Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
  • Posts

    10412
  • Joined

  1. Quote:
    Originally Posted by Hero_of_Steel View Post
    From NASA Engineering Directorate Dr. Harold "Sonny" White




    http://blastr.com/2012/09/deep-space-here-we-come-n.php



    The timeframe is stunning.
    I've initiated a Kickstarter to collect exotic matter.
  2. I would definitely let a computer do the parking and unparking part of driving... especially when parked between two SUVs and I can't see if any car or person is behind me as I try to pull out. If I hit anyone, let them sue the computer.


    Quote:
    Originally Posted by Necrotech_Master View Post
    i personally would love an autonomous car

    im not gonna lie, im really lazy and hate driving lol
    And I *love* napping!


    Quote:
    "People do not need a license to sit on a train or a bus," said Azim Eskandarian, director of the IEEE's Center for Intelligent Systems Research, in a statement.
    But they should.
  3. I just finished Portal and Portal 2 last week. Fun.
  4. Quote:
    Originally Posted by Gangrel_EU View Post
    And with the 15 developers/5 support staff (or how ever many it was), dont forget to add on the Community Team, who were NCsoft employed, and not Cryptic employed.
    I did. The 5 'support' were NCSoft employees doing Community Services and the one or two odd in-house Production staff.

    Of course, they also had help from remote NCSoft services: Server maintenance, web hosting, QA, GM...
  5. Quote:
    Originally Posted by DarkCurrent View Post
    One must know the enemy before trying to figure out his actions.

    Read the part about how South Koreans do business.

    And here is some more information. You'll see that they don't think like 'us'.
    So... you're saying we should exchange business cards with the execs at NCSoft?
  6. Zombie Man

    Nfl

    Quote:
    Originally Posted by Lulipop View Post
    Your shockers? Who did you not expect to win, and why?

    Right now:
    Steelers vs Broncos.

    Go Broncos!
    Brony!
  7. Quote:
    Originally Posted by EvilGeko View Post
    That was an interesting article, but I think the lack of authority in support weakens its impact considerably. Really, it could have been written by a fan of the game and it appears that it was.
    Totally agree. Fan blog is fan blog. No new information was added. No real industry analysis was added that was not already present on the forums here. Links were to fan-based responses... not to actual analytical data.

    I think we all agreed it was dumb to sink a profitable venture.

    And WRT the 60-80 employees Paragon Studios had: remember that a fair number of them were beginning work on a different project. CoH was once run by a skeleton crew of 15 Developers (and 5 Support). It could still continue nicely with perhaps just 30-40 developers.
  8. Quote:
    Originally Posted by Anti_Proton View Post
    "Customize your character with a library of costumes from Marvel’s rich history"


    That means reskins of their characters. No personal characters.
    I'm going to be Wolverine with pink claws!
  9. It seems to me that by pulling the camera back a bit from your toon and then just using forward, back, strafe left, strafe right; that your 'walk' to create the line to populate your critters could also be the same 'walk' used to navigate the camera.
  10. The funny thing about the black chopper is that the shadow travels perpendicular to its movement in the air.
  11. Quote:
    Originally Posted by Hqnk View Post
    Heinberg, who wrote the pre 52, pre J Michael Strazynsky Wonder Woman relaunch, is behind this. He knows the comic character, I'm willing to give him a chance.
    But does he know ineffectual teen angst?
  12. Which one gives the power up mushroom?



    Spoiler: In I24, you wouldn't have had to hit a counter to see tentacles roaring up over the skyline of Praetoria.
  13. Quote:
    Originally Posted by Positivity View Post
    No go. Last Saturday, I tried to activate both the serial number from an original 2004 copy of CoH, and an NCsoft 60 day time card. Neither went through.
    Don't know why the time card didn't work, but I know why the original CoH didn't work: It never gave extra game time if you already 'purchased' CoH through other means such as through the CE:CoH code. However, it worked the other way... if you first had the original CoH, then the CE:CoH code would give you extra game time.

    Other than *time card*, I wonder if a *game card* would work.
  14. I'm VIP and it was working for me the other day, but not right now.
  15. Quote:
    Originally Posted by Necrotech_Master View Post
    you know the servers are physically located in america already lol
    Nope. Texas.
  16. Zombie Man

    The Forums?

    Quote:
    Originally Posted by Golden Girl View Post
    There's a new unofficial forum being set up, but there's also a possibility that the Titan network will expand their forums to take in the community.
    Yeah, I know.

    I'm looking for an offline web/forum reader that will grab everything at a site for offline viewing/archiving.

    If the game's going to continue, there's a lot of stuff here on the forums we should keep.
  17. The old standalone CCBuilder has a very limited costuming options. You wouldn't like it. It's like only the stuff available up to I4.
  18. Zombie Man

    Beta notes?

    COMBINED

    Power Customization
    • Weapon Mastery - Exploding Shuriken: Large glow has been restored to the Bright and Dark versions of the hit effect for this power.
    • Munitions Mastery - Surveillance: The Dark version of this power no longer references Bright particles.
    • Flame Mastery - Char: The Dark version of this power no longer references Bright particles.
    • Electrical Mastery - Shocking Bolt: This power's Bright and Dark hit effects are now fully customizable.
    • Brute – Leviathan Mastery: Added assets for customizable patron pet spawn/death effects.
    • Sorcery Power Pool – Translocation: customization options now have tintable flash fx
    • Poison - Poison Trap: This power is now fully customizable.

    Badges
    • The "Skull Buster" Badge in Kings Row has been updated so that its text more accurately reflects what happens in the story arcs.
    • Added the badge, Oobatz, for completing the St. Martial zone event.
    • Added the badge, Parole Denied, for completing the Brickstown zone event.
    • Fixed an issue where several unique Freakshow bosses, including ones in Drowning in Blood, were not counting for the Tank Buster badge.

    Missions
    • Anti-Matter's Personal Story: Fixed an issue where the arc title said Dream Doctor's personal story.
    • Incarnate Arc:
      • Added villain specific dialog to missions 1, 3, 4, and 5.
      • Added Praetorian civilians to missions 1 and 5.
      • Changed details about Number Six's background to better fit with his previous history.
      • Mission 5: Fixed an issue where IDF allies were turning hostile while fighting the Avatars of Hamidon.
    • Many of the foes faced in the Vigilante and Rogue storyarcs will now spawn as Bosses for solo players or small teams, and Elite Bosses for large teams or players who have their difficulty set to ignore boss reduction.
    • Dark Astoria/Dream Doctor: Removed the treasure chests in the green orb room in Dream Doctor's final mission.
    • Ouroboros
      • The Rogue Arc (Hammers of Justice) is now available in Ouroboros to Rogues and teams of Rogues. (VIP only)
      • The Vigilante Arc (Void Sanction) is now available in Ouroboros to Vigilantes and teams of Vigilantes at levels 30 - 40. (VIP only)
      • Requirements for doing the new Kings Row story arcs in Ouroboros have changed.
      • Kings Row Story Arcs are now only available to heroes via Ouroboros.
    • Signature Story Arc 2.4
      • Wavelength, Lastri Kayumanis, Antonio Nash, Lieutenant Harriman, Flashfire, Socrates, and James Harvan all now allow cellphone use immediately upon beginning their respective arcs
      • Captain Mako no longer reduces down to a Lieutenant when playing on reduced difficulty during James Harvan's arc
      • Some dialogue trees in James Harvan's storyarc are now accompanied by chat bubbles if played on a team
      • New objective text has been added to Mission 1 of James Harvan's storyarc, to avoid confusion
      • Fixed an animation issue with both Positron and Lastri Kayumanis in James Harvan's storyarc
      • Fixed a bug that would cause units to suicide in Mission 2 of James Harvan's storyarc
      • Modified the ambush behavior of Pandora's Might units during James Harvan's storyarc
      • The Arachnos Fliers in James Harvan's story arc no longer summons Bane Spiders
    • First Ward
      • Anna Palatine's arc: If you choose the aggressive path when rescuing the Recon Team in the Forlorn Tunnels they will now follow players correctly to the exit.

    Events
    • St. Martial Zone Event: Longbow and Family in the St. Martial zone event no longer have a specific level associated with them.
    • Brickstown Zone Event: Prisoners and Freakshow in the Brickstown zone event no longer have a specific level associated with them.
    • King’s Row Paladin event:
    • The Paladin's speed has been lowered in Kings Row.
    • The Paladin's Lightning Field damage aura now deals significantly less damage.
    • The Shining Stars now motivate themselves back to fighting shortly after being defeated.
    • Paladin will now always be invincible if any Psionic Brass Conduits are left alive.

    Costumes
    • Skulls Villain Group - Some of the new Skulls have found their missing firearms and are now locked and loaded for battle.
    • The tooltip for Tech Knight Set II now correctly states that it awards the Tech Knight Cape.
    • Fixed an issue that caused an internal string to appear when purchasing the Tech Knight costume pieces from the Paragon Market.
    • When activating the Malta Op costume power wings and capes won’t show up after costume change.

    POWERS

    Sorcery Power Pool
    • The Sorcery Power Pool is a power pool choice that grants access to five arcane powers that both weaken foes and empower allies. This power pool also grants access to Mystic Flight as its travel power. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations.
    • Sorcery Power Pool - Translocate now has a Minimal FX option that uses legacy teleport visuals and no runes.


    Epic Archetype Nuke Changes
    • Peacebringer/Luminous Blast/Dawn Strike: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. Its crash has been removed and it now costs 27.7 endurance.
    • Warshade/Umbral Blast/Quasar: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. Its crash is fixed. It now costs 27.7 endurance.
    • Arachnos Widows/Fortunata Training/Psychic Wail: Reduced this power's recharge time from 360 seconds to 145 seconds and gave it a consistent scale 4 damage. It now costs 27.7 endurance.
    • Fighting/Cross Punch: This power's debuffs will no longer scale with target level difference.

    Assault Rifle
    • Sniper Rifle: The effects for the long and quick versions of this power now sync properly with the animation.

    Nature Affinity
    • Lifegiving Spores: This power can now be cast in the air.

    Flight
    • Hover: Minimum FX version of Hover now uses the proper Hover animations instead of the Flight ones.

    Blaster
    • Fire Manipulation/Cauterizing Aura: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
    • Devices/Field Operative: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
    • Ice Manipulation/Frigid Protection: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
    • Martial Combat/Reaction Time: This power no longer accepts endurance discount enhancements as it does not have an endurance cost.
    • Force of Thunder no longer causes its user to play a hit reaction when it is used from a neutral/non-combat stance.

    Dual Pistols
    • Pistols: The bullet tracer effects now appear for all types of ammo.
    • Suppressive Fire: The bullet tracer effects now appear for all types of ammo.
    • Empty Clips: The bullet tracer effects are now properly oriented.
    • Executioner's Shot: The bullet tracer effects now appear even if the power misses its target.
    • Dual Wield: The bullet tracer effects now appear even if the power misses its target.

    Martial Combat
    • Burst of Speed's cast time has been reduced from 2.57 seconds down to 1 second.
    • Burst of Speed's "Consecutive Use" counter no longer resets on player death.
    • Burst of Speed's help text has been corrected - this power does not deal self-damage.
    • Burst of Speed's Hit FX and Sound Effects now play properly.
    • Burst of Speed now recharges 1 second after use, down from 2 seconds after use, if it has not been used three times during what would normally be its recharge time.
    • Burst of Speed: This power now has a hit effect.

    Pool Powers
    • Leadership/Victory Rush: This power now correctly benefits from endurance modification enhancements and sets.
    • Leadership/Victory Rush: This power now correctly benefits from endurance modification enhancements and sets.
    • Presence/Pacify: This power should no longer state that it accepts Taunt IO sets.
    • Sorcery/Translocate: This power will correctly suppress when affected by Travel Suppression in a PvP zone.
    • Sorcery/Arcane Bolt: Increased this power's damage, recharge and endurance cost slightly.
    • Sorcery/Rune of Protection: This power no longer grants Knockback and Knock Up protection in PvP zones.
    • Sorcery/Enflame: Updated this power's long help to indicate that you must be at least level 14 to select this power.
    • Sorcery/Rune of Protection: Updated this power's long help to indicate that you must be at least level 20 to select this power.
    • Sorcery/Enflame: Updated this power's long help to indicate that you must be at least level 14 to select this power.
    • Sorcery/Rune of Protection: Updated this power's long help to indicate that you must be at least level 20 to select this power.
    • Mu Mastery/Power Sink: This power no longer plays effects from Ice Armor.
    • Epic pool - Weapon Mastery - customized Exploding Shuriken powers now play sound.
    • Medicine/Injection: This power now accepts Accuracy and Slow enhancements as well as To Hit Debuff, Accurate To Hit Debuff and Slow IO sets.

    Incarnate Powers
    • Lore: Corrected the Descriptive text for the Talons of Vengeance Siren's Regenerating Song.
    • Lore: Corrected the descriptive text for the Banished Pantheon Defiler's Empowering Burst.
    • Lore: Fixed an issue with the Knives of Vengeance power Rallying Cry where it would only affect the caster. This ability now affects all friends within its area of effect.
    • Lore Pet/Ravager Essence: Fixed a bug that would prevent the Ravager from using his melee attack.

    Enhancement Sets
    • Increased "Improved Movement Bonus" set bonuses by 50%.
    • Swapped Running, Flying and Leaping set bonuses with global Improved Movement Bonus set bonuses.
    • Preventive Medicine: This enhancement now has a 10% chance to trigger if your health is between 31-75% health and a 100% chance to trigger if your health is below 31%. Reduced the internal cooldown from 120 seconds to 90 seconds.
    • Scourging Blast: Recharge/Chance for Minor PBAoE +End Proc now has a small area of effect heal as well.
    • Crushing Impact: Reduced this set's 2 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
    • Pulverizing Impact: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi Resist and 2.5% Mez Resist.
    • Smashing Haymaker: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist.
    • Focused Smite: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
    • Touch of Death: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Mako's Bite: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Salvo: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Tempest: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
    • Entropic Chaos: Reduced this set's 3 slot bonus from 3.75% Energy/Negative Resist and 6.25% Mez Resist to 3% Energy/Negative Resist and 5% Mez Resist.
    • Ruin: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
    • Decimation: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Detonation: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Positron's Blast: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 3% Fire/Cold Resist and 5% Mez Resist.
    • Annihilation: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Multi-Strike: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Scirocco's Dervish: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Obliteration: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Fury of the Gladiator: Reduced this set's 2 slot PVE bonus from 4.5% Fire/Cold Resist and 4.5% Mez Resist to 3.75% Fire/Cold Resist and 6.25% Mez Resist.
    • Executioner's Contract: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Sovereign's Right: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Gift of the Ancients: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Red Fortune: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist Resist and 2.5% Mez Resist.
    • Impervious Skin: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Reactive Armor: Fixed a bug that caused this enhancement to have the incorrect set bonuses at 2 and 3 pieces. The 2 piece set bonus is a tiny lethal/smashing mez resistance bonus, and the 3 piece is the original tiny energy/negative/ranged defense bonus.
    • Titanium Coating: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Unbreakable Guard: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Doctored Wounds: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist Resist and 5% Mez Resist to 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist.
    • Debilitative Action: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Celerity: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Kinetic Crash: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Analyze Weakness: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Touch of Death: This set's 5 slot resist bonus was increased.
    • Crushing Impact: This set's 6 slot resist bonus was increased.
    • Mako's Bite: This set's 2 slot bonus was changed to Toxic, Psionic, Mez resistance. This set's 5 slot resist bonus was increased.
    • Gladiator's Strike: This set's 5 slot PvE bonus was increased.
    • Entropic Chaos: This set's 3 slot resist bonus was decreased.
    • Decimation: This set's 6 slot resist bonus was increased.
    • Devastation: This set's 5 slot resist bonus was increased.
    • Detonation: This set's 6 slot resist bonus was increased.
    • Positron's Blast: This set's 3 slot resist bonus was decreased. This set's 6 slot resist bonus was increased.
    • Javelin's Volley: This set's 5 slot PvP resist bonus was increased.
    • Exploit Weakness: This set's 3 slot defense bonus was increased. This set's 4 piece accuracy bonus was increased.
    • Calibrated Accuracy: This set's 5 slot recharge bonus was increased. This set's 6 slot defense bonus was increased.
    • Executioner's Contract: This set's 3 slot resistance bonus was increased. This set's 5 slot resistance bonus was increased. This set's 6 slot defense bonus was increased.
    • Sting of the Manticore: This set's 3 slot defense bonus was increased. This set's 6 slot resistance bonus was increased.
    • Brilliant Leadership: This set's 4 and 6 slot resist bonuses were increased.
    • Edict of the Master: This set's 4, 5 and 6 slot resist bonuses were increased.
    • Call to Arms: This set's 5 slot resist bonus was decreased.
    • Serendipity: This set's 6 slot resist bonus was increased.
    • Gift of the Ancients: This set's 5 and 6 slot resist bonuses were increased. Luck of the Gambler: This set's 6 slot resist bonus was increased.
    • Reactive Defenses; This set's 2 and 4 slot resist bonuses were decreased. This set's 3 slot health bonus was increased. This set's 5 slot Endurance Discount bonus was increased.
    • Impervious Skin: This set's 2 slot resist bonus was decreased.
    • Reactive Armor: This set's 6 slot resistance bonus was increased.
    • Impervium Armor: This set's 6 slot resistance bonus was increased.
    • Aegis: This set's 4 and 6 slot resistance bonuses were increased. Gladiator's Armor: This set's 4 slot PvP resistance bonus was increased.
    • Harmonized Healing: This set's 3 slot resistance bonus was decreased. This set's 6 slot bonus was increased.
    • Doctored Wounds: This set's 3 slot resistance bonus was decreased. This set's 6 slot bonus was increased.
    • Preventive Medicine: This set's 3 slot health bonus was increased. This set's 5 slot
    • endurance discount was increased. This set's 4 slot resistance bonus was decreased.
    • Panacea: This set's 2 slot PvP resistance bonus was decreased. This set's 4 piece PvP resistance bonus was increased.
    • Essence of Curare: This set's 3 slot resistance bonus was decreased.
    • Ghost Widow's Embrace: This set's 6 slot resistance bonus was increased.
    • Rope a Dope: This set's 3 slot resistance bonus was decreased. This set's 5 slot resistance bonus was increased.
    • Debilitative Action: This set's 6 slot resistance bonus was increased.
    • Impeded Swiftness: This set's 2 slot resistance bonus was decreased. This set's 4 and 5 slot set resistance bonuses were increased.
    • Hibernation: This set's 4 slot resistance bonus was increased.
    • Lethargic Repose: This set's 6 slot resistance bonus was increased.
    • Call of the Sandman: This set's 6 slot resistance bonus was increased.
    • Horror: This set's 4 slot resistance bonus was increased.
    • Unspeakable Terror: This set's 6 slot resistance bonus was increased.
    • Nightmare: This set's 5 and 6 slot set resistance bonuses were increased.
    • Glimpse of the Abyss: This set's 6 slot resistance bonus was increased.
    • Befuddling Aura: This set's 4 slot resistance bonuses were increased.
    • Perplex: This set's 6 slot resistance bonus was increased.
    • Adjusted Targeting: This set's 6 slot resistance bonus was increased.
    • Dampened Spirits: This set's 6 slot resistance bonus was increased.
    • Analyze Weakness: This set's 6 slot resistance bonus was increased.
    • Spider's Bite: Rech/Global Chance for Toxic Damage - This enhancement's proc will now correctly trigger.
    • Executioner's Contract: Disorient Bonus - Fixed a bug that prevented this proc from working in PvP.
    • Scourging Blast: Recharge/Chance for Minor PBAoE +End, +Health - This enhancement's description now states that it has a chance to grant +Health. This affects both the standard and superior version.
    • Preventative Medicine: This enhancement's long help now accurately reflects how this proc works.

    Inspirations
    • Store bought Inspirations will no longer expire upon leaving a mission architect map.

    ZONES

    Kings Row
    • Changed level range for Freedom Plaza to 5-7
    • Monorail stop now appropriately reads “Kings Row: 5-15”
    • Fixed an issue where the old Paladin event would still sometimes occur.
    • Eagle Eye and Shauna Stockwell now sell inspirations to players in order to help them in their efforts to clean up Kings Row.

    Brickstown
    • Reduced Prisoner spawn density zone wide
    • Added Freakshow/Prisoner rumbles to the east of The Zig.
    • Updated Brickstown minimap to include new parks

    Night Ward
    • Players who exceed level 39 mid-arc can complete the arc instead of being locked out by their contact.

    Villain Groups
    • Skulls: New villains in the Skulls villain group now have a more appropriate number of powers available at low level, bringing their difficulty more in line with the original Skulls members. As their level increases, more powers become available to them, insuring that they are still a decent challenge up to level 20.
    • Skulls bosses can no longer use Heart of Darkness, as an AoE hold caused them to be stronger than intended against large teams.
    • Skulls - Bonebreaker and the Bone Daddy in Sondral Costle's arc now use updated Skulls costume parts

    Mission Architect
    • Agent Crimson entry in the Arachnos (1-54) Arch-Villain list now corrected.

    UI
    • Change login screen text color to be more readable.
  19. Zombie Man

    Beta notes?

    COMBINED

    Power Pool Customization
    • Static Discharge: All Epic pool versions of this power should now have the standard 2 hand cast with default purple electricity and the patron versions of this power have the standard 1 hand cast with default red electricity.
    • Blaster/Blaze Mastery/Char: Fixed a bug that caused this power to lack its appropriate continuing effects.
    • Patron Power Pool Pets now have customizable spawn and despawn effects.
    • Zapp - Bright and dark versions of this power are now fully customizable.

    Crashes
    • Players previously from non-English-language servers should now be able to load into maps.

    Crey Spawns
    • Scientists & Tank "Repair" spawns, and PR "Roadshow" spawns now con yellow
    • Paragon Protectors in "Roadshow" spawndefs have been replaced with Power Tanks

    King’s Row
    • Adjusted neighborhood levels and balanced spawn level ranges to be easier for players, and align with mission progression. The new level ranges:
      • Gish 7-10
      • Industrial Ave 7-9
      • KGW 11-13
      • Aqueduct 9-11
      • Royal Refinery 10-12
      • High Park 12-15

    POWERS

    General
    • Concealment/Misdirection: This power's duration will no longer scale with the user's level. It will have a constant duration of 15 seconds.
    • Mace Beam: The Mace Beam sniper attack from Mace Mastery no longer invokes weapon redraw if you use another Mace attack before or after it.

    Epic Power Pool
    • Soul Mastery power Summon Mistress is now using the run in spawn animation, instead of the hands on hips laughter emote.

    Mu Mastery Pets
    • Mu Mastery Pets have their red auras restored.

    Blaster
    • The recharge time of Blaster Sustain toggles has been standardized. Cauterizing Aura, Frigid Protection, Reaction Time, and Field Operative all now recharge in 10 seconds.
    • Corrected an issue where Blaster Sustain toggle powers would de-toggle when mezzed. These powers now remain toggled, but any offensive debuffs or damage are suppressed while the player is controlled.

    Martial Combat: Defiance
    • Corrected a number of Defiance values in Martial Combat - many of them were looking up the wrong Area Factor for calculation.

    Martial Assault
    • Fixed a bug where the Endurance Cost of Shuriken Throw, Caltrops, and Explosive Shuriken was too high.
    • Ki Push was incorrectly flagged as Autohit. It now must successfully roll a To-Hit roll to hit the target.


    Enhancements
    • Executioner's Contract: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP. Reduced this power's duration in PvP to be consistent with other mez procs.
    • Pounding Slugfest: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
    • Debilitative Action: Disorient Bonus - - This enhancement will now trigger mez suppression when used in PvP.
    • Razzle Dazzle: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
    • Unspeakable Terror: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
    • Triumphant Insult: Chance to Disorient - This enhancement will now trigger mez suppression when used in PvP.
    • Increased "Improved Movement Bonus" set bonuses by 50%.
    • Swapped Running, Flying and Leaping set bonuses with global Improved Movement Bonus set bonuses.
    • Preventive Medicine: This enhancement now has a 10% chance to trigger if your health is between 31-75% health and a 100% chance to trigger if your health is below 31%. Reduced the internal cooldown from 120 seconds to 90 seconds.
    • Scourging Blast: Recharge/Chance for Minor PBAoE +End Proc now has a small area of effect heal as well.
    • Crushing Impact: Reduced this set's 2 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
    • Pulverizing Impact: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi Resist and 2.5% Mez Resist.
    • Smashing Haymaker: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist.
    • Focused Smite: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
    • Touch of Death: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Mako's Bite: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Salvo: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Tempest: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
    • Entropic Chaos: Reduced this set's 3 slot bonus from 3.75% Energy/Negative Resist and 6.25% Mez Resist to 3% Energy/Negative Resist and 5% Mez Resist.
    • Ruin: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
    • Decimation: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Detonation: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Positron's Blast: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 3% Fire/Cold Resist and 5% Mez Resist.
    • Annihilation: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Multi-Strike: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Scirocco's Dervish: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Obliteration: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Fury of the Gladiator: Reduced this set's 2 slot PVE bonus from 4.5% Fire/Cold Resist and 4.5% Mez Resist to 3.75% Fire/Cold Resist and 6.25% Mez Resist.
    • Executioner's Contract: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Sovereign's Right: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Gift of the Ancients: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Red Fortune: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist Resist and 2.5% Mez Resist.
    • Impervious Skin: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Reactive Armor: Fixed a bug that caused this enhancement to have the incorrect set bonuses at 2 and 3 pieces. The 2 piece set bonus is a tiny lethal/smashing mez resistance bonus, and the 3 piece is the original tiny energy/negative/ranged defense bonus.
    • Titanium Coating: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
    • Unbreakable Guard: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
    • Doctored Wounds: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist Resist and 5% Mez Resist to 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist.
    • Debilitative Action: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
    • Celerity: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Kinetic Crash: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
    • Analyze Weakness: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.


    TASKS

    Incarnate Arc
    • Added villain specific dialog to missions's 1, 3, 4, and 5.
    • Added Praetorian civilians to missions 1 and 5.
    • Changed details about Number Six's background to better fit with his previous history.

    Antimatter Personal Story
    • Fixed an issue where the player was not kicked out of the mission when it finished.

    Deadlock Personal Story
    • Fixed an issue where Deadlock's Serum buff would persist indefinitely.


    Brickstown Arcs
    • Added an extra dialog choice to Provost Marchand's initial dialog. Players will be able to ask Marchand more about his role in Praetoria and his current motivations.
    • Added an extra dialog choice with Marauder in Mission 1. Players who have the Souvenir clue, "The History Of The Destroyers", will ask him about the Mid-West. Players who do not have the souvenir clue will ask why they should be able to trust Marauder.
    • Arc 3 Mission 2: Fixed an issue where the UI for saving Riptide did not show up in the mission. Players should also be able to earn the badge, Riptide's Comrade, now.
    • Arc 2 - Part 4: Added a mini-map to the Carnival Island refugee camp.
    • Made adjustments to Crey, Freakshow, and Prisoner spawns so that the player/enemy difficulty ratio would be equal.
    • Arc 1 Mission 3: Fixed an issue where the waypoint was appearing at the entrance instead of the elevator after rescuing Aurora and Noble Savage.

    St. Martial Arcs
    • Inside Information: Fixed a bug where rogues in Paragon City could not properly start the first mission for Inside Information.

    Prison Break Zone Event
    • Enemies should now match player levels within the Prison Break event
    • Added line of dialogue for "Arrest 5th Column" spawns to include the Player’s name when alerted.
    • Reduced prisoner spawn probability in an effort to lighten overworld density.
    • Thinned out "Prisoner Rumble" spawns on sidewalks between The Zig and Seven Gates.
    • Balanced Player/Prisoner difficulty ratio for spawns making it in player favor.

    Missions
    • Rogue-alignment players will now be able to access Antonio Nash's storyarc .
    • Vigilante-alignment players will now be able to access Lieutenant Harriman's storyarc,
    • Dark Astoria: Dream Doctor: Removed the treasure chests in the green orb room in Dream Doctor's final mission.

    Mission Architect
    • Entering Mission Architect missions should no longer display an error.

    Rewards
    • The Reactive Defenses: Endurance/Recharge and Preventive Medicine Endurance/Recharge recipes on the Hero Merit vendor should now correctly cost 1 hero merit.