all_hell

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  1. can you post what you have so far?
  2. all_hell

    Step Child Woes

    Quote:
    Originally Posted by Irish Fury View Post
    On the subject of knock back, it can be a very useful tool to a team if used correctly. It as easy as remembering two rules when teamed:
    1: Use AOE KB very sparingly and only when absolutely necessary.
    2: If you knock it back, knock it dead.
    I love the entire spawn is knock-locked into a tight corner move.
  3. Quote:
    Originally Posted by Nelm View Post
    I had read also that the proc would stop working when you turned off the toggle. I have +Stealth in my Sprint slot which works great. I was at a costume contest the other night and wanted to turn the stealth off. Even after turning off the toggle the steal stayed active for a period of time.
    I expected it to turn off??
    When you zone, it double stacks. When you enter a mish you have twice the stealth as what you should have. The "real" one turns off when you turn off sprint, but the "ghost" one stays until the 120 is up.

    This works for the similar proc120s as well. First thing into a mish, you're extra buffed.
  4. Quote:
    Originally Posted by DarkGob View Post
    Only if free accounts are permitted to PvP, which I'm doubting they will.

    P.S. Free account members clearly must be called Freeemers.
    backtymology of free+member
  5. I didn't notice the TF part.

    So, you want a serious toon for srs bsns?

    That changes things. But I still don't have time at the moment to work on it.

    Your power choices should prob'ly happen in a different order then. For example, rage is a jewel of SS. I don't know that it's fitting to wait until lvl 35 or w/e to take it.
    You most likely won't need the kismet +6% with rage running all the time.

    and...
    and...
    and...
    later, maybe if I remember and want to
  6. F2P sounds like it sucks.
    Who would pay for that kind o....

    Oh, wait.
  7. Quote:
    Originally Posted by Omega Thunder View Post
    what would you suggest putting in combat jump and where should i take it out of....
    All that you need in CJ is nothing.
    But you get a free slot, so might as well put a LotG rech in there.

    More than that I can't really spend time on atm
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    Not really, no. Basically, if you never use your Tier 1 attack, you get nothing from it. If you use your tier one attack every ten seconds, at least, then you'll do 20% more damage to that target. But if you change targets, you need to apply the effect again.
    There are really even more things that separate it from fury than just the ones you mentioned.

    But, other than all of the differences, mentioned and otherwise, it's exactly like fury.
  9. Quote:
    Originally Posted by Antares_NA View Post
    I'm liking this new side of Dechs! :P
    So, Tankers get a tiny Fury Jr., sorta.
    Other than functioning from totally different sets of mechanics, you're completely correct.
  10. I take it you don't intend on using KO Blow?

    You prob'ly could do better than 4 slotting combat jump.
  11. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Well lets say your secondary is super strength. Ordinarily your haymaker does 200 points of damage. If you bruise them with jab, then hit them with haymaker, you'll see it does 240 points of damage instead.
    One important difference between +dam and -res is that the extra damage you do from -res is a percent of your total dam, while +dam is a percentage of your base (usually).

    So, in equal net amounts, -res is more helpful.
    -20%res > +20%dam
  12. Quote:
    Originally Posted by Szoid View Post
    i was thinking of the Def bonuses in some sets, but as stated....the sacrifice is huge, in fact its ultimate, i loose lots and lots of accu and rech, none of which i will bet back even WITH alpha incarnate at T4
    How much rech do you need for your attack chain? How much accuracy do you think you need?
  13. all_hell

    Free the names!

    *I* have all the good names. I have hoarded them on the various servers. ALL of the good names. I have the last 36 good names reserved on all servers. These are it, folks. These are the very, very last of the good names.

    I am willing to part with some of these names. 1bil inf per name. Compose and email with the inf and which name you are wanting. You will NOT get a good name w/o paying me because I have them all.

    @cossatot
  14. all_hell

    Free the names!

    Quote:
    Originally Posted by Necrotron_RO View Post
    Silly people, everyone knows the proper solution was to fill every server with characters holding iconic names seven years ago for the if/when you ever got the chance to play them.
    I know I have--on Freedom anyway.
    I think of a name first, then make the toon.
    These threads made me worry, so in response to these sorts of threads I decided to hoard all the good names.
  15. all_hell

    Free the names!

    Quote:
    Originally Posted by Unknown_User View Post
    Wonder if the devs are planning something
    Developing something even
  16. all_hell

    Free the names!

    Quote:
    Originally Posted by ModernMyth View Post
    ...Okay, you lost me.
    I think he's sayin that if we don't switch to IPv6 we will run out of names and the Devs know this and don't care bcuz they know the game won't be around when the IPv4 names run out.
    I think.

    Who knows?
  17. You might find this more fun to play.

    Roughly the same theme, a few changes here and there especially with the slotting.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kha'Zora: Level 50 Mutation Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Hecatomb - Chance of Damage(Negative)
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Healing IO
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Endurance
    Level 4: Fast Healing
    • (A) Miracle - +Recovery
    • (19) Miracle - Heal
    • (19) Miracle - Heal/Endurance
    • (21) Regenerative Tissue - +Regeneration
    • (21) Healing IO
    Level 6: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Endurance Reduction IO
    Level 12: Build Up
    • (A) HamiO:Membrane Exposure
    • (27) HamiO:Membrane Exposure
    • (29) HamiO:Membrane Exposure
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Rise to the Challenge
    • (A) HamiO:Golgi Exposure
    • (29) HamiO:Golgi Exposure
    • (31) HamiO:Golgi Exposure
    Level 18: Seismic Smash
    • (A) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Damage/Recharge
    • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (33) Unbreakable Constraint - Endurance/Hold
    • (33) HamiO:Peroxisome Exposure
    • (33) HamiO:Peroxisome Exposure
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 24: Boxing
    • (A) Absolute Amazement - Stun
    • (48) Absolute Amazement - Stun/Recharge
    • (50) Absolute Amazement - Accuracy/Stun/Recharge
    • (50) Absolute Amazement - Accuracy/Recharge
    • (50) Absolute Amazement - Endurance/Stun
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Endurance
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (39) HamiO:Enzyme Exposure
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) HamiO:Enzyme Exposure
    Level 32: Tremor
    • (A) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage
    Level 35: Stone Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 38: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 41: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Devastation - Accuracy/Damage/Recharge
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (46) Dark Watcher's Despair - Recharge/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) HamiO:Enzyme Exposure
    Level 49: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl
    • (A) Recharge Reduction IO
    Level 1: Fury
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (15) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Recharge
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 18.6% Defense(Smashing)
    • 18.6% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.6% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 24% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 236.1 HP (15.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 2.2%
    • 21.5% (0.36 End/sec) Recovery
    • 36% (2.25 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Stone Fist)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    • 28.1 HP (1.88%) HitPoints
    Kinetic Combat
    (Heavy Mallet)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Hecatomb
    (Seismic Smash)
    • 4% (0.07 End/sec) Recovery
    Unbreakable Constraint
    (Seismic Smash)
    • 4% (0.07 End/sec) Recovery
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Absolute Amazement
    (Boxing)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Luck of the Gambler
    (Heightened Senses)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Tremor)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Stone Mallet)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Steadfast Protection
    (Strength of Will)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Thunderstrike
    (Gloom)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Devastation
    (Gloom)
    • 12% (0.75 HP/sec) Regeneration
    • 33.7 HP (2.25%) HitPoints
    Dark Watcher's Despair
    (Darkest Night)
    • 22.5 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints



    Code:
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  18. Quote:
    Originally Posted by Organica View Post
    It is pretty funny that you almost can't find a video on Youtube that doesn't have some comment about the number of people who have hit the dislike button, if the page has any comments at all.

    But I don't begrudge people if that's really how they want to spend their time. It's just kind of sad, really. I don't even notice likes or dislikes, or ever think to push a like or dislike button, otherwise.
  19. It says right in it, "I want it NAO!"
  20. I think that they're still in the fotm rotation. They just haven't had a turn lately.
  21. Are we s'posed to offer help to people with those tags?

    I thought we just put on the helper tags and waited for someone to ask.
  22. a single small luck is 12.5% iirc

    45%
    -12.5%
    ------
    32.5%


    w/ a bind that combines inspirations for you into purples, you're golden.
    incidentally, combining insps via bind doesn't count against your other actions

    doesn't interfere w/ attacks or clicking glowies or seem to cost any time.
  23. Quote:
    Originally Posted by LordAethar View Post
    If it were so easy to do just that, then there wouldn't be a shortage in the salvage supply.
    because...?
    AFAICT, it's is truly possible to trade AE tickets for salvage. Iirc, I have even done it before right after AE came out.

    Quote:
    Originally Posted by LordAethar View Post
    When there's Common salvage that has a Bid:ForSale ratio of over 10:1, there's a problem.
    What should the proper ratio be?

    Quote:
    Originally Posted by LordAethar View Post
    When Common salvage is harder to acquire and worth more than Rare salvage, there's a problem.
    Common salvage is neither harder to acquire nor worth more than rare. I will grant you that sometimes people will pay more for something they want ritenao. But that isn't determined by the relative rarity of the salvage so much as the amount of and "urgency" of the demand, afaict.