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Posts
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Quote:What I'm referring to is the question of whether characters costumes should look like they were designed by the character for appearance, as most tights costumes are, or whether they were dictated by necessity for utility.
The reason I don't mind the Armoured look being bulky and awkward is because armour, by its very nature, is a tradeoff of weight and mobility in return for greater protection.
I'm not disagreeing with you (at least, I don't think I am). I've wanted thigh armor myself, I'd love to see some of it in the game.
My request is that costumes be looked at from a design standpoint on ALL the 3 body size models BEFORE being ported over, so that we can all have some level of confidence that it will look decent on us all.
Bulky is fine. I wear the celestial armor belt as often as I can possibly get away with. It is not what you would call a "slimming piece". But it also does not look like I've raided my dad's closet, either. -
Quote:Sorry for not replying sooner, Samuel - and I never thought you were arguing at all, no worries!Here's what I mean:
Again, that's not to argue, but more trying to figure out exactly what you're referring to, and if it's something I'm not seeing or if we just disagree on the matter of aesthetics.
I should have clarified my post(s) better - I was speaking strictly of aesthetics when I said most of the armor pieces - and armored tights, for that matter - do not look good except on the (regular) male models for which they were designed.
I cannot imagine any super heroine saying to herself "I am a SUPER! I will do great and amazing deeds! The eyes of the entire WORLD shall be upon me!
"...Now, what can I wear that will make my thighs look really, really fat...?" -
Quote:Many of the old armor pieces look bad on females. Armor Plate, Steampunk (the old armor, not the new set), Tech Banded, Tech Crey, Tech Wired, Cyborg, and Medieval and Plant (bottoms only on those last two). I would argue that there are many others besides these which aren't terribly flattering, but that's a matter of taste, and not quite my point.Aside from Elemental Order (which I don't have access to) could you give me an example of pieces that look too big on women? I really can't say I've noticed anything of the sort, and I play more female characters than male ones. The only one I can really think of is the Retro Sci-Fi chest only showing up in Armoured tops, and possibly the Mecca Armour set being only Armoured. But aside from Elemental Order, what can I look at for reference?
These were designed with a male form in mind. For example, most of the above mentioned pieces are very thick around the thighs. That's where men tend to be slimmer than women, and bulking this area out conveys big, strong thigh muscles. On a female, where the thighs are already thicker, many of these old armor pieces make it look as though the woman would have to use bow-legged gait in order to walk at all.
The top pieces on the male give emphasis to the chest, making it look bigger, broader. In theory, this should work well with a curvy female chest, but in practice, it often looks like those chest elements are contorting the breast in a really wince-inducing fashion. (Armor Plate, several Tech ones, and the worst offender, the old Steampunk - yikes, OUCH!).
Because the gloves, shoulders and boots are all separate options, there is less difficulty with these parts of the costume creator - we can opt for smaller versions of some of the really massively large items, like Omega, or choose something else entirely. The difficulty, as we have both mentioned previously, is where there are few, or no, mid-sized options available. Often, it's the mid-sized option which is in proper scale for the female to look "bulked up," as opposed to "completely overwhelmed" by a piece.
In contrast, the new Defense armor (though the thigh-thickening bottoms sometimes cause me to tinker with the sliders, so I don't look disproportionately bottom-heavy) and the Olympian Guard look really good on the female form. Males also use them effectively and can also utilize the huge chest and shoulder pieces, and look entirely masculine and as massive as they like. Though I haven't really checked them out properly, the new Mecha armor (the basic pieces, anyway) seem to work fine with average female physique sizes.
This isn't about "my" taste. it's about balance and proportion. Many armor pieces just don't work for the female, as they do (rather effectively) for the male. There are many, many pieces (like the gorgeous Elemental Order pieces) which are entirely out of scale with the female frame.
NOTE: Gentlemen, I do not begrudge your bulky items, they look great on you! I hope you get as much of that stuff as you want! -
Quote:And I've supported you on most of it.There's nothing wrong with women looking big and clunky. This is half of what I've been suggesting for female costume designs since David started asking for ideas.
This is NOT about wanting females to look "girlie". It's about being in scale with the form of the character. You CAN make a large female physique, and if that is in keeping with a character, by all means. And parts should be available for you to do so.
If, however, you want a character with a female form which falls within a normative female size range, the "big, clunky" pieces are out of scale. For a recent example, I love the shoulders and gloves from the Elemental Order set. But on an average sized female, they do not say "super" - they say "you can't possibly move in that, can you?" The boots, with sleeker female calves, have the effect of a child wearing dads' huge boots. Thus, an impression which is the exact opposite of "strong" or "buff" or "tough."
Why? Because they were designed to look good on a male, then later ported to the female. They were not designed for both sexes in the initial developmental phases. This isn't about "my" preferences, here. It's about scale and proportion.
My "costume request" is that the initial developmental phases of the design process consider how the pieces look on female and huge, not only the male.
If you are looking for someone to argue with about tough-looking female characters, and having pieces available to them, you are looking in the wrong place. -
You'd definitely want Hasten on a /kin - in fact, as much recharge as you can manage is huge on a kin.
I don't have a rad/ but my ice/kin was incredibly squishy until I got the patron powers, and picked up the mace armor. Great stuff, there. I know you don't want toggles. But for me, the character was absolutely not fun to play until I toughened up - it was a case of get armor, or quit playing the character. An alternative could be to get as much ranged defense as you can.
I love OG, but for squishies who have to be in close range, like a kin, it's like having a big, red arrow over your head that says "MEZ HERE!" -
Thank you all so much for your responses!
Honestly, I am relieved to see that there are a wide variety of preferences going on. I think a lot more of the game is about playstyles than it is about builds, even though we tend to talk about builds alone. I know I have a few characters (whom I think are rather effective) who are not played at all as others having the same powerset, and near-identical power selections - I bet you guys do, too.
I took notes on all the feedback, and am going to let it all simmer in the back of my mind until I have enough shards to actually take the plunge - I figure by that time, having the information you so kindly supplied, the best choice for each will be obvious (Though Spiritual may well win out for most of them).
Thank you again for taking the time to post, it is really, really appreciated! -
The people who designed it have been gone for years. It's unfair to blame people who weren't around at the time for mistakes their long-ago predecessors made, I think.
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Quote:SO much this! But only if they're done right. The propensity of the modelling to make female feet grotesquely elongated would ruin the entire effect.
It's not just the feet. It's the entire costume, and it's an issue with a lot of the costumes. They're designed and created for the male model, then ported over to women/huge.
It often looks awful. That's because it was designed for males to look buff and muscular, and women wearing the same thing just looks far too big and clunky, and ends up looking ridiculous.
Dink did a fabulous job porting the jackets to females - am very impressed. And the last 2 (free for VIP) armors have looked flattering to females as well as males. I am hoping the design process is now including how costumes will look on female and huge models right at the very outset.
We can but hope! -
Quote:Wait, you thought Rabid Spoo was going to be already taken??Some of my favorites:
On Justice -
Profiteer (mercs/TA MM, got it LONG before the Day Jobs/Accolades were released, bwahahaha)
Trouble Magnet
Psychic Hotline (fire/MM blaster)
Queen of Staves
Ace of Staves
Ante Up
Soulsteel (bots/dark MM, couldn't BELIEVE I got that)
Soulcatcher
Spell Checker
Kharmic Strike
Mender Anomaly
On Triumph -
Arc Mage
On Virtue -
al Askari
Rabid Spoo
On Liberty -
Distraction
Michelle
aka
Samuraiko/Dark_Respite -
[QUOTE=Justaris;4238628]
- Plant/Storm Controller. I would recommend going with Spiritual for this, given the build you described. Especially for a build that's soft-capped, adding more Recharge is likely the best route to take. The alternative might be Cardiac, given that you mentioned you occasionally have endurance issues, but you could also offset this with an Ageless destiny power. Cardiac also offers you range, which is often under appreciated but can be quite helpful for a Controller. So I think either a Spiritual Core or a Cardiac Core here.
- Earth/Fire Dom. Generally speaking, if you're not at perma-dom, that's the goal you're going to want to attend to first, which immediately narrows your choices to Agility and Spiritual. If you aren't at or very near to perma-dom then I'd advise Spiritual here. If you can get to perma-dom with a few IO tweaks elsewhere in the build, however, then Intuition is a strong choice since it enhances your holds, gives +damage and +range. For this build of dom with a perma-dom build pre-Alpha I would go for Intuition.
- Fortunata/Night Widow. Really need more information here. Fortunatas and Night Widows play radically differently and you really haven't given a sense of which you even have here, let alone what sort of build you are working with. That said, a common build goal is perma-Mind Link, so if you don't have enough Recharge for that you may look for an alpha that contains Recharge.
- Archery/Rad Corruptor. A little more build info might help here too, but certainly rechage isn't going to be a bad thing - there's a reason why it's such a popular IO build goal, after all. I like Intuition on my Rads because the radial branch affects nearly everything I do in Rad Emission and gives me damage on top of that, but I also run Choking Cloud so I may have more holds at work then you do.
- Fire/Traps Corruptor. Again, would be helpful to know a little more about the build, but just off the cuff I would consider either Spiritual or Musculature. I would go for Spiritual if you're already mostly geared for damage output and conversely I would go for Musculature if you're mostly geared for support. Basically whichever side of the character you feel needs the push more.
(edited for length, for reply purposes) Thank you so much for the in-depth information, I am amazed by you and the _Pine_ taking the time to do so - it's much appreciated!
I apologize for not adding more information in the OP. In answer to your question (um, a few of them, actually), I learned to play on scrappers, and to this day, I tend to play anything fairly aggressively, and for damage. I tend toward high-recharge builds, since I find I rather resent having to take "meh" powers to fill out an attack chain. I mean, why not just have it come up faster, huh? (Yup, I took this right of the scrapper playbook, too)
1. Spiritual Core might be the way to go with the plant/storm troller. It is definately my default choice, and has a number of advantages, including the extra heal mojo. And that choice would also save some IO slots, which could be utilized to add more than my sad and lonely 1 end reducer in Hurricane. My thinking was that storm is so full of wonderful debuffs, like rad, I sort of feel an obligation to see if I can get more oomph out of the secondary, as well as the primary (Which is, as you may have guessed, slotted for damage wherever possible).
2. Earth/fire dom has a recharge bonus of 185, + hasten. Perma-dom on paper, I believe, but not in play, because she is too wimpy to solo large groups, which she'd need to keep domination going. You follow? Yeah, not sure I do either. Seems to be a big catch-22, doesn't it?
Now, I thought Spiritual did not affect domination? (If it DOES, heck, I'll swap out all those recharge set bonuses for defense bonuses, problem solved!)
3. Fortunata/Night Widow. She's mid-40's and closing in on positional caps (38-39%), and rech is 151 at this point - obviously that will increase with final build. Had planned to have two builds, one for each side. But, ya caught me out on that one. You really did. I just did a respec and got rid of all her "baby" blood widow scrapper attacks, and beefed up the Fortunata stuff. Which, in actual play, seems to mean that I stand in the back doing nothing, and think bad thoughts at my opponents.
I'm not sure I can take much more of this. (Oh, dear, Silas is going to be SO disappointed in me....)
But I digress. I was looking for something that would work with both sides of the Fort/Widow, so that if I ever figure out what I'm doing, that Alpha will work with it. Spiritual Core seems like a good generic option, because recharge is always good. Just not sure if it's the "best" option, though.
3. Arch/rad controller. This one I play less like a scrapper. Archery feels good at some range, so I hang back a bit, but I do have to get up closer to fire off AM for the gang. (No choking cloud, due to range, and lack of fast holds to layer it with, which is where I think CC really, really shines) But I play it as damage-doer who incidentally has nice team support.
4. Fire/traps. Yeah, damage is the point of this one too! Spiritual, you say?
Your experience is especially valuable here. The fact that you not only got something and enjoy it, but liked it so much you actually went back and changed a T4, THAT is a huge endorsement! I don't do a whole lot of trials, I do my Alphas the old-fashioned way and do TF's, which I enjoy more, despite the extra time it takes. I really do not want to redo a T4. Ever. So, thank you, thank you! - Plant/Storm Controller. I would recommend going with Spiritual for this, given the build you described. Especially for a build that's soft-capped, adding more Recharge is likely the best route to take. The alternative might be Cardiac, given that you mentioned you occasionally have endurance issues, but you could also offset this with an Ageless destiny power. Cardiac also offers you range, which is often under appreciated but can be quite helpful for a Controller. So I think either a Spiritual Core or a Cardiac Core here.
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Quote:I edited your response for length - wow, thank you for the in-depth response and info!The choice of picking an alpha comes solely on what your build is lacking. Here is a breakdown on which ones do what.
Hope that helps. Remember, figure out what your build is lacking. Usually it's Defense, Resistance, Endurance Problems, Recharge, Accuracy or Damage. I would never suggest using the alpha slot to increase mez time, taunt or movement speed.
I have to agree with you, I wouldn't chase after any mezzes, taunts, or the rest. The thing I'm looking at is that with the radial option, because you don't just get an increase in some mez that's probably already slotted up just fine - you can get the equivalent of 3-5 different attributes which are being increased to the equivalent of a mid-range IO in each power! Now, the 20% I figure is the equivalent of a DO, which isn't so great, and I've never really noticed that 20% doing much. The 33%, however - with +2/3 over ED! - now that sounds potentially interesting!
Of course, that only works well if the 3-5 attributes are someone you a) can use, and b) care about.
The difficulty with the powersets I mentioned is that there really isn't anything glaringly "lacking" in any of them, or, at least, that I can get from an Alpha. So where do you go for a fairly balanced character? -
Since I finished getting the Alpha slots filled on most of my 50's, I've spent my time lately leveling up some neglected alts. But now there are not only more Alpha slotting options, but the alts I've leveled up are AT's or powersets that are less familiar to me, too.
I'm at a loss on how to proceed. I'm wondering if anyone has experience with Alpha slotting some of these powersets? All use IO sets, and are probably similarly slotted like everyone else.
*Plant/Storm Controller. (It's taken me like 4 years to get to 50... and have finally figured out how to play storm somewhat decently. Now I gotta figure out how to Alpha this?? ACK!) Ranged defense is soft-capped, and recharge bonus is 161% (+hasten). 02 Boost and Spirit Tree are only marginally slotted at this point (am hoping to pick up a few spare slots after Alpha is slotted, though that's not a priority). Also, have end issues if I'm running hurricane very long (like an AV fight). Am leaning toward Spiritual Core, but am wondering if Musculature might be more useful - not just for the damage, but for the secondary defense debuffs in several damage-slotted powers?
*Earth/Fire Dom. Doms are brand new to me, so I don't have a clue. This one is too squishy, which might just be the nature of the beast, or might be that I'm just doing it wrong - I have no point of reference, sadly. And though recharge time should be close to perma-dom, I seem to be dominating less often than I'd like. So, Intuition (radial) looks really good on paper, but I have no experience with it. Or, do I want Spiritual (core), or even Musculature?
*Fortunata/Night Widow. Again, no previous experience with this AT. The Fort side seems to be a bit lacking in damage, but otherwise there are no real problem areas to address. What works best for a fairly well-balanced SoA?
*Archery/Rad Corruptor. I think I've gone Spiritual (core) with every corruptor I've made, because there's always been some key power that I want to come up asap. That's less of an issue with this particular combination, so is this still the best choice here? Am wondering if Musculature (core) might be a better choice? (Or something else?)
*Fire/Traps Corruptor. Ok, she's only 41. But I love this powerset, play it a lot, and will probably hit 50 in the near future. What works best for this? (Oh, I don't use any bombs. Might pick some up if I have nothing else to fill a power slot)
Thanks in advance for any ideas or suggestions! -
WOW! I've been invited to a Paris fashion show? Count me in!
Thank you! Er, I mean, merci! -
Is anyone else disappointed to see that the controller and dom sets being slated to still only go in control sets?
Was really, really hoping the new round of them would go into attack powers.
The set bonuses my controlling characters want most are found in the control sets already available. -
I think my most effective support character is earth/rad controller. It has a ton of control, I can reliably have 2) methods of AoE mez/hold available for every spawn, at the same time the others (yes, others!) are recharging. Both earth and rad debuff the holy bejeebers out of them. Fast animations/times, I do not ever get bored.
But that said, if you ask 20 people their most effective support character, you'll probably get 20 different answers. And they'll all be right. To a much greater degree than damage sets, the effectiveness of support powersets lies in how they are played.
My suggestion would be to go through the powersets, and see what really appeals to you. Think about if you prefer buffing your teammates, or prefer debuffing the foes (though most do a bit of both). Do you prefer a more aggressive playstyle, or more of a "back row" style of play? When you find sets that appeal to you, ask around to see if they have a good synergy. If you find something that works with your own playstyle, you'll do great things, whatever you choose.
Support is just like that. -
If you're burned out on melee, I'm not sure I'd recommend a dom at all. Am saying this as someone currently burned out on melee myself, you understand. I tried the dom alternative, and just got two doms to 50 a few weeks ago. Have barely touched them since.
I'd suggest just trying something really different for a change of pace Just remember that, unlike scrappers, many AT's can start out seeming really wimpy - they don't do a whole lot of damage, and they feel too fragile. This may have nothing at all to do with how they end up.
Controllers and corruptors are like that. I don't know how others regard theirs, but at 50, mine tend to scoff at the term "support" - I maintain that mine vary from "really wicked" to "beastly".
My favorite (mostly) non-melee powersets are: earth/rad, illusion/rad (troller); fire or archery/energy (blaster); fire/dark, fire/traps corruptor; earth/fire (dominator) and fortunata/night widow (SoA).
Good luck and have fun! -
An accessories pack would be fabulous! I know we have all said (and I still believe) that we would prefer the sets to be more finished/higher quality, than to have something every month. But would it be feasible to have small things put out, which aren't a part of a set?
I don't know about anyone else, but I don't always buy the sets. I probably should. I am certain that I have spent more points buying parts piecemeal, than if I'd just gone ahead and bought that set I thought was sort of "iffy". But that's my point: I continually spend points on costume items, because a piece I once thought was ugly, turns out to be the one perfect piece to complete an outfit. I am not alone in this, all my friends (with the exception of 1, who has to buy all costumes available) do the exact same thing.
Is it possible to take some of these bits and pieces that are continually being asked for, and just make that item and sell it, all by its little lonesome?
Would people buy these items, even if not part of a set?
NOTE: Am presuming new items to be similarly priced to the price of individual pieces from sets are now. -
I'd buy every single outfit Rian Frostdrake put up. In a heartbeat. Without thinking twice. Would love to see more stylized, contemporary, theatrical costumes I can mix up with other things! If supers really did exist, and were the age most supers in the game seem to be (low to mid-20's) and were dressing to Get Noticed, I think they'd have a much greater tendency to dress like a pop or a rock star, than anything else. By quite a far margin, too.
Also want to second the notion of actual fur. See, my Bi-Polar Bear character has white fur - which is to say, she has white skin with large tufts of unsightly grey body hair. She looks more like a 60 year old accountant at his first beach day of summer! (And if you can't fix the fur, I'm going to have to insist on sandals with dark ankle socks be made available!) Now, the ears are just fine (except that she has four of them), why can't the body match this?
And also second the quiver backpack! It doesn't have to be functional for a quiver. I get the argument about other weapons, but that doesn't apply to a quiver. A Robin Hood hat and short boots - maybe even a unisex crenelated-at-the-bottom tunic? - would be wonderful set, and something I've wanted since I made my first archer.
Some robes for the men-folk. Can be like the boleros we have now, but, of course, masculine. The lack of non-armor or non-tights options for males is really horrible. Rather than do yet MORE armor options, it would be nice to see more types of options available.
As always, thanks for listening! -
Quote:I have no idea where in the English speaking world "ate" is pronounced "at." It is pronounced "ait."Well, keep in mind that despite my pride in the language, I'm still not a native speaker. A lot of the history of the language is lost on me since very often all I have to go with is what I know about rules of spelling and grammar and not how things are actually done in practice where practice differs. I spotted somewhere someone explaining that the past tense of "eat" - "ate" is supposed to be pronounced "at" and not "ait" like one would think, and people who pronounce it as the latter are seen as uneducated for having deduced its pronunciation from seeing the word spelled as opposed to hearing it spoken.
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First of all, thank you Dink, for porting the male long jackets to females, and for doing such a good job on them. Often, things ported to females/huge don't really look so great, but it was a fabulous job! Also, the armor (which I almost never use) has lately looked good on the female characters, where it never used to before - WOW!! (I've even made my first Tech themed character in 5 years!)
Here is the list of what I'd like to see (all available for M/F/H):
NATIVE AMERICAN CLOTHING
-Jackets, breeches (pants), skirts (pencil, not just mini) - with fringe. Available in suede (matte) texture, as well as buckskin textures. Available for all, (unless people balk at the skirt for males, though it is the only way to get a tunic top)
-Sleeveless top, same textures.
-As a hat: headband that encircles the head, not just the forehead. Feathered versions available. Attached to long, straight hair with braids (For both sexes/huge)
-Large feathered headdress
-leather upper arm bands
-southwestern style silver jewelry (cuffs, chest piece, belt)
-MOCCASINS!
-Tall Moccasins (soft boots with fringe at the top)
AZTEC and EGYPTIAN CLOTHING (already mentioned, so just voicing support here) Done in a more generalize way, ALL of the Native American/South American/Egyptian clothing could be in 1 set, if different textures were utilized (cloth, leather, suede, metallic)
ANKLE-LENGTH BOOTS. Soft, scrunchy style.... Robin Hood style... A sci-fi style would be nifty, too! Second color make available for tights, or bare legs versions.
TURBAN and WRAPPED HEADDRESS: hats options
PLANT and FLOWER ITEMS:
-Top and Skirt/pants made of leaves and vines.
-behind the ear flower detail.
-The head-style lei (looks like a flower "crown").
-Flower chest and shoulder detail, a la the plant items we have now. (My plant-themed
characters are all looking like tossed salads lately. Some variety would be very welcome!)
TEXTURED MASKS and COWLS (the styles we have now are okay if you don't want to put extra work into it, but the painted-on look is generally just awful) (Also mentioned several times, but cannot be mentioned enough!)
POOFY SLEEVED SHIRT: (for men and women!) We have reasonable poofy long sleeves with the steampunk jacket - with a bit of modification (less lace and Victorian detail), a fitted shirt open to the waist, and we'd have a fine pirate shirt!
CARNIE CORSET: as chest detail, so we can wear a bit of clothing under it, if so desired
BETTER FEMALE HAIR!!! (I cannot use "Club" hair on every single character I own, no matter how much I want to.)
Thank you for providing this thread! -
This seems like an odd argument, because the people who really enjoy playing redside ARE redside. Sure, they might change to Rogue so they can play with their friends, get badges, or whatever, but they'd still be spending most of their time redside.
When you hear people say "I moved heroside because I can't find a team" you're not hearing the implied rest of of that sentence, which is, "and I don't care enough to stay villainside."
People ARE playing where they want to play. To state otherwise means that the majority of CoH players are spineless jellyfish who only follow the masses. -
Quote:You want to nerf corruptors so defenders look better? Or so they have higher self-esteem??Perhaps scourge only being a 50% damage boost instead of doubling the damage? Or reducing the chance of scourge occuring? Again, while a change, it may not enough to truly differentiate the two AT's. My favourite idea is reduce the effects of the Corruptors buff/debuff nubers to half of those the Defender provides. That way it gives more separation, allowing a player to choose higher damage but noticeably weaker buffs or lower damage but noticeably higher buff effects.
Um... I think so long as there are brutes around to compare ourselves to, that's not really gonna work, you know? -
Quote:I understand containment. However, past the mid-20's, any decent troller should have ample tools from which to select that a) set up containment, and b) actually do something useful.immobilize sets up containment - which ice slick does not
so controllers who want to do more damage will use an aoe immobilize
also apparently people now put a bunch of damage procs and chance to hold in aoe immobilize so they actually do damage and can hold as well. -
Quote:Yup!I have a few defenders.
Even with the new vigilance, I spent most of my 1-50 time thinking..."If I was playing a corruptor, this pesky mob I'm dutifully debuffing would already be dead."
I can't feel the difference between having the debuff as a primary, or a secondary (The sole exception that I've tried is Empathy, which does feel stronger as a primary). Buffs from a kin/ or a /kin are identical in key powers - why on earth would I want to play the low-damage version? EVER?
Solo damage was buffed. It's still awful. And on a team, if something is pestering me, it takes ages to defeat it. Instead, I race past the tank to let someone else deal with my problem, so I can keep up with buffs and debuffs. I *should* be able to take care of my own business AND take care of the team, just like any other AT. I can't.
Is this a horrible thing? No, not if it doesn't bother people playing them! But it does bother me, and quite a bit. I want to play a super hero, not some needy little thing wanting someone big and strong to save me.
I have 3 level 50 defenders: Dark, Empathy and Kin.
As things stand now, I will never roll another one. -
Quote:OMG, THIS!!Ice slick is suffering from issues. On my troller I combine it with Freezing Rain to have even more KD while debuffing the enemy group. The problem usually arises when one of two things happens:
#1: Someone else uses a group immobilization. This actually happens a lot, since pretty much all other controllers and dominators and corruptors and defenders will spam their AoE Immobilize on every single enemy group despite it not really doing anything. This has a -KB effect, so ice slick ceases functioning.
Why do trollers DO this? Really, what possess them to spam AoE immobs? There are half dozen very good reasons NOT to use this except in select situations, and yet on every team, there seems to be an immob-happy troller totally oblivious to the fact that this is not helping any team past level 12. Aarrgh!
Understand, I say this as one who loves to play Controllers most of all.
Oops, that hit a nerve. Sorry for temporary thread derailment. /endrant