks help Fury build up quick. So I thought I should pass that along.

    Also being attacked helps build fury, so you want to be a target for as many attacks as possible. As many as you can handle anyway. Not a problem solo, but the Taunt power and taunting auras will help in teams.

    And keep moving. Fury fades.
  3. I have no interest in soloing EBs, AVs, or GMs. I play for fun, not for challenge, and ordinary bosses are as much challenge as I care for.

    I would prefer not to have to fight EBs solo, but they are forced upon me when I do solo. Fighting them is possible for most of my characters, but many times I just auto-complete the mission to avoid the EB. Kind of hard villain side to do this when every 40+ arc has an EB at least once.

    For those EBs that I have beaten, I've only felt bored, since it is the same mechanic every time. Consume red and purple inspirations so that I can burn through his hit points without letting him burn through mine. It is tedious, unless it doesn't work, in which case it is annoying.

    Not interested in the Incarnate system. Only have a few 50s, and I stop playing them once they are 50. I might give it a try, but it sounds like just another enhancement slot. Generally more fun to roll up a new character.
  4. On the topic of it's all about me, me, me!

    The Power arcs are all about Ambition with a capitol A. This is why I equate the Power faction with the Villain faction. All of the Villain alignment tip missions that I have done have been about acquiring power, or reputation.

    Despite that opinion, the Power arcs are wonderfully liberating. The dialogs with the NPCs are cynical, self serving and ambitious, while pretending to the public to be virtuous. But the character could be genuinely good, pretending to be cynical and ambitious, pretending to be virtuous.

    ---
    To me most of the alignment tip missions and the Praetorian story arcs have similar themes. This opinion has nothing to do with good, evil, law or chaos. It is built on the concept of mission themes within this game only.

    Villain and Power missions have a common theme of Ambition.

    Hero and Warden missions have a common theme of Compassion. Rescuing or protecting innocents, even if the guilty go free.

    Vigilante and Crusader missions have a common them of Obsession. Achieving a goal, justice or vengeance, without any concern if innocents are injured.

    Rogue and Responsibility arcs are not as easy to link thematically. The best that I can come up with here is that both are about Self-Interest. But that is a weak argument. I really just link these because they are what I have left.
  5. Quote:
    Originally Posted by Eiko-chan View Post
    He actually tells you, to your face, if you do the Loyalist -> Paragon City choice in the final transition from Praetoria. Cole believes, and not without some evidence to support him, that people, given freedom, make stupid, dangerous, destructive choices - and it only takes one man (Hamidon Pasalima) to make a choice stupid, dangerous and destructive enough to threaten the entire species.

    Cole might be wrong in the extreme to which he's taken his conclusion, but it is, at the very least, an understandable, if not acceptable, conclusion.
    I would tend to agree with Cole except for one thing: He tacitly assumes that he is immune to the human tendency to make stupid, dangerous and destructive choices. He is just as guilty of it as anyone else, and given his superhuman, military and political powers, the results are awful.

    Only an idiot would put idiots like Neuron and psychos like Mother Mayhem in charge of anything. Antimatter is the only one who actually makes anything that works, and he got demoted.

    The problem with stupid humans making stupid choices is that there really aren't any alternatives. Tyrant, Recluse and Nemesis all think "but not me" when brooding on human stupidity. Especially you three.

    We should all be confined to our play pens. No exceptions. But then nobody would feed us.

    Always liked Churchill's line about democracy being the worst form of government ever devised, except for everything else that has ever been tried.
  6. I like energy blast and I like knockback. The set doesn't need a buff, or a nerf. It is fine the way it is.

    There are plenty of other blast sets that don't do knockback. If you don't like knockback play with those.
  7. Quote:
    Originally Posted by Arnabas View Post
    As they title suggests, I just can't get a handle on shileds. I have tried multiple characters and currently have a level 29 brute for whom shields is a good thematic defense, but even though I know a number of people who love shields, I have yet to find a way to make them work. I can usually handle most things that they game throws at me with my tanks and brutes, but with shields, all it takes is an orange boss and yellow lieutenant to wipe the floor with me. As it stands now, I am slotted thus (All SOs, no IOs)

    Deflection: 3 Defense Buffs, 3 Damage Resist
    True Grit: 3 Heal, 3 Damage Resist
    Battle Agility: 3 Defense Buffs
    Active Defense: 1 Attack Rate Increase
    Against All Odds: 2 End. Reduction
    Phalanx Fighting: 1 Defense Buff

    A typical fight has me popping Insp like candy. I am not sure if the issue is with me expecting too much from this set, or what. Usually by this point, my melee characters wade through enemies with little difficulty.

    Thoughts?
    My first thought reading your slotting is that you need more recharge reducers in Active Defense. With only one slotted, you are going to have gaps in your mez protection. If you are stunned/held/etc. all of your defensive toggles will suppress until you are no longer stunned/held/etc. Which means that they aren't protecting you at all at those times.

    If I recall correctly, 2 SO recharge reducers will cause Active Defense to overlap slightly, but 3 will cause enough overlap to give you a small cushion against slows.

    I don't have a Brute shield user at this time. Normally I set Active Defense to auto trigger by control+left clicking the icon so that it is always on, and I don't have to think about it.

    But my Brutes normally set Brawl to auto trigger to help build Fury better. If you do that then you have to pay attention to when Active Defense is recharged and fire it as soon as possible.
  8. The ability to see your last objective on the map is pretty new, and still fairly buggy. When it works, great. When it doesn't, search same as always.

    I don't think any game is really going to let you take on 100 bad guys at once, win, and gain rewards. Not on purpose, anyway. There is no risk/reward in such a thing, only reward. Closest you can get to it is to enhance your character with expensive inventions, and run missions at the +4/x8 difficulty setting.

    There is that 'defeat 100 destroyers' mission in the Powers arc in Praetoria, but they don't all come at you at once, and they don't give experience.
  9. I see that whaleboy has made his first post. Given the responses, it will probably be his last.
  10. Dominators have fairly low hit points, it can be a hard start.

    You have to leverage the controls in your primary powerset to hold or immobilize your foes, and the attacks in your secondary to damage them. Snakes in particular are melee types, so if you can keep your distance it is a lot better for you.

    Don't be too discouraged at defeats early in the game. There is no experience debt until level 10. If you find the Dominator frustrating, try a Brute or a Mastermind until you've gotten familiar with the enemies.
  11. I'm mostly playing as usual.

    Except that I respec'ed out of Fitness on a level 45 blaster, which strangely hasn't slowed it down much.

    And I've used the dual build option to make Fitness free builds for a couple of brutes, which has worked very well.

    I'm beginning to question if I really needed stamina with IO frankenslotting and SO enhancements.

    The only real difference is that I'm using blue inspirations instead of destroying them.
  12. Quote:
    Originally Posted by Bronze Knight View Post
    Ugh the OP is like Diet Golden Girl soda. All the one way morality and total lack of harsh reality's.
    There is nothing wrong with wanting to have moral choices instead of having to choose the lesser of two evils. And Praetoria is as unrealistic as Paragon City or the Rogue Isles.

    The problem is that Going Rogue wasn't written to cater to a good vs. evil morality. It was written to force choices that are neither very good. Which means that if you want to be good, you have to avoid a lot of missions. Or avoid Praetoria and play in Paragon where the choices are already made for you and you just have to follow the script.
  13. Quote:
    Originally Posted by AmazingMOO View Post
    In 'My Choice', given by Ricochet, you're given the choice to help or not help Rothstein, who's suicidal and doesn't want help, escape the gas bombs. You're not allowed however, to knock out or drag out the PPD before gassing the facility, which is what I'd have chosen to do.
    If you knock out or drag out the PPD before gassing the facility, what would be the point of gassing the facility? The PPD officers were Rothstein and Ricochet's targets, not the building. If that were your desired goal, why were you helping them?

    Arresting Wardog, Vagabond and Hatchett isn't a morally good choice either. They would be tortured and killed by the Praetorian authorities, or turned over to Neuron for experimentation. That is evil too.

    For what it is worth, Going Rogue seems to be built around the idea of a moral dilemma. A moral dilemma is defined as being a forced choice between two bad options. If one choice were clearly better than the other, then there is no dilemma.

    Looking at it in a different way, choosing good over evil has never been an equal choice. Evil is about material gain. Good is about spiritual gain. Evil advances by taking, good advances by giving. Good is the hard road, evil the easy path. Praetoria is an evil place. Trying to find a good route through this moral minefield is hard.

    I find this to be a satisfactory metaphor, so I have no problem with the choices offered in Praetoria.
  14. Quote:
    Originally Posted by PC_guy View Post
    because there is a possibility that i20 will have DR and pve people either not know what it is or not thinking its that bad despite pvp being what it is.
    That was incoherent.

    Please don't drink and post.
  15. I like animations that animate. The animations for Dual Blades and Dual Pistols are silly looking, but they are in constant motion.

    What I hate to see is any 'animation' which is nothing more than holding a fixed pose while light shoots out of the character's finger, or eyes, or chest.

    A realistic looking pistol pose does exactly that. Point and shoot. Boring but realistic. Seen it in lots of cop shows. If I had to look at something like that for long, I wouldn't play the set.

    I've always appreciated that most of the blast sets actually animate the blasts. A baseball throwing animation, a shuriken throwing animation, etc.

    So I guess explosions over cowboys. As long as they are moving and not standing around holding a pose.
  16. Electric Armor has good resistance against Psi. It had the best before Willpower was released.
  17. In game type:

    /suppressclosefx 1 to enable the suppression of particle effects on your character

    /suppessclosefxdist 99 to move the distance way out so you don't see them anymore

    This works on the original FX but not on power customization FX, so customize powers you want to see, leave the other powers alone

    OR

    Tweak the colors in the power customization to minimize the color FX.

    For example, I like Brute/Stalker Energy Aura, even though it sucks, for concept reasons. But it is way too bright. So I use power customization to change the colors to Bright effects, with a dark blue color. The result is a set of faint blue glows.

    Seen an Ice tanker who had modified the colors of Ice Armor to create a faintly visible outline of the armor, with the costume clearly visible underneath.
  18. Take Stealth, the movement debuff is offset by the movement buff in swift.

    The endurance cost is offset by the endurance gain in stamina.

    Should be room in your build with hurdle/health/stamina becoming inherent.

    You come out ahead by stealth and two extra power picks.a
  19. I just played Cleopatra's arc again...

    ...she called me Suga' one time too many...

    ...actually 10 times too many...

    ...so I killed her.

    It was entirely personal.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, what galls me is that we were told this would be a grey and grey morality, but it isn't. Going Resistance Warden is pretty much the only "good" path in the entire game. I had hoped that going Loyalist Responsibility would be equally good but in a different way, only it isn't. It's a pretty dark shade of grey.

    You can't have a world where no-one is innocent and there are no good guys when there ARE good guys, quite clearly. I would be more willing to accept "hard choices" if they were omnipresent. As it stands, they aren't. The Resistance are the only choice for an idealistic hero, which is pretty much the end and burial of moral ambiguity right there. Yes, Wardens are evil, but they can be skipped while still playing resistance. You can't skip the "evil" option when playing Responsibility without swapping over to the Resistance.

    Part of the problem is the binary nature of moral choices in Praetoria. If I help Cleo, I HAVE to swap over to the Resistance. I can't just say "I want to protect Praetoria, but so do you. Run away and never come back." Sure, that might come back to bite me in the end, but as long as no-one but Cleo knows, why not? Why can't I kill Washington, save her and STILL stay a Loyalist? Just because I respect ONE person in the resistance, it doesn't mean I believe in their cause, but the way choices are made, I HAVE to.

    Personally, I prefer having more moral choices, say one per arc, with several needed to switch over. That would give me more freedom to choose without incurring the consequences of faction swaps. In fact, I much prefer the no-consequence choices that happen mid-mission over the "Morality Mission" ones.
    You have the option of walking away. Don't accept the mission. If you did accept the mission, don't complete it. Move on to the next contact. If you don't know who is the next contact, check one of the guides on these forums.

    My Resistance characters won't do Praetor White's arc. He just stays in my contact list until I leave Praetoria.
  21. Seems to me that if you want to be a morally perfect good guy, then you should start your characters in Paragon City, where such a choice is possible.

    If you want to experience the story arcs in Rogue Isles, you have to accept playing a villain. Even though most of the villainy in RI is pretty petty stuff.

    If you want to experience the story arcs in Praetoria, you are going to have to get your hands dirty, no matter how pure your intentions. I don't think that the designers intended you to be able to leave Praetoria with a clean conscience. As Venture pointed out, you can't even do the tutorial without betraying and murdering someone.

    Even if you try to street sweep to 20, it's hard to separate the Resistance from the PPD, as both will attack you.

    I have always had some problems with using the euphemisms of 'arrest' or 'subdue' in place of 'kill' in Paragon City. I don't think you can subdue someone with an assault rifle. I think an assault rifle can only injure, maim or kill people. But that rifle has been available to heroes since release. How do you control fire to subdue someone without inflicting horrible burns? Make it uncomfortably hot and dry until they surrender?

    Roleplay it the way people do in real life. Deny to yourself it ever happened. Try not to think about it. Rationalize that it wasn't your fault. Tell yourself you made the best of a bad situation.

    Level to 20 and select Paragon City as your exit, treat that as a metaphorical baptism, washing away all your old sins. There isn't a more dedicated saint, than a reformed sinner.
  22. The strangest thing about that story is that I couldn't help imagining that this was how Antimatter lost his post as Praetor. Now I can't play GR with a straight face.
  23. I think that the mighty Emperor Cole shoved Talos Island, Striga Island and Peregrin Island together to build a new Paradise on Earth.
  24. Quote:
    Originally Posted by Rage Reaver View Post
    Let me start off with what I enjoyed, so I may buy some time before the angry mob rips me to pieces.
    Now that you've seen a few responses, do you still think we are an angry mob?
  25. If you like outdoor hunt missions, you won't enjoy Rogue Islands as much as Paragon City. Villain side doesn't have nearly as many of those.

    The original game encouraged putting a team together and fighting large groups in outdoor, non-instanced, hazard zones. Players in the first few months did this, but rapidly gravitated to the instanced missions offered by the contacts. Except for sewer teams forming in Atlas Park as a way of rapidly leveling past the low level contacts.

    By the time City of Villains was released as a separate game, there weren't enough players playing in the Hero hazard zones to justify creating new hazard zones for the Villains. So there aren't any there. Players complained about hunt missions, and having to zone to get to a door, so CoV doesn't have many missions that require you to street sweep, or change zones.

    CoV also has fewer regular zones than CoH. This is because the original design expected more players, and more street fighting, so there are two regular zones for every level range except for 6-10 and 41-50. That didn't work out so well. CoV has only one zone for each level range, though some overlap.

    Keep in mind that CoH/CoV is played in an urban environment. It is a repetitive environment. Most other MMO's are built around fantasy where most of the action takes place outside, and it is easier to vary the environment.