Arilou

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  1. Arilou

    Yeahhhhh!!!

    Quote:
    Originally Posted by Captain-Electric View Post
    "Right makes might!"
  2. Purely game mechanis?

    Nothing. It's been pretty much clear improvements across the board.
  3. Arilou

    Jocas = Joking??

    Quote:
    Originally Posted by Venture View Post
    It's not "a new item" but it is something that was basically a throwaway reference in an obscure part of the game that's suddenly been thrust front and center as a Big Deal. This means it is either a) a very poorly foreshadowed plot development or, more likely, b) a thinly-disguised butt pull.
    More like it's Claremontism (not that kind, the other kind) IE: Seeding your story with obscure references and plot hooks that may or may not be used later on.

    It's way less rigorous than the standard method of foreshadowing, but makes it way easier in a serialized media format.
  4. Quote:
    Originally Posted by Olantern View Post
    I've noticed this getting run a lot more often in the past six months, too. Since popular opinion on my server (or is it on the fora? I can never keep track of popular opinion ...) is that Reward Merits are worthless, I'm not sure why, either.
    You can by ATIO's for reward merits now, gives some added incentive I guess?
  5. Just one thing: THEY WARN YOU.

    They do tell you "THIS MISSION IS DIFFICULT YOU MIGHT WANT TO BRING A FRIEND OR SOMETHING."


    Now, there are bug swith the difficulty slider (no bosses not preventing possessed bosses for one) Those should be fixed. (DA is a different story)

    But these arcs aren't unsoloable. Tricky? Yes, at times. But they're very much doable.

    Quote:
    I'm pretty sure I have three different posts in which I said that I used inspirations for this fight and that despite using an entire tray, I still couldn't beat these two EBs.
    Focus on one, die, kill the other.
  6. I'm inclined to think tanker rather than brute, scrapper or stalker, I have my thematic reasons but since they're out....

    What this reminds me of to some degree is... Wel, it's an SF novella essentially about humans discovering an alien empire (The Centrans) who are both A) slightly more technologically advanced and B) Stupid.

    That is, their average IQ (or equivalent) is significantly less than the human average. They built guns that shot a 100 bullets at a time, while human built guns that shot 100 bullets one at a time very, very fast. (which is much more effective)

    Anyway, Staff/Regen seems a fun enough combo.

    I'm imagining a quasi-feudal or even tribal society, largely governed by ritual and superstition: If they lack common sense they're likely to have to some degree replaced it with rules/customs: Rather than solving problems themselves they'll refer to some kind of precedent (doesen't have to be a big universal set, every family might have it's own rules)

    Now, with your character being Enlightened, be it scientific or more esoteric knowledge... ANd well, the entire "Alien Monk" angle.... I'm thinking a Prophet, or at least a teacher. I think of the Buddhas answer to "WHat are you?" "I am awake." your character is a person who has somehow (divine inspiration? Some kind of inner spiritual stuff? Pure intellectual refinement of trial-and-error into a scientific method?) gone from a system of existing (and flawed) knowledge to an apparatus to *acquire* knowledge. Rather than a body of knowledge, what he has is a system for searching out, learning, and telling good knowledge from bad.

    I'm thinking of a philosopher/scientist/prophet here: A Bacon-Buddha.

    So what he has now is the intellectual apparatus: The right *mindset*. He's not so much got the knowledge-base, but he's got the tools to acquire one.
  7. Quote:
    Originally Posted by InfamousBrad View Post
    Emphasis added.

    Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

    There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

    tldr; version: lrn2play, noob. And I'm not generally one to say that.

    (That being said, I do think that the Animus Arcanae and the new Banshee and Siren mobs from the Talons are too generous with AoE debuffs for mere minions and lieutenants.)
    While I kind of agree, that only matters in teams: When soloing there's no difference between AOE and single-target debuffs (except for defence purposes)
  8. Quote:
    Originally Posted by dugfromthearth View Post
    I think the answer to this is simple

    anyone who says they should be easy to beat should be given an AT and powerset combo, no vet power, no temp powers, SO's only, and inspirations allowed (the normal ones that drop).

    they can play through with those requirements and then decide.

    I am fine with learn2play as an argument. There is a minimum competence required to the game.

    but get temp powers, use IO's, get vet powers, or play a different character are not learn2play, they are get more power.
    No, getting these powers is part of the game.
  9. Diabolique isn't just dead: (she was dead all along) she's now most definitely deader than dead.
  10. Quote:
    Originally Posted by Kirsten View Post
    Wait...Are you saying Penny has two dads?
    Well, more like one dad and one crazy guy who thinks he's her dad, but yeah.
  11. Quote:
    Never was there a Goblin that could challenge a level 10, who likely was taking on young Dragons by that stage (and if you did encounter one, he was probably a Demi-God among his kind or similarly empowered far beyond his physical limits).
    Sure there was: You just made that goblin a level 15 fighter. Giving monsters class levels was possible even back in 2nd. ed. (although rather obscure and hard to do, mechanically) Heck, having a medium-high level party come up against a standard cannon-fodder monster but giving them a few class levels to change the entire flow of the encounter is one of the absolute classcs of the game.
  12. Quote:
    Originally Posted by SpyralPegacyon View Post
    He's doing basically the same thing in the LGTF that he does in the beginning of the SSA. The Rikti nabbed his girlfriend, those blasted heroes are allegedly rescuing her, why of course he's going to handle this rationally. Heck, he broke into Fort Trident to save Penny from the heroes.

    I'm not saying he's Captain Stability. I'm saying he's not the Jack Nicholson Joker either.
    Honestly, he always struck me as more paternal than anything else. He's the clockwork King and she's his little clockwork princess. His dialogue in the Rikti Warzone was definitely "overprotective dad"-mode.

    Which is funny of course since Penny has a living dad, but still.
  13. I still have nightmares about my first Positron...

    You see, we had a warshade with us.

    Who quit after three missions...

    But they reained set for x8.

    And kept spawning Shadow Cysts.

    Shadow Cysts are not fun at level 11.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm the next person after that and I don't like tough fights forced on me. Isn't that what the difficulty slider is for?
    Yep, so turn it down to -1 and try again.
  15. Quote:
    Originally Posted by Issen View Post
    Not to mention it was CLEAR that SSA1 Redside was getting more of the plot told to them than blueside was, not to mention all the shiny temp powers as well. There were multiple instances (like the fact you don't know the piece of Aurora's personality jumped into the body of the Circle assassin UNLESS YOU PLAYED VILLAIN-SIDE or waited till the EPILOGUE IN PART SEVEN) where it was clear that plot points were being withheld for reasons I could not understand.

    But yeah the near-continuous string of "heroes fail because they have to" just about made me give up. It's only when villains get double-crossed by Wade (which again, ANY genre-savvy person would see coming a mile away) does it get interesting.

    I will continue to attest that Sister Psyche's death was utterly pointless and served only as a means to shoehorn in Penelope Yin, who didn't NEED to be shoe-horned in. If the problem was that they only wanted ONE person to fill the "psychic specialist" role, then they could've done something else to Psyche BESIDES kill her and make Manticore even more of a jerk than before.

    Which brings me to another issue: Do the writers have this obsession with jerking Manticore's chain around? They seem to do it an awful lot as of late.
    I actually really liked how heroes were getting less info than villains.

    As for Manticore... Come on! Look at his hat! You'd want to jerk that jerk around too!
  16. It's especially annoying because the concepts are pretty damn cool. (Especially Night Ward, I freakin' love the Drudges, cockney-speaking bureaucratic psychopomps!)
  17. Quote:
    Originally Posted by Arcanaville View Post
    Terrorize powers are generally linked to negative energy damage and negative energy attack typing in this game as the closest conceptual match.
    I think the one exception is the one in Mind Control (which is psi damage) no?
  18. Quote:
    No incarnate salvage has -ever- dropped for me, nor come up as a reward. And never have I gotten an Empyrean merit reward.
    You get a component roll every time you complete a story-arc. And Gabriel has a weekly quest that gives you two (I think) Empyreal merits for doing all the DA story arcs.
  19. Quote:
    Originally Posted by Vyver View Post
    "You made Longbow Warden feel 435 points of bad for itself"




    Yeeesss. As an Earth/Earth Dom I would love this so much. Something like an PBAOE Stone Spears, but with stone pillars, or larger rocks instead. That way Strong Guy characters can rationalize it as "punching the ground so hard rocks shot up" and Earth Controlly characters can rationalize it as..well...controlling earth.
    I'd also wouldn't mind those sweet Earth Blast powers the Talons have.
  20. "Amateurs study tactics, beginners study strategy, professionals study logistics."

    "An army is a beast that marches on it's stomach."

    "The key to warfare is the most efficient use of time and space: Lost space can be recovered, lost time? Never."
  21. Quote:
    Originally Posted by Vitality View Post
    I can't understand why a super strength theme judgement was not added when they fisrt came out.

    I thinking have that as a judgement would be great.

    You could select between the ground punch animation that Marauder currently uses or the footstomp animation. That way...people can have their Judgement power be different than their "Footstomp" power from SS if they wanted.
    What I'd like would be a punch-the-ground type power where you get rocks shooting up from the ground. Would make it work as an "earth control" type power as well.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Just when I thought I had this licked, a friend of mine gave me a new spin on Void that I... Really cannot argue against. Instead of pretending Void is some kind of physical attack, his idea was that... What if it's a battle cry? All of a sudden I remember that this is actually a part of Xanta's concept - that deafening, chilling roar - that had been there since I made her six or so years ago, and I've just downplayed or forgotten recently. Having gone through a Barbarian in Diablo 3 recently and seen battle cries done right... I really don't see why Xanta can't do that, herself. In fact, it makes considerably more sense than having her shoot lightning, both in terms of how I've written for her as a character and how I'd imagine she'd fight. I've actually written quite a few fights for her where she is able to cow and scatter enemies just by roaring at them and slamming her sword in the ground (hence the pose in the pic).

    So what about the Negative Energy damage? Meh, I figure this isn't a physical attack, so a shout doing some kind of dark energy? Sure, why not? I even find a much better colouring scheme now that I'm not trying to depict physical force, which is essentially red and black. And I like the idea... Dang, guess I'm making another one. All'a y'all who suggested Void can feel vindicated now
    Negative energy=Demoralizing the enemy.
  23. Quote:
    Originally Posted by Smurch View Post
    Or, maybe, if Sue Richards had been named "The Invisible Girl". That'd be DUMB! Good thing they never did anything like that.



    The Thing is probably one of the most uncreative names in the world, really. It's like Stan didn't even try with that one "He turns into an orange.. rock... thing... Yeah The Thing!"

    If you like names like that "The Random Item" is available still.
    The worst part is that, IIRC, it's Reed who gives them all names... And he calls himself Mr. Fantastic.
  24. I've always found it interesting how you can kinda, sorta, see a difference in naming conventions between Marvel and DC (although I think it has more to do with the time period most of their stuff was created in)

    Marvel has a bunch of -man or -woman characters, but DC has MANY, MANY more. DC also has a lot more "[Colour] [Noun]" names (Red Arrow, Green Lantern, Black Lightning, Blue Beetle...) while Marvel has a lot more names that are just [Noun] (like pretty much all of the X-men)
  25. Quote:
    Originally Posted by Tyger42 View Post
    And had the bonus of not being an anti-semantic stereotype, but let's not dwell on that. >.>
    semantics: the study of meaning. Kind of what like you're failing at right now.