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Posts
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Actually, yeah, no access to the Shadow Shard is really not a hindrance. The Shard zones have no actual story outside of the 4 Grueling task forces. There's a small arc that shows you around the place, but then it just devolves into endless repeatable missions. Villains aren't missing out because Heroes tend to skip the place as it is anyway.
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Virtue always has too much yiffing.
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There'll be more ways eventually, it's just going to take time as things come out. If i24 doesn't come out with a new slot and new iXP for it, it's likely whatever incarnate content well have advanced iXP. Or maybe an alternate method for earning it, like a new component conversion or something (like burning common components? Or something).
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Quote:Mmm no, that's actually not correct. Someone can go Rogue and -take part- in Maria Jenkin's arc, but it's a fallacy to say they have access to it. Rogues and Vigilantes cannot start arcs on the opposite side. They can start Taskforces (as I've been told, haven't actually tried it yet) and do tips and newspaper missions, but the only way for a Rogue to play in maria's arc is for a hero/vigilante to start it and invite them to team.Villains do sorta kinda have access to Maria's arcs. They can go rogue and run Maria's arc. Yes, I know that's not at all what the OP wants, but it is a solution of sorts.
And I'll agree that redside vs blueside tends to be quantity vs quality with a couple caveats. Honestly I feel Redside is a bit more difficult because it has this tendency to just lob bosses and elite bosses at you during arcs (and tips and SSAs). And there's a number of contacts that're locked behind some ridiculously obscure badge requirements (some are easy. but you couldn't possibly find some without working towards them specifically). And I do think that Redside could use a -bit- more quantity. It's more economic but I'd also say it's almost too spartan in its economy. One of the nice things about Blueside's quantity is that I have -lots- of options on how to run my characters. I can do Atlas, I can run DFB, I can go to Faultline, I can go to King's Row, I can go to Faultline, I can go to Talos/First Ward (though 35+, yah, narrows in). Redside? Mercy/DFB -> Port -> Cap -> Sharkhead/First Ward -> Nerva/St Martial -> Grandville. The co-op elements with First/Night Ward, Cimerora and RWZ add -some- but it still feels pretty linear (and in fact because of the aforementioned growing XP gap, I'd say Cimerora and RWZ are almost not optional, which really kills their replay value on the 5th, 6th, etc character). There is a fair amount of redundancy in blueside that could be cut down on, but I wouldn't mind a little more Redside for the sake of variety. No matter how good the arcs are, you can and will get tired of running them too often. Actually it's part of why I'm -glad- we have the patron arcs, don't have to serve the same patron every time. -
New stuff is being added, just slowly, as with anything else. Redside works on an economy of zones because every redside zone is basically a combo city zone and hazard zone, which works out a bit better than the separation of the two blue side, where you have defunct hazard zones people only go to for badges or mission doors.
Devs have basically said that new content is going to be one of two things, either co-op (ex: First Ward, Night Ward, Dark Astoria) or 'equal' content, that is, when blue side gets something exclusive, red side gets something too.
For example, the Twinshot/Graves arcs, the Steel Canyon/Cap Au Diable arcs, Mortimer Kal/Admiral Sutter taskforces.
So stuff is coming, just not super fast. Though frankly I doubt we're going to see anymore exclusively redside zones anymore. So far if it's a new place to hang out it's going to be co-op, although the zone arcs don't necessarily have to be. Not to say that redside can't see zone revamps, or that blueside zones can't be revamped to co-op (ala Dark Astoria). But I don't really see any new zones being created exclusively for villains, since zones cost so much in development time and resources.
And it's true there is no Maria Jenkins style arc for redside, the same can be said of the Patron arcs for blueside, there's no equivalent. It's just one of those pros/cons about redside vs blueside. Frankly I think both sides are severely lacking in content options when it comes to the late game. Because of how higher levels require increasingly larger amounts of XP you can burn through all the available arcs without topping out, or you quickly run into repeat content on multiple characters. I'm honestly growing tired of the Peregrine contacts just because I've hit end game with enough characters I've run all the contacts multiple times because there just isn't anything else. Only to be compounded by Dark Astoria (though that's less of a problem because I -really- enjoy that).
As it is, the content in the game is just pyramid shaped. Lots and lots and lots of options in the lower ranges, but as you travel up the chain it gets fewer and far between or a similar amount doesn't have the same pay off because of higher XP requirements so you end up going through more of it, if not all of it, before moving onto to still higher range stuff. I'd personally prefer if the game was top heavier, more to do in the late game, and it is slowly improving, just, slowly being the keyword (and while trials are lategame content, I don't feel they really add as much to the end game simply because of how quick they are).
So redside -is- evolving and getting more toys, it's just taking a while. -
Yeah was thinking the 2nd build idea too. Just not sure how much cash I want to sink into him if I want to IO out. Dunno yet!
And I took is as a kind of thematic pic too. He's a mage from an alt dimension and twists the elements to his will, controlling plants and being cruel tossing fire about, so adding ice rounds out the elemental feel of him nicely.
We'll see though, but yes fire is -quite- tempting. Still I wanted that LotG mule too, but this is my first dominator so I'll see how I like him once I get him to 50 and incarnate him out and if I wanna try a different build.
Thanks for the input guys! -
How is this a technical issue or bug? It seems like an opinion and request for discussion.
And have to agree, the set effects for this are gorgeous and look very watery. -
To be fair, 99% of the questions and answers are nothing of value. It's usually like "When is Water Blast/Bio Armor/Upcoming Set/Feature/Issue coming" answered with "Soon" or "When can we have feature X" or "Why do you guys hate villains" or "Why can't I buy X" or "When can we have costume part X or power concept Y" etc.
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Don't know, don't know what all the dialogue triggers are. I'm sure we haven't found all the different variables in Dark Astoria, like Kadabra Kill/Sigil mentioning the Thief of Midnight badge, etc.
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They won't trash bases though. People have had years to build them up, there are some truly impressive creations out there and the studio has pretty much said they don't want to upset players by flushing all that work down the tubes.
Love it or hate it, the old base system is, at least for the time being, here to stay, along with all of the implications that brings.
Honestly, I have the feeling if 'personal housing' ever becomes a thing it'll be an either/or thing. Either you have a lair or you have a supergroup, but not both. -
Brickstown has no GMs.
Maybe a DE ambush from another 50? Don't know. -
I hit 41 and ended up going with Ice. I may still respec as I'm likely to reconfig some power choices, but my basic motivation was just having only 4 power picks left and Ice having most of what I wanted while having something I didn't feel bad about skipping (hibernate) whereas the other pools, especially fire, I wanted ALL of it. XD
Thanks for the advice though everyone -
Quote:Well, as a caveat to that, the need for skill depends on how idiot proof the trial is. If there's any kind of metric where you have to do things the right way or die (MoM being the biggest example) then yes, skill plays a big factor.Depends on the trial and level of skill of the players in my experience.
Which goes back to my original point. Player skill has a larger effect on a trials success vs what you pack on the team.
You could pack a trial or team with the best powerset combos of every AT, but if the players are a pack of raging fools the trial is NOT going to succeed.
if it's just a tank and spank? Less so. -
Oop right. And I disagree. I've yet to be on a full league that's failed that wasn't trying for a specific badge. Yes tweaked builds at 50+3 could steamroll on the min. team size. But for average builds I'd rather have more bodies.
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Quote:The newest incarnate arc, Belladona Viatrano (sp?), will remember you too, not -sure- of the trigger but for my Resistance character she remembered he'd worked for Robert Flores.Add "Who doesn't remember that my former Warden was the person who helped her out in Imperial City."
Although that does highlight the nice development of conversation trees. Like Dominatrix 'remembering' you if your character went on the right missions in Praetoria. -
Quote:No custom stuff besides all the details and decorations that'd have to be stored.Well couldn't they make pre exisiting lairs? Who says they need to be totally custom? Just a few templates..cave, office, warehouse lair, 3 rooms, done. No custom stuff at all.
I'm not saying it couldn't be done, I'm just saying that realistically it'd be a pretty big undertaking and would probably have to be limited in some way. -
Not the same kind of systems at all. AE uses pre-existing maps. If it had to create and store custom maps, yes, it'd probably be bad on resources. Why do you think AE tells you how much space you've used? There's a cap on how big an AE mission can be and a cap on how many arcs you can create.
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Quote:Limited resources basically. Bases already take up a huge chunk of server resources, as admitted by the devs.Uh....why not have both? Batman has the cave AND the Justice League, so....why not let people have personal 'lairs'/bases w/e and still be able to join SGs? Having it be one or the other sounds naff to me.
Now tack on the amount of being able to create a personal 'mini base' for every character anyone can ever make.
The resource drain is exponential.
The resources, however, are finite. -
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Just make sure you knock first.
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Quote:At a guess I'd say it's because Fireball and Trilogy don't have arcs proper, they're 'task pool' contacts. There's no set order for their missions and no arc reward for finishing them all, you just do them in whatever order they come in and then they just stop giving them to you when you finish the last one.Really? I checked all of the level ranges a couple days ago searching for them on my main who is level 50. The only Night Ward arcs I saw was the VIP only arcs. Fireball and Trilogy are free for everyone and weren't there. I also checked the level 46-50 range thinking they might be there, much like The Pilgrim in Ouro is level 25-50 but he shows up in the level 46-50 range, and no luck. The Fireball and Trilogy contacts for Night Ward seems to not exist in Ouro. Although I could just go to Night Ward on my main and do them, but what if I wanted to do them again later?
That's my guess. but yes, I meant the VIP arcs for Night Ward are in the 35-39 range. -
Quote:I've had one where everyone 'failed' their roles and the mook count was 80. I forget which segment it was though (first or second mook wave that is)Not really. I've noticed only one difference on both completely successful or where 2/4 have failed their roles for the heist
Cutscene -> preform roles -> 20 thugs -> AV -> cutscene -> preform roles -> 20 thugs -> AV -> Special AV.
If you didn't do well, you might not get the last AV. -
Negative. There are a few power sets free for VIP. Time Manipulation, Darkness Control/Affinity/Assault are all free for VIP and there's a few others dating back.