STF Taking Down Ghost Widow
Get the pets out of melee. She heals off of everything in melee.
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I would suggest you pull off the pets since she can heal off of them. Try to keep everyone at range that you can. If often works well for the tank to lead her around so that even the tank isn't often in range of her pbaoe heal.
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she is using a healing range that is over 880+ at a time. we have been at this for 20 mins and she has NO damage to her. any other suggestions?
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Go to Bloody Bay and grab some shivans
we have and we've been told to not use the pets, so what heck.
Rich
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Any of the controllers able to immobilise her? If you can do that, tanker can stay at range more easily without kiting.
The healing off pets doesn't apply to Phantom Army, if I remember.
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Not sure exactly what the heck has happened to the STF but for some reason the 4 AVs this time were undefeatable. No matter how much damage we did to them, they seemed to either auto heal faster than we could damage them or deflect all the damage. Everybody was lvl 50 and we are all experienced players.
Many of us including me have done the STF before and been successful at it.
Does anybody know if there is a bug on it or if they changed the difficulty. Our difficulty was set at -1 + no AVs.
Rich the Very Frustrated Guy
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Any of the controllers able to immobilise her? If you can do that, tanker can stay at range more easily without kiting.
The healing off pets doesn't apply to Phantom Army, if I remember. |
You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.
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Are you guys debuffing her or trying to lock her down with stacking immobilze?
Not sure exactly what the heck has happened to the STF but for some reason the 4 AVs this time were undefeatable. No matter how much damage we did to them, they seemed to either auto heal faster than we could damage them or deflect all the damage. Everybody was lvl 50 and we are all experienced players.
Many of us including me have done the STF before and been successful at it. Does anybody know if there is a bug on it or if they changed the difficulty. Our difficulty was set at -1 + no AVs. Rich the Very Frustrated Guy |
My friends and I haven't done STF since last patch, but we may try it later tonite
You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.
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Life Drain - Ranged, Negative, Foe -Accuracy, Self + HP
Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her.
Dark Regeneration - Point Blank Area of Effect, Minor Damage(Negative), Self +Health
Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herself. The more foes affected, the more she will be healed.
Twilight Grasp - Ranged, Foe -Accuracy -Damage, Team Heal
Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies.
I do find it odd that either one or all affects Phantom Army since they shouldn't be able to let anything drain their HP other than falls or Hamidon. Perhaps it might be a bug?
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The healing off pets doesn't apply to Phantom Army, if I remember.
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You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.
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I do find it odd that either one or all affects Phantom Army since they shouldn't be able to let anything drain their HP other than falls or Hamidon. Perhaps it might be a bug?
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If you were getting heals of 800+, then somebody was still in range, even if it was the tank or a scrapper.
If there was really nobody in range, and you are sure it was only the Phantom Army, and not a different Illusion pet, then maybe it is currently bugged.
We have two blasters, three trollers and a def working from range and using their pets.
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As for the whole 'keep away - keep pets away', you actually can have a crowd in melee if you force her to target elsewhere. If you have a tank taunting from range, she will only fire attacks that can hit at that range. One of those is a heal, but it's a single-target heal and you'll just have to do enough damage to overwhelm it. This is how we defeated her the last time I did the STF. I was the tank and it was a bit annoying since I had to keep running around - we didn't have enough immob to lock her in one spot.
Also, anything you can do to boost the defense on the tank is helpful since I'm pretty sure her heal is not auto-hit. (It's hard to tell by the animations but my tank was bubbled and she seemed to miss often with the ranged heal.)
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Here's my standard method for handling GW.
- Buff the tank to the defense soft cap (45%) OR keep 8 clear mind/increase density or similar mez buffs stacked on him.
- The tank stays at range, at least 20', preferably 40'+ from GW and taunts AND uses a ranged attack. The last is critical, taunt alone will NOT hold aggro from the rest of the team reliably.
- If possible, immobilize GW to hold her in place. If not you can use PA to "barricade" her or the tank will simply have to stay out of range. If I can do this with a Granite + Rooted tank there's no reason for any tanker to have trouble.
- Once the tank has ranged aggro everyone attack GW. Don't worry about avoiding melee, as long as the tanker has aggro from range GW will not use her Dark Regeneration heal.
- The only person GW will be attacking is the tanker; just stay behind her to avoid the cone of her hold. If the tanker's out of melee range then you're golden.
Unless something very strange has happened with the last patch the standard strategy will work just fine. That's the method I used my last STF run a few weeks ago.
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We have two blasters, three trollers and a def working from range and using their pets.
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Haven't tried the STF in a while, but we've always been successful with tons of Debuffs on her.
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It can, if you have it enhanced for Taunt. My invuln has no ranged attacks and handles this fine. In the aggro calculations, damage is a factor, as well as proximity to target so a tank at range has both of those factors working against him/her. However, remaining duration on the Taunt also affects the numbers and that's where you can compensate.
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If you've a couple of scrappers with any kind of aura (shield, invuln etc.) then you're very likely to shed aggro without a ranged attack. I've seen another tanker loose aggro on the STF to a couple of blasters attacking at short range; the tank in question was slotted ~90% taunt duration. Since he was friend and I worked with him on his build I'm fairly sure of his slotting.
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We are currently on the STF and we are up against GW and we have two tankers and several pets right next to her, everybody else is ranged, yet we cannot get her health to drop and stay down.
We have two blasters, three trollers and a def working from range and using their pets.
Is there any hints as to how to do some serious damage that will stick to her?
Any help would be greatly appericated.
Rich the Blaster Guy
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