Aurrius' Fire/Regeneration Scrapper guide
[u]Sample build[u]
Alendar was my first toon with whom I didnt use a preformed build to level by. I went with what I found necessary while levelling, and when I got to level 50, I respecced into the IO build Im still using now. However, I have included an SO build that you can use if you cant get your hands on an IO build or if you are still levelling up.
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Alendar: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9)
Level 1: Fast Healing -- Heal(A), Heal(45), Heal(45)
Level 2: Cremate -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(46)
Level 4: Reconstruction -- Heal(A), Heal(11), Heal(13), RechRdx(23), RechRdx(36), RechRdx(37)
Level 6: Build Up -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 8: Quick Recovery -- EndMod(A), EndMod(17), EndMod(17)
Level 10: Dull Pain -- Heal(A), Heal(11), Heal(13), RechRdx(36), RechRdx(37), RechRdx(37)
Level 12: Air Superiority -- Acc(A)
Level 14: Fly -- Flight(A), Flight(15), Flight(15)
Level 16: Integration -- EndRdx(A), Heal(39), Heal(40), Heal(40)
Level 18: Fire Sword Circle -- Dmg(A), Dmg(19), Dmg(19), Acc(21), EndRdx(21), EndRdx(23)
Level 20: Swift -- Run(A)
Level 22: Health -- Heal(A), Heal(45), Heal(46)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Incinerate -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), RechRdx(31)
Level 28: Instant Healing -- RechRdx(A), RechRdx(40), RechRdx(43)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Greater Fire Sword -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Revive -- Heal(A)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(39), RechRdx(39), DefBuff(46), DefBuff(50), ResDam(50)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
Level 44: Boxing -- Acc(A)
Level 47: Tough -- EndRdx(A), EndRdx(48), ResDam(48), ResDam(48), ResDam(50)
Level 49: Resilience -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Alendar: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/Rchg:40(21), C'ngImp-Acc/Dmg/EndRdx:40(23), C'ngImp-Dmg/EndRdx/Rchg:40(23)
Level 1: Fast Healing -- Numna-Heal/EndRdx/Rchg:40(A), Numna-Heal:40(40), Numna-Heal/EndRdx:40(40), Numna-Heal/Rchg:40(45)
Level 2: Cremate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(19), Mako-Acc/EndRdx/Rchg:40(21)
Level 4: Reconstruction -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:40(5), Dct'dW-Heal/Rchg:40(5), Dct'dW-EndRdx/Rchg:40(15), Dct'dW-Heal/EndRdx/Rchg:40(17), Dct'dW-Rchg:40(17)
Level 6: Build Up -- RechRdx-I:40(A), RechRdx-I:40(7), RechRdx-I:40(7)
Level 8: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(9), EndMod-I:40(9)
Level 10: Dull Pain -- Dct'dW-Rchg:40(A), Dct'dW-Heal:40(11), Dct'dW-EndRdx/Rchg:40(11), Dct'dW-Heal/Rchg:40(13), Dct'dW-Heal/EndRdx/Rchg:40(13)
Level 12: Hover -- LkGmblr-Rchg+:40(A)
Level 14: Fly -- Srng-Fly:40(A), Srng-EndRdx/Fly:40(43), Flight-I:40(43)
Level 16: Integration -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(39), Mrcl-Heal/Rchg:40(39), Mrcl-Heal/EndRdx/Rchg:40(40)
Level 18: Fire Sword Circle -- Sciroc-Dmg/Rchg:40(A), Sciroc-Acc/Rchg:40(36), Sciroc-Acc/Dmg/EndRdx:40(37), Sciroc-Dmg/EndRdx:40(37), M'Strk-Dmg/Rchg:40(37), M'Strk-Dmg/EndRdx/Rchg:40(39)
Level 20: Swift -- Run-I:40(A)
Level 22: Health -- RgnTis-Regen+:30(A), Mrcl-Heal:40(45), Mrcl-Heal/EndRdx:40(45), Mrcl-Heal/Rchg:40(50)
Level 24: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(25), P'Shift-EndMod/Acc:40(25), P'Shift-End%:40(50)
Level 26: Incinerate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/EndRdx:40(31), C'ngImp-Dmg/EndRdx/Rchg:40(34), Mako-Acc/EndRdx/Rchg:40(36)
Level 28: Instant Healing -- Dct'dW-Rchg:40(A), Dct'dW-Heal/Rchg:40(29), Dct'dW-EndRdx/Rchg:40(29), Dct'dW-Heal/EndRdx/Rchg:40(36)
Level 30: Hasten -- RechRdx-I:40(A), RechRdx-I:40(31), RechRdx-I:40(31)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg:40(A), Mako-Dmg/Rchg:40(33), Mako-Acc/EndRdx/Rchg:40(33), Mako-Acc/Dmg/EndRdx/Rchg:40(33), C'ngImp-Dmg/Rchg:40(34), C'ngImp-Acc/Dmg/Rchg:40(34)
Level 35: Revive -- RechRdx-I:40(A)
Level 38: Moment of Glory -- RedFtn-Def/Rchg:40(A), RedFtn-EndRdx/Rchg:40(46), RedFtn-Def/EndRdx/Rchg:40(46)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:40(A), GSFC-ToHit:40(42), GSFC-Rchg/EndRdx:40(42), GSFC-ToHit/Rchg/EndRdx:40(42), AdjTgt-ToHit/EndRdx:40(43), AdjTgt-EndRdx/Rchg:40(46)
Level 44: Boxing -- Acc-I:40(A)
Level 47: Tough -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(48), TtmC'tng-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Resilience -- ImpSkn-Status:30(A)
------------
Level 1: Brawl -- Acc-I:40(A)
Level 1: Sprint -- Run-I:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]23% Enhancement(Heal)[*]30% Enhancement(Accuracy)[*]32,5% Enhancement(RechargeTime)[*]10% FlySpeed[*]210,8 HP (15,7%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 7,5%[*]MezResist(Held) 7,5%[*]MezResist(Immobilize) 21,8%[*]MezResist(Sleep) 11,4%[*]MezResist(Stun) 7,5%[*]MezResist(Terrorized) 14,1%[*]13,5% (0,23 End/sec) Recovery[*]22% (1,23 HP/sec) Regeneration[*]5,04% Resistance(Fire)[*]5,04% Resistance(Cold)[*]3,13% Resistance(Negative)[*]1,26% Resistance(Toxic)[*]1,26% Resistance(Psionic)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Scorch)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Crushing Impact[u]
(Cremate)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Reconstruction)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[*] 1,26% Resistance(Toxic,Psionic)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Soaring[u]
(Fly)<ul type="square">[*] 1% (0,02 End/sec) Recovery[/list][u]Miracle[u]
(Integration)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 25,1 HP (1,87%) HitPoints[*] 5% Enhancement(Heal)[/list][u]Scirocco's Dervish[u]
(Fire Sword Circle)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
(Fire Sword Circle)<ul type="square">[*] MezResist(Sleep) 1,65%[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 25,1 HP (1,87%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[/list][u]Crushing Impact[u]
(Incinerate)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Instant Healing)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[/list][u]Mako's Bite[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Crushing Impact[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2,2%[/list][u]Red Fortune[u]
(Moment of Glory)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Focused Accuracy)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[/list][u]Adjusted Targeting[u]
(Focused Accuracy)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[/list][u]Impervious Skin[u]
(Resilience)<ul type="square">[*] Status Resistance 7,5%[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
Guide looks fine, just change the build colours into something that's easier to read
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
Guide looks fine, just change the build colours into something that's easier to read
[/ QUOTE ]
This. ^^
It is a good guide Aurrius. It is just some what difficult to read with the overtly pink campness of that which is... pink.
Contact Information!
Twitter: @TonyParkeze
Facebook: www.facebook.com/anthonyjp91
Email: anthonyjp91@gmail.com
Grmbl bah! I like the pinkness. I would edit it out to something darker but oops! It's too late for that now.
[ QUOTE ]
Grmbl bah! I like the pinkness. I would edit it out to something darker but oops! It's too late for that now.
[/ QUOTE ]
Pfft, I'll make this easy for you....
I made a build for FM/regen in the same price range as yours. What do you think (IOW: would you change something )?
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), P'ngS'Fest-Dmg/Rchg(5), P'ngS'Fest-Acc/Dmg(43)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc(50), P'Shift-End%(50)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(15), AdjTgt-Rchg(40)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(37)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), RgnTis-Regen+(36)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(37)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), P'ngS'Fest-Dmg/Rchg(34), P'ngS'Fest-Acc/Dmg(36)
Level 28: Instant Healing -- RechRdx-I(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 35: Resilience -- Aegis-Psi/Status(A)
Level 38: Moment of Glory -- RedFtn-Def/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]20% Enhancement(Heal)[*]32,5% Enhancement(RechargeTime)[*]34% Enhancement(Accuracy)[*]5% FlySpeed[*]256 HP (19,1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 12,1%[*]MezResist(Sleep) 6,05%[*]MezResist(Terrorized) 4,4%[*]4% (0,07 End/sec) Recovery[*]92% (5,14 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]2,52% Resistance(Energy)[*]5,65% Resistance(Negative)[*]2,25% Resistance(Psionic)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Yes, I'd change everything that's not the same as my own build
[ QUOTE ]
Yes, I'd change everything that's not the same as my own build
[/ QUOTE ]
Yeah DS, you keep forgetting you're an incompetent fool uncapable of making a build and everything Aurrius does, says or makes is perfect.
@Lukas
[ QUOTE ]
Yeah DS, you keep forgetting you're an incompetent fool uncapable of making a build and everything Aurrius does, says or makes is perfect.
[/ QUOTE ]
I think you misunderstood me. I'd change everything about that build that's not the same as mine, because I like my build as it is and I don't feel a need to change it at all... I already know that DS' builds are very good.
[ QUOTE ]
Yeah DS, you keep forgetting you're an incompetent fool uncapable of making a build and everything Aurrius does, says or makes is perfect.
[/ QUOTE ]
[ QUOTE ]
I think you misunderstood me. I'd change everything about that build that's not the same as mine, because I like my build as it is and I don't feel a need to change it at all... I already know that DS' builds are very good.
[/ QUOTE ]
>.<
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Probably should mention that Scrapper version of Energy Torrent from the epics does knockdown instead of knockback (mag level is less than 1). :3
Nice guide, anyway
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
To measure of a good scrapper build I would do this:
Take on the last mission of the last Ouroboros TF and see how high a setting you can solo it without dying and without leaving for more insps. Start on Invincible and work down in settings or character copy to test a few times and work up.
For each of us the builds gonna differ and that's going to mean for sure that whats right and whats wrong is subjective which is why guides are called guides.
My SR has done it on Unyielding, I gonna try Invincible at the coming weekend. If anyone wants to try it, it should hopefully prove interesting and challenging. The player behind the build matters on any scrapper most.
You get NPCs for team mates and if you're really good you get a proper group photo at the end of it all. I saved 12 NPCs upto Jade Spider (1 accident! Numina nooo! XD) and then lost 3 on Jade Spider (Infernal, Malaise and oh thats where my Bubbles went Sister Psyche).
No need to post results if anyone does it but I think that's a good test of a build and player...
Oh and I bet people start taking confront to achieve it
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
IIRC soloing on Invincible will get you AVs though, so it'd not exactly be a small step up from Unyielding.
Did the Ouroboros one for fun on Rugged a few nights ago myself and saved everyone up until Jade Spider. Was playing for fun, so when it appeared the twelve NPCs and myself all just dogpiled on it. I kept aggro, naturally, and they were all at full HP until it morphed... then they all died due to the big damage PBAoE DOT except for Citadel, bunch of low HP pansies!!
I'm convinced that the best way to do the spider is just to SJ away and solo it then rejoin the NPC group afterwards. It does a fairly annoying high -recharge attack, but if you're waiting for an attack/heal to pop back you can kite it around the Oil rigs fairly easily.
I'd prefer the mid level arc myself though. The last mission where you fight over 100 Nazis whilst simultaneously beating down three EBs is far too much fun. Did that one last night. Left the friendly NPCs in another room and soloed the lot on my Kat/Regen. Died once, and that was due to network lag making me miss a Divine Avalanche and letting a 10-second string of hits appear instantly. Inspless apart from three small purple insps at the very start and a wakey + BF in the middle, but Kat is pretty well suited to fighting them.
Nothing like beating on unending hordes of Nazis for relieving daily work tension...
Bare with me here with the quoting I am not on a warpath tearing posts apart, I just felt it helpful:
[ QUOTE ]
IIRC soloing on Invincible will get you AVs though, so it'd not exactly be a small step up from Unyielding.
[/ QUOTE ]
Yes I was hoping for AVs, this will then mean I have to go about it very carefully, not saving each NPC as I come to them but saving the NPC in a good order, then tanking the AVs in turn whilst that NPC supports me with their AI.
I had no probs up until Silver Mantis who was right between Black Scorpion and a Jade Spider Battalion, my taunting of Silver Mantis was a little late and Numina (Nooo! My empath! My HEALER! .... ) got dusted. So it was hello Jade Spider with no Numina! XD AI is a little problematic. Now you may think that Black Scorpion, Silver Mantis and a Jade Spider Battalion plus all their mates would be hard for my itty bitty scrapper to keep aggro off but because they were so close I removed all their mates before going for a single hostage (I did my Recon).
[ QUOTE ]
Did the Ouroboros one for fun on Rugged a few nights ago myself and saved everyone up until Jade Spider. Was playing for fun, so when it appeared the twelve NPCs and myself all just dogpiled on it. I kept aggro, naturally, and they were all at full HP until it morphed... then they all died due to the big damage PBAoE DOT except for Citadel, bunch of low HP pansies!!
[/ QUOTE ]
That's actually really good, well partly cos I now know that I am not the only nut job that does this stuff. SR has no taunt aura so I had to hope for the best in taunting really. You say 12 NPCs but I think if you lost no one before Jade Spider you would of surely had 13. Like I say, I myself had 12 with the loss of Numina. But it was hard keeping a headcount, so hard I made macros like...
1) /Macro BAB "$$Targetname Back Alley Brawler"
2) /Macro Cit "$$Targetname Citadel"
3) /Macro Inf "$$Targetname Infernal"
4) /Macro Man "$$Targetname Manticore"
5) /Macro Mal "$$Targetname Malaise"
6) /Macro Lib "$$Targetname Ms. Liberty"
7) /Macro Myn "$$Targetname Mynx"
8) /Macro Num "$$Targetname Numina"
9) /Macro Pos "$$Targetname Positron"
10 /Macro Sta "$$Targetname Statesman"
11 /Macro Sis "$$Targetname Sister Psyche"
12 /Macro Swa "$$Targetname Swan"
13 /Macro Syn "$$Targetname Synapse"
Which I gladly write up for anyone to copy and paste from because I won't stop at doing one scrapper/tanker myself. In doing the headcount (cos following is not their strongpoint) I moved the macros from one 3*4 tray to another 3*4 tray to distinguish from the found, to be found, lost and oh noes they are dead! XD In the doing of GW it was like the most the team buggered off really.
[ QUOTE ]
I'm convinced that the best way to do the spider is just to SJ away and solo it then rejoin the NPC group afterwards. It does a fairly annoying high -recharge attack, but if you're waiting for an attack/heal to pop back you can kite it around the Oil rigs fairly easily
[/ QUOTE ]
I treated the attack as a cone attack, what I do is, read the type of attacks the enemy do and then try to make it so it cant land on anyone but me, if its PBAoE I'd of needed a friend to of found that out.
I think the -rechg got me despite being an SR with quickness...or just thinking about it..aggro was drawn down. You see Infernal had his pets out and Malaise had his pets out..If they're anything like Illusion Control pets, then they can win attention depending on my position when taunting (Good thinking Batman!). To keep a cone attack off of them I wouldn't be where they were..so losing 3 ain't bad but I think I will do better next time as I will bring Jade to them, then quickly swing Jade about more than 45 degrees. I wish I used the oil rigs for leaving taunt control, breaking LoS and then doing it again to see how it faired but Jades attacks rechg almost as well as my confront which I was spamming anyway. The NPCs do buff me so blocking myself may mean I would block myself to teams buffs if I am not careful. I lost Numina anyway and lost Sister Psyche anyway so using LoS would of been nice to find out. I did in fact save insps for Jade so without them NPCs it wasn't too bad.
[ QUOTE ]
I'd prefer the mid level arc myself though. The last mission where you fight over 100 Nazis whilst simultaneously beating down three EBs is far too much fun. Did that one last night. Left the friendly NPCs in another room and soloed the lot on my Kat/Regen. Died once, and that was due to network lag making me miss a Divine Avalanche and letting a 10-second string of hits appear instantly. Inspless apart from three small purple insps at the very start and a wakey + BF in the middle, but Kat is pretty well suited to fighting them.
[/ QUOTE ]
I did this on Unyielding with both Katalina and Shannon before soloing the last TF with Katalina. Katalina did the 3 EBs surprisingly flawlessly, Shannon however well, *cough* I messed up, it was all too funny too concentrate and in messing up I was eventually forced into a position of Unstoppable which crashed literally just after all EBs were done and I had only 3 left of the NPCs to do before mish complete XD. I was too busy laughing to concentrate. I have no shame really and see no embarrassment in mentioning that
[ QUOTE ]
Nothing like beating on unending hordes of Nazis for relieving daily work tension...
[/ QUOTE ]
It was funny, so much anarchy going on but I doubt I'd solo that again as it is the last TF that's the one that really has me "thinking".
Anyways, why I think that this is a good scrapper test and perhaps the ultimate scrapper test:
You prove that scrappers can be instrumental in other peoples survivability as much as other people are in yours. If the fact that scrappers are great damage dealers isn't enough that is.
Finding out the order to do them shows that one is wise to other peoples powers, well especially on Unyielding and up. You may need to acknowledge the other people (npcs) in the team, as what they can do and how they can do it matters. The trouble is its AI we are talking about and you may need to become aware of just how they operate and think ahead. I tried to sneak pass Scirroco, cos he is to me, the particular pain in the butt XD. This was because I wasn't ready but I under-estimated NPCs perception, no deaths involved but still I think I got lucky.
I don't know what to expect when I try Invincible. On Unyielding with Katalina I felt I could rely on facing Ghost Widow and kiting if needed, because needs warranted that. I knew I was saving insps for Jade Spider whose Psi versus my SR. The thinking was, if the NPCs don't immob GW, then they may -fly her and it's Kats build which gives me more than 2 choices of kiting (That's why I chose to use Kat before Shan). In the end with only a small bunch of NPCs to back me up as some were snagged on the boat twiddling thumbs (hence the headcount macros made after) - well anyway, I found she was going to take a bit to beat and I ever the experimentalist kited her finding I could rely on an NPCs -fly. When this goes to AVs on Invincible I will find out how well she resists the Vanguard/Phalanx pets powers.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Bare with me here with the quoting I am not on a warpath tearing posts apart, I just felt it helpful:
[ QUOTE ]
IIRC soloing on Invincible will get you AVs though, so it'd not exactly be a small step up from Unyielding.
[/ QUOTE ]
Yes I was hoping for AVs, this will then mean I have to go about it very carefully, not saving each NPC as I come to them but saving the NPC in a good order, then tanking the AVs in turn whilst that NPC supports me with their AI.
[/ QUOTE ]
I think that it'd be just about possible for me to do it on Invincible providing that I'm very, very careful with the order I fight the AVs. It'd certainly be possible with Temp powers to get as far as the Spider... but I'm not sure if it spawns as a proper Monster or AV on invincible, and I doubt I'd beat the second form of an AV version solo since surviving the attacks of the EB version was touch-and-go without the odd bit of kiting.
To try and steer this back vaguely on-topic, I'm honestly not sure how a Fire/Regen Scrapper would be able to solo an AV without temp powers. Divine Avalanche is about the only way I can weather the Damage Output of an AV on my Regen, Fire Melee is typically slightly higher damage output than Katana (assuming you don't factor all possible Procs into account!) but at the cost of survivablity. For an AV, you need survivability. Regen is great at having no downtime under sustained medium damage (Bosses, some EBs), but buckles under bursts of heavy damage (AVs, GMs).
*** Note that I do have the new version of MoG, and it's great for the odd big damage spike or alpha strike negation... but it alone won't save you. Dull Pain, again, simply won't save you. I've had plenty of AVs that simply 2/3-shot me at the Scrapper HP cap (little over 2400HP) with Instant Healing running!! ***
[ QUOTE ]
You say 12 NPCs but I think if you lost no one before Jade Spider you would of surely had 13. Like I say, I myself had 12 with the loss of Numina. But it was hard keeping a headcount, so hard I made macros like...
1) /Macro BAB "$$Targetname Back Alley Brawler"
2) /Macro Cit "$$Targetname Citadel"
3) /Macro Inf "$$Targetname Infernal"
4) /Macro Man "$$Targetname Manticore"
5) /Macro Mal "$$Targetname Malaise"
6) /Macro Lib "$$Targetname Ms. Liberty"
7) /Macro Myn "$$Targetname Mynx"
8) /Macro Num "$$Targetname Numina"
9) /Macro Pos "$$Targetname Positron"
10 /Macro Sta "$$Targetname Statesman"
11 /Macro Sis "$$Targetname Sister Psyche"
12 /Macro Swa "$$Targetname Swan"
13 /Macro Syn "$$Targetname Synapse"
[/ QUOTE ]
Bah, 13 then. (I've a feeling I wasn't counting Synapse. All the NPCs were alive until the spider morph though, Synapse had probably just decided to do his usual party piece of managing to get stuck running across perfectly flat geometry...)
[ QUOTE ]
I don't know what to expect when I try Invincible. On Unyielding with Katalina I felt I could rely on facing Ghost Widow and kiting if needed, because needs warranted that. I knew I was saving insps for Jade Spider whose Psi versus my SR. The thinking was, if the NPCs don't immob GW, then they may -fly her and it's Kats build which gives me more than 2 choices of kiting (That's why I chose to use Kat before Shan). In the end with only a small bunch of NPCs to back me up as some were snagged on the boat twiddling thumbs (hence the headcount macros made after) - well anyway, I found she was going to take a bit to beat and I ever the experimentalist kited her finding I could rely on an NPCs -fly. When this goes to AVs on Invincible I will find out how well she resists the Vanguard/Phalanx pets powers.
[/ QUOTE ]
At the risk of derailing (further!)...
I know from experience that my scrapper has enough damage output to physically beat an AV's regen when going toe-to-toe, even something with high resists or a self heal like the Preatorian "Shadowhunter". The only problem (for my Kat/Regen at least) is surviving the onslaught of spike damage that an AV is capable of putting out. In the aforementioned Shadowhunter fight my resists were buffed to about 50% by my second account's Sonic Defender, that plus either a single purple insp or a single Divine Avalanche buff was enough to keep me topped up indefinately against SH's damage output. I could have whittled him completely solo down using Double-stacked Divine Avalanche if he didn't use Dull Pain so often.
Katana got that nice DPS boost a while back due to the animation changes, but a surprising amount of my character's DPS comes from procs. Every attack apart from DA has at least one (-defence) damage proc , and the three most often used attacks (Gambler's Cut, Golden Dragonfly, Soaring Dragon) have two damage procs (-defence plus Mako's bite for GC, -defence plus purples for GD + SD). Gambler's Cut also has the -defence resistance debuff proc. Along with enough global recharge for Perma dull pain, it's a complete single-target DPS monster.
Stacking Divine Avalanche increases my survivability greatly whilst sacrificing some DPS (though not as much DPS as pre-IO sets!) and generally lets me tank anything that has "prefer melee" AI. However Ranged non-lethal attacks and AoE attacks still hurt a lot, even with perma Dull Pain. Any -Recharge or -Recovery/End Drain stacked on top of a non-melee AV's damage output will kill me (so Scirroco's fine since he melees me once I get in range, but Recluse's pets + sustained ranged end drain/-recovery and Jade Spider's ranged attacks are pretty deadly).
On Rugged, everything up to the second form of the spider was completely ganked in less than thirty seconds. Even GW and Recluse. "Enter melee range and hit it with a Katana until it stops moving" isn't much of a strategy, but it's a lot of fun and it definately works when they're only EBs. I made a point of waiting until I had Numina before taking on Recluse though, as a Fortitude helped versus his End Drain.
Unfortunately I doubt the Boss-health level NPCs would survive more than an AoE or two from an AV-level Scirroco. If they were all the same HP as Citadel, or someone else along with Numina was buffing + healing, perhaps. If it was just myself, Citadel plus the ranged attacker NPCs on him I think I'd be OK though.
Mako is a sissy, I've practically soloed him before as a +4 AV on STF runs. Likewise, Black Scorpion is just a big bag of HP waiting to be emptied. GW is the main problem (as ever, given how notorious she is on the STF).
I'm reasonably sure I could kill Ghost Widow using NPC zerg tactics plus a shivan and a chemical warburg nuke, but that'd be cheating a tad too much for my liking. I just don't think I could kill her in a straight-up fight with the NPCs due to her healing spam and that darn overpowered hold. And I really hate "out-of-range" ledge/hover/geometry taunting, since it's just not my Scrapper's style. Recluse is solo-gankable assuming I have purples and can avoid his End Drain ranged attack.
Jade Spider as an AV would just plain tear me a new one without Citadel, half a tray of purples, Warburg nukes, a Shivan and a lot of kiting. The reason I think that nasty attack that killed my NPC buddies was a PBAoE is that even when I was kiting the spider from range (jumping around the struts of the oil rig) there were big grey numbers floating above the heads of all the NPCs within melee range of it every two seconds or so. It seemed to act like a big damage aura. I've managed to beat the spider in the past whilst keeping several NPCs intact, but that's when playing a buffer character (Sonic Defender) and I'd always assumed their major HP loss was due to some sort of delayed nuke (like inferno) from morphing into the second spider form.
I think I could probably duo the TF on Invincible with, say, my Inv Tanker and my Sonic Defender... it's just not as much fun as scrapping my way through it completely solo. There's something about a scrapper's unadulterated in-your-face mindless violence that's incredibly theraputic after a long day at the office.
Especially versus Supervillains or Nazis. Nazi Supervillains are like scrapper magnets...
I didn't consider nukes or shivs, I just use whats in mission or whats gained thru the mission but that is still classed as soloing. Tactically I will try and find a way of doing things simply because it works. In RL heroes do the right thing because it was the right thing to do and what matters most is that you've achieved it. That sums up pretty much my thinking.
I got a Claws/SR and basically I don't have Divine Avalanche but if I did, it'll be done differently. I would have different abilities.
To back track then if I was a Fire/Regen I would still achieve as much as I have so far, they don't have DA either. I wonder, if it has been soloed on Invincible yet, and if not, why not?
[ QUOTE ]
At the Invincible level, enemies will typically be two to three levels above your character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally and Archvillains will be Archvillains, even if the missions are attempted by a single character (i.e. they will not be reduced to Elite Bosses).
[/ QUOTE ]
So all I got to do is keep damage off of the NPC team and survive. With Numina and Sister Psyche kept alive next time I wonder, and perhaps I could try to lose Malaise and Infernal to remove their pets from the team before Jade Spider. Somit for the weekend.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Unfortunately I doubt the Boss-health level NPCs would survive more than an AoE or two from an AV-level Scirroco. If they were all the same HP as Citadel, or someone else along with Numina was buffing + healing, perhaps.
[/ QUOTE ]
It's worse than you think. Other than Citadel (who's an Elite Boss), everyone is Pet-class, not Boss-class. What does this mean? Half the amount of HP you'd expect! XD
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
[ QUOTE ]
[ QUOTE ]
Unfortunately I doubt the Boss-health level NPCs would survive more than an AoE or two from an AV-level Scirroco. If they were all the same HP as Citadel, or someone else along with Numina was buffing + healing, perhaps.
[/ QUOTE ]
It's worse than you think. Other than Citadel (who's an Elite Boss), everyone is Pet-class, not Boss-class. What does this mean? Half the amount of HP you'd expect! XD
[/ QUOTE ]
Yep, on Unyielding I had 9 survivors after Jade went down which is pretty good. If I had kept Numina and Sister Psyche I might of had 13. I am going to assume that really I didn't want Malaise and Infernal in the mix on Jade Spider but will do on Lord Recluse. Their pets hopefully would be like cannon fodder for his spawn whilst I think I can keep Lord Recluse better than Jade Spider. Jade was Psi "cone" and -rechg which isn't good. Unyielding maybe the highest possible rep to do it but meh its something new to do and something to think about before you say the game is too easy. The group pic of your character, Vindicators and Phalanx could be well worth it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
*whispers* Guide
What? You want me to read it?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Nah, not necessarily. I just want you to keep repeating how awesome it is. And telling all your friends about it!
(just kidding, of course)
I read it and gave you some stars so it looks pretty.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Yay, fifth guide! I apologise for any mistakes that may be in the guide below. I reread it twice, but the possibility of an error still lurking in there still exists! Enjoy!
Welcome to my guide to the Fiery Melee/Regeneration Scrapper!
This is my fifth guide. If you are curious about the other ones, go search for them, you lazy bum!
In this guide, I will rate all powers from each power set from 1 to 5 and give an explanation of them, some tactics you might find useful for this build (at least I find them useful), dive into the power pools, the ancillary pools and last but not least Ill give you the build that I am currently using on my level 50 Scrapper Alendar, on the Union server.
Note: The slotting in the build provided on the end of this guide is by no means the actual slotting order, I just prefer that order in my builder so that things arent as chaotic. Dam, dam, dam, acc, acc, rech looks a bit easier to me than acc, dam, acc, dam, dam, rech. If you find you lack accuracy, slot accuracy first. If you believe your powers recharge too slow, slot recharge first.
Whatever is said in this guide is based on my opinions and experiences with these power sets.
Note: This guide is for the Fiery Melee/Regeneration Scrapper. Although Brutes and Tankers get Fiery Melee as well, it is not meant for them. Brutes can use this guide though, as they have the same Fiery Melee that Scrappers have (in a different order of powers, but its basically the same). Unfortunately that doesnt go for Tankers. Stalkers also get Regeneration, but their set is slightly different (they get Hide instead of Quick Recovery), but still, feel free to use this guide!
[u]Introduction to the power sets[u]
Primary power set: Fiery Melee: Fiery Melee was added to the Scrapper arsenal in Issue 12: Midnight Hour. The Fiery Melee set for Scrappers was basically a direct port from the Brutes version, with some minor changes to the numbers. Fiery Melee focuses on dishing out very high fire/lethal damage, both single target and AoE. Attacks of any power set have secondary effects (Katana attacks cause defence, Spines has a toxic DoT etc.), Fiery Melees secondary effect consists of even more damage, in the form of a short fire DoT after each attack. Whereas most other power sets have some form of added survivability (Broadsword gets Parry, Claws gets some knockbacks etc.), Fiery Melee doesnt at all. Its pure damage.
Secondary power set: Regeneration: Regeneration is a very old beauty. With only a bit of regeneration for passive mitigation, Regeneration truly shines because of its heals. One of the things I like best about Regeneration is the fact that it offers mitigation against every single damage type in the game. The more powerful attacks may hurt you a lot, but you are able to bounce back with a single heal, which is incredibly annoying for your opponents in PvP! Regenerations tier 9 power, Moment of Glory, used to be awful. Since the fix, its a great power and an amazing way of mitigating the first few attacks from a tough boss, or a group of enemies. I personally find Regeneration to work better for single target survival than group survival.
[u]Fiery Melee[u]
Scorch
Type: Click
Available: Level 1
Effect: Melee Minor damage (Fire)
Endurance cost: 4,37
Recharge: 3,0 seconds
Description: A low-cost, quickly recharging fire punch with your right fist. This is the first power of the set, and as usual, its not very powerful, but it has a low endurance cost and recharge. Especially in the lower levels, you will find yourself spamming this like a maniac, while using your more powerful attacks as soon as they are done recharging.
Recommended slotting: 3xDamage, 2xAccuracy
Overall rating: 3
Fire Sword
Type: Click
Available: Level 1
Effect: Melee Moderate damage (Lethal)
Endurance cost: 6,86
Recharge: 6,0 seconds
Description: Fire Sword is the more powerful option of the two starter attacks. It has a higher endurance cost and recharge than Scorch, and its damage is significantly higher. However, it does look incredibly ugly! Its a very good attack on paper but Id take Scorch over Fire Sword anytime.
Recommended slotting: 3xDamage, 2xAccuracy, 1xRecharge Reduction/Endurance Reduction
Overall rating: 2
Cremate
Type: Click
Available: Level 2
Effect: Melee high damage (Fire/Smashing)
Endurance cost: 8,53
Recharge: 8,0 seconds
Description: Cremate is one of the best powers Fiery Melee has to offer. It has a relatively low recharge and endurance cost, and its damage is insane! It deals a huge burst of damage immediately with a DoT following shortly after it. Its always fun to watch an enemy die while hes running away... Cremate will most definitely be your most-used attack.
Recommended slotting: 3xDamage, 2xAccuracy, 1xRecharge Reduction
Overall rating: 5
Build Up
Type: Click
Available: Level 6
Effect: Self +damage, +tohit
Endurance cost: 5,2
Recharge: 90 seconds
Description: Ye olde Build Up. It gives you a 10-second boost to your damage and accuracy. There really arent any reasons not to take this, as itll work wonders against those tough enemies or those with a high defence.
Recommended slotting: 2-3xRecharge Reduction
Overall rating: 4
Breath of Fire
Type: Click
Available: Level 8
Effect: Ranged cone moderate DoT (Fire)
Endurance cost: 10,2
Recharge: 10,0 seconds
Description: This is one of those powers that look amazing on paper, but in reality suck a lot. Breath of Fire is what it says, you breathe fire in an incredibly narrow cone, dealing rather low fire damage in the form of a DoT. Its range is too short, its cone is too narrow, the damage is too low, its too hard to correctly position yourself or the enemies and its way too slow to actually fit nicely in an attack chain. I took this power at first because it seemed to be so good, but I regret that now and I respecced it out as soon as I could.
Recommended slotting: 3xDamage, 1xAccuracy, 1-2xRecharge Reduction/Endurance Reduction
Overall rating: 1
Confront
Type: Click
Available: Level 12
Effect: Ranged, foe taunt
Endurance cost: --
Recharge: 3,0 seconds
Duration: 23,1 seconds
Description: A standard Scrapper taunt. Thats all, really. Not very useful unless you intend on saving your squishy teammates a lot.
Recommended slotting: 1xTaunt/Recharge Reduction
Overall rating: 2
Fiery Sword Circle
Type: Click
Available: Level 18
Effect: PBAoE moderate damage (Fire/Lethal)
Endurance cost: 18,5
Recharge: 20,0 seconds
Description: Aaaah yes. One of the reasons many people love Fiery Melee. And they are right to do so! Fiery Sword Circle is your only AoE attack, and you will love it. Its damage is surprisingly high for an AoE attack, mostly because the secondary effect consists of an added DoT, which further increases the damage you deal. Using this attack will often take all enemies in range down to 50% health or less! Before you have both Quick Recovery and Stamina you will find that using this power often drains your endurance like mad, and thats why its best not to use it too often in the lower levels. However, once you get it slotted and you have Quick Recovery and Stamina, you will LOVE it. And as an added bonus, the animation rocks (shame it uses the Fire Sword model though).
Recommended slotting: 3xDamage, 1xAccuracy, 2xEndurance Reduction
Overall rating: 5
Incinerate
Type: Click
Available: Level 26
Effect: Melee high DoT (Fire)
Endurance cost: 6,86
Recharge: 10,0 seconds
Description: Waiting until level 26 to get Incinerate is very hard, but its more than worth the wait! Using Incinerate will allow you to set your foe ablaze, dealing very high fire damage over time. The total damage is even a lot higher than Cremates damage. Recharge Reduction on this power should be maxed out in order to keep it on the enemy as much as possible.
Recommended slotting: 3xDamage, 2xAccuracy, 1xRecharge Reduction
Overall rating: 5
Greater Fire Sword
Type: Click
Available: Level 32
Effect: Melee superior damage (Fire/Lethal)
Endurance cost: 12,7
Recharge: 12,0 seconds
Description: As the name says, this is the upgraded version of the Fire Sword you can find earlier on in this power set. It has an upgraded look (thank God for that), which fortunately isnt as ugly as the standard Fire Sword. Greater Fire Sword deals some crazy damage, and has a higher base accuracy than other attacks. For a tier 9 power, its endurance cost and recharge are surprisingly low, which is of course a good thing! This is the perfect follow-up attack after Incinerate, and will lay some crazy damage on your poor, poor foe. One downside about it is the very ugly, slow animation, which is the same as War Maces Shatter, or Broadswords Head Splitter.
Recommended slotting: 3xDamage, 2xAccuracy, 1xRecharge Reduction
Overall rating: 5
[u]Regeneration[u]
Fast Healing
Type: Auto
Available: Level 1
Effect: +75% regeneration
Endurance Cost: --
Recharge: --
Description: You have no choice but to take this. Its a nice power, and can really reduce your downtime between fights. It also stacks very nicely with Health and Integration, and Instant Healing when you have it up.
Recommended slotting: 3xHealing
Overall rating: 3
Reconstruction
Type: Click
Available: Level 2
Effect: Self 25% heal, +res(toxic)
Endurance Cost: 10,4
Recharge: 60 seconds
Duration: 60 seconds
Description: One of the best self heals in the game. Triple slot it for both heal and recharge reduction, and youll have a 50% heal every 30 seconds. Increases your survivability by a massive amount. Its great for using right after a heavy hit in a boss fight, or to greatly annoy your opponent in PvP!
Recommended slotting: 3xHealing, 3xRecharge Reduction
Overall rating: 5
Quick Recovery
Type: Auto
Available: Level 4
Effect: +30% recovery
Endurance Cost: --
Recharge: --
Description: Take it, love it. This is exactly the same as Stamina from the Fitness power pool, but better.
Recommended slotting: 3xEndurance Modification
Overall rating: 5
Dull Pain
Type: Click
Available: Level 10
Effect: Self +40% max HP, 40% heal
Endurance Cost: 10,4
Recharge: 360 seconds
Duration: 120 seconds
Description: Although some people can go without it, I highly recommend you take it. Its great for mitigating an alpha strike of any sort. Dull Pain will increase your maximum HP and also heal you in such way that you will have the same percentage of health with your new maximum HP as you did before using Dull Pain. This can be used as both a heal or a way of preventive mitigation, for example when youre charging in on a boss or some other tough enemy, or of course a group of enemies.
Recommended slotting: 3xHealing, 3xRecharge Reduction
Overall rating: 4
Integration
Type: Toggle
Available: Level 16
Effect: Self +prot(Knockback, Disorient, Hold, Sleep, Immobilize), +150% regeneration
Endurance Cost: 0,26 endurance per second
Recharge: 10 seconds
Description: This is the status protection toggle Regeneration gets. It gives about mag -10 to the forms of mez mentioned above. Unfortunately, if you have someone around you with Confuse or Fear, your screwed. The regeneration this power offers is great though, and it stacks nicely with Fast Healing, Health and Instant Healing.
Recommended slotting: 1xEndurance Reduction, 3xHealing
Overall rating: 4
Resilience
Type: Auto
Available: Level 20
Effect: Self +res (Smashing/Lethal/Toxic)
Endurance Cost: --
Recharge: --
Description: This is an auto power which gives you very minor resistance to smashing, lethal and toxic damage. The good thing about it is that it gives you protection against stuns, meaning that all stun effects on you will have their duration shortened by a huge amount. Example: if you use an Awaken, you will be stunned for less than a second, instead of the usual 10 seconds, or whatever it is. This is a very debatable power. You probably wont notice a difference if you dont fight enemies with a lot of stuns, or if you dont use Awakens. Only take it if you have spare power slots.
Recommended slotting: 1xDamage Resistance or a shiny IO
Overall rating: 2
Instant Healing
Type: Click
Available: Level 28
Effect: Self +600%/+200% regeneration
Endurance Cost: 10,4
Recharge: 650 seconds
Duration: 90 seconds
Description: Godmode. Most enemies wont be able to hit through your massive regeneration, and many people consider this the godmode power of Regeneration, instead of Moment of Glory. Activate it in the middle of a tough battle, or right before that battle. Dont use it at the moment youre about to die, because it wont save you from that. Most people slot this with 3xHealing, but since only the +200% part of the regeneration bonus is affected by enhancements, the difference between 800% regeneration or almost 1000% isnt that large and not worth three slots for Healing in my opinion.
Recommended slotting: 3xRecharge Reduction, 0-3xHealing
Overall rating: 5
Revive
Type: Click
Available: Level 35
Effect: Self resurrection, 75% heal, 50% endurance, 20 second debt protection
Endurance Cost: --
Recharge: 300 seconds
Description: Debatable power, just like Resilience. If you plan on dying a lot, take it. If you dont plan on dying, dont take it, or leave it till the late 40s.
Recommended slotting: 1xRecharge Reduction
Overall rating: 3
Moment of Glory
Type: Click
Available: Level 38
Effect: Self +res(All damage but psionics), +def(All damage but psionics), +recovery
Endurance Cost: 2,6
Recharge: 240 seconds
Duration: 15 seconds
Description: Moment of Glory used to be the worst power in the Regeneration set, because it was everything Regeneration shouldnt be. Now that its been fixed, its more than awesome! The health and regeneration effects were removed, the recharge was severely lowered, as was the duration. Using this will increase your resistance by as much as 71,3%, which is 3,7% away from the Scrapper resistance cap. It also increases your defence by a great amount, which takes you a long way past the soft cap. This means that for 15 seconds, you will be almost impossible to hit, and if enemies do hit you, the attack will only deal a fourth of its usual damage. This power is great for taking on bosses or other enemies with heavy melee attacks, or if you are too hyperactive to wait for the tank and want to dive into a mob as soon as YOU are ready! Basically, Moment of Glory now is a proper Moment of Glory.
Recommended slotting: 0-1xResistance, 3xRecharge Reduction, 1-3xDefence
Overall rating: 4
[u]Attack chains[u]
For a single target: Build Up > Incinerate > Greater Fire Sword > Cremate > Incinerate > Greater Fire Sword > Cremate... Basically, this chain revolves around your three main attacks. Fit in Build Up whenever possible, and Scorch or Fire Sword whenever needed.
For multiple targets: Build Up > Fiery Sword Circle > Incinerate (on the strongest opponent) > Greater Fire Sword (on the second strongest opponent) > Fiery Sword Circle... Again, fit in Build Up whenever possible, and Scorch or Cremate if your recharge isnt good enough to make this a smooth chain. If you have taken Breath of Fire, you can also use that attack, although its very hard to correctly position the enemies or yourself.
[u]Power pools[u]
Dont worry, these are just my opinions. If you like a pool that I dont, feel free to take it by any means.
Concealment
Being able to become stealthed or invisible, or being able to grant invisibility to your allies can be a good thing, I wouldnt recommend this power pool unless you are stuck at level 49 and dont know what power to take.
Fighting
Boxing and Kick are both [censored], if you ask me. You already have plenty of attacks. So is Weave, because you dont have any other defence to stack it with. However, I found Tough to be quite necessary, but thats only because I tend to do the Imperious TF a lot on my Scrapper, which is stuffed with smashing and lethal damage.
Fitness
Recommended for any build. The +Recovery is almost necessary to cope with all your toggles and fast attacks, and Health stacks nicely with Integration and Fast Healing. Swift and Hurdle are just for ease of movement.
Flight
Me likey, but slow. Air Superiority is nice but Hover and Group Fly arent that good for Scrappers. I took Fly as my travel power, for concept reasons, and Hover to boot. Now most people would suggest Scrappers to get Air Superiority, but I took Hover because I needed a power to slot my LotG +rech with.
Leadership
Can be useful for both PvE and PvP, with some extra damage (nice for allies), accuracy and perception. Dont bother picking up Maneuvers or Vengeance, unless you team with morons (excuse the language) or me. Some people purposely die for Vengeance. Its proof of a team spirit!
Leaping
Very nice travel power, and Combat Jumping gives you a little defence and a bit of extra jumping height/speed. Jump Kick isnt worth a thing, and Acrobatics is handy if you dont have knockback protection (basically, if you have Dark Armour). Acrobatics isnt needed for Regeneration though, especially not after the nerf.
Medicine
Not necessary at all, because Aid Self is nowhere near comparable to Reconstruction. However, if you team a lot, Aid Other might come in handy. If you have a spare power slot.
Presence
The first two powers are rather useless, a taunt and an AoE taunt, but if you really want to taunt, your primary power set already has one. Now, the third and fourth powers are the good ones. A single target fear and an AoE fear. Nine out of ten people dont have protection against fear, and neither do NPCs. Intimidate or Invoke Panic can be handy, especially for PvP, though you will have to sacrifice a lot of power slots in order to grab them. Not worth it if you ask me!
Speed
Super Speed is a decent travel power, very fast, though the lack of height bothers me. Hasten is a great power which increases your survivability (faster recharge on Reconstruction and Dull Pain), and greatly increases your damage output (you will be able to make your attack chains that much quicker and smoother).
Teleportation
Very fast form of travel, though a direct pain in the [censored] with lag. Recall Friend is very team-friendly. Teleport Foe can be handy for pulling, and Team Teleport is just well, a waste of a power slot if you ask me.
[u]Ancillary pools[u]
The only ancillary pool that I really like is Body Mastery, and thus its the only one Ill dive into.
Conserve Power: Good if you have endurance issues, and its great against Malta Sappers or Carnie Ring Mistresses, or long battles where endurance can become an issue (even with Quick Recovery ánd Stamina).
Slot it for 1-3xRecharge Reduction
Focused Accuracy: Take it, love it. Its quite heavy on the endurance, but the +perception and +accuracy make up for it.
Slot it for 3xEndurance Reduction, 3xToHit
Laser Beam Eyes: If you want another attack, take it. Its a nice combination with Focus (from Claws) or Impale (Spines).
Slot it for 3xDamage, 2xAccuracy
Energy Torrent: Energy Torrent deals rather low damage, but it knocks enemies back and thats its main purpose. Good combination with the Claws primary because you can easily keep foes on their backs permanently with some other powers, combined with this one.
Slot it for 1xEndurance, 2xAccuracy, 1-3xRecharge Reduction