Set bonuses


Bookkeeper_Jay

 

Posted

I'm starting to look into IO's for my MM. If I buy sets and get +damage set bonus, +recharge set bonus, etc... will those bonuses apply to my pets attacks also or just my powers?


 

Posted

The set bonuses from IO sets will only apply to the MM. However if you slot IO's like Soulbound Allegiance: Chance for Build up into one of your pets then that will affect them and not the MM since the chance for build up is in the IO description and not in the set bonus. Also, IO's like Sovereign Right: Resistance Bonus will affect the pets since thatÂ’s what the actual IO does and not the set bonus.

I'm also looking into possibly getting sets on my MM. I just can't decide if id rather have sets on my dominator or brute before I would do the MM.


 

Posted

Masterminds are somewhat unique among the ATs in that, for the most part, set bonuses offer very little improvement for them above baseline performance. You can do fun things with IOs when slotting your pets, like including damage procs, but when the ability to buff pet recharge was removed in I14, the ability to intelligently slot your pets took a big hit (it's kind of like removing the ability to slot recharge enhancements in any of your Blaster's primary powers). That being said, if you're going to invest in IOs I'd take a look at building for +HP. Between IOs and accolades you can push into the 1000-1200 HP range, which is pretty impressive when you consider their base is only around 800.


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Posted

Quote:
Originally Posted by macskull View Post
That being said, if you're going to invest in IOs I'd take a look at building for +HP. Between IOs and accolades you can push into the 1000-1200 HP range, which is pretty impressive when you consider their base is only around 800.
That's a good idea. I was also thinking of slotting for +recharge so my traps are up as often as I can get them.


 

Posted

If you're not already capped from powers (which is probably the case if you're not FF), getting to at least the Ranged defence cap will make a huge difference. Blood Mandate is a fairly well-balanced Pet set, and offers a nice large Ranged defence bonus in it.


 

Posted

Any and all set bonuses affect the recipient only. In other words: bonuses do not work on pets, only the player.

There are, in fact, pet resistance and defense uniques that work on them alone.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
There are, in fact, pet resistance and defense uniques that work on them alone.
As a technicality, even they affect the summoner. The bonuses grant the caster a power that in turn buffs the pets that are nearby.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
As a technicality, even they affect the summoner. The bonuses grant the caster a power that in turn buffs the pets that are nearby.
I meant that in the sense that the pet bonuses do not grant the player advantages that would affect himself, only the pets around him/her.


 

Posted

From my experience, set bonuses are generally not worth going for on a MM. Mostly because you're not the one doing anything damaging. Frankenslot to full effectiveness and get bonuses if things work out. That's my policy.

I will state, however, that I used set bonuses to get enough recovery to replace stamina, allowing me three extra powers I wouldn't normally have. That much was easy to do since all the +recovery bonuses are only two enhancers into the set. I have also used set bonuses to bring me up to the ranged/AoE softcap from what FFG gives. I get hammered by melee still with only 35% defense there, but it's nothing that 75% damage resist can't cure.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
From my experience, set bonuses are generally not worth going for on a MM. Mostly because you're not the one doing anything damaging. Frankenslot to full effectiveness and get bonuses if things work out. That's my policy.

I will state, however, that I used set bonuses to get enough recovery to replace stamina, allowing me three extra powers I wouldn't normally have. That much was easy to do since all the +recovery bonuses are only two enhancers into the set. I have also used set bonuses to bring me up to the ranged/AoE softcap from what FFG gives. I get hammered by melee still with only 35% defense there, but it's nothing that 75% damage resist can't cure.

+HP or +Regen is never a bad thing to build towards on specific MMs.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
+HP or +Regen is never a bad thing to build towards on specific MMs.
Meh, I don't find them too terribly useful. As the AT with the least hitpoints, a % increase doesn't add as much as it would to anyone else. The same is true for regen, since regen's effectiveness is directly proportional to HP.

That said... The effective resist granted by BG mode could be viewed as "increased HP." Taken in that light, +regen and +HP is actually 4 times more effective than it seems (since you only take 1/4 of incoming damage). I think this would only be useful for a tankerminding strategy/build.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Meh, I don't find them too terribly useful. As the AT with the least hitpoints, a % increase doesn't add as much as it would to anyone else. The same is true for regen, since regen's effectiveness is directly proportional to HP.

That said... The effective resist granted by BG mode could be viewed as "increased HP." Taken in that light, +regen and +HP is actually 4 times more effective than it seems (since you only take 1/4 of incoming damage). I think this would only be useful for a tankerminding strategy/build.
You forget that in PvP those two bonuses help increase the Mastermind's life span indefinitely. Although I am in full agreement that tankerminding is the only other promising situation where they pay off.