UberGuy

Forum Cartel
  • Posts

    8326
  • Joined

  1. Quote:
    Originally Posted by Heraclea View Post
    In hyperinflationary and shortage economies, hoarding non-perishable assets is expected. No, I don't try to accumulate large storage of inf whose value declines over time.
    During the period of price increases introduced when people were still using the AE for power leveling but after the ticket cap introductions, prices on many goods rose significantly because supply fell and real influence supply probably increased. During this time, I produced large numbers of drops and converted them into influence, mostly because I was shooting for purples and decided along the way that I wanted to inf cap multiple characters. I'm silly that way. (During that time I inf capped three characters.)

    Now, with I16's changes and significant increases in total drop supply thanks to the team size settings (and the subsequent drop bug fix), prices have fallen dramatically. That inf now has somewhere between double to five times the recipe purchasing power it did previously, depending on what I'm buying. I know, because I'm still tracking what I get when I sell things.

    Prices are not hyper-inflationary, nor are they even just ever-increasing. They change with conditions, and savvy players can make informed decisions about the nature of those changes and benefit from them. I saw what was coming and I16 and intentionally held off buying my purples. Now I'm sitting pretty.

    Edit: Notably, I don't think anyone saw the L50 inf/mob change coming. That's going to devalue existing stashes of cash, potentially by as much as a factor of two. On the upside, that doesn't hugely affect anyone playing at level 50 or marketeering unless they miss out the transition somehow - like they made a big stash, stopped earning L50 or market inf, then come back later and try to buy stuff. All this really does is make for worse sticker shock for non-marketeer, non-50s.
  2. UberGuy

    Set bonuses

    Quote:
    Originally Posted by Bookkeeper_Jay View Post
    There are, in fact, pet resistance and defense uniques that work on them alone.
    As a technicality, even they affect the summoner. The bonuses grant the caster a power that in turn buffs the pets that are nearby.
  3. Quote:
    Originally Posted by Kheldarn View Post
    Finally, I don't remember if it's been mentioned or not, but in order to run two instances of the game on one compy, you need to run the patcher, and let it go all the way to the log in screen for the first account before you do it again. You can have as many instances of the game up as your compy can handle, but only one instance of the patcher.
    Alternatively, you can bypass the patcher all together. It is possible to create a shortcut that runs the game without passing through the launcher. Of course, this most likely counts as an unsupported configuration, so make use of the following at your own risk. It works for me, but you should be aware of the caveats.
    • You don't automatically download new patches. The game will kick you out when you try to log in a character if you are out of synch with the server.
    • You don't automatically download pre-staged art and other content the devs sometimes release ahead of major patches.
    One of the reasons I like to use this is it's much faster to restart. This is especially true after a game crash, because skipping the patcher skips validating your game files. Note: my system has never failed a game file validation. If you have situations where your game files are known actually fail validation you probably don't want to use this trick. You probably do want to figure out why that's happening - you may have a virus or a failing hard drive. If you use this trick and your game will not restart after a crash, run to the patcher to try to validate/fix your files.

    So exercise judgment before following me off a cliff.

    Shortcut Values

    Target: "<GameInstallPath>\CityOfHeroes.exe" -project Coh <otherSwitches>
    Start In: ""<GameInstallPath>"

    Example From My System
    Target: "D:\City of Heroes\CityOfHeroes.exe" -project Coh -maxinactivefps 5
    Start In: "D:\City of Heroes"
  4. Quote:
    Originally Posted by Case_Anarchy View Post
    Necro'd for succeeding.
    Woah, I'm glad I looked at this. I just figured it was someone asking questions.

    Bigtime grats, just for setting that goal and achieving it!
  5. Quote:
    Originally Posted by Aliana Blue View Post
    Well, that explains Mr. Liberty's numbers. He was running with bosses on, which of course is a bonus, but I was scratching my head over the inf difference between us, my +3/x8 run had 1074 defeats, and that netted a bit over 9M inf, the difference seemed too big to attribute it to 200 extra mobs and "bosses on".
    I just tested, and bosses are worth a pretty even 1.8x what they used to be. So the new weighting bumps up the favor of AoEs against lots of minions compared to single-target DPS against a stream of hard targets.

    Edit:
    It used to be that a boss was worth 10.71 minions and a LT was worth 3.43 minions.
    Now a boss is worth 7.94 minions, and a LT is worth 2.59 minions. (All the above were at +2.)
    A mission complete bonus is now worth 1.43x what it used to be (from 13.99 +2 minions to 8.23).
  6. I figured it out. It's got nothing to do with being exemplared. My mistake was assuming that was what was different. It's not. What's different is that the new rules for double XP (or XP = inf) apply to level 50s full time, exemplared or not.

    I am earning 2.42x as much inf for +2 minions as I was earning before today's patch and 1.83x as much for +2 LTs.

    Edit: Running my DDD through the same map, I'm making 30% more inf/minute than I was making on double XP weekend.
  7. Is anyone doing these runs while on a team, even with their second accounts?

    I've been experiencing some really odd effects if I am on a TF or AE team. The game seems to be counting it as being "exemplared" for purposes of bonus inf. It may be some odd interaction with the patch today giving level 50s "double" inf while exemplared.
  8. What the heck? I swear I posted a reply and the forums ate it...

    Yeah, the 500% looks like a straight up typo. I didn't notice it when I went back and corrected the Defender damage scale.

    I rather forgot about RoA being a pet power. (Do we know if it's a pet for other than visual purposes? It seems strange to me that it's actually a "rain" given how it delivers its damage.) It seems very likely it does cap at 400% just like the Defender. That invalidates my add-on calculation for the case where the Blaster is damage capped, but not the Aim+BU one, since those and enhancements don't exceed +300%.

    I thought the power did just recently get AT appropriate base damage scales. I remember discussion on the Corruptor boards because it's not got the expected damage for that AT.
  9. Quote:
    Originally Posted by macskull View Post
    Really, trying to determine if the increased kill speed from fighting even-cons is worth the tradeoff of getting less inf per kill than I'd get from fighting +1s or +2s, or even +3s. I'm guessing the returns might be better at +1 but would start to fall off from there.
    It depends on your build. A strong AoE build tends to do better with more, weaker foes. A strong single-target build goes the other way, and tends to do better with fewer high-value (and tougher) foes. I find my sweet spot tends towards +2s, but most of my builds worth doing this on are hard-hitting melee characters with AoEs meant to thin the herd around a tougher foe.
  10. Quote:
    Originally Posted by ShadowsBetween View Post
    So again, would I just add "-maxinactivefps 5" to the end of the target field in the shortcut properties? Does the launcher pass along this value to the program, or do I need to set up something besides the default shortcut? I can't seem to find any info at all along those lines on the wiki.

    Ie, should the Target field be - "D:\Games\MMO\City of Heroes\CohUpdater.exe" -maxinactivefps 5
    Yes. As far as I know, any arguments the launcher itself doesn't need are passed on to the main game executable.
  11. TopDoc, none of what you're mentioning there matters.

    Anyone can reproduce difficulty settings needed to get the right basic mixture of ranks and mob types in the same mission, within the general parameters of random spawn layouts (whether a spawn has more LTs or bosses, or is +1 to the mission settings). For a given build, we're looking at what the best someone can achieve. There are still lots of variables here - the player's build (which affects their mitigation, end and health recovery, all of whichc determines how fast they can plow from mob to mob), their ability to exploit mob AI, even their ping reflexes to some extent. But adding market earnings for rare drops on top of that takes the number of variables through the roof.

    All adding the market does is tell us that the number goes up by a lot. It's not instructive as to how any given build can create raw inf, because there are even more variables involved than in builds and random spawns.
  12. I use them to get gobs of recharge while putting other things in the usual suspects, such as Numina sets in my heals or ToD in my melee attacks. It helps me focus on multiple set bonuses at once for builds that can use them. (+Def and +Rech on a /Regen character comes to mind.)

    But they still aren't a universal end-all-be-all for sure. I really like them, but like anything, they have their uses and aren't a panacea for every build. (Pun mostly unintended.)
  13. Quote:
    Originally Posted by ShadowsBetween View Post
    So I would add -maxinactivefps 5 to the shortcut that launches the game? Also, now that I know the command, I checked the wiki - if I set this in-game via /maxinactivefps 5, is the setting "sticky" or will I have to re-enter the command each time I load the game?
    I prefer setting it in the shortcut, since it's not sticky. It's not really harmful to have it set all the time. I suppose it might bug some folks to have a background instance of the game get all choppy if you tab out a lot.
  14. Quote:
    Originally Posted by TopDoc View Post
    Personally, I don't see the use in getting Inf Earning rates that exclude market value. It would be kind of like seeing how long it took to level from 1 to 50 while only attacking on odd numbered seconds. No one plays that way! Anyone smart enough to read these boards is smart enough to sell a purple IO recipe on the Market. So why not report what people really earn?
    There are several reasons.

    One, it gives a baseline metric for what people can earn irrespective of luck, and more based purely on their build. With a strong character, you can create enough raw inf to pay for a certain level of build even if your luck stinks to high heaven. It's nice to know what that level of build might be, so we can pass it on to others.

    Two, it gives everyone in this forum some sort of idea for how fast inf might be being created based on a spectrum of builds. There used to only be a few people out there acting like farmers, namely those willing to ask others to fill or those with enough accounts. Now, anyone with a good enough character can act like that, and it's instructive to see how much of that's around, and how good it is. It factors into questions about currency inflation.

    Three, it's ammunition against a certain category of complaints that people pop in this forum making about how poor they are. Armed with this knowledge, we can debunk many of the claims on the basis that if they get no marketable drops at all, they still can earn X inf/hour.

    Allowing market sales in the picture makes it impossible to paint any sort of general image of how much earning power certain builds have, because you could end up with a FF/Electric Defender making as much with a lucky drop in 10 minutes as some tweaked-out farming build does in 6 hours. This thread is about determining raw capability, not luck factors. Worse, how much something is on the market is variable with time, and with marketeering "skill". Some great earnings today based on rare widget X that drops from mobs could change next month while the raw defeat capabilities of our builds might stay the same. Likewise, someone who lists a patient high bid can earn 2x-10x more than someone who lists at "sell it naow" prices.
  15. Assuming the powers have the same power damage scale (which I didn't check), you get the following...

    Defender capped by FS
    AT ranged damage scale: 0.65
    AT damage boost cap: 500% = 4x
    Total damage scale = 0.65 * 4 = 2.6

    Blaster with Aim+BU and 100% damage enhancement
    AT ranged damage scale: 1.125
    AT Aim boost = 62.5%
    AT Build Up Boost = 100%
    Total damage scale = (1+100%+62.5%+100%) * 1.125 = 4.078125

    So no, the blaster comes out well ahead, doing about 157% as much damage with the same power if the power has the same scale on both ATs. The blaster also has a higher damage boost cap of 500%, meaning that if the Blaster was damage capped (say, by Fulcrum Shift), they would do 1.125/0.65 * 5/4 = 2.16x as much damage as the Defender.
  16. Quote:
    Originally Posted by Enots View Post
    I have a quick question that is related. I have my FF proc in footstomp on my ss/shield. Does the chance to proc only happen when KB is applied to the mob (66.7% chance for FS) or every enemy hit?
    In this sort of power, it goes off when you hit a foe with the power, whether KB happens or not. Back when it was 100% chance I tested this a fair bit, and whether it activated had no relationship to whether the foe was knocked.

    I have never tried it, but I have read other posters report that it does rely on KB actually occurring when it's slotted in the few toggles that can knock things back.
  17. I think the main one you're looking for is going to be -maxinactivefps <number>. I have mine set to -maxinactivefps 5. This limits the FPS rate the game tries to render to when it doesn't have focus, which cuts down on how much horsepower the background instance needs.
  18. Quote:
    Originally Posted by Lazarus View Post
    And more than 2 trays is an issue anyways? How damn small is your monitor?
    >.>

    I have 5 trays open on all my characters.
  19. I don't know. It depends on how much regen you have natively, and how good your non-regen/healing mitigation is. Both +regen uniques is basically adding unslotted health again (actually a little better than that). Getting them both fully enhanced slightly better than getting slotted Health twice. I find it pretty handy on the right types of characters.

    But if your build already has better ways to get back HP, then I agree, it might be more useful to throw the capability at endurance instead. I can especially see this being useful if you're going for something like AV/pylon/hard target soloing, where net recovery can be fairly important.
  20. Personally, even well slotted I don't care a lot for hover to get in and around for melee attacks. It's workable, but it's too slow for my tastes.

    I think it works fine for positioning yourself for ranged attacks, but since you specified blapping, I don't personally recommend it. I'm more of a Combat Jumper when it comes to that sort of thing.
  21. It looks like your only option is the anchor character.
  22. Quote:
    Originally Posted by macskull View Post
    no defense debuff resistance
    Well, they have some, but I'm sure the point was that it's not enough to make do in PvP vs. the nastier -def effects players can pump out.
  23. I'm looking forward to poking this, though I have somewhat non-standard characters for the AoE mayhem that works best here.

    However, I need to wait for a new video card. Mine went on the fritz yesterday morning. My replacement should be here tomorrow, though.
  24. Quote:
    Originally Posted by Catwhoorg View Post
    adn yet the Devs are fine with 100% resists for NPCs

    Statesman, The Honoree, Reichsman, Citadel ...
    I find it incredibly frustrating to reach a point where you aren't contributing anything to a fight at the end of a TF because you brought a damage-dealing character with the wrong damage type.
  25. Quote:
    Originally Posted by Ms. Mesmer View Post
    The fact that the instigators of the Rularuu Invasion were not present at the portals does indeed show that the instigators don't have to be among the ones that we're fighting. That isn't proof by lack of evidence, it's an identity. It happened.
    The onus is to prove that there's no other possible explanation than that the "Malleus" badge relates to the Malleus Malleficarium. That requires at least a strong argument that no other explanation is reasonable, if not that none is possible. The lack of visibility by the (presumably) same instigators of the Rularuu invasion is not clear evidience that the same party could not also have caused the subsequent Halloween one. I am not out to prove your theory wrong, but to illustrate that it is not the only viable one, and thus suggest that the Malleus Malleificarium is not the only possible explanation for the badge title.

    Quote:
    There's one whole other Malleus text? Wow. Snark aside, exorcisms are religious rites, not necessarily magical. I doubt that a priest would say that he was working magic during an exorcism, for instance, unless he wanted to be defrocked. It is a related area, though, as demons are at least players in both witchcraft and possession.
    There's a very fine line between magic and religion, both in history and fiction. Trafficing with demons is seen on both sides of that coin. Notably, though, there's little historical precedent for the sorcerer or wizard (or witch) as distinct from fetters of religion. That's a more recent invention, derived in part from the cross-pollination of early physical science and religious lore seen in the works of mideaval alchemists. Other than them, there's not a lot basis for "mages" in the more familiar D&D sense - persons who traffic with extraplanar beings and esoteric magical forces without specific religious overtones. Even real-world alchemists often worked religious lore into their works, even if it was sometimes apocryphal.