_omgarm_

Apprentice
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  1. _omgarm_

    Elec/Elec

    [ QUOTE ]
    Even with 2 + acc you are going to be well over the accuracy cap for most mobs. 3 +acc would only be useful in PvP and against the occasional +3 boss with +def powers.

    Once they get the 2 endrec powers electric brutes shouldn't need endrecs in thier attacks.


    [/ QUOTE ]

    I'll have to do some test runs with only 2 accs then, could swap them for some rechred or damage. And I forgot about the end drain effect on elec/elec so nevermind that comment.
  2. _omgarm_

    Brute for PvP

    [ QUOTE ]

    Only blaster energy melee has automatic toggle droppers. Tank and brute have to do it the old fashioned way, by stacking enough disorients to break past the mez defence. This is pretty unlikely to happen.

    [/ QUOTE ]

    Most energy melee sets I've fought dropped my mez protect so fast I just assumed it was auto And with Stun/TF/ET/Bone Smasher they don't have to worry about getting past mez protect Still nice to know I have a chance
  3. _omgarm_

    Brute for PvP

    It can drop a random toggle, if the first attack drops your Mez protect and the next one connects you could be mez'ed. Happens alot to my /DA, I think energy sets just know what to drop
  4. _omgarm_

    Elec/Elec

    Am I the only brute who can't live without 3 acc/3endred in each attack? I've always wondered why I was different. (All attacks have 3 acc and 1-3 endred atm). How do you live without it
    Ah I'll try to play/hit with different slotting on an elec/elec brute when I7 hits.
  5. _omgarm_

    Elec/Elec

    I hate flying, it's too slow for me (ofcourse concept toons will get it). And every /DA and /FA brute also has jump: the devs intended the brutes to be jumpy . Now all we need are some bunny ears
  6. _omgarm_

    SMG temp power

    Ah yes... Brute + SMG = Sweet Damage... Now I want the SMG back
  7. It will turn out to be a problem, but any /DA combo will be before you get the hang of it(my poor Stone/DA can run out of end before other AT's manage to kill 1 mob). This is solved by letting your PBAoE Toggles do the work and attack less, or only use the toggles you need. Once you get the hang of it it's not hard at all if you know how to smash.
    Skipping Death Shroud will save alot of End, but you want have the nice AoE attack around you
  8. _omgarm_

    Brute for PvP

    /DA is a great res set. Blaster don't do extreme damage (still too much), but it has one big weakness: end cost. Blasters aren't lethal when my toggles run, so they feel the pain of my KB The problem is that 90% of the blasters out there have an energy/electric powerset and either drain all the end or knock the toggles off leaving DA (no passive +res) completely squishy. I don't know about other sets, but once my mez resistance is gone I usually have no defence or resistance left within a few attacks and won't last very long after that.

    And Stone being the best in Siren's? I've seen all brutes take down trollers, blasters and defenders with ease. Tanks and Scrappers are way too hard for my little stoney (disorient and KB never get trough) so I just start the "who-runs-out-of-end-loses" battle and see what happens
  9. [ QUOTE ]

    True, but Ihave found that the quickest attacks use up all of my endurance, so I'm gonna skip it out, anyway onto my next stone brute question, what power pools would you recommend for me, I might go for presence, speed and fitness.

    [/ QUOTE ]

    Once slotted with endred stone fist won't be a problem at all. Seismic and Heavy Mallet on the other hand will drain much more end when using them and since you're going to get hasten (maybe rechred slots?) they will be your biggest end drainers.

    For pool powers I'd go with Fitness (maybe add some slots to swift or hurdle for granite) and the rest whatever you want. Boxing for more attacks, leaping for CJ are the most usefull ones IMO, but you don't need any per se.
  10. _omgarm_

    Patron Pets :)

    I expect them to last for a while, and if they don't you can just skip them. Using AoE attacks might keep aggro on you so the pets are a nice filler for your attack chain (so I hope)
  11. Be sure to take Stone Fist, it's the fastest attack in your primary and it helps alot. I've slotted all my attacks 2 endred/3 acc/1 rech red. If I ever get hasten I will change the rechred back into another end red, because end is gone fast when your attacks recharge fast. Damage isn't really needed as the stone set has enough of it's own. I also skipped build up, taunt, hurl and tremor. No that they're not usuefull but I didn't enough powers left. When I7 goes live I'm going to get tremor, hasten, punch and some other random power to fit into my build Only have 4 damaging attacks from the primary only had problems when recharge was zeroed (in which case I had /DA toggles to stay usuefull).
  12. OG makes minion usueless and so does CoF, you know that right? Just AS --> placate --> *other attack* --> toggle OG/CoF --> scrap away
    And for the lack of KB, start leaping like /DA Scrappers and Brutes it's a must really.
  13. _omgarm_

    Brute for PvP

    Defenders aren't a big problem, they're just waiting to be killed. But Tanks and Scrappers are impossible to kill unless I can get either the stun or hold trough their mez protect, but unfornatly this hardly happens. Most trollers have enough holds/immobs to stack on me so I only win when they don't see me and I only loose when I don't see them.
    Blasters are a challenge, most of them have either end drain or toggle drops an both of them are very deadly in PvP. Once they are stunned/KB/held I can just keep them on their backs or stationairy. Until they manage to stun me, in which case the tables have turned again.
    Seeing as most of the PvP takes place in Siren's I only have Stone Fist and Fault to disorient, (which will most likely fail to do so) and Seismic smash to hold, which is too slow to keep it stacked (3 acc/1 rech/2 end red). And even tough Stone/ does alot of damage most of it gets resisted by PvP builds (damn the pool powers).

    EM/ and the other energy sets have multiple disorients and toggle droppers, which makes them much more effective in PvP. Not saying that stone/ is impossible to PvP with, but most PvP build make you want to PvE (Thank Cryptic for the PAtron powers. Soul, Leviathan and MU have extra damage types for my cute blob )
  14. _omgarm_

    Brute for PvP

    EM/ and /DA would be the best. Be sure to stay away from stone/ , it's mostly a knockback/disorient set which is completely usueless against every PvP build
  15. Just send in one pet followed closely by a brute (or just the brute, if you can't survive the alpha you're not a good brute ) never failed me in my 40 lvls of smash. Just make sure most of the heals go to the brute(s). A team with 2-3 brutes, 1 /kin corr won't have any problems and the MM can do whatever he feels like
  16. _omgarm_

    MY OWN MM CLASS

    I want to convert Hero's to be my pets... ah yes... *Summons Kheldian* (I typo-ed Kheldian, right?)
  17. I use the brute mainly to PvE, but when I hit max lvl I don;t want to suck at PvP and I'll give the planned slotting tomorrow (Got to go in a bit)
  18. I have a stone/DA brute and the end drain till lvl 20 is insane. Usually you run out of it in 10~20 seconds. Once you get stamina and a nice amount of endred in the toggles you should be fine. Also make sure you only run the DA toggles when you need them (I only run them all when fighting hero's/pvp). I haven't played a /fire brute but I know that fault will keep some boss mobs on their back and scramble the minions, if slotted right.
  19. Name: Omgarm
    Level: 41
    Archetype: Brute
    Primary: Stone Melee
    Secondary: Dark Armor
    ---------------------------------------------
    01) --> Stone Fist==> Empty(1) Empty(3) Empty(3) Empty(3) Empty(5) Empty(5)
    01) --> Dark Embrace==> Empty(1)Empty(15)
    02) --> Stone Mallet==> Empty(2) Empty(7) Empty(7) Empty(9) Empty(9) Empty(11)
    04) --> Death Shroud==> Empty(4)Empty(11) Empty(13) Empty(13)
    06) --> Combat Jumping==> Empty(6)Empty(15)
    08) --> Build Up==> Empty(8)Empty(17)
    10) --> Obsidian Shield==> Empty(10)Empty(17)
    12) --> Fault==> Empty(12)Empty(19)
    14) --> Super Jump==> Empty(14)
    16) --> Swift==> Empty(16)
    18) --> Health==> Empty(18)
    20) --> Stamina==> Empty(20)Empty(21) Empty(21)
    22) --> Cloak Of Darkness==> Empty(22)Empty(23)Empty(23)
    24) --> Seismic Smash==> Empty(24) Empty(25) Empty(25) Empty(27) Empty(27) Empty(27)
    26) --> Acrobatics==> Empty(26)
    28) --> Hurl Boulder==> Empty(28)Empty(29) Empty(29) Empty(31)
    30) --> Cloak Of Fear==> Empty(30)Empty(31)
    32) --> Dark Regeneration==> Empty(32)Empty(33)
    35) --> Murky Cloud==> Empty(35)
    38) --> Soul Transfer==> Empty(38)Empty(39)Empty(39)
    41) --> Oppressive Gloom==> Empty(41)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Fury==> Empty(1)
    ---------------------------------------------

    That's my planned build till lvl 41 (I plan till 50, not till 40). I've got all the powers I want from my primary, secundary and pool powers and the slotting seems all right with me (The program gave 3 slots at lvl 27, but I'll fix it later to make sure all damage dealing powers will have 3 acc SO). So far so good right? (If not suggestions would be nice) Now the problem is that I still have 3 powers to go till 50 and I have no idea which powers to pick =/ Another traveling power? Another pool power? Or take the 3 remaining powers from stone melee? Suggestions please.