PVP IO Drops
They only drop when you defeat another player, and they're very, very rare.
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peterpeter, for a 25% cut, I will stand there with all my toggles off and a tray full of Awakens.
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Additionally a certain amount of time must pass between kills for it to count (in order to make DumpleBerry's suggestion less viable). I think that it's 10 minutes but I'm not sure.
Oh, I was mostly kidding. I know that the cooldown delay prevents farming fairly effectively.
Mostly kidding.
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It makes sense if you think about it. You have to be good at PvP and be able to kill people so you can get drops to be good at PvP.
...Wait, what?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Oh, I was mostly kidding. I know that the cooldown delay prevents farming fairly effectively.
Mostly kidding. |
Just how low is the drop rate, anyhow?
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But it raises a good point. We know people farm for purples and tickets and merits and badges and pretty much everything else that can be gotten in game. There must be people who do whatever can be done to farm these things, right? I guess you can't really macro it, or leave it unattended the way people did with the healing farms and stuff. Still... it surprises me that they are still so rare and expensive. I guess part of it may be that the people who get them don't ever sell them?
Just how low is the drop rate, anyhow? |
Very irritating.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Timer is currently 5 mins, it was reduced from 10.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Is that by character or account? Could I get killed, alt, get killed, alt, get killed, and rotate like that?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Yep.
It basically keys off the reputation timer.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Per character. And it would be more like, "Kill target, alt, kill target, alt, kill target." Getting killed gets you two things: Jack and squat. And if Kurt Russell is to be believed, Jack just skipped town.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I don't know about the rate. I do know some people did farm them, yeah. I saw (at one point) a bunch of people at the villain base just continually AOEing a group of their alts and friends alts, standing by the vendor in bloody bay so the targets could just keep buying breakfrees.
Very irritating. |
I was thinking that all the farming would happen in arena events, so no one would interfere, but I'm not sure how respawning works. If you are defeated in an arena match, do you automatically respawn or do you get the opportunity to self-rez? Is it the same in zones? On most servers I guess you don't really need to worry about being bothered if you hide in an out of the way corner of the zone.
The recharge on something like the wimpy /regen self-rez might be around the same as the cooldown period. Just have a suicidal regen with revive on auto stand next to a spines/dark scrapper with the damage auras on and spine burst on auto. Walk away. Come back in a week. Collect recipes.
It would be against the rules, and I'm not suggesting it, but I wonder why other people aren't already doing it?
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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It would be against the rules, and I'm not suggesting it, but I wonder why other people aren't already doing it? |
With a slight variation i could set up soemthing like this
My account 1 - killing character say a fire troller
My account 2 - lamb
Wifes acount 1 and 2 - lambs
3 'lambs' to be slaughtered by the fire imps, should get 3 chances For a drop every 5 mins, assumign they all spawned close together. (set up as a 3 -v- 1 team match they should).
this would work afk, or slightly more efficiently with a live player, but it is as dull as ditchwater and then some.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I was thinking that all the farming would happen in arena events, so no one would interfere |
Teams are the number one killer of soloists.
I believe the PVP recipe drop rate is equivalent to the chances of a minion dropping a rare (orange) recipe. I can't recall off the top of my head the chance of that, though... 1 in 500 sounds about right, but I'm sure someone will be along shortly to correct me.
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I was thinking that all the farming would happen in arena events, so no one would interfere, but I'm not sure how respawning works. If you are defeated in an arena match, do you automatically respawn or do you get the opportunity to self-rez? Is it the same in zones? On most servers I guess you don't really need to worry about being bothered if you hide in an out of the way corner of the zone. |
The problem with doing it in an arena, of course, is getting enough people to have the timer not be an issue. So, yeah, zones are where I usually see people doing this.
Zones... I'm not sure. You can self-rez, if you want (and get killed again - thus the farms,) go to the hospital - I *thought* I remembered seeing a note about an automatic hospital trip, but don't quote me on it. Don't feel like digging through patch notes at the moment. An out of the way corner usually works.
The recharge on something like the wimpy /regen self-rez might be around the same as the cooldown period. Just have a suicidal regen with revive on auto stand next to a spines/dark scrapper with the damage auras on and spine burst on auto. Walk away. Come back in a week. Collect recipes. |
It would be against the rules, and I'm not suggesting it, but I wonder why other people aren't already doing it? |
The part that I think is against the rules is playing the game "unattended". Leaving your characters to plink away at each other while you are AFK. I could be wrong, but most MMO's have a problem with that.
I can't abide boredom well enough to be a farmer, but maybe I'll tip-toe into a zone and see what I see.
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The part that I think is against the rules is playing the game "unattended". Leaving your characters to plink away at each other while you are AFK. I could be wrong, but most MMO's have a problem with that.
I can't abide boredom well enough to be a farmer, but maybe I'll tip-toe into a zone and see what I see. |
I don't pay attention to PvP, so I might have glossed over it in the Patch Notes. But I do vaguely recall some broadcast chat discussing PVP IO drops being removed from Arena matches to hinder farming. My search-fu is weak so I can't find a Patch Note reference at the moment.
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In a team-v- team environment, this means the team will generally get a maximum of 2 chances per opposing character per 10 min match. (16 in total in a 8 -v- 8).
Your rep timer is set by kills by a team-mate
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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The Mentor Project
Drop rate is seemingly somehwere between 1 in 50 and 1 in 100. Back when arena farms were still profitable I was averaging 60 kills per 30-minute match and usually got one recipe per match. Don't really know what the rate is now that they're tied to rep, although many people I've spoken with believe that the rate is lower than it used to be.
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Do PVP IO recipes only have a chance of dropping when you defeat another player? I thought when they first came out I read that you might get a recipe if you are defeated by a player. The prices of PvP recipes are so high that I'm actually tempted to set foot in a zone. I don't much mind being a punching bag if I'm being that well paid, but if I have to win a fight to get a recipe then I'd be wasting my time. I am teh luzer at pvp.
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