-
Posts
89 -
Joined
-
I didn't think we had badger costume parts.
How *do* you make a good badger character? -
Depending on start time, I can bring a Kin/Rad defender.
-
-
I can make 7pm PDT Saturday, September 18.
Accelerator Ray - Kin/Rad Defender (of evil) - @AcceleratorRay -
My badger (Kin/Rad defender) needs most of the Master badges (all of the red ones
and some of the blue) I'm game for trying (and currently on red side with him).
Scheduling will be the fun part. This Friday evening and all of Saturday are free. -
That looks better. My main remaining concern is having only one
real attack until 22, and the late slotting of the attacks. That'll
make leveling painful. It would be a little easier if you moved body
blow or smashing blow up in place of Icecicles, which you'll generally
have end problems with at that point anyways -
In contrast, here's my current thoughts for my Ice/Kin tank.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cooldown Corbin: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(33)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(15), S'fstPrt-ResDam/Def+(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(43)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(33)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Icicles -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(34), Erad-Dmg(37)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(27), LkGmblr-Def/Rchg(27), P'Shift-EndMod/Rchg(29), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(40)
Level 28: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(40)
Level 30: Taunt -- Zinger-Dam%(A)
Level 32: Hibernate -- Heal-I(A)
Level 35: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(43)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), EoCur-EndRdx/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Permafrost -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run -
Here's a rework, keeping as close as I could to your original power picks,
but adding in Power Siphon. The +hp bonus from Efficacy Adaptor in
Hibernate was one bonus too many (due to rule of five). I've left the
Scirocco's in Burst to give a little +psi def and for the +acc.
There's still 5 slots left to place - could use them for adding procs to the
5-slotted melee attacks.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Slushy Kins: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(11)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 4: Chilling Embrace -- EndRdx-I(A), Taunt-I(9)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Acc/Dmg(34), C'ngBlow-Acc/Rchg(34)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33), Numna-Heal(40), RgnTis-Regen+(43)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(48)
Level 22: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 24: Power Siphon -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(27), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Rchg(33), LkGmblr-Def/EndRdx(34)
Level 28: Repulsing Torrent -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/Rchg(29), Det'tn-Dmg/Rng(33), Det'tn-Dmg/EndRdx/Rng(45)
Level 30: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Hibernate -- Heal-I(A)
Level 35: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 2: Ninja Run -
Well, the build does softcap s/l and e/ne defenses. Other than
that, some issues I see:
1. You're skipping Power Siphon
2. You're including full sets of some sets (Eradication, Scirocco's Dervish, Touch
of Death) that have positional defense bonus, when Ice is a typed defense set.
You are getting a fair bit of positional defense, but that will apply only to fire,
cold attacks which don't have s/l/e/ne components (very rare attacks).
3. Energy Absorption could be better slotted with mix of EndMod and Def (try
to max out Def, Rech, EndMod)
4. Having the knockdown proc in Quick Strike will make it convert to knockback
when the proc fires, as Quick Strike already has a chance for 0.7 Kb (which
already turns to knockback vs. lower-level foes)
5. The Numina global would be better in Health, but it appears you want the full
set for the ranged def bonus -
-
Looks like links in the sticky guides are broken. Here's the current
link to guide for building small/starter sg base:
http://boards.cityofheroes.com/showthread.php?t=226184 -
Interesting - one of my first planned GR alts will be an Ice/KM tanker, though
I'll be taking him blue-side instead of red when I leave Praetoria.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cooldown Corbin: Level 43 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(33)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/Dmg/Rchg(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 16: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(33), S'fstPrt-ResDam/Def+(37)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Icicles -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(34), Erad-Dmg(37)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(27), LkGmblr-Def/Rchg(27), P'Shift-EndMod/Rchg(29), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(40)
Level 28: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(40)
Level 30: Taunt -- Empty(A)
Level 32: Hibernate -- Heal-I(A)
Level 35: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(43)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), EoCur-EndRdx/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: [Empty] -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run -
1. Powerset choices won't nerf a character. Heck, even power choices won't
nerf a character - unless you purposefully try to nerf yourself (like choosing
as many pool powers as possible). Each Archetype forum has a Guides topic
stickied. Now, for many archetypes, those guides haven't been added to
in the past year or so, but they're decent overviews of most of the powersets.
2. No, you don't need to know the game well to play tank or controller (or any
other archetype)
3. No archetype is needed over any other. Still, in my experience, teams appreciate
what tanks and controllers can add to a team (aggro management, mob control,
safety, buffs, etc)
4. It depends. Tanks are generally acceptable solo (slower than a more damage
oriented archetype, of course). Controllers, some power combinations lack
sufficient damage-oriented powers to make soloing what I would consider fun.
Other controller combinations have acceptable damage.
5. Yes, there is crafting (Invention Origin enhancements, temporary powers,
some costume items) and an economy (Consignment House market - cross-server,
and with Going Rogue it will be cross-faction as well). There's a nice forum with
folks who will help you come up to speed on the Market.
6. Virtue and Freedom are the most populated US servers. Maturity is debatable
You could succumb to altitis early, and make one or more characters on each server
(or each faction [villain, hero] per server) so you'll always have someone to play.
7. New players are very welcome. At the top of this forum, there's a sticky for the
Mentor Project, if you want someone to help show you the ropes. -
Well drats, another Master of LGTF run, and I missed it.
I need all three Master of badges still. I'll keep an eye out
of TW 2.0 for other badgers. -
Well, I could drop Elixir in favor of hasten (to bring Hell on Earth and Noxious Gas
back faster). I like having mez-resist for my pets, as well as my team mates.
I've rarely needed a third slot in stamina since IOs came out, as the end reduction
from various sets helps a lot.
Neurotoxic Breath is getting another 1-3 slots, with some combination of
range, recharge, end reduction.
Up to 19 so far in two nights of teaming, mostly with other Demon MMs. -
This will be my first use of poison secondary.
Current plan is to focus somewhat on +rech
bonuses, to help bring Hell on Earth and
Noxious Gas back faster. This is about the
only character I have where Mako patron powers
even vaguely fit, so I want to try those too.
I still have a number of slots to place
(and even more to fill).
Any suggestion?
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Hellfire Witherspoon: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Summon Demonlings -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(5), EdctM'r-PetDef(36)
Level 1: Alkaloid -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(40)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(37)
Level 4: Weaken -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(11), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/EndRdx/Rchg(40)
Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(36)
Level 8: Swift -- Flight-I(A)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(11), TmpRdns-EndRdx/Rchg/Slow(37)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), CmdPres-Acc/Dmg(13), CmdPres-Dmg/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(15), SvgnRt-PetResDam(36)
Level 14: Health -- Heal-I(A)
Level 16: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-+Res(Pets)(21), C'Arms-+Def(Pets)(23), Dmg-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Corruption -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 24: Antidote -- S'fstPrt-ResKB(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(27), Dmg-I(29), Empty(29), Empty(33)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), Empty(37)
Level 30: Fly -- Empty(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(33)
Level 35: Elixir of Life -- EndRdx-I(A)
Level 38: Noxious Gas -- EndRdx-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: School of Sharks -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob/Rchg(42)
Level 44: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Shark Skin -- Empty(A), Empty(48)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run -
I'm nearing the point where I'll start outfitting with permanent IOs.
Any comments on the build below? I'm going for a mix of +def and
+recharge (the +acc is a happy side effect)
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Cowborg Kyle: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15), Det'tn-Dmg/Rchg(42)
Level 6: Acid Mortar -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(21), RechRdx-I(33)
Level 8: Force Field Generator -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Swap Ammo
Level 12: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 14: Swift -- Run-I(A)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Det'tn-Dmg/Rchg(42)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Suppressive Fire -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 24: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(33), RechRdx-I(34)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(34)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Det'tn-Dmg/Rchg(42)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 41: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/EndRdx(48)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48)
Level 49: Triage Beacon -- H'zdH-Heal/Rchg(A), RgnTis-Heal/Rchg(50), Dct'dW-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition -
Quote:So - to get early access, we can preorder the regular version.[SIZE=3][COLOR=Cyan]Ultra Mode, Issue 17: Dark Mirror and Going Rogue!
Remember Going Rogue? That's right, how could you forget? Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask? Well, a few nifty things like:
Will we be able to preorder the complete collection to get early access and
the extras, or will we need to get both (preorder + complete collection at
$70 USD total)? -
Re: Immobilizes - I use the flashfire + firecages combo as standard control.
I also picked up Ring of Fire (instead of Hurl Boulder). It was a close choice,
and I might end up reversing it after trying for a while. But RoF has better
damage, activation and recharge numbers. -
Get stamina. Leveling up, frankenslot to get good amounts of end reduction.
I've had fun with mine - fire recolored to look like radiation, using tinted
earth to add radioactive glow to those effects. Currently level 31, and
finally coming out of slot starvation. Getting ready to switch over to at
least some of my final sets.
My build plan (not sure if I'll take mud pots - small diameter, likely
won't be worth the end drain)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mad Magma Monk: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Acc/Hold(A), Acc/Rchg(3), Rchg/Hold(3), EndRdx/Rchg/Hold(9), Dmg/EndRdx(27), Dmg-I(46)
Level 1: Stone Spears -- Acc/Dmg(A), Dmg/EndRdx(36), Dmg/Rchg(36), Acc/EndRdx/Rchg(36), Acc/Dmg/Rchg(37)
Level 2: Stone Mallet -- Acc/Dmg(A), Dmg/EndRdx(5), Dmg/Rchg(5), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(19)
Level 4: Tremor -- Dmg(A), Acc/Rchg(7), Dmg/Rchg(7), Acc/Dmg/Rchg(9), Acc/Dmg/EndRdx/Rchg(19), EndRdx-I(21)
Level 6: Combat Jumping -- Empty(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Cages -- Acc/EndRdx(A), Acc/EndRdx(11), Acc/EndRdx(31)
Level 12: Flashfire -- Acc/Rchg(A), EndRdx/Stun(13), Acc/EndRdx(13), Stun/Rng(15), Acc/Stun/Rchg(15), RechRdx-I(17)
Level 14: Health -- Heal-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Smoke -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Heavy Mallet -- Acc/Dmg(A), Dmg/EndRdx(23), Dmg/Rchg(23), Acc/Dmg/Rchg(25), Dmg/EndRdx/Rchg(27)
Level 24: Hot Feet -- Acc/EndRdx(A), Acc/Slow(25), Dmg/EndRdx(34), Dmg/EndRdx(34), Dmg-I(34)
Level 26: Cinders -- Acc/Hold(A), Acc/Rchg(40), Rchg/Hold(40), EndRdx/Rchg/Hold(42), Acc/Hold/Rchg(42)
Level 28: Seismic Smash -- Acc/Dmg(A), Dmg/EndRdx(29), Dmg/Rchg(29), Acc/Dmg/Rchg(31), Dmg/EndRdx/Rchg(31)
Level 30: Ring of Fire -- Acc/Dmg(A), Dmg/EndRdx(37), Dmg/Rchg(37), Acc/EndRdx/Rchg(46), Acc/Dmg/Rchg(50)
Level 32: Fire Imps -- Acc/Dmg(A), Dmg/EndRdx(33), Acc/Dmg/Rchg(33), EndRdx/Dmg/Rchg(33)
Level 35: Mud Pots -- Acc/Slow(A), Acc/EndRdx(43), Dmg/EndRdx(45), Dmg/EndRdx(45), Dmg-I(46)
Level 38: Fissure -- Acc/Dmg(A), Dmg/EndRdx/Rng(39), Dmg/Rchg(39), Acc/Dmg/EndRdx(39), Dmg/Rchg(40)
Level 41: Power Sink -- EndMod/Rchg(A), EndMod/Rchg(42), EndMod/Rchg(43), RechRdx-I(43)
Level 44: Charged Armor -- Empty(A), Empty(45)
Level 47: Ball Lightning -- Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Acc/Dmg/EndRdx(48), Dam%(50)
Level 49: Surge of Power -- ResDam/Rchg(A), ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination -
-
One off-the-cuff, PvE Nin/Nin build.
You can get by with only two recharge in Kuji-Rin, but
that leaves you vulnerable to slows.
Still plenty of slots left to play with.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(11), EndRdx-I(13)
Level 1: Hide -- DefBuff-I(A)
Level 2: Flashing Steel -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(15), EndRdx-I(15), RechRdx-I(39)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(21)
Level 6: Assassin's Blade -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), RechRdx-I(9), EndRdx-I(37)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(36)
Level 18: Divine Avalanche -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(23), EndRdx-I(25)
Level 20: Kuji-In Sha -- Heal-I(A), Heal-I(25), Heal-I(31), RechRdx-I(31), RechRdx-I(34)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Soaring Dragon -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), EndRdx-I(29), RechRdx-I(36)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Golden Dragonfly -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), EndRdx-I(34), RechRdx-I(34)
Level 35: Blinding Powder -- Acc-I(A), RechRdx-I(36), RechRdx-I(37), Acc-I(37)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), EndRdx-I(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Soul Storm -- Empty(A)
Level 49: Summon Widow -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Do creepers still have the issue where targetted AoE set enhancements
don't propagate? -
<qr>
1. The markets (Black Market and Wentworths) are cross
server (but not cross-side - BM is for villains, WW is
for heroes)
2. Just because there aren't some for sale when you are
looking doesn't mean there won't be any ever. When I
bought my -res proc recipes a month or so ago, it didn't
take more than 2-3 days for my bids to fill.