/Sonic with Ninjas


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Posted

Well, it looks like /Sonic is coming to Masterminds in the near future and I wanted to consult the masterhivemind on the potential of Sonic resonance with ninjas

Im not an expert, but it looks like sonic could give ninjas some extra survivability and increase their damage potential.

The -res debuffs, especially the one you can target on a pet look like they could be forminable.

So, good idea or bad idea to pair Sonic with Ninjas.


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Posted

Offensively, good idea. You're right that the -res debuffs will make your already deadly ninjas dispatch things even more quickly.

Defensively, not so hot. Ninjas are a defense set, so stacking a bit of resist on a bit of defense won't be as good as stacking defense on defense. They'll live longer than ninjas with no secondary, that's for sure. They're still ninjas, though, so that may not be very long at any rate.

If you want to play it, go for it, but defense-wise it's putting together apples and oranges.


 

Posted

I think this just may a candidate for worst primary/secondary pairing. A bit of resists on top of a smidge of defense with no heals. I foresee a LOT of resummoning for anyone that makes one of these.


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Posted

Sonic Resonance with Ninjas provides a nice balance of survivability. Being able to kill targets quickly because of -res, while also having the layered protection to +Res makes it golden.

Most people knock Sonic Resonance, because defense has become popular again it seems (most have forgotten about the GDN).


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Most people knock Sonic Resonance, because defense has become popular again it seems (most have forgotten about the GDN).
I personally like sonic as a set, I just don't think it's going to mesh well with ninjas. Sure, there will be defense and resists, there just won't be that much of either. In general in CoX, an arbitrary X number of defense or resist is better than 0.5x of each.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Anyone who follows this advice will be sorely disappointed by their character's performance.
Anyone should ignore advice that says don't try it.

Try it and then make up your mind.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Try it and then make up your mind.
Agreed. He did ask what we felt about it though.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Anyone should ignore advice that says don't try it.

Try it and then make up your mind.
I don't advise that you stick your face in a fire too. Does that mean you need to ignore that advice and try it before you realize its a bad idea?


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Posted

I'm not filled will confidence on this one based on the feedback

Can't get onto beta to look at the real numbers either.


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Posted

Crime: o believe the early consensus from beta favored demons/sonic as the most harmonious combination.

See this thread: http://boards.cityofheroes.com/showthread.php?t=267308

In a nutshell, you get stacked resistance shielding from the demons and your secondary as well as the restiance pet unique enhancements.


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Posted

Quote:
Originally Posted by Nyghtmaire View Post
Crime: o believe the early consensus from beta favored demons/sonic as the most harmonious combination.

See this thread: http://boards.cityofheroes.com/showthread.php?t=267308

In a nutshell, you get stacked resistance shielding from the demons and your secondary as well as the restiance pet unique enhancements.
Brilliant!

Thats a great thread, many thanks


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Posted

I would never bother with sonic. Ninjas will need healing regardless. You can stack all the -tohit and defense all you want they still will die. To me the best and easiest pairing for ninjas has always been thermal. Enough resists where they do not out right get 1 shotted and you have a heal to patch them up as needed. Anything else is just madness simply due to the squishie nature of them. This is one powerset that truely needs to be looked at. Yeah in a perfect world where ninjas dont get 1 shotted they could theoretically do the most single target damage but they die way too fast to even be able to use it which is why they need a buff that adds some resistance to them and a heal.


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Posted

What about Nin/time?


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
What about Nin/time?
Thats what i'm currently building. It syncs up very good, but with any /time MM, pets dont benefit at all from +recharge.

But sadly, base defense from Ninja's is considerable low, i believe now fully slotted (manu, no IO yet) i hit 24% defense on T1 pets, wich is still nothing against any +2/+3 boss. Thats where the -hit and -slow comes in very very nicely, less hits = always good.

I dont have the -res/-defense ability yet, i wonder how that will add up to the damage of my ninja's, they have a very solid base damage (specialy T2 with smokebomb is lovely, wich with the +recharge from /time is up very often).

Overal, its good, its decent, but i believe /thermal or /pain is still a better choice. Giving them a huge chunk of resist is imho way more usefull for not letting them die, then having (top) 30%ish defense and still get 1 shotted.


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
Overal, its good, its decent, but i believe /thermal or /pain is still a better choice. Giving them a huge chunk of resist is imho way more usefull for not letting them die, then having (top) 30%ish defense and still get 1 shotted.
You can do better than 30% via power boost or clarion radial, which is a major bonus in favor of time unless you don't want to take those powers.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
What about Nin/time?
No. Just no simply because the +recharge powers do not work on the pets. There is no point to playing this set or any set that boosts recharge on a mastermind simply because you get little to no benefit. Sure the last power might make your other powers recharge but thats not going to help you as much as it would a defender or corrupter that actually has attacks that does real damage. I am only doing time on defenders and corrupters.


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Posted

Quote:
Originally Posted by EvilRyu View Post
No. Just no simply because the +recharge powers do not work on the pets. There is no point to playing this set or any set that boosts recharge on a mastermind simply because you get little to no benefit. Sure the last power might make your other powers recharge but thats not going to help you as much as it would a defender or corrupter that actually has attacks that does real damage. I am only doing time on defenders and corrupters.
I guess where I'm a bit different is I'm thinking that there's basically no way to keep ninja's from dying. So the faster I can resummon them the better. The recharge is for me, not them in that sense. The piles of dead ninjas is just sort of the experience of the set as far as I can tell. If you play ninjas, you get dead ninjas.

What I would love is for the training powers to become toggles that hit your summons as you summon them, not clicks you use after summoning. Then, I could be like one of the villains in a Bruce Lee movie and send waves of ninja's to their death to wear down my enemies via attrition.

Sadly, the concept doesn't work in game any better than it does in the movies (Bruce Lee or equivalent hero always beats those sorts of villians). But it is such a classic villain that I'm sort of hoping there's a variant of it that is possible.

solid point on it being better with defenders and corrupters.


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Posted

I've made a Ninja/Time, and tbh I don't really care that the +rech doesn't help the pets. Partly cos I don't solo often, and partly cos while it's certainly a significant part of the set, it's not the only part. I still get to provide plenty of mitigation and healing and such with the rest of the set's powers.

And lets face it, if you're rolling Ninjas you're not really aiming for the most uber MM ever.

That said, Ninja/Sonic would still be pretty terrible


 

Posted

Quote:
Originally Posted by EvilRyu View Post
No. Just no simply because the +recharge powers do not work on the pets. There is no point to playing this set or any set that boosts recharge on a mastermind simply because you get little to no benefit. Sure the last power might make your other powers recharge but thats not going to help you as much as it would a defender or corrupter that actually has attacks that does real damage. I am only doing time on defenders and corrupters.
I disagree with this for a few reasons. First, several masterminds do have powers that like recharge, like gang war or smoke bomb or hell on earth. Second, in teams the mm will be equally helpful as the corruptor with buffing and debuffing. Solo, while the +rech part of chrono shift will have a larger affect on the corruptor, corruptors won't be able to get any benefit from temporal selection, unlike the mm that can use it on their pets. Third, time is pretty active, and the corruptor who uses it will take a loss in damage from actively clicking secondary powers, but the mm can click away because its damage comes from the pets.


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Posted

Anyone crazy enough to try out Ninja's with /Sonic? I am intrigued to be honest.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Anyone crazy enough to try out Ninja's with /Sonic? I am intrigued to be honest.
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