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Posts
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Joined
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I will definitely be playing tomorrow: I expect to play from 1pm EST until around 3pm, then I have a plane to catch: in that amount of time, I plan on doing my other 5 rogue tips, then getting the alignment mission for rogue. By the time I get there I should be lvl22.25 or so...
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How was today's session (was there even a session tonight?)- I'll try to get closer to lvl20 before the weekend: I prefer rogues myself, so I'll be going redside, but don't think the separation will matter for long: I can zip through all the tips over two days no prob
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I haven't tested/tried this myself, but it should work: "/petcom_name Seeker Drones dismiss" or something to that effect: it definitely works for MM primary powers.
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Regen gettin' no love... I totally would myself, but I *literally* just finished getting my NB/Regen to lvl50 (almost a week ago more precisely)
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I have practice from 2100-2300 Wednesdays, and sometimes don't get home until Thursday (), so that's a no go for me. This particular week, I have no homework on Thursday, so if you guys are still playing by midnight I'll jump on.
Going Grey sound great: for my personal preference, I like Rogues more than Vigilantes... Can rogues start TFs? Or will we have to split up the group in order to do all content? -
Lol I can't believe I missed it: an old (well, from two years ago) came by and we've been chatting for the past 5 hours... how'd it go? Did you guys manage to AS half a mob simultaneously? How many lvls did you earn? GAH!!!
Well, at least I have solace in the fact that my idea at least brought enjoyment to others.., even if I didn't reap the benefits lol -
Eye Blink was created earlier today, gold-side, MA/EA.
How does tomorrow at 1pm PST (4pm EST) sound? We should probably start soon since most of us are already set. -
I think the Dev's wanted the forums to be a place where relatively new players could go for help.
Before Build Workshop was introduced, the MM forums was filled w/ (Bots, Thugs, Demons)/(Traps, FF) build advice... I'd even seen a few repeat builds.
Since Build Workshop, there are still a few builds here and there, but general questions and opinion threads are staying on the front page for longer now.
I think the devs were thinking: "New players should go to the Dominator forum and see questions about how certain procs work in certain powers, and not 'ZOMG soft-cap my perma-dom Fire/Psi'...", e.g -
Quote:I've got no problem w/ this lolEven more friends!
apologies to Zeh_Masteh, I think I've taken over slightly
I'm in college so the frequency w/ which I play/check boards is sporadic at best (some weeks twice a day, not at all some weeks...)
I'm EST, and weekends are good for me: I'll reroll my MA/EA gold side. We should probably give globals out here as well (that was a problem w/ a previous ST, couldn't find anyone lol)
I'm @Stormy Sensei -
My idea was to run what I'm going to now coin as a "semi-static" team.
In the past, I've joined an "all-MM SG, play when you want, maybe one day we'll all be online at the same time and we'll do a TF" once, but as far I know, no one's ever online at the same time. I've also joined an "all-MM static team SG, everyone come out on a certain day and play, it'll be awesome once a week", but people forget these things, and after 3 or 4 weeks of running w/ only 2-3 out of 15 members, that kind of died off.
If I were to do this, I'd choose a day and time where we all come together to play, but if your Stalker is *soo* much fun you can't keep your cursor off it, then by all means...
On Exalted I already have a lvl10 Stalker (blueside, MA/NRG, Natural) that I made w/ this superteam in mind, but the costume is saved and I don't mind rerolling (only takes 2 DFB's to get lvl10 anyway).
I don't want to restrict people to themes.. even though by doing so I half-expect a team of (KM or Elec)/(Nin or Ice), but I usually use these things to try things I normally couldn't get into.
As far as "teamy" Stalkers go, from how I build, all my Stalkers are "teamy" (and by that, I mean I take Assault, and have Assemble the Team)... though I guess at least two of us should get to Vengeance. -
because (Assault stacked) +80% damage, taking out all bosses and LTs in a mob, (probably) fearing everything remaining, and basically guaranteed ~31% base crit out of hide sounds really awesome.
I'm thinking of running one: but that's about as far as I've gone w/ the planning (midterms and whatnot..)
If I did, who'd be with me? I'd most likely do this on Virtue or Exalted. -
If I had to guess, the macro would be:
/macro Attack "petcomall Attack Defensive$$petsayall <text>" and so on.
The problem with this is that it wouldn't have the Pet attack symbol.
Maybe if you have the pet attack symbol on your tray, then click edit and type the above command, it may work.
Warning: if others have "pet dialog" visible in their active tab, this will be spam: I'd ask around before using this too much (assuming it even works...) -
Soo... is this 8-man, 1-primary team happening? Because I'm totally in: even mercs would be awesome (maybe more awesome if you staggered aggro so specs used mezzes better) if there were 8 of them.
Dibs on the /stormie! -
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As always, anecdotal evidence is anecdotal, and YMMV, but earlier today I was on my lvl48 kat/regen stalker (basic IOs only), and "tanked" (fortitude helped me cheat at this) for my +4/x8 team of only 4 members (blaster blaster def me, attack chain was AS -> Water Spout -> DP -> Scrapperlock). ...then again, once the ill/time troller showed up he started taking mobs by himself, but that's another story
Like others have said, /regen is more survivable than one might think, and even more appeal comes from the fact that +def/+res adds more to /regen than it does any other defense set.
Unlike most posters here, I like /regen most on a stalker (I tried it there first, so I may be biased...): having other tools like Placate, Water Spout, and Hibernate (or Shadow Meld, if you're feeling lucky) makes me die even less than other AT regens -
With all the new changes to the game going about (Power Pools at lvl4, eg), what are some new crazy pet tricks you guys have been pulling?
There's already a thread a little lower on using Gang War -> Burnout -> Gang War
I've now got two toons that use Null the Gull to disable Team Teleport- it still works on my pets, however: I've got a Necro/Traps that TTs Zombies in after Seeker Drones b/c they're slow, and a Mercs/Time that TTs mercs out of melee range (stupid AI...)
I'd like to hear what you guys have in mind. -
Sources: http://wiki.cohtitan.com/wiki/Mace_Mastery#Power_Boost and a little off the top of my head
Power Boost doesn't really seem worth it to me: it won't increase the -res in Freezing Rain, or anything in Thunder Storm/Tornado. I will increase your defense buffs in Steamy Mist (or other toggles), though it'll only do it for a few secs (around 10), it will increase your -toHit in Hurricane for that time as well, and it will increase the -def in Freezing Rain.
Edit: it increases duration of stuns, not magnitude -
On paper (if RedTomax is to be believed...) Demons by far have the most resist, even before factoring in Ember Shield or Abyssal Reconstruction: no comparison. Not to mention they can slot Recharge Intensive Pet procs
Below them I'd (maybe) put Necromancy: they have alot of exotic damage resist, fears, self heals, KDs, and -ToHit (which is equal to +def), but they are missing s/l resist, which is most common. Also can take RIP procs
*Then* I'd put the all-favored bots: they have average resist, plus +def from Protector Bots. Cannot take RIP procs
Pair any of these w/ /thermal and as many def/res procs as you can slot and your pets should be indestructible. -
I like mercs: my first lvl50 villain was mercs/TA (though I wouldn't recommend it: on basic IOs she struggles on +0/x5/bosses, which most of my subsequent MMs laugh at).
For passive playstyle I'd say the best pairing is Thermal, but since you said you like to be more active, I'd say go w/ dark or storm (in that order) Mercs/Dark has some pretty sweet cones, and tar patch helps you keep enemies in cones. Storm is pretty nice for making the enemies *slowly* run towards you, while slipping on ice, being KB'd by gust/Tunderstorm, while being ripped to shreds by a hail of bullets. Until you get the lvl32 upgrade, mercs scale up (as in, +1,+2,+3) moreso than out (x4,x5,x8)
...Since /poison got an upgrade, it may too be a good secondary (slows, -dmg -res -regen -toHit), but I haven't tried it yet... -
Soo... I'd always said I'd never share my build until I was done making it (inherent fitness slowed that down a bit...), but since I'm only 2 LotG: Defense's away, and we now have this nifty build forum (so *all* builds can be lost due to weak search-fu, not just AT specific ones...), I've decided to share.
Hightlights of this build- layered defenses: I've tried other approaches (going straight for S/L softcap, high HP/regen, etc) but nothing quite beats 70% resist (before BG), 25% def to all (softcapped against +0s when Hurricane is running), and decent recharge. If I had to change something about this build, I'd put +Stealth in SJ (only necessary b/c of Lams, unnecessary before) and take Snap Shot instead of Aimed Shot, but that's not really worth a whole respec.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormy Sensei 4: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Call Genin- (A) Commanding Presence - Accuracy/Damage
- (3) Commanding Presence - Damage/Endurance
- (3) Commanding Presence - Accuracy/Endurance
- (5) Commanding Presence - Accuracy/Damage/Endurance
- (5) Commanding Presence - Taunt/Placate Resist
- (7) Damage Increase IO
- (A) Accuracy IO
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
- (A) Tempered Readiness - Accuracy/Slow
- (13) Tempered Readiness - Damage/Slow
- (13) Tempered Readiness - Range/Slow
- (15) Tempered Readiness - Accuracy/Damage/Slow
- (15) Tempered Readiness - Endurance/Recharge/Slow
- (17) Tempered Readiness - Accuracy/Endurance
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (19) Luck of the Gambler - Defense
- (21) Kismet - Accuracy +6%
- (21) Kismet - Defense/Endurance
- (A) Soulbound Allegiance - Damage
- (23) Achilles' Heel - Chance for Res Debuff
- (23) Soulbound Allegiance - Accuracy/Damage/Recharge
- (25) Soulbound Allegiance - Accuracy/Recharge
- (25) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage/Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
- (A) Shield Breaker - Accuracy/Endurance/Recharge
- (27) Recharge Reduction IO
- (31) Shield Breaker - Accuracy/Recharge
- (31) Shield Breaker - Defense Debuff/Endurance/Recharge
- (31) Shield Breaker - Chance for Lethal Damage
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - Chance for Recharge Slow
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - Recharge/Endurance
- (36) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Jumping IO
- (A) Sovereign Right - Resistance Bonus
- (39) Edict of the Master - Defense Bonus
- (40) Edict of the Master - Damage/Endurance
- (40) Edict of the Master - Accuracy/Endurance
- (40) Edict of the Master - Accuracy/Damage/Endurance
- (42) Edict of the Master - Damage
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (43) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Damage/Endurance
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Devastation - Damage/Endurance
- (46) Thunderstrike - Damage/Endurance
- (48) Devastation - Chance of Hold
- (48) Devastation - Damage/Recharge
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Knockback Protection
- (50) Resist Damage IO
- (50) Resist Damage IO
- (A) Recharge Reduction IO
Level 50: Clarion Partial Core Invocation
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Gravitic Total Radial Conversion
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (36) Miracle - +Recovery
- (39) Miracle - Heal
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Recharge
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Out of your list I'd choose ninja/dark.
Out of all choices I'd choose my main, Ninja/Storm
Since you're not looking for /storm, I'd say Necro/Traps, just for the lulz of blowing up a zombie for mass damage then bringing it back as a ghost -
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Lol I was going to suggest dominator until I reread the first paragraph
Given those options, your best choice would be Plant/Storm. I have 6 /storms, so I may be a bit biased though...
If the team is dead-set on having buffs, I'd suggest Fire/Empath, though -
Quote:Anecdotal evidence is anecdotal. My mercs/storm takes +2/x2 at level 39 with no issues: I think they issue may be /pain in your case, though: I've tried many /pain MMs and they run almost as bad as the old /poison... there's just not enough damage mitigation (as opposed to +res in /therm, -toHit in /dark and /storm, etc)In my experience, yes. It may be down to secondary, but at least you can play ninja by leaving numbers at X1 and increasing difficulty. My ninja/therm has had no trouble moving along at a decent pace, even though he's only at 40 running on SOs except for the 1 pet special I have. My merc/pain is still painful to play at 50 with a billion inf sunk into her. She can't take numbers because they have no survivability and can't take hard targets because of the anemic st damage and useless control.
Maybe some secondaries work and maybe tankerminding does, but the experience was so different from my bot/ff and DS/pre-buff poison that it's like night and day. Just to repeat that last part differently, even with a good secondary they are harder to play than mixed melee pets with pre-buff poison as a secondary. -
Quote:D'ya think this will also affect Extracted Essence? It'd be nice to make my WS even more awesome!While not specifically mentioned, this also affects the Terrorize effect on Assassin's Strike. Thus, enemies will cower in fear if you kill at target as opposed to only being scared if the target survives.
Also, did the Regen changes not make it this issue, or did they just not mention them in the patch notes?