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He means "from a birds eye view" or "there's lots of stuff this lets you do, but it basically does this". It has nothing to do with "levels" in terms of RPG character progression.
EG: At a high level, a car moves you quickly.
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That's what I was hoping he meant; it was just a little ambiguous, so I thought I'd go for clarification.
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This context should help...
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For people who [u]just want to play the user created content[u], we give them access to the mission browser that shows all the generated content....
What [u]special features[u] does Mission Architect have? 1. [u]At the high level[u]...
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So, just a juxtaposition of basic level of usage (play stories created by others) v. hi-end level of usage (create your own stories). -
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Only exp is shared between pactmates, pactmates are always the same level, and at 50 there is not more experience to gain. What's the harm in breaking your pact when you're 50, again?
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Surprisingly, inf is always evenly divided between pact mates. -
[u]UPDATE:[u]
Pocket D now has a base portal and a base beacon.
This means that heroside there are 22 beacons and villainside there are 9 (7 villain zones plus RWZ and Pocket D); which means you need 11 and 5 telepads respectively to have all the zones up and ready for transport (providing you're not switching beacons on the fly with just one telepad in your base).
[u]Also new:[u] With the ability to base raid turned off for now, the strict pathing rules have been loosened. You can now even overlap items. Also, it's easier to 'float' items up off the floor, or out from a wall, or down from the ceiling. You still have to find items that stack off the floor, wall, and ceiling, but they are more readily available. (See other guides on bases for how to do this.)
Overlapping telepads with each other can create interesting effects, though it makes placing beacons and associating them with a specific telepad difficult. Overlapping telepads doesn't take away the limits imposed on certain sized rooms. If a teleport room only takes two telepads, you can still only place two, even though, with overlapping, you can theoretically place a hundred telepads in there.
You can also overlap other items with telepads to give the telepads a new look.
The following is an example of overlapping the legs of one tech telepad with another to get a row of seven of them (in the room that can take eight). The beacons were floated off the walls until they showed up in front of the telepad. I put two other rooms that can hold two telepads each right next to the big room so that all eleven telepads were sort of in a row:
Click here for video of the telepad set-up.
This configuration was also my solution to the problem: If PuG teammates use my base to use my telepads to zoom about town, how can I set it up so that they'll easily find the right one? (And for me to find easily, too!)
I used the wall lamps to float the beacons (all tech, easier to tell which zone by sight) and I liked the back glow they provided, so I kept the lamps there. Which then inspired me to turn down all the lights, darken the walls, floors, and ceilings, and to light up the consoles. Anyone who zones into my base just can't miss where the telepads are and which one to use.
I'll worry about decorating all that empty space later.
Here's my pairings and order:
AP - Hollows
Galaxy - Perez
KR - Pocket D
Sky - Fault
Steel - Boom
Talos - DA
IP - TV
Striga - Croatoa
Eden - FF
Brick - Crey's
PI - RWZ
If there's a hazard/trial zone that branches off a city zone, well, that's a no-brainer for pairings. After that, the rest of the pairings fell into place. I kept Crey's and RWZ next to each other because of their one-time connection. The zones progress by their level from lowest to highest. Putting together a zoning map made it quite evident what the order should be... to me. -
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This is made of win. Now I can quite overflowing my bars.
A couple ideas for folks;
<font class="small">Code:[/color]<hr /><pre>
Option "&Base Portal" "powexecname base teleporter"
Option "Pocket &D" "powexecname pocket d vip pass"
Option "&Flight (temp)" "powexecname raptor pack"
Option "&Jump (temp)" "powexecname zero-g pack"
Option "&Mission Teleporter" "powexecname mission teleporter"
Option "&Ouroboros" "powexecname ouroboros portal"
Menu "Custom &Targetting"
{
Option "&1 Focus Fire" "team Concentrate fire on $target (my target)"
Option "&2 My Kill" "team I'll handle $target (my target)"
Option "&Cairn" "targetcustomnext Cairn"
Option "&Quantum" "targetcustomnext Quantum"
Option "Q&uartz" "targetcustomnext Quartz"
Option "&Void" "targetcustomnext Void"
}
Menu "Accolades &V"
{
Option "&Boost Mez" "powexecname vanguard medal$$powexecname megalomaniac"
Option "&Freeze Ray" "powexecname crey cbx-9 pistol$$powexecname stolen immobilizer ray"
Option "Psi &Def" "powexecname elusive mind"
Option "&Recharge" "powexecname gaes of the kind ones$$powexecname force of nature"
Option "&Shield" "powexecname eye of the magus$$powexecname demonic aura"
}
</pre><hr />
Oh, one note worth mentioning; I've remapped my "open quickchat" key to "v" (played a lot of return to castle wolfenstein back in the day...), which is why I picked "V" to activate accolades. 'cuz when you need that accolade shield up /NOW/ there's no time to waste.
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I think you just opened up about two bars worth of power slots for me
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You'd still want them up and out to see if they're recharged and ready to go, but, since you're not clicking on them, you can use
/windowscale tray# .6
to shrink them. -
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I hope that for the Mission Architect, one of the datamining tools they use to determine who gets in is a spelling checker.
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Hell, I hope the MA has a spell checker in it. Also, possibly a "Riktifier and Freakifier"
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What about an encheferizer?
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I hupe-a thet fur zee Meessiun Ercheetect, oone-a ooff zee detemeening tuuls zeey use-a tu determeene-a vhu gets in is a spelleeng checker. -
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In response to the proliferation, I believe it was Positron who said there wouldn't be anything other than the MA in this issue.
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And it was Positron and several other red names that clarified that statement to mean that MA is the only *main* feature. Other minor features, however you may define minor, are not excluded. There could be more PvP changes, zone updates, costumes, missions... all of which are not top bill items, but most certainly are possible inclusions.
Synapse has already said that their will be more tweaking of Merits and a change in the Diminishing Reward limitation from 24 hours to 18 hours. So, we know already that I14 will have at least that in addition to MA.
We do know that Castle has said that I14 will not have any powerset proliferations or new powersets since the powers team is doing a lot for the Mission Architect in the form of bosses customizable with almost every player powerset, which is a huge amount of work to script the AI for that.
So, proliferation is out not because MA is the only feature of I14, but because the powers team doesn't have time for it. -
I hope that for the Mission Architect, one of the datamining tools they use to determine who gets in is a spelling checker.
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My son (6) has watched me play various characters over the years.
His favorite powerset to watch is mind control. I explained Mesmerize as making the enemy fall alseep, and Dominate as giving the bad guy a nasty headache. Now, whenever he sees me use the powers, he yells "Go to sleep!", "Get a headache!", "Attack your friends!"
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I wish I could yell at people, "Get a headache!" and have it actually work.
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Are you sure that doesn't work... all the time... regardless of what you say?
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My three and a half year likes to play "super heroes". She managed to get the isolator badge on her hero "little baby".
She has an amazing knack of getting to independence port to find lusca aka the "monsie"
She loves riding the elevators and knows that the hosptial ones only go down so she has to find trouble to goto the doctor to ride the elevator again.
The scariest thing is she keeps asking to goto Pocket D.....
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KEEP HER AWAY FROM VIRTUE'S POCKET-D!!!
Otherwise child protective services will be after you. -
http://boards.cityofvillains.com/sho...Number=6853621
http://wiki.cohtitan.com/wiki/Window_Scale_Guide
http://wiki.cohtitan.com/wiki/Window...Slash_Command)
There you go.
Please use Player Questions forum next time to ask a question. This forum is for the storage of guides so that they don't age-out off of the forums. -
The forums are currently bugged. The villainside version is running better currently than the heroside, just change the 'heroes' in the URL with 'villains' to see the villain interface.
In the future, tech problems like this should go into the Tech forum, where there is already a thread about the forum problems or the Player Questions forum where there are several threads about this problem. -
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Mission 1: (you fail this 1)
Have someone with TP go to the end, on the last room. Drones can see stealth unit, but with a few luck and sturdy and/or some buff, you should be fine. Oh and some breakfree, just in case, if you don't have mez protection.
Find a safe spot, I usualy go on the top section of this room, or by the entry. Tp all, then move ahead and free Penny. If your team is not experienced with this technique, its a good idea to explain the plan before you jump in.
Once Penny is free, everyone except the 1 person who have her, regrp in a corner. Everyone should stop Fighting, stop healing, stop buffing, and its a bad idea to cast veng. You want Penny with no heal, no buff, and in fight with a huge mob, alone. In that order, the 1 guy that have her, lead her in a mob, even pull more mobs on her. to avoid the confusion make sure the rest of the team is not close by. At this point I usually repeat : Stop Fighting, Stop healing, Stop Buffing, regrp on X location. On bad days, this take more time, because ppl dont get the point, even if you tell them 10 times.
Once she is dead, just wait 30 seconds or so. You will get booted out of the map, mission fail.
Before she die, its a good idea for the team leader to go kill himself. Being dead, you can use the Hosto-Express to get close to Lady Grey, and get the next mission. Self Destruct from the Cyborg pack, can help you achieve the same goal.
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Or... you leave one person with Assemble by the mission entrance. As soon as you free Penny (as stealthily and quickly as possible). The Assembler pulls everyone and Penny to the door. Then you kill the Clockwork King, which for most groups, is faster than 30 seconds. -
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I discussed with Jack and Poz what to do, and we had a plan back then. We knew it would someday be possible for a villain to turn into a hero or vice versa
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So very.. very.. excited. *renews subscription*
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Methinks this was either an oopsy or a very sly move to get around marketing... either way, rumors are SO going to run rampant now.
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We knew that was always a possibility from the 'nefarious' means that Posi mentioned. That and some of the Devs admitted it's do-able, but not ready... and may never be, but do-able. -
That's for PvP Rep.
The kills for the SG badge may not have the same timer. -
See the stickied thread at the top of the list of threads called Guide to Guides (or, click 'All' in my sig below). There's a section for new players.
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Heh, I can use one toon with a self-awaken and another with a rez to cut down on the awakens.
Does killing yourself with self destruct count? -
It would be a little too unfinished for a guide here. You may want to post your log in the City Life Forum or the forum for you ArcheType for feedback, which would help in creating the guide. The diary stuff is a little too non-guidey for this forum and better suited for a personal blog.
You might want to check out this guide to leveling for things to do as you level. And you might want to check out existing build guides for your ArcheType and build. So, if you're playing a Scrapper, go to the Scrapper forum and see what build guides already exist for the type of Scrapper you have. -
Post the results of CoH Helper - it will show us basic computer settings and your CoH configuration.
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Looked high and low for the name builds. Not a selection at the trainer. Not in the Options menu. I ran a list of commands and no new ones that pertain to builds.
It could be that there's a command for it that didn't make the command list and I haven't guessed at yet. But I prefer the mystery to be resolved and be told how you name your builds.
I want to call one of my builds....
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Considering how Whirlwind is laughable, Team Teleport has forever been bugged (and has reduced range and huge End cost), Group Fly is barely usable (and is slow and has huge End cost), and Acrobatics has been cut back from 100 mag kb protection to 9 (and IOs often take its place in many builds), then how about throwing out the prerequisites for Tier 4 Travel Pool Powers for everyone? Or move it to be on par with Tier 3 requiring only one pre-req instead of two? If you do that for everyone, it might make the gift for the Vets more palatable. It'll also allow folks to take Group Fly and Team Teleport together so that together they can compensate for each other's weaknesses.
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Thank-you, but this is it's own reward, for when you think of me, I'm able to siphon off some of your brain energy. NOM NOM NOM.
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1. Ouroboros should only have 1 way arrows coming out of the zones since you can only enter by using the temp power. Entry for the zone should have a similar marking that the VIP Tiki lounge does (circle with arrow incoming)?
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Good catch with the two-way Ozone arrows. I'll correct those.
WRT Pocket D: I'll borrow the graphic arrow from the villain map. It's a two-way door, if you have the pass.
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2. Is there a specific reason on why ouros has a pink box in yellow? You may want to call the zone ouros (hero) since there is a ouros (villains) that looks identical but they are not cross faction.
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Pink/Purple to show level restriction. Yellow, like Pocket D to show it's a TP hub.
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3. Ski Chalet is not always available, if you want to note that.
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Nah, want to keep it simple.
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4. PVP zones are denoted by a red border. Would it be worthwhile to border Co-op zones with a green border? This would mean Pocket D (and attached), RWZ and Cim would get green borders. This convention would free up the inside colours to show level restrictions only. Ski Chalet box colour is different from Pocket D/VIP for some reason.
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In order to get around, it's not important to know the zone is co-op.
Pocket D would have been blue (unrestricted zone, like the chalet) if it wasn't for me wanting to highlight it in gold as a TP hub.
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5. Check box for SG base portal is nice. Is it possible to change them to an icon? This would allow the addition of other icons (although this might clutter things up) that represent University, Icon, Arenas and Auction Houses as well as other amenities. The icons can be a representation or Bolded Letters (SG=supergroup base, U = University, etc.). Perhaps using same icons from the villains map would work too.
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Well, the purpose of the check box is for people with a base with Telepads to keep track of which zones they can hop to.
I don't want to get icon crazy. Unlike the villain map, where I can show where on each map the amenities are in relation to zone doors, can't do that on the hero map. Don't have to show the universities since access to the Midnighter Club would assume a university. I'll definitely add the Market icon since it can be used as a TPer. I'll see if I can add Arenas without it getting cluttered.
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6. Certain zones have base teleporters but not base entry. Boomtown and Dark Astoria come to mind. Entry from base but not exit to base in those zones are not possible via map features.
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I think someone on that map looking to get out will see that. If I can fit it...
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7. Extra Arrow from FBZ to Cascade via Mole Key can be added, if you want to denote multiple ways of accessing a zone.
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Nah, too much info. Plus, you have to do the mission first. I've TP'd several people into the mole base to use the shortcut to Sarah and they couldn't use it because they didn't do the mission. Very few have.
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8. RWZ should state 35-54, instead of 35-50, if you are indicating the level of enemies within the zone. I think Storm Palace may have higher level foes as well. If you're indicating the level of players that the zone is intended for, then Storm Palace should be changed to 44-50 instead of 44-51. Unless you're privy to something else...
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Well, for restricted zones, the lower number is always the minimum level for the player's character to enter. For PvP zones, the number is the auto-exemplar level and the minimum level. Other than that, the numbers do indicate the level of the foes, so I'll update those zones.
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9. Pocket D and Midniter Club could be potentially be further subdivided into the Main area and the Hero and Villain subfoyers if you wanted to be thorough (and pedantic).
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Too much info.
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10. Outbreak and Breakout zones are not depicted.
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Yeah. And since they're just one way out, not needed for a 'getting around' map.
Thanks for the feedback! -
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Any additional questions I'd certainly be happy to answer.
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You still haven't gotten back to us with the clarification to the statement you made which seems to contradict the statement Positron made. You said that, "Purchase of the MAC Version is necessary if you want to run on a MAC OS" but Positron said that one "can download the Mac client for free when it is released."
So... what's the official word?
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Positron as the Senior Lead Designer trumps Ex Libris as the Community Relations Coordinator.
Ex
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True. Doesn't mean he's always been right (cf. Positron's statement as to the timing of the last freespec).
Thanks, Ex!