Amy_Amp

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  1. Amy_Amp

    X/Ice armor

    Quote:
    Originally Posted by Stryph View Post
    Since I love KM/X I'd be most interested in trying the two out.
    KM/ice with the stacked -dmg will be rather nice.
  2. Quote:
    Originally Posted by BeornAgain View Post
    Other than fire res capped, what else does it do?
    Well, it helps to have the build played by Iggy. I think the answer is more towards any brute as long as you are looking at IOs and Incarnate options. If a /fire brute being the squishiest can pull of soloing TFs, then I think any other secondary works as well.
  3. Yes to both because you have to look at the game 1-50. RI will get used little later on due the the speed of the teams and it's animation, but I find EF pretty much always useful.
  4. Quote:
    Originally Posted by rian_frostdrake View Post
    you can report farms and get them shut down, right? or has that fallen by the wayside?
    If the farm is using a bug to get an unfair advantage, then yes. There is nothing about the ambush fire farms that fall under being classified as using a bug.

    Hall of Fame is merely high rating + number of votes.
  5. Quote:
    Originally Posted by Feycat View Post
    Thoughts?
    It would be a logistical nightmare, which would only garner negative press for something that would really rather not have it. [/thread]
  6. Considering I have to start 90 some perfect of the teams I get on outside of trials, I don't think getting on teams is the issue. Traps, if it has an issue, is that it benefits from more set up time and a large number of teams aren't willing to do that these days. It will be difficult to max out Traps on a speed team. RI from Rad has this issue as well due to it's animation time.
  7. Quote:
    Originally Posted by Ossuary View Post
    Actually, I've never heard of "Astonishing X-Men". When was that made?
    It's putting the comic into animated form even if it's a motion version of it. Sometimes the animation works, sometimes, not so much. Link
  8. Amy_Amp

    Step Child Woes

    Quote:
    Originally Posted by Patient_V View Post
    Focus would be available, and Clockwork are notoriously susceptible to knockback.
    But KB on one target is rather different than a whole mob.
  9. Once you softcap a /sd, the utility of Parry goes away.
  10. Quote:
    Originally Posted by Deus_Otiosus View Post
    Aside from WP not caring about Recharge, but also having more places to slot LoTGs - WP has QR and FS helps with mitigation that WP loves.


    I see nothing major in your statement that Regen will provide that WP does not already give.
    I have already agreed that /wp stole /regen's thunder. I'm just pointing out that if one was willing to roll a /regen, then SS works will with it. If you are looking for a SS brute, then I would look elsewhere than /regen and /wp, ie /fire and /elec.
  11. Quote:
    Originally Posted by bAss_ackwards View Post
    So War Mace is faster Recharge and is more focused on AoE damage, is that what you guys are saying?
    Take Kat and BS, but sub out DA and Parry for more offense. You, generally speaking, now have Mace and Axe. They don't get the -def debuff, so you can't slot the -res proc.
  12. Amy_Amp

    Defenders Damage

    Quote:
    Originally Posted by StratoNexus View Post
    Scourge is ridiculous against AVs and GMs.
    Now try it on a minion. I'll still take Scourge over the damage buff which defenders get that only help them when solo and on small teams.
  13. Amy_Amp

    Defenders Damage

    Quote:
    Originally Posted by CommunistPenguin View Post
    Buff or Debuff powers work better for defenders, but any power that is not a buff of debuff is fair game. Consider storm for example. Thunderous clap, Tornado's damage, Lightning storms damage, Gale, the slow from snowstorm, and the knockdown and slows from freezing rain all work equally if not better for controllers IIRC.
    Thunderous Clap

    Controller: 18.625s Stun
    Defender: 14.9s Stun

    Tornado

    Same

    Lightning Storm

    Controller: 40.04 Energy damage
    Defender: 44.49 Energy damage

    Gale

    Controller: 3.06 damage. Also gets containment damage.
    Defender: 3.62 damage

    Snow Storm

    Same. Slows were made the same ages ago after raising the issue of slows being a debuff(-speed) as well as a control.

    Freezing Rain

    Too many to list, but defenders win in a landslide. Just about every debuff, and there is a number of them, favor defenders. At worst, they are the same.
  14. One nice thing about Mace coming over is I can do Mace/sd instead of BS/sd and not having to deal with the longer recharges of BS. I really do want to like BS, but it's just so freaking slow until you get higher up.
  15. Quote:
    Originally Posted by OneWhoBinds View Post
    ...

    I had not even considered this combination until you mentioned it.

    ...

    I must consider this closely. I may be rerolling my Stone/WP brute as a Stone/Regen brute...
    Quote:
    Originally Posted by Colossal View Post
    Ah I didn't even consider this...looks like I know my next project after my Claws/EA (also excited for those buffs) hits 50.
    Something else to consider, SS/regen. /regen covers the Rage crash with QR and no def. FS helps with mitigation that /regen loves. Both sets love recharge. FS gets to slot the +recharge proc.
  16. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    WM should be better in both ST and ae damage... but it don't get parry
    And once you soft cap /sd, I would rather have the higher damage numbers.
  17. If it's stays with it's current limitation of where it can be used, it will remain at the same strength. If you move it to being an ally buff, I wouldn't be surprised if it's numbers got altered.
  18. Astonishing X-Men is on instant even though it's a motion animated movie. There's a number of DC animated movies as well.
  19. Amy_Amp

    Yes yes yes!!

    Quote:
    Originally Posted by Dechs Kaison View Post
    Look at it this way: You're betting Dark Manipulation will not include Dark Regeneration. If you lose, that means you can make a blaster with Dark Regeneration.

    Is that still really losing?
    It won't have it. There was no mention of Life Drain being changed so you have one attack/heal power. I could maybe see Siphon Life since it's an attack/heal as well, but there's simply no way DR gets in.
  20. I'll just add something like Stone/regen should be good. Fault gives you much needed mitigation and time to use a click power if need be.
  21. Amy_Amp

    Poison

    Quote:
    Originally Posted by Oedipus_Tex View Post
    So it looks like we have a new PBAoE toggle to pair with Fire, Ice, and Electric Control.
    Yep. Any melee based control set is going to pair rather well with it.
  22. Amy_Amp

    Yes yes yes!!

    Quote:
    Originally Posted by Lobster View Post
    Torrent was an aoe like Gale is an aoe (OK, not quite, but the damage was still horrible - ~1/3 of Nightfall's) so... not much of a loss IMHO. As far as damage goes. They haven't said whether the merged power has KB or not so there might not even be a control loss.
    Bah. I read what was changing and still somehow thought T.T. and Nightfall were being merged. I think I'm going to be saddened in how Dark Blast will be for corrs and defenders now, but it will be a wait and see. T.T. offers no way to counter KB.
  23. Amy_Amp

    Yes yes yes!!

    Quote:
    Originally Posted by Jibikao View Post
    Looks like Blaster's Dark Blast is going to be very good. They added Aim at least!!!!
    It lost one of it's AoEs, so hopefully the newly added attack is worthwhile.
  24. I have yet to play an EA, but I was scanning the set last week and went, "Why didn't they just add an Energize type power in there?" Definitely a set worth looking into now.