Rock brute question
For slotting attacks, I suggest recharge and Endurance Reduction (especially endurance reduction!!).
With hasten running, your endurance bar will go down in seconds
In the early game, you will have massive end problems with stone attacks so adding rch enhs is not really necessary. Endo reducers will be more beneficial to you intil post 20 and stamina. Any extra rch you need can be got from Hasten for boss fights and the like.
The Acc enhs are fine but +Dam enhs on a brute are a waste of a slot IMO. Fury will cover all of your damage reequirements and the slot can certainly be put to better use elewhere (in armours for example).
Yeah, I guess heavy mallet does alot of damage on it's own, especially with fury. I'm thinking of 3 end reduction, 2 recharge and 1 accuracy.
And maybe I'll slot stone mallet with 2 recharge, 2 end reduction and 2 accuracy.
Yow,
I have a lvl38 stone/stone (feels like a tank with tough).
I'm slotting 'most' powers with 2 ACC, 2 ENDred, 2 Recharg, only Tremor had 1 DAM and 1 end red, cause it has the slowest recharge.
Without a kin (sb as replacement of RA), stone Melee is and end-ungry monster, certainly when boosted by hasten
Mad Fire Green..lvl40 FM/EA
Evil Jimmy......lvl38 SM/SA
Evil Jared......lvl35 DM/FA
Shadow Society
No recharge at all. Just end reds. If you want attack chain; Brawl, SF, Mallet, HM repeat I would go 4x End Redux in Mallet and HM while on TO's and 2x Acc.
If you were going to go: Brawl, SF, Brawl, SF and the occasional HM I would maybe stick a couple of damages in there but certainly no recharge redux.
Be sure to take Stone Fist, it's the fastest attack in your primary and it helps alot. I've slotted all my attacks 2 endred/3 acc/1 rech red. If I ever get hasten I will change the rechred back into another end red, because end is gone fast when your attacks recharge fast. Damage isn't really needed as the stone set has enough of it's own. I also skipped build up, taunt, hurl and tremor. No that they're not usuefull but I didn't enough powers left. When I7 goes live I'm going to get tremor, hasten, punch and some other random power to fit into my build Only have 4 damaging attacks from the primary only had problems when recharge was zeroed (in which case I had /DA toggles to stay usuefull).
in my dark/stone brute i have my attacks 3 slotted dmg , 1 acc and 1 recharge.
in all attacks that is.
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Be sure to take Stone Fist, it's the fastest attack in your primary and it helps alot. I've slotted all my attacks 2 endred/3 acc/1 rech red. If I ever get hasten I will change the rechred back into another end red, because end is gone fast when your attacks recharge fast. Damage isn't really needed as the stone set has enough of it's own. I also skipped build up, taunt, hurl and tremor. No that they're not usuefull but I didn't enough powers left. When I7 goes live I'm going to get tremor, hasten, punch and some other random power to fit into my build Only have 4 damaging attacks from the primary only had problems when recharge was zeroed (in which case I had /DA toggles to stay usuefull).
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True, but Ihave found that the quickest attacks use up all of my endurance, so I'm gonna skip it out, anyway onto my next stone brute question, what power pools would you recommend for me, I might go for presence, speed and fitness.
Most Stone/* go TP as travel because you can't Sprint or Jump while running Rooted.
You will definately need Fitness (and I would recommend three slotting Health as well as Stamina).
Theres lots of good information about these type of questions on the Tank forum btw as well.
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True, but Ihave found that the quickest attacks use up all of my endurance, so I'm gonna skip it out, anyway onto my next stone brute question, what power pools would you recommend for me, I might go for presence, speed and fitness.
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Once slotted with endred stone fist won't be a problem at all. Seismic and Heavy Mallet on the other hand will drain much more end when using them and since you're going to get hasten (maybe rechred slots?) they will be your biggest end drainers.
For pool powers I'd go with Fitness (maybe add some slots to swift or hurdle for granite) and the rest whatever you want. Boxing for more attacks, leaping for CJ are the most usefull ones IMO, but you don't need any per se.
Im not going to suggest any enhs, but i will suggest that you should consider the stamina pool power set because stone armour and melee are end eating monsters Trust me i know i have a lvl 30 brute
For building up rage you beter get Boxing or Air superiority and slot them 1 Acc 1end 1recharge, so your rage buildup will be BRAWL , AS or BoX and Mallet / Heavy Mallet for knockout punch .
Cause both heavy mallet and mallet suffers from sever recharge problems and endurance cost .
Take stone fist , that one damage is high end moderate and faster recharge too .
If you go for your tactic , the slotting without damage makes the highend damage of stone attacks seem a waste.
even if you maintain your fury bonus.
OK, I have an earth brute (just started it) and I got mallet and heavy mallet, and I'm gonna get hasten to speed things up, what enhancments do you suggest though, I was thinking 3 Recharge, 2 Accuracy, 1 Damage.