Earth/Fire, perma Dom perma Hasten :)
Neat!
Glad someone else is building an Earth/Fire, I love the idea myself. Level 22 is far too far away for me to wait for Stalagmites, then again I just love stomping my feet and then getting beaten up eight seconds later. D:
@Drakmarth & @Drakmarth2
[ QUOTE ]
Neat!
Glad someone else is building an Earth/Fire, I love the idea myself. Level 22 is far too far away for me to wait for Stalagmites, then again I just love stomping my feet and then getting beaten up eight seconds later. D:
[/ QUOTE ]
:] I'll respec into this buid at 50 and when I've farmed ALOT. Until then I'll most likely just take powers situationally
@Lukas
Im also making an Earth / Fire dom for when my corr gets to 50. Ive never really played a dom before, so itll be new but it looks like a decent set.
I would comment on the build but too busy trying to get out of these damn handcuffs......
<3
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
[ QUOTE ]
I would comment on the build but too busy trying to get out of these damn handcuffs......
<3
[/ QUOTE ]
Hahah <3 mwah :P :P
@Lukas
Here's my build for an Earth/Fire Dom Gonna specialise in locking them down, then totally destroying them >
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
Luke Magma: Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fossilize <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (15) Decimation - Damage/Endurance[*] (36) Decimation - Damage/Recharge[*] (37) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 1: Flares <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (15) Decimation - Damage/Endurance[*] (17) Decimation - Damage/Recharge[*] (17) Decimation - Accuracy/Endurance/Recharge[*] (36) Decimation - Accuracy/Damage/Recharge[/list]Level 2: Stone Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (3) Gravitational Anchor - Immobilize/Recharge[*] (3) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Recharge[*] (13) Gravitational Anchor - Chance for Hold[/list]Level 4: Fire Breath <ul type="square">[*] (A) Ragnarok - Damage[*] (5) Ragnarok - Damage/Recharge[*] (5) Ragnarok - Accuracy/Damage/Recharge[*] (11) Ragnarok - Accuracy/Recharge[*] (11) Ragnarok - Damage/Endurance[/list]Level 6: Quicksand <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (7) Tempered Readiness - Damage/Slow[*] (7) Tempered Readiness - Accuracy/Endurance[*] (9) Tempered Readiness - Range/Slow[*] (9) Tempered Readiness - Endurance/Recharge/Slow[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 10: Fire Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (37) Decimation - Damage/Endurance[*] (43) Decimation - Damage/Recharge[*] (46) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[/list]Level 18: Earthquake <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (19) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (36) Dark Watcher's Despair - Recharge/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Stalagmites <ul type="square">[*] (A) Absolute Amazement - Stun[*] (23) Absolute Amazement - Stun/Recharge[*] (23) Absolute Amazement - Accuracy/Stun/Recharge[*] (34) Absolute Amazement - Accuracy/Recharge[*] (34) Absolute Amazement - Endurance/Stun[/list]Level 24: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 26: Volcanic Gasses <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (27) Unbreakable Constraint - Hold/Recharge[*] (27) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (29) Unbreakable Constraint - Accuracy/Recharge[*] (29) Unbreakable Constraint - Endurance/Hold[/list]Level 28: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (40) Efficacy Adaptor - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (45) Efficacy Adaptor - Accuracy/Recharge[*] (48) Efficacy Adaptor - EndMod/Accuracy[*] (48) Efficacy Adaptor - EndMod/Endurance[/list]Level 30: Combustion <ul type="square">[*] (A) Armageddon - Damage[*] (31) Armageddon - Damage/Recharge[*] (31) Armageddon - Accuracy/Damage/Recharge[*] (31) Armageddon - Damage/Endurance[*] (34) Armageddon - Accuracy/Recharge[/list]Level 32: Animate Stone <ul type="square">[*] (A) Sovereign Right - Resistance Bonus[*] (33) Edict of the Master - Defense Bonus[*] (33) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[/list]Level 35: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 38: Blaze <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (39) Decimation - Damage/Endurance[*] (39) Decimation - Damage/Recharge[*] (39) Decimation - Accuracy/Endurance/Recharge[*] (40) Decimation - Accuracy/Damage/Recharge[/list]Level 41: Poisonous Ray <ul type="square">[*] (A) Accuracy IO[*] (42) Accuracy IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (43) Defense Debuff IO[/list]Level 44: Scorpion Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Endurance[/list]Level 47: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (48) Adjusted Targeting - To Hit Buff/Recharge[*] (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (50) Adjusted Targeting - Endurance/Recharge[*] (50) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.5% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Defense to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+9.9 Max Endurance to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+84% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+108.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+72.5 HP (7.13%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) (Mag 11%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+25.5% (0.43 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% (0.85 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Smashing) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Lethal) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22.6% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22.6% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+11.3% Resistance(Energy) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+11.3% Resistance(Negative) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Toxic) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Psionic) to Target for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Posting the build for critique and/or to help other people with building one
@Lukas