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Posts
2004 -
Joined
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User rights were never intended for security purposes, they were put in place so users would not be able to accidentally change something important.
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I can now get excited about the TuT for real. Looking forward to casual open team joining.
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"We have a goal of exceeding our highest ever peak concurrent users on a single server, which is 3500 players. But we might not be able to make that, so we will at least settle for 2500. If we get 2500 concurrent players on the Freedom server on May 27th between the hours of 4PM and 7PM Pacific, we will leave the badge on for the rest of the holiday weekend (May 27th through May 30th) on *ALL* European and North American servers.
We timed this event to coincide with the greatest typical number of concurrent players worldwide to give the most people possible the chance to get the badge. If you don't have a character on Freedom, you can simply create one and log in to get the badge.
If you can't make it on the 27th or over the Memorial weekend, we will absolutely give you another opportunity to get the badge in a few months. If you DO get the badge this weekend, you’ll have some measure of exclusivity for a few months, maybe enough exclusivity to get you to log in real quick before you hit the hay or hit the clubs. And we want to ensure that this badge is prestigious, so the next opportunity will be a limited-time window as well, though longer than three hours to be sure.
When we run this event, we will be able to open the server queue wider than we have ever been able in the past (maybe even turn it off) and we think we can get a ridiculous number of you on Freedom all at the same time, more than we have ever been able to support. We've made some server optimizations that will make it possible to run our servers more efficiently for the future and hold *way* more players on any piece of hardware; this improvement will help us continue to support City of Heroes efficiently for the future. One of the smartest guys I've ever had the pleasure to know has been working insanely hard on this for months, and we want to ensure that he can go back to actually getting sleep at night, comfortable that his hard work has paid off.
You don't even have to stick around and fight off the Praetorian invasion: logging in during the window will grant the badge, and you can log out and go back to your home server. But maybe if you stick around and get into a group, you'll help reach the goal and have some fun at the same time. Imagine seeing more versions of Atlas Park than you have ever been seen before!"
Link. -
Well I'm used to a lot of lag on these events but the triumph assault was actually better for me than before so I am going to throw myself at it.
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Quote:Oh hellz yes!
I have an idea lets OW! -
At first I was like -sigh and then I was like Wait! and then I was like OMG.
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Quote:That was awesome thankyou.
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Yep that's the way it's done on triumph as well. You only need to change things when doing the keep them separated badge.
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The only big issue with /storm is the kb so you do better with ranged pets. I took a thugs/storm to 50 mostly solo and it was a heap of fun.
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If your focus is damage you should really choose a scrapper. Tankers are slow and have very weak attacks. If you want to solo a lot without end problems as a tanker and without needing a lot of inf then you should choose Will.
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How dare you.
You have to realise that there is a life beyond the game and things happen beyond our control like pets catching on fire.
There is no mention at all about team roles when we make our characters. The most important aspect of the character is the costume and the power choices reflect this.
When I buff or heal people they get offended so I don't.
There's plenty of foes left over at the end of the final mission for people to arrest. -
I learned the game on red side but when I saw my first flying squid I made an emp and sped my way to 50 as quickly as possible just so I could have one. I too was a little miffed when they made the change but now I'm over it.
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A scifi show where they speak cowboy and swear in chinese whaaaaaa?
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No no. It's players who want to pimp out as quickly as possible and get back into the action.
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At least play the mm to 38 before deciding. Fluffy is awesome (and cute and cuddly).
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Well actually they are closer now with demon pets. The LT lvl demons run around on 4 legs and also they have done beast run so maybe this wouldn't be as difficult now as it used to be.
(Sorry Claws I didn't read your post fully ) -
There is a short time after a league joins the queue where it will wait for more players. Once the run starts it will only add to the min.
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Quote:OK fair enough it's slow (but still safe).Going by Culex's compiled database of mob resistance and mez protection, Croatoa's Ghosts have 20% resistance to Cold and Toxic, and 20-25% weakness to Energy and Negative. Admittedly I did expect them to be more resistant because I was basing my observation mostly on Circle of Thorns ghosts since I don't get to croatoa much. (CoT ghosts are 40% resistant to Smashing/Lethal and 30% resistant to Negative/Toxic.)
Cabal have 1 of 3 resistance sets: 20% resistant to cold/energy and 20% weak to Negative/psi OR 20% resistant to Cold/Negative and 20% weak to energy/psi OR 33% resistant to cold/energy and 20% weak to negative/psi.
(Took me awhile to hunt down that spreadsheet. Seems no matter how many times I save it I end up losing it and having to find it all over again.) -
The part where it was showing us the Jetpack just after the Chapter Heading page that informed us about the Jetpack?
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Quote:The Cabal.I would think that /Thorns would be exceptionally BAD for Ghost Hunting. It deals primarily Lethal damage, with the rest being Toxic, both of which Ghosts should be highly resistant to.
Ghosts are generally strongly resistant to Smashing/Lethal/Negative/Toxic and weak to Psi/Energy.
The Witches though I can't recall having any particularly strong resistance to anything.
Ghosts.
I don't see toxic mentioned anywhere. You'd think wiki would say if they were strongly resistant to it.