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That is true, but to be honest I don't really see an issue with including them. A lot of low level globals are in very limited (or no) supply due to the fact that the only way to get them is either park a character at that level and farm for merits/tickets to spend on random rolls (most of which will be vendor trash since in general only the globals are useful at those levels) or buy them directly with merits. Maybe have an increased cost to inhibit a global or proc IO but I'd say allow them to go down.
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Quote:To be honest, I've never really liked ignite, it doesn't suit my play style in a large part due to the 4 second cast time and need to prep the enemy with an immobilize. With the new difficulty settings on my Blaster I just turn bosses off and have fun Full Auto'ing minions .In many cases I'd suggest dropping it, but since you're AR I would definitely keep it. Webnade + ignite on a boss just has to be seen to be believed - it goes a *long* way towards shoring up AR's single target damage. It's one of the nice synergies of that pairing - it is true that otherwise webnade is not that spectacular of a power (in PvE anyway - I believe webnades are very useful in PvP, though I wouldn't know about that first-hand).
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Basically Mids assumes you have at least one teammate in range.
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Quote:When the wiki is back (I have no idea why it's down right now, all of Titan seems to be missing), go to this page:
http://paragonwiki.com/wiki/CoordinatesQuote:thank you Aggelakis. I came in here to post a question about whether anyone else was having issues with wiki this morning. this post caught my eye for some reason, mainly because I also could never understand why LOC directions are set up the way they are. and there's my answer about wiki
thanks for saving me a post about wiki
http://boards.cityofheroes.com/showthread.php?t=199700 -
As LemurLad said it's a bonus 3.75% defense that doesn't require any endurance or slots (the team mate bonus isn't really worth slotting for unless you play on a static team).
You could probably skip the power if you really wanted to but the holy grail for Shield users is to get all three positions to the soft cap and Phalanx Fighting will probably do more for that than anything that you could replace it with (plus if you've got the cash you can slot a LotG in there for free since slotting for defense is not particularly useful). -
My Traps/AR is level 21 and soooo much better than my AR/Dev at a similar level.
Out of curiosity what do people think of Web Grenade? I'm using it a lot at the moment (especially solo) but long term I'm thinking I'll probably drop it. -
Quote:I doubt it. Removing options is unlikely to make people decide to do more TFs.Exactly. I'm not sure how I feel about this. I miss the challenge sometimes, but it does seem, anecdotally, that TF participation is up. Could this be a reason?
The devs did state that making TFs ignore difficulty was a temporary solution to stop people running them at -1. -
Quote:When was the last time you got real benefit from having 1.155 Acc instead of 1? Neither the Acc of Archery or the -Def of Radiation are particularly brilliant bonuses. However I would rank the -Def as slightly better for a few reasons. Primarily as I noted before the -Def does affect the entire team. Secondly because of the way attack mechanics work, the -Def is multiplied by your accuracy so it's a larger bonus (unless you already have large to hit bonuses or the enemy has DDR). Finally unlike Acc the Def debuffs from different powers stack.When is the last time your team got real benefit from -def ?
ACC is usually the first thing that everyone slots.
The only advantage Acc has over -def is that you always benefit from it and it isn't affected by your enemies resistance. -
Quote:Oh yeah, the flame wars over horribly unbalanced alternative weapons like the Sandman were nothing compared to the flame wars over cosmetic items.And you have to do it with some sort of persistence. TF2 has individual achievements, and I am told there are also fancy hats to be had. But the Internets exploded about the hats.
They're just fancy hats! They don't even DO anything!
But even that tiny bit of persistence was like striking a spark in a fuel tanker.
If you're interested, here's the long version. When Valve introduced the hats they made it so that you could have one randomly awarded to you while playing the game, you didn't have to do anything (this caused flame wars). The natural result was that people would create "idle servers" where you could go AFK and still have a chance for hats (this also caused flame wars). After a bit someone figured out that you could make a simple program that would convince Valve you were connected to a server without the game running, allowing you to get hats without using up your computers processing power (oh, the flame wars THIS caused). Valve never made any official comment on whether using the idle program was legit or not and then one day announced that no, it was not legit any items you'd gotten through it had been deleted, and if you hadn't used it you got a Golden Halo hat as a reward (and the internet exploded).
EDIT: Oh yes, I forgot. Recently if you pre-ordered L4D2 you got a TF2 Hat (based on Bill's hat in L4D). Guess what happened? -
Quote:The only practical way to get really large amounts of influence in a reasonable timeframe is to either become a marketeer or become a farmer and sell your drops. Of course the really hard part is resisting the urge to buy shiny things. With the decline in AE farming it takes longer but back in it's heyday I made over a billion through marketeering in about 4weeks.I'd consider myself a hardcore CoHer (It pretty much is the only game I play other than Tekken 6), but even then, I doubt that I'll ever see that much influence or infamy.
What is it that I'm not doing right......*runs away crying like a little girl*
Basically marketeering is the easiest way to make cash. I recently started a new character and with no cash infusions or lucky drops he still has about 60mil at level 20 -
Quote:It's a ResurrectorSlightly off-topic, but I've been trying to find an answer: what is the Arcane defense item that looks like a purple hanging brazier? I'm not finding it in the available Wiki entries that have pictures, or I simply missed it.
OP: updating the items that are missing pictures to include pictures would be awesome! (Hint, hint!)
http://wiki.cohtitan.com/wiki/Resurrector
I may do more screenshots eventually, but honestly that isn't my forte and I'm more concerned with correcting and filling in the missing information first. -
Actually assuming they don't change it this year if you open the present in SG mode you get 250 prestige instead. I really like this since 250 prestige is quite a bit more than 250 inf you get rewarded for being unselfish and giving to your SG which seems to be very much in th espirit of the holidays.
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Thank you. The link claims that the Improved Igniter badge unlocks the Improved Igniter and not the Igniter. I think I'm going to have to make a new SG myself and test this, while it makes sense that the badge would unlock the Improved Igniter and not the Igniter those two items are pretty clearly messed up anyway so it might not so i'm probably not going to believe it unless I test it.
(in case someone is confused when I say that they are messed up I'm referring to the fact that Improved Igniter is the only Improved turret that isn't crafted) -
Also if you know the character's name try checking the wiki. Sometimes it'll have information from supplemental materials (the comics, books etc.)
http://wiki.cohtitan.com/wiki/Main_Page -
I blame the sleepiness.
Quote:In terms of secondary effect though, that still wouldn't answer why Archery would have the different tier 9, but not Radiation. The difference between Radiation's -def and Archery's +acc isn't a whole lot (particularly, like you said, post IOs).
However, what it really comes down to is that Assault rifle and Archery have a crashless nuke for thematic reasons . -
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Quote:They are a specific AT with their own power sets.awesome again thank you, so when you create these AT's can you choose the specific powers they use? like say fire/ice or do they have their own specific kind of powers? can you make them the different villain or hero classes? like say blaster,brute etc?
http://wiki.cohtitan.com/wiki/Peacebringer
http://wiki.cohtitan.com/wiki/Warshade
http://wiki.cohtitan.com/wiki/Arachnos_Soldier
http://wiki.cohtitan.com/wiki/Arachnos_Widow
Like the other ATs in the game they mostly come down to a particular play style that some people like and some don't. In general there seem to be more people who like the villain EATs than the Kheldians but overall you still see more people playing the classic ATs. This is partly because there are fewer powersets available to them than the classic ATs. With dual builds you can pretty much try all of the available options with only one of each type. -
WW does not have differnet lsiting fees for different items (unless it's a bug). Did you list a stack of ten? Remember, you pay 5% of the asking price for every item in the stack.
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Quote:I didn't say mitigation, I said secondary effects. Fire has a secondary effect of more damage (generally as a DoT) while Radiation has a secondary effect of Defense debuff. They both have a secondary effect that is offensive in nature rather than defensive. I'm not really looking at the overall mitigation of the sets, some have higher mitigation (Energy and Cold for example) while others trade mitigation for Damage (Fire and Radiation).Energy Blast only has a 10% chance of KB on Power Bolt, 30% on Power Blast, but 60% on Power Burst. Slug has a 25% chance for KB.
In terms of AOE mitigation Assault is nearly equal to Energy: Torrent is a 60% chance, Buckshot is 50% chance. M30, Explosive Arrow, and Explosive Blast are all clones of one another, and therefore all have a 50% chance. Fistfull attempts to compensate with a lower recharge and lower endurance figure (one of the rare differences in such attributes between Archery and Energy).
Both Assault and Archery include a disorient power, thus providing an ST mitigation tool like most blast sets do, unlike Fire where that power is replaced with Rain of Fire. By that logic then (which I don't agree with), it should be Fire or Radiation with a short recharge tier 9 and not Assault or Archery. Radiation is in the same boat as Archery, but with a lower chance of knockback (25%) in its AOE, -def rather than +acc, and a single target disorient built into its tier 3 ST power. It, like nearly every other Blast set, has a typical nuke that crashes.
I was actually going to write an in depth analysis to show that the lack of secondary effects hurts Archery in comparison to energy blast, but I'm starting to think you might have a point. Most Blaster ST attacks use a damage scale that is based solely on recharge time. I hadn't realized it before but both Aimed Shot and Snap Shot (along with Burst in AR) actually have a higher damage scale than they should for their recharge times. The scales are still lower than for Fire Blast but Archery has higher accuracy to compensate so it should even out (we'll ignore the fact that the higher accuracy isn't that useful once you start slotting IOs).
AoE powers are less consistent across Blast sets but even there Archery does seem to come out ok. Explosive Arrow does of course have a secondary effect. Fistful of Arrows is an interesting case. It's damage scale is similar to most other cone attacks, however it's range is 50ft rather than 40ft. Comparing it to Howl and Shockwave in Sonic Blast (which both share it's 50ft range) we see a solid increase in damage scale as it's secondary effect.
Ranged Shot could probably use a damage boost. It's secondary effect appears to be an additional 0.031 accuracy on top of the normal 0.155 Archery accuracy bonus.
In summary, my statement that Archery is lacking in secondary effects was erroneous. they are just very diverse and rather subtle.
I still disagree with you that FA and RoA need changing though, I like them to much -
Quote:I agree. At least with Devices there is only one power that is conceptually bad, and even then we can skirt the edge of the Cottage Rule by at least keeping it as a power that makes a large explosion, all that needs changing is how the explosion is delivered.What we're seeing here is one reason why the Cottage Rule exists at all. It's there so that the few who are happy don't have their game destroyed by the many who want change, but can play another set to get something they like anyway. Think about it - you're a Gravity Controller who loves his set. You get lots of use from Dimension Shift phasing an AV out of the way so you can clear out his assistants before engaging him mano a mano. Somebody, who could have just played an Earth or Ice or Fire Controller, lobbies the devs to instead change Gravity Control. Yeah, he's happy now. Your life sucks, though, because there is no place else for Gravity Controllers to go if Gravity Control gets "fixed".
Don't get me wrong, the Cottage Rule is way overused IMHO. Gravity Control *DOES* need help, and the structure of the powers means that they either have to be switched in order or completely reinvented, either of which breaks the Cottage Rule. But order switching really shouldn't - yeah, for the span between 18 and 26, switching Dimension Shift and Wormhole would dramatically change the set, but at 50, it's a non-issue. Putting Lift at a later level and changing it to an AoE knockup field could solve the same problem, but again, order change = bad, so no go. That's where the Cottage Rule fails. -
Well, you could always either remake them on a new server or just remake them with a different name (and claim that it's their long lost identical cousin).