Nin/nin build


AcceleratorRay

 

Posted

Hi,

Need a nin/nin build, not too expensive and effective.

Needs to be complete.

thanks,
Aiz


 

Posted

Would be easier if you put something together and posted it.

Will you PvE or PvP with this toon?


@Turbo_Starr

 

Posted

absolutely suck at making builds, wouldnt know the 1st thing with enhancements and what to slot! would probably use both builds, one for PvE, the other for PvP


 

Posted

I agree i have no luck when making builds id love to see a good NIN/NIN build even if its a cookie cutter. Hope we get one posted soon.


 

Posted

One off-the-cuff, PvE Nin/Nin build.
You can get by with only two recharge in Kuji-Rin, but
that leaves you vulnerable to slows.

Still plenty of slots left to play with.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(11), EndRdx-I(13)
Level 1: Hide -- DefBuff-I(A)
Level 2: Flashing Steel -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(15), EndRdx-I(15), RechRdx-I(39)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(21)
Level 6: Assassin's Blade -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), RechRdx-I(9), EndRdx-I(37)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(36)
Level 18: Divine Avalanche -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(23), EndRdx-I(25)
Level 20: Kuji-In Sha -- Heal-I(A), Heal-I(25), Heal-I(31), RechRdx-I(31), RechRdx-I(34)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Soaring Dragon -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), EndRdx-I(29), RechRdx-I(36)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Golden Dragonfly -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), EndRdx-I(34), RechRdx-I(34)
Level 35: Blinding Powder -- Acc-I(A), RechRdx-I(36), RechRdx-I(37), Acc-I(37)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), EndRdx-I(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Soul Storm -- Empty(A)
Level 49: Summon Widow -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

No offense Accelerator, but personally I would go with something looking more like this:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- Acc-I(A), EndRdx-I(3), Dmg-I(9), Dmg-I(15), Dmg-I(37), Acc-I(46)
Level 1: Hide -- DefBuff-I(A)
Level 2: Flashing Steel -- Acc-I(A), EndRdx-I(3), Dmg-I(9), Dmg-I(13), Dmg-I(37), Acc-I(43)
Level 4: Ninja Reflexes -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(5), DefBuff-I(15)
Level 6: Assassin's Blade -- Acc-I(A), EndRdx-I(7), Dmg-I(7), Dmg-I(13), Dmg-I(34), Acc-I(48)
Level 8: Swift -- Run-I(A)
Level 10: Danger Sense -- EndRdx-I(A), DefBuff-I(11), DefBuff-I(11), DefBuff-I(19)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Kuji-In Sha -- RechRdx-I(A), RechRdx-I(23), Heal-I(23), Heal-I(31), Heal-I(31), RechRdx-I(50)
Level 24: Divine Avalanche -- Acc-I(A), Dmg-I(25), Dmg-I(25), Dmg-I(39), Acc-I(40)
Level 26: Soaring Dragon -- Acc-I(A), EndRdx-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(34), Acc-I(40)
Level 28: Placate -- RechRdx-I(A), RechRdx-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Golden Dragonfly -- Acc-I(A), EndRdx-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), Acc-I(40)
Level 35: Blinding Powder -- Acc-I(A), Acc-I(36), EndRdx-I(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Acc-I(A), EndRdx-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), Acc-I(43)
Level 44: Soul Storm -- Acc-I(A), RechRdx-I(45), RechRdx-I(45), Hold-I(45), Hold-I(46), Acc-I(46)
Level 47: Shadow Meld -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Caltrops -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


This is of course built to my personal preferences, things like the 2 accuracy in attacks or the endredux in toggles aren't hard and fast rules. But I hate missing and I hate running out of endurance, so I slot like that. Likewise with the travel power in early - I just like having it. With the availability of jetpacks villainside you could push that back easily enough.


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