A question on Confuse and procs
This is something I'd like to know too...Although despite having had Contagious Confusion slotted for two weeks now I have never seen it do anything.
I can't really the answer to the does it cause aggro question as I've never used it myself.
I can answer Moiread's implied question however. Contagious Confusion fills roughly the same purpose as Lockdown: Chance for +2 Mag Hold. When it procs it adds an additional confusion effect (normally of shorter duration since it's unenhanceable) that will increase the total confusion magnitude and allow the power to affect enemies it wouldn't normally.
I would say that it's pretty much useless for a controller since most controller confusion abilities are mag 3 which means that they affect bosses already.
Bosses require a magnitude 4 Mez to be affected.
And the "Contageous Confusion" proc gives enemies that were affected by your original confuse power a chance to add a mag 3 confuse (with a 10 second duration) any target they hit.
This actually makes it very handy for large groups with bosses when you have an AoE confuse power like Seeds of Confusion. If you hit a boss with your mag 3, and one of the other confused enemies turns and attacks it, there's a chance the boss will have the additional mag 3 confuse placed on him and thus finally become confused.
I spent pretty much the entirety of my waking hours in the last Double XP Weekend teamed with a Plant Controller who made very effective use of this feature.
Edit: For further clarification, the "Contageous Confusion" proc has a 33% chance to activate when you use it, and then any enemies affected have a completely separate 33% chance of confusing their target.
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It has been a while since I have played my character with that proc slotted, however I am 99% sure that it does not agro when it procs.
I want to say that the proc actually creates a pet on the target(s) meaning any agro would go to that pet rather than the caster, but I am not quite as certain about the mechanics.
I would say that it's pretty much useless for a controller since most controller confusion abilities are mag 3 which means that they affect bosses already. |
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http://wiki.cohtitan.com/wiki/Confus....2C_Protection
*shrug* I was going by the wiki which says 3. I don't play controllers so my knowledge of boss mez protection is pretty much that it's greater than 2. Time to get Surveillance out and do some in game checking I guess .
http://wiki.cohtitan.com/wiki/Confus....2C_Protection |
@Roderick
The page you linked is correct. Bosses have mag 3 mez protect. Mag 3 mez strips them of their protection, but does not mez them. You need to add the 4th point to actually accomplish anything.
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(I meant to say you need 4 magnitude to overcome their protection, though I explained it incorrectly.)
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Bosses require a magnitude 4 Mez to be affected.
And the "Contageous Confusion" proc gives enemies that were affected by your original confuse power a chance to add a mag 3 confuse (with a 10 second duration) any target they hit. |
For example, my Mind/Kin 'troller has that proc in the single target Confuse power. I activate confuse on a LT in the middle of a group of enemies. The proc rolls a 33% chance to hit each mob in the area including your original target giving you almost a second Mass Confusion power. I usually see a few "bystanders" also get confused along with my intended target when I use the power.
The benefit of the proc isn't the chance for more MAG against your target, it's the chance to confuse additional nearby mobs. I think of it as a second, unreliable Mass Confusion power that recharges very quickly.
Now, all of this is how the proc worked in issue 12 and before... my Mind/Kin has been shelved getting day job badges since so it's possible that something changed or is now bugged.
Edit
Edit: For further clarification, the "Contageous Confusion" proc has a 33% chance to activate when you use it, and then any enemies affected have a completely separate 33% chance of confusing their target. |
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Ok, I apparently completely misunderstood how mez protection works. Thanks for the clarification.
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Mezzes add to that, and once you hit more 1 or higher, you're mezzed.
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I use the Contagious Confusion proc in Deceive in all three of my level 50 Illusion controllers. It is wonderful -- it turns a single target confuse power into an occasional Mass Confusion, plus gives me an added chance to confuse a Boss in one shot. Deceive already has a 20% chance to stack an extra mag, but this proc adds another 33%.
No, it does not generate any aggro, or I wouldn't use it in Deceive.
I also have one in Arctic Air on my Ice/Storm. That proc made Arctic Air far more effective by making the confuse effect happen much more often. I think it ends up doing more net damage than a damage proc. Take a look at the Arctic Air thread for some of that discussion.
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I know that if you slot one of the damage procs into a confuse power, when the proc goes off you effectively lose the 'no aggro' effect on the confuse, since the damage proc causes aggro even though the confuse itself doesn't.
My question is does the 'Contagious Confusion' purple proc have the same effect? (ie causes aggro)
I've got 5 Malaise's in my mind controller's confuse now and I'm considering adding the contagious confusion proc, but I don't want to lose the flexability of the 'no aggro' clause.
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