Agent White

Legend
  • Posts

    2519
  • Joined

  1. If it's an invasion, give us a badge, and a temp power to go with it. Something that's worthwhile to use. Like a single use Coralax summon or.. something.

    Or a mako shoulder plushie. <3
  2. Quote:
    Originally Posted by Necrotech_Master View Post
    the legacy chain have had "light" using enemies and they been here a long time, their "light" powers are just recolored energy blast powers
    Not just recolored. Energy has that kind of bally semi watery look to it, the legacy chain's versions (and the Carnival of Light) are straight up light beams.
  3. Because when I23 was announced, Night Ward was initially announced as a 30-35 zone. And it is, really. In the sense that mobs are 30-35. But some time during beta they decided to list it as 30-39 and opened up the Story arc contacts and the repeatables to be 30-39.

    So, Mistress Maria is 30 - 39
    Montague, Ward, Bedwr, and Magician are 31 - 39
    Atherton Cromwell and Sir Lionel are 30 - 39
    Fireball, Trilogy, and Archmage Hellewise are 30 - 50
    The Zone Mobs are 30 - 35
  4. Yeah, I agree there. Put the 'Clockword Lord' as the villain of Part 1, then part 2 is the hunt for the king.

    I wouldn't mind -one- kill all, two maaaybe (like, 1 per part) but that's the limit.

    I was actually quite fortunate in that the whole team aside from myself were water blast ATs so the mass amount of AoE helped clear the maps. We managed to do it in an hour and 44 minutes, but I understand on more ST oriented teams it can go up to 3 hours. Yuck.
  5. Quote:
    Originally Posted by Hit Streak View Post
    That was me, not Moderator 09. I'm more behind and to the right of Zwillinger. Moderator 09 is directly behind Z.
    Wow I had you two switched for the longest time then.
  6. Quote:
    Originally Posted by dugfromthearth View Post
    "It's 4:30 and this is due at 5:00"

    defeat all clockwork in the warehouse

    <copy/paste>

    defeat all clockwork in the warehouse

    <copy/paste>

    defeat all clockwork in the warehouse

    "cool, I'm done"
    "You can't turn this in, it's got too many warehouses"

    "Oh, okay"

    <hastily scribbles out warehouse, adds 'station' in the middle two>

    "Perfect!"
  7. The big reason they don't just announce it -now- is because the moment they announce it is the moment players start hounding them for why it isn't released right NOW. They do have a release schedule they try to stick to, teasing stuff early is a good way to build excitement and it gives us something to tide us over with until the big meal of info followed, eventually, with the release (or at least beta).
  8. So I've heard all the horror stories. The grueling slog. Etc. Someone happened to be open for one and I'd eventually like to start earning that nice shiny accolade for my heroes, several of whom are missing just Synapse or usually Synapse and Manticore.

    Now I don't want to say it's bad design, because that would imply that I assume it was designed.

    But yeah. If it weren't for the constant repitition of kill alls it would be an ok lil task force. What a shame the kill alls take up over half of the damn thing.

    And back when the big zone revamp panel was being discussed I remember distinctly one of the devs saying they didn't want to do a story arc centering on the clockwork because the story was tied up in this TF. Yeah that's great. For the team leader. For the other 7 of us it's just 'run, do this, kill all, kill all, kill all, run run run kill kill kill". No story. Just, oh hey, giant monster. and then the clockwork king. It's so bad it's a joke.

    So yeah. Revamp Synapse. Add in a fancy cut scene or something. Do what was done with Positron and Penny Yin, because those are actually pretty fun now.
  9. I vote Nemesis. He's not only capable of murdering millions of people for his goals but he's also racist.
  10. Quote:
    Originally Posted by Red Valkyrja View Post
    The highlighted portion is incorrect.

    The Night Ward contacts you are referring to: Montague, Ward, Sir Bedwyr, and The Magician are 30-39.
    Actually you missed the beginning of the Night Ward arc, Mistress Maria, who is 30-39. But Montague and on are actually 31-39.
  11. I'm fine with it. It's still a big damage attack and it means I'll be able to fit it into my attack rotation as a standard use attack instead of a panic button or having to prep to crash and recover asap to take advantage of the moment of safety.

    Like, Electric Blast now becomes completely capable of being a good sapping set now that it will be able to utilize thunderous blast against groups.

    It means my nuke now becomes an every spawn or every other spawn attack instead of 'saving it for the boss mob at the end' or 'the panic button' etc.
  12. Quote:
    Originally Posted by rian_frostdrake View Post
    you know, i really have to throw in with olantern here. It was probably meant as a nice way of saying they are looking at some qol fixes. but saying "fix everything"? that is asking the tangentally rational to make unrealistic expectations and going on a 12 page rant the next time they find a typo. I like the ideas discussed and thing it will be a good thing, but you kind of armed the insane with this title...
    If you watch the Coffee talk you know it was only referred like this in an offhanded joking way. It is not seriously named the 'Fix Everything' issue.

    But this is how news media twits perceptions all the time
  13. Quote:
    Originally Posted by Garent View Post
    Agreed. Thunderous blast has long been one of the best crashing nukes. Gotta love it when buffs in one area give an extra boost to an underperformer.
    Yeah, I already like my elec/devices blaster, I think all these changes are going to move it to love. Which is great since he's my first character and all, so there has always been that sentimental attachment. Now I think it's going to actually be justified.
  14. I am super happy with the changes. I cannot wait for Thunderous Blast to find its way into my attack chain rotation because it's an -amazing- sapping power. That I can now use it as an actual AoE and not a ST against lone bosses thrills me to no end. I'll be able fire my nuke and follow it up with short circuit and be nice and safe while my enemies suck wind (and more zappiness).

    Hail of Bullets just spoiled me on crashless nukes and I'm giddy that my other ranged set characters will get that same strength.
  15. Quote:
    Originally Posted by Electric-Knight View Post
    Citation?
    Numerology.
  16. Quote:
    Originally Posted by SpyralPegacyon View Post
    Mmf. I can understand it being far harder to improve the cast time, but still... bleh.
    The least they could do is add the -res in it as a constant effect like Empty Clips -Def, regardless of ammo type.
  17. Quote:
    Originally Posted by Scythus View Post
    Uh no, because stuff that my Mercs/Pain has struggled with has my Thugs/Poison picking pieces of them from her boot. True, Masterminds are strong, but not all Masterminds are created equal.
    Yeah have to agree here. Masterminds as a whole are generally an easier play experience, but -within- masterminds is a pretty broad range of performance.
  18. Quote:
    Originally Posted by Caulderone View Post
    What he described is the exact way APP/PPPs work.

    You may choose one of power 1 or 2. (I'll assume you choose #1.)

    Now, powers 3 and 4 are available to choose.

    You may choose one of power 2, 3, or 4. Thus, you now have taken two powers from the pool.

    Now, power 5 is available to choose.
    Yeah relistened, this is accurate.

    Which means there can now be shenanigans like choosing Boxing then skipping straight to Weave if, say, you don't need/want Tough.
  19. Quote:
    Originally Posted by Shadowblaze View Post
    Yeah, was gonna say, I think this buffs Cors and Defs more than Blasters. Always felt uneasy about using a crashing nuke when I had buffing/debuffing/healing responsibilities lol.
    It still accomplishes what was needed: Raising the bottom of the bar.

    Even if it boosts -others-, it's still helping to take Blasters out of the bottom of the barrel. They're probably still at the bottom, but it's not as -deep- down now.
  20. how did this thread get so derailed going from moaning about nonexistant and unnanounced "nerfs" to trying to pin down how a fictional characters fits into our fictional game universe?
  21. Quote:
    Originally Posted by Hit Streak View Post
    This isn't a one-time thing. "Tweet Code Thursday" isn't just tomorrow.

    And as I mentioned above, Twitter won't be the only way to receive these. We will use them for other activities going forward.
    Still unfun.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    So I guess there was a downside to Fitness becoming inherent.


    I can't see the existing powers in Leadership getting a buff in any way.



    .
    Probably not but it'll be getting a 5th power.
  23. Quote:
    Originally Posted by Cheetatron View Post
    There are already massive nerfs. all pre i24 ppm get a massive nerf in the form of proc chace cap and having slotted recharge count against proc chance, all io procs slotted for maximum proccing will also be hit
    The PPM procs will see diminished performance, yes, but standard IOs will be moving over to the PPM formula which will be a massive boost.

    As I've been led to understand anyhow.
  24. They said they'd be announcing something tomorrow. Maybe the I24 preview page?