Hey Donna,
Was thinking bout making a BS/Fire for PvP myself lately, and came up with this build. Some nice +rech, +rec and +regen. The taunt is there for the +7.5% rech speed, and keeping aggro off those slightly less sturdy than you.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Luke Forge: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (29)
Crushing Impact - Damage/Endurance[*] (37)
Crushing Impact - Damage/Recharge[*] (37)
Crushing Impact - Accuracy/Damage/Recharge[*] (37)
Crushing Impact - Accuracy/Damage/Endurance[/list]
Level 1: Fire Shield <ul type="square">[*] (A)
Titanium Coating - Resistance[*] (3)
Titanium Coating - Endurance[*] (3)
Titanium Coating - Resistance/Endurance[*] (45)
Resist Damage IO[*] (46)
Endurance Reduction IO[/list]
Level 2: Slash <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (15)
Crushing Impact - Damage/Recharge[*] (17)
Crushing Impact - Damage/Endurance[*] (17)
Crushing Impact - Accuracy/Damage/Recharge[*] (29)
Crushing Impact - Accuracy/Damage/Endurance[/list]
Level 4: Healing Flames <ul type="square">[*] (A)
Miracle - Endurance/Recharge[*] (5)
Miracle - Heal[*] (5)
Miracle - Heal/Recharge[*] (13)
Numina's Convalescence - Heal[*] (15)
Numina's Convalescence - Heal/Recharge[/list]
Level 6: Build Up <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff[*] (7)
Adjusted Targeting - To Hit Buff/Recharge[*] (7)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (9)
Adjusted Targeting - Endurance/Recharge[*] (9)
Adjusted Targeting - Recharge[/list]
Level 8: Parry <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (11)
Luck of the Gambler - Defense[*] (11)
Luck of the Gambler - Defense/Endurance[*] (13)
Luck of the Gambler - Defense/Recharge[/list]
Level 12: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Unbounded Leap - +Stealth[*] (46)
Unbounded Leap - Jumping[*] (46)
Unbounded Leap - Endurance[/list]
Level 16: Plasma Shield <ul type="square">[*] (A)
Titanium Coating - Resistance[*] (43)
Titanium Coating - Endurance[*] (43)
Titanium Coating - Resistance/Endurance[*] (45)
Resist Damage IO[*] (45)
Endurance Reduction IO[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (19)
Numina's Convalescence - Heal[*] (19)
Numina's Convalescence - +Regeneration/+Recovery[*] (21)
Miracle - +Recovery[*] (21)
Miracle - Heal/Endurance/Recharge[*] (23)
Miracle - Heal[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End[*] (23)
Performance Shifter - EndMod/Accuracy[*] (27)
Performance Shifter - EndMod[*] (27)
Performance Shifter - EndMod/Recharge[/list]
Level 22: Acrobatics <ul type="square">[*] (A)
Endurance Reduction IO[*] (50)
Endurance Reduction IO[/list]
Level 24: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[/list]
Level 26: Super Speed <ul type="square">[*] (A)
HamiO:Microfilament Exposure[*] (48)
HamiO:Microfilament Exposure[/list]
Level 28: Disembowel <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (40)
Crushing Impact - Damage/Endurance[*] (40)
Crushing Impact - Damage/Recharge[*] (40)
Crushing Impact - Accuracy/Damage/Recharge[*] (43)
Crushing Impact - Accuracy/Damage/Endurance[*] (48)
Mako's Bite - Accuracy/Endurance/Recharge[/list]
Level 30: Confront <ul type="square">[*] (A)
Mocking Beratement - Taunt[*] (31)
Mocking Beratement - Taunt/Recharge[*] (31)
Mocking Beratement - Taunt/Recharge/Range[*] (31)
Mocking Beratement - Accuracy/Recharge[*] (33)
Mocking Beratement - Taunt/Range[*] (33)
Mocking Beratement - Recharge[/list]
Level 32: Head Splitter <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (33)
Scirocco's Dervish - Damage/Endurance[*] (34)
Scirocco's Dervish - Damage/Recharge[*] (34)
Scirocco's Dervish - Accuracy/Recharge[*] (34)
Cleaving Blow - Damage/Recharge[*] (36)
Cleaving Blow - Accuracy/Recharge[/list]
Level 35: Fiery Embrace <ul type="square">[*] (A)
Recharge Reduction IO[*] (36)
Recharge Reduction IO[*] (36)
Recharge Reduction IO[/list]
Level 38: Stealth <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (39)
Luck of the Gambler - Defense[*] (39)
Luck of the Gambler - Defense/Endurance[*] (39)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 41: Focused Accuracy <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50)
Rectified Reticle - Increased Perception[/list]
Level 44: Invisibility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 47: Phase Shift <ul type="square">[*] (A)
Recharge Reduction IO[*] (48)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[/list]
Level 49: Conserve Power <ul type="square">[*] (A)
Recharge Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]1.26% Defense(Smashing)[*]1.26% Defense(Lethal)[*]1.58% Defense(Fire)[*]1.58% Defense(Cold)[*]1.8% Max End[*]57.5% Enhancement(RechargeTime)[*]57% Enhancement(Accuracy)[*]10% FlySpeed[*]261 HP (19.5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 4.4%[*]20% Perception[*]11% (0.18 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]10% RunSpeed[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1409;694;928;|
|>-JEDUM/$T$4QV=[8:'=WBB4NUP4"@6VU!@C\F!$K&+`H$6>U+)M!UBIN\U NN?3-#^"|
|3)OJ$EVC4KV#\</5<IDV(CV[:_V_WS'_..3.SNWV^80CQYH[0XO?JEN^72U7/:C2DIS|
|^VFB>>58]LG1S+J:+K'4I="#':&2]OR[J4YKKG6K5RZ<SU:F/=H0UY(!U?FD5;>JWR7|
|4B3VG2.I">=IMFY,79<MVYN2:MA.X?\4+2;CO3]"#V4&E+64G2[Z9S:OEVQZW:SE;K?|
|L*OFNEMKE;<MOPGYAZ&K!?B7L3VZVB&Q#RB(&l t;8MPK<*H,FJ$ZVC7E-W4,!3(,W*$I27|
|R+4\3]G7E!KO&V>.<-LE%DIQ]G+/?`'M0V8-%F)@5H4W&`X+QC(K$2X0*V,/*'OX4P%|
|#/9\870N]7QC="%>PZM=,6^B!ER$"HCY<3[.-09("1)!@I0@_XHNP3T7GJ=0A",2X>B|
|`6IP'*`H1%N@B&AMBK!6Y7CK<I=VJHEWBH=["FVAU-/R-#/J^W?(PP\HBT8>$C(\+[T|
|PJRT6D#Z(]7-?"",OF.\)PR#;Y!]VB`7+#!F8&2(1P)#BQ0:OH2K8!CAA6HC:X!04.0|
|5#V!LC,?"8WR^63[8+!]S%L]W1N3X?/,VH0:S)M2LB2/J[XK->,4X)DS5&:\)AS!K4L|
|V:/*5$4V>$Z7-&B^%PVRYA5<?ZO+P9M:!+B(%A5NW@++\"<_P* S/$K,)<F[,*+.:^.<|
|_X[=;3P@_&3\8M0N`"D10+2+G)=L<AIDQ`R52LF%\\S"HP 2E%A1<U8X-![J?I[P@TML|
|_1/9"74_,J%19#+4_4K_Z_IM=/+T/8V`[J+L@&A[>/<<Y04^OL0["^\J*%5\;/\Q.IT|
|F;F%#JRBW4=90WJ))CX)$40R4&$H<
8&21$FC9 %!&42Y0VG\!M?OS2```|
|-------------------------------------------------------------------|
Also, any critique would be good for me too, before I make this