ice kinetic melee tank advice on build


AcceleratorRay

 

Posted

I need some advice on this build .. ty.




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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Well, the build does softcap s/l and e/ne defenses. Other than
that, some issues I see:

1. You're skipping Power Siphon

2. You're including full sets of some sets (Eradication, Scirocco's Dervish, Touch
of Death) that have positional defense bonus, when Ice is a typed defense set.
You are getting a fair bit of positional defense, but that will apply only to fire,
cold attacks which don't have s/l/e/ne components (very rare attacks).

3. Energy Absorption could be better slotted with mix of EndMod and Def (try
to max out Def, Rech, EndMod)

4. Having the knockdown proc in Quick Strike will make it convert to knockback
when the proc fires, as Quick Strike already has a chance for 0.7 Kb (which
already turns to knockback vs. lower-level foes)

5. The Numina global would be better in Health, but it appears you want the full
set for the ranged def bonus


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

I'm just going to touch up on AR's observations and add a couple of my own.

Quote:
Originally Posted by AcceleratorRay View Post
1. You're skipping Power Siphon
This isn't really a good power to skip. While you may want to be really durable (nothing wrong with that), you won't be doing much to help the team move forward if you're gimping your damage. I'd pick this up.

Quote:
2. You're including full sets of some sets (Eradication, Scirocco's Dervish, Touch
of Death) that have positional defense bonus, when Ice is a typed defense set.
You are getting a fair bit of positional defense, but that will apply only to fire,
cold attacks which don't have s/l/e/ne components (very rare attacks).
Yeah, don't bother trying to go for those F/C defense bonuses. You won't get enough to make a difference. Your Fire weakness can be covered by Hibernate and Hoarfrost. Also, eradication is a bad set for Icicles. Considering it's the biggest end toggle you have, make it 3 Erads, and 3 Cleaving Blows. You can mix and match to make the most for end-reduction (30% is better than 15%), and you'll get 2 E/N defense bonuses, which opens up slotting in other areas.


Quote:
3. Energy Absorption could be better slotted with mix of EndMod and Def (try
to max out Def, Rech, EndMod)
THIS! Max those three things out with frankenslotting.

Quote:
4. Having the knockdown proc in Quick Strike will make it convert to knockback
when the proc fires, as Quick Strike already has a chance for 0.7 Kb (which
already turns to knockback vs. lower-level foes)
I would suggest having just the 4 KC enhancements, and then use the 2 Focused Smite Triples to round out your enhancement values better.

Quote:
5. The Numina global would be better in Health, but it appears you want the full
set for the ranged def bonus
Can't argue with that.

Some things not pointed out, are that you've over slotted CE and WI. Neither needs more than one endurance reduction. Having the taunt in CE is a preference issue, but I don't consider it needed. CE does well all on it's own.

I'd consider dropping Permafrost to make room for Power Siphon. You can 5 slot Hoarfrost with Doctor Wounds and use the 6th slot for the Steadfast Defense IO. Yes, being a meat shield helps the team, but being a meat shield and helping kill foes faster helps the team even more, and improves overall enjoyment for you and the team.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I agree with all of Ray's points, and add a few more:

Chilling Embrace and Wet Ice are overslotted for end reduction. One end reduction IO is more than adequate for a moderate cost armor toggle.

A full set of Eradication is a very bad choice for Icicles since it's a high end-cost toggle and Eradication has very little end reduction. I recommend 3 or 4 slots from Eradication, including the quad, plus two slots from another set like Multi Strike or Scirocco's Dervish, heavy on the end reduction.

Weave has a higher base defense value and a much higher endurance cost than CJ, so pull one of the slots from CJ and add an LotG Def/End/Rchg to Weave.

IMO, you're taking the Fighting Pool much earlier than you need to. I'd push Boxing & Tough to the 20s or 30s, and take CJ and Smashing Blow early instead.

Repulsing Torrent is a high-mag KB cone, not a good choice for a tanker who wants foes around to feed EA. I'd drop it and get both Power Siphon and Focused Burst instead. I'd drop either Permafrost or Hasten to fit both in. If you drop PF, you can slot the Steadfast +Def in either Tough or Hoarfrost.

Without EA's defense and with CJ running, you're way above the soft-cap for S/L/E/NE. Save yourself some influence and aim for just 45% without EA. Touch of Death in particular is a poor choice for typed def since you can get the same S/L bonus at a fraction of the cost with 4 slots of Smashing Haymaker. The advantage of just aiming for 45% defense to S/L/E/NE without EA is that once you've accomplished that, you can slot for other kinds of bonuses, for instance, F/C def, recharge, regen, etc.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's a rework, keeping as close as I could to your original power picks,
but adding in Power Siphon. The +hp bonus from Efficacy Adaptor in
Hibernate was one bonus too many (due to rule of five). I've left the
Scirocco's in Burst to give a little +psi def and for the +acc.

There's still 5 slots left to place - could use them for adding procs to the
5-slotted melee attacks.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Slushy Kins: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(11)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 4: Chilling Embrace -- EndRdx-I(A), Taunt-I(9)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Acc/Dmg(34), C'ngBlow-Acc/Rchg(34)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33), Numna-Heal(40), RgnTis-Regen+(43)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(48)
Level 22: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 24: Power Siphon -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(27), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Rchg(33), LkGmblr-Def/EndRdx(34)
Level 28: Repulsing Torrent -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/Rchg(29), Det'tn-Dmg/Rng(33), Det'tn-Dmg/EndRdx/Rng(45)
Level 30: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Hibernate -- Heal-I(A)
Level 35: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 2: Ninja Run


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

In contrast, here's my current thoughts for my Ice/Kin tank.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Cooldown Corbin: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(33)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(15), S'fstPrt-ResDam/Def+(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(43)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(33)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Icicles -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(34), Erad-Dmg(37)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(27), LkGmblr-Def/Rchg(27), P'Shift-EndMod/Rchg(29), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(40)
Level 28: Burst -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(40)
Level 30: Taunt -- Zinger-Dam%(A)
Level 32: Hibernate -- Heal-I(A)
Level 35: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(43)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), EoCur-EndRdx/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Permafrost -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

Many thanks for your thoughts.. ill take a look at your builds and see wats wat .. ill repost a build once i have time ty again.


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Ok revised it let me no wat you think. ty


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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

I'll throw in another plug for Darkest Night from Soul Mastery, for even more -damage goodness.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

That looks better. My main remaining concern is having only one
real attack until 22, and the late slotting of the attacks. That'll
make leveling painful. It would be a little easier if you moved body
blow or smashing blow up in place of Icecicles, which you'll generally
have end problems with at that point anyways


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

Well im lvl 32 atm.. came out of pret and lvl lvl lvl... wasent to painfull... dont take to much notice of how ive chosen powers on mids.. i just wanted the totals lol...

ty for advice .


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Just wanted to mention that I think you should strongly consider taking Focused Burst. You have plenty of ST attacks, but not many tanker secondaries have a good ranged attack. And from what I understand, FB has an especially large Gauntlet radius, which makes it very useful for aggro control.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Im not sure were i can fit FB in tbh. id have to drop 1 of the other attacks..


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark