Graphic Guide to Getting Around Zones CoV&H


Barabeast

 

Posted

I created a flowchart of all the hero-accessible zones as a guide of how to get there from here. Blue boxes are unrestricted in level. Purple are level restricted hazard/trial zones. Red zones are PvP. Levels are included. Also, zones with a Base Beacon have a check box so that if your base has a telepad that goes to that zone, you can check it off as a shortcut.

Here is a quick 1 MB web view of Hero Zones.

Here is a 3 MB .pdf if you want a printout of Hero Zones.



Edit: Adding Villain Zones!...


Here is a quick .8 MB view of Villain Zones


Here is a 7 MB .png graphic file of Villain Zones. It works really well in browsers that can zoom in easily on a graphic picture. And it's more detailed for printing (through Irfanview, or insert the graphic into Word and resize and print).



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Posted

Wow, that's nifty. Though looking at it makes me think of the city as a vertical stack ... ^_^.


"I think you're confused. This is /b, not /b/."

 

Posted

Now if only we had a Villian one...... great job!


 

Posted

THANK YOU THANK YOU THANK YOU THANK YOU

I had got quite frustrated with blue side because travelling around seemed so much more tricky than redside. I did make a list of connections in text which was useful but your flowchart is *exactly* what I needed but was too lazy/didn't have the skills to make.

Just ... thank you so much!





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Posted

Thanks for the effort, Zombie. Very cool.


 

Posted

Very, very nice.

Will eliminate my occasional "Remind me how to get to [there] from [here}?" broadcasts. I like the levels and checkboxes, too!

A Good Thing!

--------------------
@Tripp Hazzard, mostly on Champion. Mostly.

Rule #1: Have Fun!


 

Posted

Great job! Thanks for taking the time to do this


Omega Zim - lvl 50 Rad/Dark/Power Defender, Alpha Zim - lvl 50 Tri-form Peacebringer
Theta Zim - lvl 50 Tri-form Warshade, Nightshade Zim - lvl 50 Dark/Dark/Psi Defender
Omicron Zim - lvl 50 Emp/Psi/Power Defender, Scrappy Joe - lvl 50 MA/SR Scrapper

 

Posted

Excellent job. I hope I don't come off as nit picking, but I just have a couple of comments about the maps.

1. Ouroboros should only have 1 way arrows coming out of the zones since you can only enter by using the temp power. Entry for the zone should have a similar marking that the VIP Tiki lounge does (circle with arrow incoming)?

2. Is there a specific reason on why ouros has a pink box in yellow? You may want to call the zone ouros (hero) since there is a ouros (villains) that looks identical but they are not cross faction.

3. Ski Chalet is not always available, if you want to note that.

4. PVP zones are denoted by a red border. Would it be worthwhile to border Co-op zones with a green border? This would mean Pocket D (and attached), RWZ and Cim would get green borders. This convention would free up the inside colours to show level restrictions only. Ski Chalet box colour is different from Pocket D/VIP for some reason.

5. Check box for SG base portal is nice. Is it possible to change them to an icon? This would allow the addition of other icons (although this might clutter things up) that represent University, Icon, Arenas and Auction Houses as well as other amenities. The icons can be a representation or Bolded Letters (SG=supergroup base, U = University, etc.). Perhaps using same icons from the villains map would work too.

6. Certain zones have base teleporters but not base entry. Boomtown and Dark Astoria come to mind. Entry from base but not exit to base in those zones are not possible via map features.

7. Extra Arrow from FBZ to Cascade via Mole Key can be added, if you want to denote multiple ways of accessing a zone.

8. RWZ should state 35-54, instead of 35-50, if you are indicating the level of enemies within the zone. I think Storm Palace may have higher level foes as well. If you're indicating the level of players that the zone is intended for, then Storm Palace should be changed to 44-50 instead of 44-51. Unless you're privy to something else...

9. Pocket D and Midniter Club could be potentially be further subdivided into the Main area and the Hero and Villain subfoyers if you wanted to be thorough (and pedantic).

10. Outbreak and Breakout zones are not depicted.

Thanks for putting the hard work into making it easier for everyone to figure out how it all comes together.


 

Posted

[ QUOTE ]
1. Ouroboros should only have 1 way arrows coming out of the zones since you can only enter by using the temp power. Entry for the zone should have a similar marking that the VIP Tiki lounge does (circle with arrow incoming)?

[/ QUOTE ]
Good catch with the two-way Ozone arrows. I'll correct those.

WRT Pocket D: I'll borrow the graphic arrow from the villain map. It's a two-way door, if you have the pass.



[ QUOTE ]
2. Is there a specific reason on why ouros has a pink box in yellow? You may want to call the zone ouros (hero) since there is a ouros (villains) that looks identical but they are not cross faction.

[/ QUOTE ]
Pink/Purple to show level restriction. Yellow, like Pocket D to show it's a TP hub.



[ QUOTE ]
3. Ski Chalet is not always available, if you want to note that.

[/ QUOTE ]
Nah, want to keep it simple.




[ QUOTE ]
4. PVP zones are denoted by a red border. Would it be worthwhile to border Co-op zones with a green border? This would mean Pocket D (and attached), RWZ and Cim would get green borders. This convention would free up the inside colours to show level restrictions only. Ski Chalet box colour is different from Pocket D/VIP for some reason.

[/ QUOTE ]
In order to get around, it's not important to know the zone is co-op.

Pocket D would have been blue (unrestricted zone, like the chalet) if it wasn't for me wanting to highlight it in gold as a TP hub.




[ QUOTE ]
5. Check box for SG base portal is nice. Is it possible to change them to an icon? This would allow the addition of other icons (although this might clutter things up) that represent University, Icon, Arenas and Auction Houses as well as other amenities. The icons can be a representation or Bolded Letters (SG=supergroup base, U = University, etc.). Perhaps using same icons from the villains map would work too.

[/ QUOTE ]
Well, the purpose of the check box is for people with a base with Telepads to keep track of which zones they can hop to.

I don't want to get icon crazy. Unlike the villain map, where I can show where on each map the amenities are in relation to zone doors, can't do that on the hero map. Don't have to show the universities since access to the Midnighter Club would assume a university. I'll definitely add the Market icon since it can be used as a TPer. I'll see if I can add Arenas without it getting cluttered.




[ QUOTE ]
6. Certain zones have base teleporters but not base entry. Boomtown and Dark Astoria come to mind. Entry from base but not exit to base in those zones are not possible via map features.

[/ QUOTE ]
I think someone on that map looking to get out will see that. If I can fit it...




[ QUOTE ]
7. Extra Arrow from FBZ to Cascade via Mole Key can be added, if you want to denote multiple ways of accessing a zone.

[/ QUOTE ]
Nah, too much info. Plus, you have to do the mission first. I've TP'd several people into the mole base to use the shortcut to Sarah and they couldn't use it because they didn't do the mission. Very few have.




[ QUOTE ]
8. RWZ should state 35-54, instead of 35-50, if you are indicating the level of enemies within the zone. I think Storm Palace may have higher level foes as well. If you're indicating the level of players that the zone is intended for, then Storm Palace should be changed to 44-50 instead of 44-51. Unless you're privy to something else...

[/ QUOTE ]
Well, for restricted zones, the lower number is always the minimum level for the player's character to enter. For PvP zones, the number is the auto-exemplar level and the minimum level. Other than that, the numbers do indicate the level of the foes, so I'll update those zones.



[ QUOTE ]
9. Pocket D and Midniter Club could be potentially be further subdivided into the Main area and the Hero and Villain subfoyers if you wanted to be thorough (and pedantic).

[/ QUOTE ]
Too much info.




[ QUOTE ]
10. Outbreak and Breakout zones are not depicted.

[/ QUOTE ]
Yeah. And since they're just one way out, not needed for a 'getting around' map.


Thanks for the feedback!


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Posted

I just printed out two copies of each, for Mr. Tealeaf and myself. Simply excellent. My only regret is that they weren't available back in the day when I was really good at getting lost.

I hereby propose that Zombie_Man be granted three free months of playtime as a reward for his service to the CoX community by providing these guides, as well as for his other acts of selfless community service in offering guides.


I'm Tealeaf, and I approve of this message.


See [URL="http://boards.cityofheroes.com/showthread.php?p=2134817#post2134817"]Useful Tagging for the good of the Forum[/URL], my guide to tags.

 

Posted

[ QUOTE ]
I just printed out two copies of each, for Mr. Tealeaf and myself. Simply excellent. My only regret is that they weren't available back in the day when I was really good at getting lost.

I hereby propose that Zombie_Man be granted three free months of playtime as a reward for his service to the CoX community by providing these guides, as well as for his other acts of selfless community service in offering guides.

[/ QUOTE ]
Second the motion!

--------------------
@Tripp Hazzard, mostly on Champion. Mostly.

Survival Rule #2: "Run Away!" is ALWAYS an option.


 

Posted

This is very helpful indeed....


If its broke, don't fix it... I like the chaos!

 

Posted

Thanks for the Maps Zombie_Man!!
The more maps the more better.

(( Oh strangeness had to log into "Villain"side site to get them. ))


 

Posted

[ QUOTE ]
[ QUOTE ]
7. Extra Arrow from FBZ to Cascade via Mole Key can be added, if you want to denote multiple ways of accessing a zone.

[/ QUOTE ]
Nah, too much info. Plus, you have to do the mission first. I've TP'd several people into the mole base to use the shortcut to Sarah and they couldn't use it because they didn't do the mission. Very few have.

[/ QUOTE ]
Erm, this is not entirely accurate. You have to get the key to enter, yes. However you only have to do it once and you don't have to do any mission to get it. The key to getting the key is that you have to enter from the Cascade side the first time.

These steps are needed to get the key. Go to FWZ, go to Cascades, go to mole point base, talk to tech in base to get the key, profit.




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