STF Taking Down Ghost Widow


Adeon Hawkwood

 

Posted

We are currently on the STF and we are up against GW and we have two tankers and several pets right next to her, everybody else is ranged, yet we cannot get her health to drop and stay down.

We have two blasters, three trollers and a def working from range and using their pets.

Is there any hints as to how to do some serious damage that will stick to her?

Any help would be greatly appericated.

Rich the Blaster Guy


Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside

 

Posted

I would suggest you pull off the pets since she can heal off of them. Try to keep everyone at range that you can. If often works well for the tank to lead her around so that even the tank isn't often in range of her pbaoe heal.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

she is using a healing range that is over 880+ at a time. we have been at this for 20 mins and she has NO damage to her. any other suggestions?


Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside

 

Posted

Go to Bloody Bay and grab some shivans


 

Posted

Quote:
Originally Posted by NordBlast View Post
Go to Bloody Bay and grab some shivans
.
we have and we've been told to not use the pets, so what heck.

Rich


Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside

 

Posted

Quote:
Originally Posted by Cinkidd View Post
.
we have and we've been told to not use the pets, so what heck.

Rich
Shivans have ranged attacks as well as melee, tell them to hold position away from her.


 

Posted

Not sure exactly what the heck has happened to the STF but for some reason the 4 AVs this time were undefeatable. No matter how much damage we did to them, they seemed to either auto heal faster than we could damage them or deflect all the damage. Everybody was lvl 50 and we are all experienced players.

Many of us including me have done the STF before and been successful at it.

Does anybody know if there is a bug on it or if they changed the difficulty. Our difficulty was set at -1 + no AVs.

Rich the Very Frustrated Guy


Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside

 

Posted

Quote:
Originally Posted by Ideon View Post
Any of the controllers able to immobilise her? If you can do that, tanker can stay at range more easily without kiting.

The healing off pets doesn't apply to Phantom Army, if I remember.

You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.


Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside

 

Posted

Are you guys debuffing her or trying to lock her down with stacking immobilze?


 

Posted

Quote:
Originally Posted by Cinkidd View Post
Not sure exactly what the heck has happened to the STF but for some reason the 4 AVs this time were undefeatable. No matter how much damage we did to them, they seemed to either auto heal faster than we could damage them or deflect all the damage. Everybody was lvl 50 and we are all experienced players.

Many of us including me have done the STF before and been successful at it.

Does anybody know if there is a bug on it or if they changed the difficulty. Our difficulty was set at -1 + no AVs.

Rich the Very Frustrated Guy
Difficulty settings don't affect TFs/SFs at the moment. Besides that, all AVs on the last mission are level 54.

My friends and I haven't done STF since last patch, but we may try it later tonite


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Shivans have ranged attacks as well as melee, tell them to hold position away from her.
Shivans aren't controllable.


 

Posted

Quote:
Originally Posted by Cinkidd View Post
You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.
Well, do remember she has three different heals:

Life Drain - Ranged, Negative, Foe -Accuracy, Self + HP
Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her.

Dark Regeneration - Point Blank Area of Effect, Minor Damage(Negative), Self +Health
Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herself. The more foes affected, the more she will be healed.

Twilight Grasp - Ranged, Foe -Accuracy -Damage, Team Heal
Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies.

I do find it odd that either one or all affects Phantom Army since they shouldn't be able to let anything drain their HP other than falls or Hamidon. Perhaps it might be a bug?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
The healing off pets doesn't apply to Phantom Army, if I remember.
Quote:
Originally Posted by Cinkidd View Post
You know that is what I believed to be true too, however to my disbelief she did, and she was also doing freaking ranged heals for over 880+ pts.
Quote:
Originally Posted by Ideon View Post
I do find it odd that either one or all affects Phantom Army since they shouldn't be able to let anything drain their HP other than falls or Hamidon. Perhaps it might be a bug?
Specifically, she does NOT heal off Phantom Army at all, but she DOES heal off the Phantasm, so make sure not to use that one (if this is the tactic you use).

If you were getting heals of 800+, then somebody was still in range, even if it was the tank or a scrapper.

If there was really nobody in range, and you are sure it was only the Phantom Army, and not a different Illusion pet, then maybe it is currently bugged.


 

Posted

Quote:
Originally Posted by Cinkidd View Post
We have two blasters, three trollers and a def working from range and using their pets.
I'm not sure why you're having such problems. What are the controllers' secondaries?

As for the whole 'keep away - keep pets away', you actually can have a crowd in melee if you force her to target elsewhere. If you have a tank taunting from range, she will only fire attacks that can hit at that range. One of those is a heal, but it's a single-target heal and you'll just have to do enough damage to overwhelm it. This is how we defeated her the last time I did the STF. I was the tank and it was a bit annoying since I had to keep running around - we didn't have enough immob to lock her in one spot.

Also, anything you can do to boost the defense on the tank is helpful since I'm pretty sure her heal is not auto-hit. (It's hard to tell by the animations but my tank was bubbled and she seemed to miss often with the ranged heal.)


Paragon City Search And Rescue
The Mentor Project

 

Posted

Here's my standard method for handling GW.

  • Buff the tank to the defense soft cap (45%) OR keep 8 clear mind/increase density or similar mez buffs stacked on him.
  • The tank stays at range, at least 20', preferably 40'+ from GW and taunts AND uses a ranged attack. The last is critical, taunt alone will NOT hold aggro from the rest of the team reliably.
  • If possible, immobilize GW to hold her in place. If not you can use PA to "barricade" her or the tank will simply have to stay out of range. If I can do this with a Granite + Rooted tank there's no reason for any tanker to have trouble.
  • Once the tank has ranged aggro everyone attack GW. Don't worry about avoiding melee, as long as the tanker has aggro from range GW will not use her Dark Regeneration heal.
  • The only person GW will be attacking is the tanker; just stay behind her to avoid the cone of her hold. If the tanker's out of melee range then you're golden.
That's the standard strategy for dealing with Ghostie if you have a competent tanker. Alternately you can have everyone eat some purples to get to the 45% soft cap and simply take her in melee, her heal has to hit in order to work. Soft capped defense = her heals don't hit anything.

Unless something very strange has happened with the last patch the standard strategy will work just fine. That's the method I used my last STF run a few weeks ago.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
The tank stays at range, at least 20', preferably 40'+ from GW and taunts AND uses a ranged attack. The last is critical, taunt alone will NOT hold aggro from the rest of the team reliably.
It can, if you have it enhanced for Taunt. My invuln has no ranged attacks and handles this fine. In the aggro calculations, damage is a factor, as well as proximity to target so a tank at range has both of those factors working against him/her. However, remaining duration on the Taunt also affects the numbers and that's where you can compensate.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Cinkidd View Post
We have two blasters, three trollers and a def working from range and using their pets.
Just out of curiousity, what kinds of debuffs did you have on her? If you had 3 RADs dropping all that -ToHit and -Regen on her, I'd say there is something whacky going on.

Haven't tried the STF in a while, but we've always been successful with tons of Debuffs on her.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Ironblade View Post
It can, if you have it enhanced for Taunt. My invuln has no ranged attacks and handles this fine. In the aggro calculations, damage is a factor, as well as proximity to target so a tank at range has both of those factors working against him/her. However, remaining duration on the Taunt also affects the numbers and that's where you can compensate.
That all depends on your team, my Invuln with Taunt fully slotted out (full Perfect Zinger set) will still loose aggro to the team's scrappers and blasters if I don't include a ranged attack. Believe me it came as a surprise to me the first time I saw it too. I switched to alternating taunt/Nemesis Staff vet power and had no further issues. Now if the team is all ranged attackers then you're right, you'll hold aggro. If you've melee or short ranged high damage teammates then they'll have a tendency to strip aggro.

If you've a couple of scrappers with any kind of aura (shield, invuln etc.) then you're very likely to shed aggro without a ranged attack. I've seen another tanker loose aggro on the STF to a couple of blasters attacking at short range; the tank in question was slotted ~90% taunt duration. Since he was friend and I worked with him on his build I'm fairly sure of his slotting.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes