CostumeEditing Improvement; "The Tailor's Back Room"
I have nothing strictly against this idea. On the other hand I more or less "solved" this problem years ago by simply using the Test server to try out major costume ideas.
I've wasted countless hours and countless millions of fake Influence over on the Test server experimenting with how costumes look under any lighting conditions I wanted and then once I was satisfied with a particular look I'd go back to the Live servers and make one "real" change to finish it without wasting any more real Influence than necessary.
Sure it's a tiny bit of a pain to have to use the Test server for that.
But then again that's exactly the kind of thing it's there for in the first place.
It's there for us to -test- things.
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/Signed. Been suggested before, and I like it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd go for it
I like the idea
put it with the others
I think we can get similar functionality with much less inter-player interaction and the complication that comes with it, while adding complications of other types. Let me explain how:
First of all, put in a console which allows us to spawn one of four entities in a group of anything from 1 to 5. Those would be:
1. Common humanoid enemy, say the green bubbly from the costume creator.
2. Common humanoid ally, same green bubbly
3. An attackable object, say a large metal box.
4. A dopelganger of yourself.
Enemies here could be set to passive or aggressive. Passive enemies would stand around taking punishment until they die, while active enemies would attack you (but deal no damage and apply no status effects).
All of these should be controllable from one console.
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After this, I will want precise control over the background and lighting. I want a glass floor room with a single light source. The colour of the room should be a single flat-coloured background or a simple repeating pattern of a customizable colour hue and brightness. The light's intensity and colour should also be changeable, as well as its angle. I want to see it movable along a semi-circle rain so that it can shine anything from directly top down to horizontal at floor level to directly below. Possibly a second light on the other side could be used to provide a variety of lighting conditions. This doesn't have to be smoothly controllable. Picking in 45 degree increments should be fine, and only really make for five options total.
All of this should be controllable from another console.
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Finally, have a third console which puts you in and out of the actual costume editor, as well as serving as an exit from the changing room when you finally accept all the changes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I can go for this. the ability we have atm to view the powers in the cossie changer is nice but limited having something where we can see it in full and with the surroundings is a nice idea
Could always just make a mission in the AE filled with allies that don your costume concepts. Walk around with 'em, see how it looks, then choose the best one and go with it. You get all the costume parts, and then some, to choose from. Plus AE is available to all (except Praetorians), simple to use, and is located in nearly every zone. No reason really to go balls out and invent something new.
Could always just make a mission in the AE filled with allies that don your costume concepts. Walk around with 'em, see how it looks, then choose the best one and go with it. You get all the costume parts, and then some, to choose from. Plus AE is available to all (except Praetorians), simple to use, and is located in nearly every zone. No reason really to go balls out and invent something new.
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Really like this idea so /signed.
May be more realistic however if the zone you jump into is for you alone.
Like you said give us some dummy's to use our powers on.
What if each tailor building had a door to the "back room"(or testing area) Where you zoned into a map with Targeting Dummy-style enemies, 10000% recharge to all your powers, and hyper accelerated endurance recovery, for the purpose of testing and viewing your power customization and costumes in the "real world"?
This room would have the ability to toggle the current tailor UI. However no Inf would be charged until you left the testing area(at which point the tailor UI would be brought up, outlining your changes and fees, allowing you to save your costume/powers etc.).
For environmental settings I was thinking a zone could be selected as a "skin" for your testing area; like Atlas Park(Day), Atlas Park(Night), Cap Au Diable, Nova Praetoria(Day), Nova Praetoria(Night). Several zones already have "instanced" versions for missions accessible via AE that could be used here.
The enemies would have to be human-shaped to properly test powers like fossilize/freeze ray, maybe a generic villaingroup, foes local to the zone you selected to test in, or some form of solid "hologram" to test on.
I was thinking the room would have to have private instances, like separate "missions" for separate people from the same door, to prevent people testing Dispersion Bubbles from corrupting the testing of a fire scrapper etc. Maybe if the devs had their own ideas for coding it an ability to invite a friend into your instance to give feedback as you change things (akin to an SG member standing in your SG base while you're editing it giving ideas/feedback).
Also an autopower applied to the zone to suppress Secondary Mutation/Mystic Fortune would be handy. Some form of Dampening Field would also have to be added to prevent people from Base/Market/Mission/Hosping out of the "zone" to escape the tailor charges, but not a standard Dampening Field, which may hinder testing of teleport-involving attacks.
Canon-wise this feature could be explained as Dr. Aeon sharing a fraction of the technology of his Architect Entertainment system with the tailors across Paragon and the Isles.
Here are some issues with the tailor this feature would fix. Most of these issues require several separate tailor sessions as a work around, as well as recharge times of the powers which is time consuming when all you want to do is get your customization the way you like it:
- For a long time I haven't even been able to get the brightness button to do anything in the costume page of the tailor(only in the power tab does it seem to do anything), so redside my costumes are made in the dark for the most part.
- Toggles in the power customization tab restart their animation so fast you have to watch it several times to decide if you like the customization you applied in the toggle's standard "on" state.
- Separate Toggle powers' animations can't stack in the power customization tab(Hey I wonder what this stone tank would look like running all it's toggles at once colored this way..)
- Wide range powers(like nukes and Incarnate Destiny, or even judgement) and to some extent powers like Hot Feet(2D) can't be accurately examined in the power customization tab either because even "zoomed out" the camera is caught in the blast(like secondary coloring of Judgement) or you can't view it from a better angle(Hot Feet/base of Ageless etc.)
When things are suggested in the forums I often see "It's too much work for the devs for a QoL feature" as a response. This would merely be an interior door of the tailor buildings(or just 1 per side even) being activated as a mission door. I think several tailor buildings already have an interior door with no purpose anyway, that's what sparked the idea. Maybe a condensed version of the AE mission creator interface to select your map and enemy from a computer or npc outside the door to set the "mission", and either a button inside the window from clicking the mission balloon(like testing an AE arc), or a popup(like the stat info of Incarnate Trials) with the button to display/toggle the tailor interface.(To be clear no damage would be done, no defeats would give badge progress, no salvage or currency would drop. This would be purely an instanced map for better testing costumes/power customization.)
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