-
Posts
6270 -
Joined
-
Ok, I apparently completely misunderstood how mez protection works. Thanks for the clarification.
-
-
*shrug* I was going by the wiki which says 3. I don't play controllers so my knowledge of boss mez protection is pretty much that it's greater than 2. Time to get Surveillance out and do some in game checking I guess .
http://wiki.cohtitan.com/wiki/Confus....2C_Protection -
Quote:Ok, pedantic discussion of an expression first . We do have all the bases covered. Here's a nice definition of the origin of the expression:We most decidedly do NOT have all the bases covered, and it makes me sad whenever someone says we do. As others have pointed out, we lack things like Melee/Support (which I'd hate, but there you go), Assault/Defence, Blast/Summon and even a few of the set types that have been talked about here, but aren't in the game. Say, a type of summoning powerset that has henchmen who focus on support only, rather than on offence mostly, like Mastermind primaries do. Or a summon set that has only ONE summon it starts out with, but can upgrade it multiple times and provide it with different types of support, similar to what Beast Mastery Hunters can do in WoW.
Quote:Cover my bases is a baseball expression. In baseball, you have three bases and home plate. The team that is in the field has to have a man at each base to catch the ball and make sure players on the opposing team can't get to that base safely and stay there. These players are covering the bases.
To expand the expression, we have all of our bases covered, we just don't have all of the outfielders .
Obviously there are more combinations that can be made with the original powersets (you could probably even make a new Assault/Manipulation style set which combines aspects from two other sets). The question is do they provide a useful expansion to the range of play styles without rendering existing ATs obsolete?
Also regarding your suggestion on new types of pets. There is no reason those couldn't be done as new MM sets. The devs give the sets the same progression because they want to not because they have to (although balance wise it is probably useful).
EDIT: Ok it occurs to me I should add an example. You mention a Pet/Blast AT. Masterminds currently have an absolutely awful ranged damage modifier (they do about half Blaster damage). The problem is that if you make it with the current damage modifier it's pretty much useless compared to a regular Mastermind since the extra damage from the blast set would be useless when compared to the extra damage and mitigation of a buff set. Conversely if you upped the damage modifier then you run the risk of creating a class which has more damage than a blaster (mastermind + pets) and better survivability (bodyguard mode). You could nerf the pet's damage and increase the damage modifier but I can't really see that working out to well. A large part of being a mastermind is controlling the pets for maximum damage, if they don't do much damage why bother having them? -
I can't really the answer to the does it cause aggro question as I've never used it myself.
I can answer Moiread's implied question however. Contagious Confusion fills roughly the same purpose as Lockdown: Chance for +2 Mag Hold. When it procs it adds an additional confusion effect (normally of shorter duration since it's unenhanceable) that will increase the total confusion magnitude and allow the power to affect enemies it wouldn't normally.
I would say that it's pretty much useless for a controller since most controller confusion abilities are mag 3 which means that they affect bosses already. -
I know that, it doesn't mean that I agree with them. I selected 500 for my example since that brings the current Apocalypse Inf prices into approximate alignment with LotG 7.5% which to me serve as a decent bench mark for a direct merit to inf conversion rate. Now obviously allowing Purples to be purchased with merits would change the relative pricing so if I was adding them I'd say to stick them in the 600-700 range, maybe 1000 max. Of course as I stated, I think adding purples to merits would do bad things to the supplies of pool C/D recipes so I'm against it anyway.
-
-
Mixing and matching existing sets in new combinations seems like a bad idea. We already have the bases covered and there are several cases where a particular AT is virtually superseded by another (Controllers vs Defenders for example) and adding more combinations of existing powersets would make that worse me thinks.
Personally I'd like to see more Epic ATs. Epic ATs can be designed with esoteric play styles from the ground up without needing to worry about making a large number of powersets for them (although obviously the devs could give them a wide range if they wanted to). Additionally it's a chance to expand the lore of the game in interesting ways. For example once Going Rogue comes out we'll have the option to start a character as unaligned in Preatoria, how about an EAT that has to start there? It gives some interesting story options (and avoids the devs having to release two EATs at the same time). -
As far as I know it has always been that way.
-
As for why it isn't exactly doubled, it's becuase of the way AAO works. It provides a static 12.5% damage bonus (as long as at least one enemy is in range) and an additional 6.875% per opponent (including the first one).
When the power pulses it doubles up the buffs for a very short period however because the 12.5% damage bonus is tagged as not stacking from the same caster only one of the 12.5% damage bonuses is applied. (if you realyl want to get into the mechanics it actually attemts to apply a 12.5% damage buff for every enemy in range with onyl the first one counting) -
You might want to try a petition. That should get a faster response than a bug report.
-
Quote:I don't think that it's so much they don't want them as they don' NEED them (although there are plenty of players who don't play their level 50s enough to really want purples). Unlike other MMOs there is no content that is inaccessible to a team equipped solely with SOs so the only purpose of purples (and indeed IOs in general) is character progression for the sake of character progression (and a few extreme personal challenges such as AV soloing). Given that I think purples should take time and commitment to get since otherwise there is no real sense of progression just a sudden leap in power.Whilst I believe the OP overstates his case by a good margin, I wonder about the whole "Normal gamers wouldn't want those! They don't care! They just want SO's!" thing. There are two means of character progression in this game: the powers, and the enhancements. Even after the first is complete, the second can be continued. The game has been around long enough that inventions are known to some degree. Anyone familiar with RPG's and/or MMO's knows a bit about 'equipment,' which is what our enhancements are, basically. (They just don't alter appearance)
Enhancing progress is far less straightforward than power progress, as with the many set bonuses and effet IO's, it all comes down to 'what are you aiming for?' Defense? HP? Wierd extra damage types? Accuracy? Purples are the 'best' way of obtaining many of these attributes.
What bothers me is that the means of obtaining these has escalated to a point where many find only consistant farming/flipping a reasonable way of gaining a complete set. Both of these practices are rather solitary, and quite frankly, dry and repetitive. If the way to reach the 'pinnacle' of character progress is to do such, I find something to be awry.
But that's me.
(And please, do not compare the way other MMO's grant their 'leet lewt.' Just because others do thing worse doesn't mean something can be done better.)
I tend to agree that it would be nice to have some team based methods for getting purples but I don't see a good option without greatly decreasing their rarity other than allowing them to be bought with merits (which isn't a great idea). Anything that is based on random drops will always favor farming and farming will always favor being done with the fewest people possible.
Purples could be added as direct buys with merits but overall I think this would be a bad thing. They'd realistically need to be at least 500 merits a recipe and that means people would start hoarding merits to buy purples rather than directly buying valuable recipes or better yet taking random rolls and injecting those recipes into the economy. The introduction of merits caused a huge decrease in the supply of Pool C/D (although subsequent changes have helped somewhat with that) and I think adding purples to merits would make that worse.
What I would quite like to see is a re-balancing of the purple drop rates in order to try and even out the prices somewhat. The market is pretty oversupplied with the purple mez sets (particularly confuse and sleep) and undersupplied with the damage sets (particularly Apocalypse). it would be nice if the devs did the same thing they did with the random recipe rolls and rebalanced purple drops so a higher percentage of them were the more popular damage sets. -
Somehow I doubt we'll get a Redname response on this although I agree with the sentiment that TA needs to be buffed.
-
-
I don't think that a powerset allowing you to borrow other's powers would really be possible to do given the way powers work, although kinetics does kill the same thematic niche (you steal your opponents energy).
The one new powerset I'd like to see is a weapon or gadgets based control set to give Controllers an option along the thematic lines of Assault Rifle, Devices and Traps. My personal suggestion would be to have it based on grenades since there are already a number of suitable in game powers to form the framework (add damage to Web Grenade and and Wide Area Web Grenade for the T1 and T2 for example). -
We had him go invincible again during the middle of the fight. I'm not talking about Unstoppable, he went back to the phased state where attacks don't work (and regained about 30% of his health during it). I assumed at the time that we hadn't hit him with the grounding ray enough but apparently it was a weird bug.
-
Additionally a certain amount of time must pass between kills for it to count (in order to make DumpleBerry's suggestion less viable). I think that it's 10 minutes but I'm not sure.
-
I think he linked the wrong comic. The previous comic shows the actual shield charge:
http://www.dominic-deegan.com/view.php?date=2009-11-13 -
Quote:Well according to Red Tomax the Damage Resistance portion of PFF is tagged to ignore enhancements so the answer is no. (Ribosome Exposures do increase Endurance and Damage Resistance though if you've got a hundred million or so spare and want to test this).I wonder, is there a Hami-O enhancement that could raise the resistance? In all these years, I've still never played with Hami-O's, so I'm not certain.
PFF takes end reduction, defense, or recharge, so if there's a dual purpose Hami-O that covers part of that could you use one of those? -
Villian side all ATs (except masterminds) have a pet power in their Patron Power Pool
-
Quote:I think that you could take just about any powerset and find some version of the vampire mythos somewhere that would justify it. For the traditional Dracula style vampire a Mind Control/Storm Summoning Controller would seem the most fitting.What AT would a Vampire be and what powers could you use for them? (Blade) or (Gerneral mythos Vamps)
There are plenty of other powersets that easily fit the vampire image.
A Dark/Dark Defender or Corrupter would represent the more magically inclined servant of darkness. Similarly a Necromancer/Dark Mastermind would take this to the furthest extreme.
For melee toons you've got a few options. Again Dark/Dark would be a magically inclined vampire with a fondness for melee. A sword based set (Broadsword, Dual Blades, or Katana) gives you a fallen knight style vampire similar to the Blood Dragons from Warhammer. Martial Arts might be used to represent a more modern urbane version of the fallen knight vampire, he relies on his native strength and extreme skills to best his opponents in hand to hand but avoids carrying an obvious weapon to avoid suspicion. For a more feral, bestial vampire you could use either Super Strength or Claws depending on what sort of appearance you're going for. For defense sets Dark, Inv, SR and Regen would all fit depending on exactly what style you want to go for.
For Blasters you could go Psychic/Mental. It's a bit of a stretch since while most vampire mythos does give them psychic powers they tend to be more along the lines of influencing and controlling others rather than scrambling their brains. A Mind Control/Psychic Assault Dominator suffers from the same thematic issues.
A Warshade can also make a decent vampire thematically since their powers are already dark and revolve around drawing strength from their enemies. -
Quote:Thanks, I thought it had that stuff somewhere but I've never been able to find it.City of Data. For example, when you first encounter him, Romulus Augustus has the powerset Romulus Base. In the final mission of the ITF, he has the powerset Romulus Nictus.
CoD isn't always updated quickly, though. I don't believe it has Reichsman's powers anywhere. -
Quote:You are correct. My point was that I'm not sure why you're tying the IO level you slot to the power availability level. If I slot say level 31 IOs in a power then I will get the Set Bonuses at level 28 regardless of whether I took the power at level 1 or level 49. Your maximum statement implies that you slot IOs so that you get the Set Bonuses at any exemplaring level where the power that they are slotted in is available. The point I wanted to make is that you don't need to be able to use the power to get the benefit of it's Set Bonuses.Would you be so kind as to provide a documentation link for that?
My understanding has always been that any (non-proc) set IO that exceeds current level +3 does not contribute towards set bonuses ... hence the level +3 maximum rule. Since the question of "what level to slot?" is only relevant in the context of a "when I exemplar" situation, the level +3 rule comes into play.
This is why typically I slot a lot of level 27 and 31 set IOs.
24 + 3 = 27 ... where 24 is a breakpoint cutoff for a whole group of flashback arcs.
28 + 3 = 31 ... where 28 is the upper limit for the Moonfire TF and 29 is the upper limit for another group of flashback arcs. -
Interesting. I wish I'd known that before the TF, I would've taken some screenshots and filed a bug report.
-
From what I can tell hitting him with the grounding ray does not stop him going Unstoppable. I did once see him go invulnerable again during the middle of the fight and I would assume it's because we didn't hit him with ray frequently enough.