Posted 03-12-2010 11:12 AM I'm nearing the point where I'll start outfitting with permanent IOs. Any comments on the build below? I'm going for a mix of +def and +recharge (the +acc is a happy side effect) Hero Plan by Mids' Hero Designer 1.621 http://www.cohplanner.com/ Click this DataLink to open the build! Cowborg Kyle: Level 50 Technology Defender Primary Power Set: Traps Secondary Power Set: Dual Pistols Power Pool: Fitness Power Pool: Flight Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A) Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(40) Level 2: Caltrops -- RechRdx-I(A) Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15), Det'tn-Dmg/Rchg(42) Level 6: Acid Mortar -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(21), RechRdx-I(33) Level 8: Force Field Generator -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9) Level 10: Swap Ammo Level 12: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(23) Level 14: Swift -- Run-I(A) Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Det'tn-Dmg/Rchg(42) Level 18: Health -- Heal-I(A) Level 20: Stamina -- EndMod-I(A), EndMod-I(21) Level 22: Suppressive Fire -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37) Level 24: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(33), RechRdx-I(34) Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37) Level 28: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40) Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48) Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(34) Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Det'tn-Dmg/Rchg(42) Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46) Level 41: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/EndRdx(48) Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45) Level 47: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48) Level 49: Triage Beacon -- H'zdH-Heal/Rchg(A), RgnTis-Heal/Rchg(50), Dct'dW-Heal/Rchg(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Vigilance Level 4: Ninja Run Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Global: @AcceleratorRay Heroes on Triumph Villains on Victory Proud member of Triumphant Defenders Fight My Brute
I'm nearing the point where I'll start outfitting with permanent IOs.
Any comments on the build below? I'm going for a mix of +def and
+recharge (the +acc is a happy side effect)
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Cowborg Kyle: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15), Det'tn-Dmg/Rchg(42)
Level 6: Acid Mortar -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(21), RechRdx-I(33)
Level 8: Force Field Generator -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Swap Ammo
Level 12: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 14: Swift -- Run-I(A)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Det'tn-Dmg/Rchg(42)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Suppressive Fire -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 24: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(33), RechRdx-I(34)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(34)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Det'tn-Dmg/Rchg(42)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 41: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/EndRdx(48)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48)
Level 49: Triage Beacon -- H'zdH-Heal/Rchg(A), RgnTis-Heal/Rchg(50), Dct'dW-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory
Proud member of Triumphant Defenders
Fight My Brute