-
Posts
3220 -
Joined
-
[ QUOTE ]
I can't possibly know, as a CoH Vet, what new players want, but it does strike me as odd that the devs choose to leave broken things in the game, either fix them or remove them and say sorry.
[/ QUOTE ]
This.
However, i think new players dont even know about these 'bugs', and just accept it is WAI. Majority of remaining bugs often are not even seen unless you actualy play the specific AT/set/power, added that some only occur in unique situations.
On the other hand, i still think it became way to 'big' for them to handle properly, if we look at IO's (huge huge ammount of different sets, along with their salvage) but also MA mobs, of wich they impossible can predict every possible situation to exploit them. Balance is hard to tell, due the impact of IO's to your character and its potentionals. (if a set is generaly weak compared to others, but mainly compensated by IO's, is this set still stated as balanced?). -
All i do know, it will has way less connection on the current game, as CoV was initialy. It was only after that, people needed both games to acces de SG bases and later on it the co-op zones and the buy 2 for 1 was moved in.
The impact however, if this is a 'standalone' addon, people will have to move there to play. So less people in CoH/CoV, i dont think Europe servers can cope this. -
Veteran rewards shouldnt be that powerfull, although they need to be a reward to be so loyal, it is rather unfair for new players or even 1 year old to ever reach 4-5 years.
-
[ QUOTE ]
Some may notice I have removed a portion of this thread to quell some of the aggressiveness that was displayed earlier on in the discussion. Unfortunately a couple of valid posts were removed too but they are still accessible to us, even though I can't add them back into this thread. Please direct your comments to me directly via a PM if you have any. Thank you!
[/ QUOTE ]
Admit it!
You pressed the red button, while it clearly says: DO NOT PRESS.
Btw, what will be done to the salvage that you can buy with the tickets? There are some 'common' (ok its yellow, but close to 1000 selling) salvage that goes 100-200k each. If i do a run or 3 i can buy like 40 of em, thats 4-8mil inf in dah bucket with no effort.
And yesterday i helped a kheldian who was lvl2, with a veteran passing 40 months, i'm pretty sure he knows the game. If not, sue me.
-
[ QUOTE ]
We're all nerds who take this game way to serious, he isn't.
[/ QUOTE ]
Well its very uncommon for devs to actualy post the exact formula's of game mechanics, or even add it in game (the roll thingies, along with combatnumbers).
There are quite alot of people here being hit by every nerfstick in the game, be it ED (the end of superhigh resist/defence), be it the defense system (the old tohit vs acc issue).
If you dont care about this all, so be it, leave this topic be. Although the chances are very slim we ever get a reply on this mather on this board, i will keep topic ready for the board-merge and ask it again. -
[ QUOTE ]
I've got to say that as someone who's never delved deep into game mechanics most if the posts (including the OPs) are beyond me.
I am actually quite happy with that
[/ QUOTE ]
Care to enlighten? -
On the hero side, no quest needed to unluck the epic pool, just pick it when you reach 41.
Now i'm AGAIN doing this quest chain, virtualy nobody around to even help me, but why is this chain still needed? Since Patron pools are also respecable, i dont see any use in doing the story.
I've been doing a hossy rescue mission for 3 times now, because that retarted ..... just wonders of to nearly every mob he can find on the map. He doesnt understand ignite, so happy standing there watching his HP burn down in seconds (im on lowest difficulty btw).
So i say, remove the quest line, it has no use anymore (apart from the story, wich i done 5 times now already). -
[ QUOTE ]
Claws/Stone for Eviscerating in Granite!
[/ QUOTE ]
This, my own reason why i gonna make a claw/stone
Watch out for my huge granite fist! Oh and it got 3 spikey things on it. -
You mean going afk in a mission for a free badge?
I'm in! -
Thats a Vista issue, you need a screenshot program to get it working (like fraps or sortlike).
-
Its just who does some sponsoring/advertising. Is it Ati, then Ati, if else. Nvidia.
-
[ QUOTE ]
I won't be colouring anything, because some killjoy git decided that Kheldians aren't allowed to colour their powers for no sensible reason whatsoever.
[/ QUOTE ]
Pink kheldian
-
You got a typo in the 2nd link

Anyway, what was your previous videocard? If it was a Nvidia, always be sure to remove _everything_ from the previous driver. There are special tools for this (nvidia remover or something), often it will clash with the new drivers. -
[ QUOTE ]
Necromancy can slot Recharte intensive Sets into Soul Extraction, as of i14
[/ QUOTE ]
I didnt know that
Will have a check tonight about that then. -
ice/nrg blaster, both pink
blade/regen, pink
granite, if possible.. pink
inv tanker, pink
fire/em tank, pink
AR/ice blaster, pink
nrg/ice blaster, pink
every other power i can change, pink.
If only i could change my pets pink too
-
[ QUOTE ]
I wonder if the fact that Resistance also comes with its debuff resistance automatically has something to do with it, combined with the distinct difference in the amount of Defense Debuff compared to Resistance Debuff in the game?
For most characters (ie non-SR / Shields / Ice Defense) even if you add defense you're still likely to come across more Defense Debuffers in the game and since you've no resistance to Defense Debuff you can undergo a cascading debuff where all your Defense is stripped from you.
Resistance is far more steady, it automatically resists Resist debuffs inately and there's far fewer Resistance debuff attacks in the game (Nullifiers, Wailers and Goldbrickers red-side. Not even sure what there is Blue side).
[/ QUOTE ]
But stacking certain 'debuffs' is deadly on any occasion. A fire (pre temp.prot change) getting alot -slow was doomed to die also, since healing flames could never recharge. A class that rely heavy on dmg (kill before killed) will basicly meet his end if you face alot of -dark.
Added, defence will make mezz powers 'miss', rather that resist 'stack'. We all remember the energy melee tsoo, resist based eventualy meet his doom because there is way too much stacking stun. A non-mezz protected toon has way more survivability with defence then resist, mezzed = toggle drop = no resist. The change a mezz will hit with softcap is rather small.
This also goes for psi, location based defence blocks everything, resist has no to very little psi resist and will get heavy hit.
Its not really the affect versus mobs, but why is there so freaking huge difference in IO-bonus regarding def vs resist. -
On my continues quest of altoholism, i often check around for viable builds and tactics, both here and the US boards.
Apart from the fact 99% of the builds include a influence-spending of wich most still only can dream of, they talk about sets as if they have a 20 of them stored in the SG base.
But the thing i noticed most, defence. Defence this, softcap that, turboslot this, monsterslot that, only to achieve a huge defence to typed or location.
What happened here? In the very old days when they changed the whole hit vs def check system devs stated resist versus defence is a ratio of 2:1 (20% resist equal 10% defence).
As i am still the 'oldie', i rely mostly on resist. If you know the dmg, you know what to expect, not 'hoping' you get hit. Every bit of defence is nice to have then.
On the sets itself it is also very noticable, sets giving 1.88 upto 3% defence, while the resist versions are either 10-30 sets or give 0.88 upto 2.50% (10% aoe MM excluded). True, you can get quite nice resist also by your shields, PP shields and tough, but everything beyond this is fairly equal. Defence wise you have a trashload of possiblities, leadership, leaping, hover, trashload of set-IO's, while resist is close to impossible (even frankenslotted i managed to get 19% extra SL resist, while the same i can do nearly 40% defence).
My new brute (elec/fire) has serious problems getting decent resist-levels, even if i had a billion inf. He can get soft-cap defence so freaking easy while he aint even have a def-based armorset.
Ok true, pvp was with 'unresistable' dmg a very bad thing for resist-based people (serious, on my granite is was a plain joke - from nearly immortal to a punching bag)
The reason i put this here, i would like the devs/rednames to see it and perhaps clarify this. Is the goal defence valore, is there a reason why resist is so 'little' in IO sets and does the 2:1 rule still apply? -
[ QUOTE ]
Yes.. zombies could easily become vampires. The cast and summon animation is the same. Just a change of skin needed.
Three vampire brides
Two vampiric knights
One vampire boss
[/ QUOTE ]
Or copy from that group.. errr.. with those face-bosses.
The ones with shotgun -> zombie
The big ones -> graveknight
the annoying storm/earth casters -> lich
They spawn in Talos, at night. -
[ QUOTE ]
And alternative animations for MM pets too?
[/ QUOTE ]
That would be very little, Thugs bruiser (clap, stomp, jab, punch, KO), and ninja with i believe only 3 (err kick, another errr kick and errrr 3rd kick).
I rather see them fix pets that giving them some stupid animation. -
Well MA did had different animations in the old days, like the pummel animation (foot to face, slap slap slap slap kick) wich was removed due casting times.
But i like to see that one back
-
Did i read right.. brutes with claws?
Serious, ever seen a granite doing a backflip? I soooooo gonna make one
-
Just was checking the uniques, i would say thugs still be the leading set. They have base quite high defence, they are afaik the only set that can slot recharge intensive sets.
Slot the gang war with the 4 uniques is 10% more def and 20% resist, we're talking close to defcap and nearly 50% resist all. -
[ QUOTE ]
I'd like to know why Khelds don't get to colour THEIR powers? And don't give me any dribble about it being endemic to what they are, because the exact same reasoning can apply to green fireballs or pink ice, or yellow dark powers etc. Changing the colour of ANY of them is just as "nonsensical" as it would be for Khelds, so doesn't really apply.
[/ QUOTE ]
I share the hate.. i wanted a pink looking granite
-
I hope so too, but making new animations aint my preference either. Dual blade for example imho is very very poorly animated, then i rather pickup the existing dual gun abilities (along with some modified AR attacks).
-
Anyone still remember that youtube movie, from some guy who replaced several animations of SS for mostly EM animations? (demo made)
Would be freaking awsome if the alternate footstomp is indeed the hand-ground-punch thing and we can say goodbye to popeye move (ok it looks funny, but my on my granite it look silly).