Soo... I'd always said I'd never share my build until I was done making it (inherent fitness slowed that down a bit...), but since I'm only 2 LotG: Defense's away, and we now have this nifty build forum (so *all* builds can be lost due to weak search-fu, not just AT specific ones...), I've decided to share.
Hightlights of this build- layered defenses: I've tried other approaches (going straight for S/L softcap, high HP/regen, etc) but nothing quite beats 70% resist (before BG), 25% def to all (softcapped against +0s when Hurricane is running), and decent recharge. If I had to change something about this build, I'd put +Stealth in SJ (only necessary b/c of Lams, unnecessary before) and take Snap Shot instead of Aimed Shot, but that's not really worth a whole respec.
Soo... I'd always said I'd never share my build until I was done making it (inherent fitness slowed that down a bit...), but since I'm only 2 LotG: Defense's away, and we now have this nifty build forum (so *all* builds can be lost due to weak search-fu, not just AT specific ones...), I've decided to share.
Hightlights of this build- layered defenses: I've tried other approaches (going straight for S/L softcap, high HP/regen, etc) but nothing quite beats 70% resist (before BG), 25% def to all (softcapped against +0s when Hurricane is running), and decent recharge. If I had to change something about this build, I'd put +Stealth in SJ (only necessary b/c of Lams, unnecessary before) and take Snap Shot instead of Aimed Shot, but that's not really worth a whole respec.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormy Sensei 4: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Call Genin
- (A) Commanding Presence - Accuracy/Damage
- (3) Commanding Presence - Damage/Endurance
- (3) Commanding Presence - Accuracy/Endurance
- (5) Commanding Presence - Accuracy/Damage/Endurance
- (5) Commanding Presence - Taunt/Placate Resist
- (7) Damage Increase IO
Level 1: Gale- (A) Accuracy IO
Level 2: O2 Boost- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
Level 4: Snow Storm- (A) Tempered Readiness - Accuracy/Slow
- (13) Tempered Readiness - Damage/Slow
- (13) Tempered Readiness - Range/Slow
- (15) Tempered Readiness - Accuracy/Damage/Slow
- (15) Tempered Readiness - Endurance/Recharge/Slow
- (17) Tempered Readiness - Accuracy/Endurance
Level 6: Train Ninjas- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
Level 8: Boxing- (A) Accuracy IO
Level 10: Steamy Mist- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (19) Luck of the Gambler - Defense
- (21) Kismet - Accuracy +6%
- (21) Kismet - Defense/Endurance
Level 12: Call Jounin- (A) Soulbound Allegiance - Damage
- (23) Achilles' Heel - Chance for Res Debuff
- (23) Soulbound Allegiance - Accuracy/Damage/Recharge
- (25) Soulbound Allegiance - Accuracy/Recharge
- (25) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage/Endurance
Level 14: Tough- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
Level 16: Freezing Rain- (A) Shield Breaker - Accuracy/Endurance/Recharge
- (27) Recharge Reduction IO
- (31) Shield Breaker - Accuracy/Recharge
- (31) Shield Breaker - Defense Debuff/Endurance/Recharge
- (31) Shield Breaker - Chance for Lethal Damage
- (33) Recharge Reduction IO
Level 18: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
Level 20: Hurricane- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - Chance for Recharge Slow
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - Recharge/Endurance
- (36) Force Feedback - Chance for +Recharge
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Super Jump- (A) Jumping IO
Level 26: Oni- (A) Sovereign Right - Resistance Bonus
- (39) Edict of the Master - Defense Bonus
- (40) Edict of the Master - Damage/Endurance
- (40) Edict of the Master - Accuracy/Endurance
- (40) Edict of the Master - Accuracy/Damage/Endurance
- (42) Edict of the Master - Damage
Level 28: Hasten- (A) Recharge Reduction IO
Level 30: Smoke Flash- (A) Recharge Reduction IO
Level 32: Kuji In Zen- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
Level 35: Tornado- (A) Expedient Reinforcement - Accuracy/Recharge
- (43) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Damage/Endurance
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 38: Lightning Storm- (A) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Devastation - Damage/Endurance
- (46) Thunderstrike - Damage/Endurance
- (48) Devastation - Chance of Hold
- (48) Devastation - Damage/Recharge
Level 41: School of Sharks- (A) Accuracy IO
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 47: Shark Skin- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Knockback Protection
- (50) Resist Damage IO
- (50) Resist Damage IO
Level 49: Aimed Shot- (A) Recharge Reduction IO
Level 50: IDF Partial Radial Improved AllyLevel 50: Clarion Partial Core Invocation
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Gravitic Total Radial Conversion
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 1: SupremacyLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (36) Miracle - +Recovery
- (39) Miracle - Heal
Level 2: Stamina